< BBCT | Ragna the Bloodedge
Glossary
System Data
name | health | prejump | backdash | forwarddash | Unique Movement Options |
---|---|---|---|---|---|
Ragna the Bloodedge | 10,000 | 4F | 22F (1~5F Inv All, 2~15 airborne) |
Normal Moves
input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | pp | guardDrain | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | pp | guardDrain | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
5A | 165 | All | 5 | 3 | 9 | -2 | HB | 80 | 80 | 1000 | 180 | CSJR | 0 | ||||||||||
5B | 640 | All | 8 | 5 | 19 | -7 | HB | 75 | 90 | 200 | 800 | SR | 3 | ||||||||||
5C | 710 | All | 12 | 2 | 36 | -21 | HB | 100 | 89 | 200 | 1000 | S(J)R | 3 | ||||||||||
2A | 150 | All | 7 | 2 | 10 | -2 | F | 80 | 82 | 1000 | 180 | CSJR | 0 | 9 | 10 | ||||||||
2B | 480 | Low | 9 | 2 | 16 | -5 | F | 70 | 84 | 1000 | 300 | SR | 1 | 12 | |||||||||
2C | 780 | All | 14 | 1 | 23 | -7 | HB | 90 | 89 | 200 | 1000 | SR | 3 | ||||||||||
6A | 620 | Mid | 14 | 6 | 18 | -7 | HB | 5~16 H | 60 | 89 | 200 | 1000 | SJR | 3 | |||||||||
6B | 720 | High | 24 | 4 | 19 | -6 | HB | 75 | 90 | 200 | 1000 | SR | 3 | ||||||||||
6C | 640, 760 | Low, All | 18 | 5(11)2 | 33 | -18 | F, HB | 80 | 89 | 200 | 1000*2 | (S)R, (S)JR | 3 | Launch | |||||||||
3C | 720 | Low | 12 | 3 | 27 | -11 | F | 100 | 70 | 2000 | 1200 | SJR | 4 | Launch | 40 | ||||||||
j.A | 180 | High | 7 | 3 | 9 | H | 80 | 82 | 1000 | 180 | rSJR | 0 | 10 | ||||||||||
j.B | 560 | High | 10 | 9 | 12 | HB | 90 | 84 | 1000 | 300 | SJR | 1 | |||||||||||
j.C | 680 | High | 12 | 3 | 24 | HB | 90 | 89 | 200 | 1000 | SJR | 3 |
Drive Moves
- Notes
- Max freeze effect is 120F (with hit stop). Every left/right motion the opponent inputs reduces by 5 frames (however, no lower than the minimum amount listed on the move)
- Can't freeze more times in a row than the max amount listed for that move. Format (max amount of freezes, minimum freeze length)
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | pp | guardDrain | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | pp | guardDrain | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
5D | 680, 950 | HLA | 17 | 5(12)1 | 44 | -26 | HB, HBF | 100 | 92, 75 | 100, 14000 | 1200, 800 | SR | 4 | 30, 37 | 62 | |||||||||
2D | 750 | LA | 18 | 2 | 32 | -15 | F | 90 | 75 | 1000 | 2000 | R | 4 | 46 | 35 | |||||||||
6D | 750 | HL | 22 | 3 | 16+16L | -16 | HB | 80 | 92 | 100 | 1000 | SJR | 4 | 19 | ||||||||||
j.D | 720 | HA | 13 | 4 | 20+3L | H | 80 | 80 | 100 | 1200 | SJR | 4 | 19 | |||||||||||
5D BK | 760, 1280 | HLA | 17 | 5(12)1 | 44 | -26 | HB, HBF | 100 | 92, 80 | 100, 14000 | 1200*2 | SR | 4 | 30, 60 | 69 | |||||||||
2D BK | 1250 | L | 18 | 2 | 32 | -15 | F | 90 | 75 | 1000 | 3000 | R | 4 | 46 | 35 | |||||||||
6D BK | 1250 | HL | 22 | 3 | 13+15L | -12 | HB | 80 | 92 | 100 | 1000 | SJR | 4 | 19 | ||||||||||
