BBCT/Bang Shishigami/Frame Data

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 Bang Shishigami

Glossary

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System Data

name health prejump backdash forwarddash Unique Movement Options
Bang Shishigami 11,500 4F 36F (1~9F Inv All, 13~28 airborne) 2 Air Dash
Nail Dash
FuRinKaZan Dash

Normal Moves

input damage guard startup active recovery onBlock attribute invuln p1 p2 pp guardDrain cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input damage guard startup active recovery onBlock attribute invuln p1 p2 pp guardDrain cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5A 195 ALL 5 3 12 -3 HB 90 95 1000 400 rSJR 1
5B 640 ALL 8 4 16 -6 HB 80 87 400 800 S(J)R 2
5C 860 H 18 8 19 -10 HB 80 89 200 1000 SJR 3
6A 720 LA 22 3 15 -1 F 90 93 200 1000 SJR 3
6B 880 HA 20 3 8+ Landing22 -16 HB 100 85 200 1000 R 3
6C 960 HL 15 3 14 + Landing28 -28 HB 100 85 200 1000 SJR 3
2A 150 L 8 3 9 -2 F 70 87 1000 200 SR 0
2B 620 ALL 13 3 27 -13 BF 100 87 200 1000 SJR 3
2C 920 L 13 3 27 -13 F 100 60 6000 1000 S(J)R 3
j.A 180 HA 7 2 9 - H 95 90 1000 400 SJR 1
j.B 560 HA 10 7 18 - H 80 87 400 800 SJR 2
j.C 820 HA 12 2 23 - H 90 84 200 1000 SR 3
3C 880 L 15 9 26 -16 F 100 60 2000 1300 R 4
j.AA 180 HA 5 2 9 - H 95 90 1000 400 SJR 1
j.4C 840 HA 11 4 16 - H 80 91 200 1000 SJR 3

Drive Moves

input name damage guard startup active recovery onBlock attribute invuln p1 p2 pp guardDrain cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 pp guardDrain cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5D 980 HL 28 4 31 -16 HB 4~15 HBFP 80 87 100 1300 JR 4
6D 1050 LA 32 2 35 -18 F 1~12 Guard HBF 100 60 2000 1300 JR 4
2D 1050 HL 27 3 27 -11 HBF 6~16 Guard HB 80 87 100 1300 JR 4
j.D 980 ALL 24 1 24 + Landing12 - H 4~15 Guard HBFP 100 87 100 1300 (J)R 4
A/B/C during guard point Secret Art: Bang's Shadowstep Jutsu - - - - - - - - - - - - -
j.A/B/C during guard point Secret Art: Bang's Aerial Shadowstep Jutsu - - - - - - - - - - - - -

Universal Mechanics

input name damage guard startup active recovery onBlock attribute invuln p1 p2 pp guardDrain cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 pp guardDrain cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5B+C Forward Throw 1200 Throw (120) 7 3 15 - - 100 100, 82, 60 3000, 100,100 - SR 0,0,4
4B+C Back Throw 1200 Throw (120) 8 3 15 - - 100 100, 82, 60 3000, 100,100 - SR 0,0,4
j.B+C Air Throw 1800 Throw (120) 7 3 18 - - 100 100, 82, 92 3000, 3000,100 - SR 4
6A+B while blocking Counter Assault 0 ALL 8 3 34 -18 HB 1~20 All 50 65 6000 1300 R 4

Specials

input name damage guard startup active recovery onBlock attribute invuln p1 p2 pp guardDrain cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 pp guardDrain cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
623C Bang's Void Tempest Kick 0,0,600, 653, 842 Throw (100) 13 3 37 - - 100 100,70,89, 92, 94 3000×2, 200, 100, 0 - R 0, 0, 3, 4, 5
j.623C Bang's Void Tempest Kick EX 0, 0,700, 785, 1000 Throw (120) 7 3 21 - - 100 100, 80, 92, 94 3000, 100, 100, 0 - R 0, 4, 4, 5
623B Bang's Unstoppable Double Palm Thrust 1000 ALL 16 2 27 -10 HB 100 85 6000 1300 R 4
j.623B Bang's Heavenly Double Palm Thrust 1100 ALL 13 3 Landing8 -22 H 100 85 6000 1300 R 4
j.236A A Bang-Style Shuriken 300 + 600 ALL 9 UL Duration23 +Landing9 - HBF 100 84 1000 400 R 1
j.236B B Bang-Style Shuriken 300, 300 ALL 16 UL (28)3 Duration36 +Landing9 - HBF, HB 100 84, 89 1000, 200 400, 1000 R 1,3
j.236C C Bang-Style Shuriken 300 ALL 18 UL Landing9 - HBF 100 84 1000 0 R 1
j.236D D Bang-Style Shuriken 420×3 ALL 9 - Duration23 - HBF 100 84 1000 400×3 R 1
214A/B/C/D Set Nail - 16 - Duration30 - - - - - - - -
j.214A/B/C/D Air Set Nail - 13 - Duration33 +Landing1 - - - - - - - -
Nail Dash Nail Dash - - - - Total 19 - - 9~14 All - - - - - -
FRKZ Dash Furinkanzan Dash - - - - Total 16 - - 7~10 All - - - - - -

