GGXRD/Bedman/Frame Data 1.0: Difference between revisions

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Revision as of 01:23, 22 November 2014

System Data

Defense Modifier: x0.94

Guts Rating: ??

Stun Resistance: ??

Jump Startup: 3F

Backdash Time: 23F

Backdash Invincibility: 1-11F

Normal Moves

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
5P
12 144 8 Initial: 90% 0 Mid - - 6 4 6 ±0 -
5K
22 264 7 Initial: 85% 2 Mid - - 8 3 15 -4 -
c.S
28 264 7 - 2 Mid - - 6 3 11 ±0 -
f.S
36 264 7 - 2 Mid - - 9 2 19 -7 -
5H
28×2 384×2 6 - 3 Mid - - 12 3(3)3 18 -4 -
2P
12 144 8 Initial: 90% 0 Mid - - 5 4 7 -1 -
2K
15 264 7 Initial: 80% 1 Low - - 6 6 8 -2 -
2S
30 264 7 - 2 Low - - 12 3 11 ±0 -
1H
45 384 6 - 4 Mid - - 15 14 25 -20 -
2H
40 384 6 - 4 Mid - - 15 14 29 -24 -
3H
35 384 6 - 4 Mid - - 19 14 33 -28 -
j.P
14 144 8 - 0 High / Air - - 6 6 9 - -
j.K
18 264 7 - 1 High / Air - - 9 6 21 - -
j.S
28 264 7 - 2 High / Air - - 10 8 22 - -
j.H
14×6 264×6 7 - 2 High / Air - - 13 12 24 - -
j.D
50 384 6 - 4 High / Air - - 11 8 24 +6 -
  • Recovery becomes 12F on hit or block
6P
32 264 7 - 2 Mid - - 9 6 21 -13 1~14 Upper Body
6H
60 384 6 - 4 Mid - - 21 6 27 -14 14~20 Strike
2D
28 264 7 - 2 Low - - 12 6 12 -4 -
5D
25 384 20 Initial: 80% 4 High - - 26 7 12 ±0 -
Dead Angle Attack
25 -5000 / 264 7 Initial: 50% 2 All - - 8 3 32 -21 1~10 Full,11~27 Foot

Throws

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Ground Throw
0,10×10,0 0,60×10,0 6,0 Forced: 55% 0 Ground Throw: 78750 - - 1 - - +64 -
  • Frame Advantage listed is on successful throw
Air Throw
0,60 480 6,0 Forced: 65% 0,4 Air Throw: 210000 - - 1 - - +24 -
  • Frame Advantage listed is on successful throw

Special Moves

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Special Movement 1(Crouch Walk)
1 or 3
- 45 / ― - - - - - - - - - - -
  • Tension gain only on down forward direction
Special Movement 2(Air Hang)
Double Jump
- - - - - - - - - - Total 45 - -
  • 11~Air Movement possible
→Air Movement
Air Hang > direction
- - - - - - - - - - Total 25 - -
  • 2~Attack moves possible
Dash
- - - - - - - - - - Total 44 - 4~18 Guard Point
Task A
236P
35×2 150 / 360 7 - 2 All - - 18 90,Refer to notes Total 49 -5 -
Aerial Task A
j.214P
35×2 150 / 360 7 - 2 All - - 18 90,Refer to notes Total 49 -5 -
Deja Vu (Task A)
214P
35×2 50 / 240 7 - 2 All - - 29 90,54 Total 30 - -
  • Deja Vu starts at 6F
Deja Vu (Aerial Task A)
35×2 50 / 240 7 - 2 All - - 29 90,56 Total 30 - -
  • Deja Vu starts at 6F
Task A’
236K
35 150 / 480 7 Initial: 80% 2 All - - 37 - Total 70 +9 -
Aerial Task A’
j.236K
35 150 / 480 7 Initial: 80% 2 All - - 37 - Total 70 +9 -
Deja Vu (Task A’)
214K
35 50 / 240 7 Initial: 80% 2 All - - 48 - Total 30 +9 -
  • Deja Vu starts at 6F
Deja Vu (Aerial Task A’)
j.214K
35 50 / 240 7 Initial: 80% 2 All - - 48 - Total 30 +9 -
  • Deja Vu starts at 6F
Task B
j36S
14×4 250 / 360 6 - 3 All - - 14 4×4 26 -13 -
Aerial Task B
j.236S
26×3 200 / 480 6 - 3 All - - 12 6/6/2004 8 After Landing -5 -
Deja Vu (Task B)
214S
14×4 50 / 120 6 - 3 All - - 23 16 Total 30 +28 -
  • Deja Vu starts at 6F
Deja Vu (Aerial Task B)
j.214S
26×4 50 / 120 6 - 3 All - - 23 16 Total 30 +28 -
  • Deja Vu starts at 6F
Task C
236H
30×3 200 / 480×2,120 6×2,8 - 3×2,0 All, High / Air, All - - 11 8(17)10,10 13 -2 9~Airborne
Aerial Task C
j.236H
30×2[30,40] 150 / 600,120 6,8[6,7] [―,Forced 65] 3,0[3,1] High / Air, All - - 21 Until Landing,10 11 ±0[+3] -
  • [ ] Indicates high in air
Deja Vu (Task C)
214H
30×3 50 / 120 6×2,8 - 3×2,0 All - - 30 8(17)10(6)10 Total 30 - -
  • Deja Vu starts at 6F
Deja Vu (Aerial Task C)
j.214H
30×2[30,40] 50 / 120 6,8[6,7] - 3,0[3,1] All - - 28 Until Landing (6)10 Total 30 - -
  • Deja Vu starts at 6F / [ ] Indicates high in air
Icon Properties
- - - - - - - - - 421 - - -
Deja Vu
- 50 / ― - - - - - - - - Total 30 - -
  • Deja Vu starts at 6F

Overdrives

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Sinusoidal Helios
632146H
28×6 -5000 7 - 2 All - - 6+8 2×6 Total 39 +11 1~15 Strike
Hemi Jack
632146S
0,15 -5000 8 - 0 Unblockable - - 17+183 536 Total 83 - -

Instant Kill

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Theater Of Pain
During IK Mode: 236236H
DESTROY - 6 - 3 All - - 9+12[5+9] 8 27 -18 9~28 Full[5~21 Full]
  • [ ] Indicates during Hell Fire

Gatling Table

Ground Gatlings
P K S H D Cancel
5P - - - - - -


Air Gatlings
P K S H D Cancel
j.P - - - - - -
  • 5D can be only canceled into Homing Jump and Homing Dash on ground hit
Black = On Hit or Block
Green = Available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Guilty Gear Xrd -SIGN-e
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesTension/Burst GaugeMisc