j.D BK | 1400 | HA | 11 | 4 | 20 | H | 80 | 80 | 100 | 1200 | SJR | 4 | 36 |
Universal Mechanics
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | pp | guardDrain | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | pp | guardDrain | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
6A+B while blocking | Counter Assault | 0 | HLA | 7 | 5 | 28 | -23 | HB | 50 | 82 | 3000 | 180 | R | 0 | ||||||||||
B+C | Throw | 0, 1200 | T | 7 | 3 | 19 | Throw (80) | T | 100 | 100, 70 | 3000,100 | -, SR | 4 | |||||||||||
4B+C | Back Throw | 0, 1100 | T | 7 | 3 | 19 | 80000 | T | 100 | 100, 70 | 3000, 3000 | -, SR | 0 | |||||||||||
j.B+C | Air Throw | 0, 1100 | T | 7 | 3 | 15 | 90000 | T | 100 | 92 | 3000, 100 | -, SR | 4 |
Specials
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | pp | guardDrain | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | pp | guardDrain | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
22C | Not Over Yet | 0,800 | Throw (200) | 7 | 3 | 16 | - | T | - | 100,100 | 100,92 | 3000,100 | - | -,R | 0,4 | - | - | - | - | - | - | - | - | |
~66 | Dash Cancel | Total 22 | ||||||||||||||||||||||
214A | Hell's Fang | 730 | HLA | 14 | 13 | 33 | -4 | HB | 100 | 70 | 100 | 1000 | R | 4 | 40 | 47 | ||||||||
214A~214D | Hell's Fang Follow-Up | 950 | HLA | 23 | 3 | 40 | -24 | HB | 100 | 92 | 100 | 1000 | R | 4 | 56 | ET | ||||||||
214A~214D BK | Hell's Fang Follow-Up (BK) | 1150 | HLA | 23 | 3 | 40 | -24 | HB | 100 | 92 | 100 | 2000 | R | 4 | 56 | ET | ||||||||
623C | C Inferno Divider | 420, 460 | HL | 7 | 2(4)12 | 18+19L | -30 | HBF | 1-21 All | 75 | 92 | 100 | 400*2 | R | 4 | 42 | ET | |||||||
j.623C | Air C Inferno Divider | 420, 460 | HLA | 5 | 2(4)12 | Until Landing+19L | minus a lot | HB | 1-19 All | 75 | 92 | 100 | 400*2 | R | 4 | 42 | ET | |||||||
623D | D Inferno Divider | 440, 440 | HL | 9 | 2(4)12 | 27+19L | -39 | HBF | 6-17 All | 100 | 92 | 100 | 800*2 | R | 4 | 42 | ET | |||||||
623D BK | D Inferno Divider (BK) | 720, 720 | HL | 9 | 2(4)12 | 27+19L | -39 | HBF | 6-17 All | 100 | 92 | 100 | 1200*2 | R | 4 | 42 | ET | |||||||
j.623D | Air D Inferno Divider | 440, 440 | HL | 7 | 2(4)12 | Until Landing+19L | minus a lot | HB | 5-15 All | 100 | 92 | 100 | 800*2 | R | 4 | 42 | 51 | |||||||
j.623D BK | Air D Inferno Divider (BK) | 720, 720 | HL | 7 | 2(4)12 | Until Landing+19L | minus a lot | HB | 5-15 All | 100 | 92 | 100 | 1200*2 | R | 4 | 42 | 51 | |||||||
236C after Inferno Divider | Uppercut | 310 | HLA | 14 | 3 | Until Landing+22L | H | 100 | 92 | 100 | 1200 | R | 4 | 42 | 43 | |||||||||
236C after Uppercut | Straight Punch | 400 | HLA | 15 | 3 | Until Landing+14L | H | 100 | 65 | 3000 | 1200 | R | 4 | 60 | 32 | |||||||||
214C after Uppercut | Ax Kick | 480 | HLA | 19 | 4 | Until Landing+12L | H | 100 | 92 | 100 | 1200 | R | 4 | 38 | ET | |||||||||