Distortion Drives

input name damage guard startup active recovery onBlock attribute invuln p1 p2 pp guardDrain cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 pp guardDrain cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
214214D Shishigami-style Forbidden Art: "Fu-Rin-Ka-Zan" - - 1+0 - - +2 - - - - - - -
2363214C Secret Technique: "Fatal Eruption" 0, 910×4, 0, 3733 ALL 1+17 24 20 -27 HBF 1~25 All 75,100×6 89, 92×4, 100, 65 200, 100×4, 3000, 6000 1000 R 3, 4×4, 0, 4
214214B Shishigami-style Ultimate Technique: "Steel Rain" 220×19~ ALL 21+16 - Duration85 - HBF 1~24 All 100 96 1000 180×19~ R 1

Astral Heat

No results

Revolver Action Table

Ground Revolver Action Table
A B C D Cancels
5ABBCS Bang 5A.pngGuardALLStartup5Recovery12Advantage-3 5A[+], 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D Throw, Jump, Special/Super
5BBBCS Bang 5B.pngGuardALLStartup8Recovery16Advantage-6 6A 2B 5C, 2C, 6C 5D, 2D, 6D Jump[-], Special/Super
5CBBCS Bang 5C.pngGuardHStartup18Recovery19Advantage-10 6A 6B 2C 5D, 2D, 6D Jump, Special/Super
5DBBCS Bang 5D.pngGuardHLStartup28Recovery31Advantage-16 - - - - Jump
2ABBCS Bang 2A.pngGuardLStartup8Recovery9Advantage-2 - 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D Throw, Jump, Special/Super
2BBBCS Bang 2B.pngGuardALLStartup13Recovery27Advantage-13 - - 2C, 6C, 3C 5D, 2D, 6D Jump, Special/Super
2CBBCS Bang 2C.pngGuardLStartup13Recovery27Advantage-13 - - 2C, 6C, 3C 2D, 6D Special/Super
2DBBCS Bang 2D.pngGuardHLStartup27Recovery27Advantage-11 - - - - Jump
3CBBCS Bang 3C.pngGuardLStartup15Recovery26Advantage-16 - - - - -
6ABBCS Bang 6A.pngGuardLAStartup22Recovery15Advantage-1 - - - 2C Jump, Special/Super
6BBBCS Bang 6B.pngGuardHAStartup20Recovery8+ Landing22Advantage-16 - - - - -
6CBBCS Bang 6C.pngGuardHLStartup15Recovery14 + Landing28Advantage-28 - - - - Jump, Special/Super
6DBBCS Bang 6D.pngGuardLAStartup32Recovery35Advantage-18 - - - - Jump
Air Revolver Action Table
A B C D Cancels
j.ABBCS Bang jA.pngGuardHAStartup7Recovery9Advantage- j.A[+] j.B j.C j.D Jump, Special/Super
j.BBBCS Bang jB.pngGuardHAStartup10Recovery18Advantage- - - j.C j.D Jump, Special/Super
j.CBBCS Bang jC.pngGuardHAStartup12Recovery23Advantage- - - - j.D Special/Super
j.4CBBCS Bang j4B.pngGuardHAStartup11Recovery16Advantage- - - - - Jump, Special/Super
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on hit, block, or whiff
X[#] = X can be used only # times per string
X[*] = X is a delayed cancel, not immediately on hit like normal

External References

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 Bang Shishigami
To edit frame data, edit values in BBCT/Bang Shishigami/Data.