< BatFan
m (→Normal Moves) |
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|damage= | |damage= | ||
|cancel= | |cancel= | ||
|guard= | |guard=H | ||
|startup | |startup | ||
|frameAdv= | |frameAdv= | ||
|description= | |description=Donvalve's "drop kick". This move is the ender for his 2A > 6B attack set. Hits overhead, and actually works as a legit Don Swing/Don Don Swing set up. | ||
}} | }} | ||
}} | }} |
Revision as of 16:59, 9 January 2014
Overview
Character biography here.
Health: 6580
Play-style: Grappler, Jump baiting
Movement Options: Super Jump, Command Dash, Walk Speed Increase (Heat Mode)
Heat Up
Donvalve gains super armor, and can input a command grab with 6C, vice the 360+A/C command.
Move List
Normal Moves
5A |
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5B |
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c.C or 4C |
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f.C |
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5D |
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2A |
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2B |
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2C |
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2D |
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6B |
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6D |
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j.A |
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j.B |
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j.C |
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j.D |
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Ground Throw |
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Special Moves
Don Swing 360A/C |
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Catapult Hammer 41236B |
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Catapult Throw 41236D |
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Hip de Don 214B/D |
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Goldon Swing Heat Up, 6C |
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Super Moves
Don Don Swing 720 A/C, spin for more damage |
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Flying DonCake 236236B/D |
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Strategy
Offense
Defense
Neutral
Combos
System Explanations
• HUD •
Controls •
System Data •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Misc •
- Attack Sets
- Air Recovery
- Blue Hit
- Dash Jump
- Delay
- Double Jump
- Gatchi Match
- Gatchi Drive
- Ground Recovery
- Guts
- G-Counter
- Hard Knockdown
- Heat Up
- High Gatchi Drive (HGD or 6G)
- High Jump
- HP
- Instant Air Dash
- Instant Heat Up
- Juggle
- Jump Cancel
- Low Gatchi Drive (LGD or 3G)
- MP
- Red Hit
- Same Move Penalty
- Super Armor
- Super Cancel