214B | Gauntlet Hades | 950 | HA | 20 | 7 | 14+14L | -11 | H | 12-26 Foot | 80 | 92 | 100 | 1200 | R | 4 | |||||||||
j.214B | Air Gauntlet Hades | 750 | HA | 12 | 9 | Until Landing+15L | HB | 1-20 Foot | 100 | 92 | 100 | 1200 | R | 4 | ||||||||||
214B~214D | Spin Kick | 950 | HLA | 9 | 3 | Until Landing+20L | -11 | H | 100 | 75 | 100 | 1200 | R | 4 | ||||||||||
214B~214D BK | Spin Kick (BK) | 1150 | HLA | 9 | 3 | Until Landing+20L | -11 | H | 100 | 75 | 100 | 1200 | R | 4 | ||||||||||
214D | Dead Spike | 700 | HLA | 32 | 4 | 23 | +3 | HBF | 100 | 92 | 100 | 1200 | R | 4 | ||||||||||
214D BK | Dead Spike | 700 | HLA | 32 | 4 | 23 | -1 | HBF | 100 | 92 | 100 | 800*3 | R | 4 |
Distortion Drives
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | pp | guardDrain | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | pp | guardDrain | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
632146D | Carnage Scissors | 1000, 2100 | HLA | 9+4~12 | 2(48)3 | 30 | -28 | HB | 9-18 HBFT | 100 | 92, 60 | 100 | 1000, 4000 | R | 4 | |||||||||
632146D BK | Carnage Scissors (BK) | 1000, 3800 | HLA | 9+4~12 | 2(48)3 | 30 | -28 | HB | 9-18 All | 100 | 92, 60 | 100 | 1000, 6000 | R | 4 | |||||||||
214214D | Blood Kain | 19+1 | Total 20 | 1-19 All | ||||||||||||||||||||
214214D BK | Devoured by Darkness | 0, 6000 | 16+14 | 3 | 56 | HB | 1-19 All | 100 | 92 | 100 | R | 4 |
Astral Heat
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | pp | guardDrain | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | pp | guardDrain | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
2141236C | Black Onslaught | Death | 2+25 | 2 | 25 | -6 | HB | 1-19 All | 100 | 94 | 0 | 1500 | R | 5 |
Revolver Action Table
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on hit, block, or whiff
- X[#] = X can be used only # times per string
- X[*] = X is a delayed cancel, not immediately on hit like normal
External References
To edit frame data, edit values in BBCT/Ragna the Bloodedge/Data.
Click [★] for character's full frame data
Essentials
• Controls •
HUD •
FAQ •
The Basics
• Movement/Canceling •
Offense •
Defense •
Gauges •
Universal Strategy •
Detailed & Advanced Information
• Damage/Combo •
Attack Attributes •
Frame Data & System Data •
Misc •
Archived Information
• Archived Fan Wiki • Tier Lists •
- Advanced Input
- Attack Attributes
- Attack Level
- Astral Heat
- Auto Heat Gain
- Burst
- Barrier Block
- Barrier Gauge
- Bonus Proration
- Clash
- Combo Rate
- Counter Assault
- Counter Hit
- Counter Hit Carry
- Danger State
- Distortion Drive
- Guard Crush
- Guard Bonus
- Hard Knockdown
- Heat Gauge Cooldown
- Instant Barrier
- Instant Block
- Negative Penalty
- Purple Throw
- P1, P2
- Rapid Cancel
- Same Move Proration (SMP)
- Starter Rating
- Super Flash Buffer
- Throw Reject Miss (TRM)
- Ukemi/Tech (Air)
- Ukemi/Roll/Emergency Tech
- Untechable State