Glossary
System Data
name | health | prejump | backdash | forwarddash | Unique Movement Options |
---|---|---|---|---|---|
Arakune | 10,500 | 5F | 34F (1~24F Inv All) | 40F (7~26F Inv All) | Teleport Dashes 2 Air Dashes Command Teleports Wall Teleport |
Normal Moves
input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | pp | guardDrain | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | pp | guardDrain | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
5A | 165 | ALL | 6 | 3 | 12 | -5 | HB | 80 | 94 | 1000 | 180 | rSJR | 0 | ||||||||||
5B | 240×3 | ALL | 11 | 2,3,2 | 12 | +2 | HB | 80 | 90 | 200 | 400×3 | SJR | 3 | ||||||||||
5C | 860 | HL | 23 | 3 | 18 | -4 | HB | 4~25 H | 80 | 85 | 200 | 1000 | SJR | 3 | |||||||||
6A | 666 | HA | 23 | 2 | 15 | 0 | HB | 80 | 89 | 200 | 1000 | SJR | 3 | ||||||||||
6B | 660 | LA | 19 | 3 | 21 | -7 | F | 80 | 94 | 200 | 1000 | SJR | 3 | ||||||||||
6C | 800 | HA | 27 | 2 | 12 + Landing20 | -17 | HB | 4~44 F | 85 | 89 | 200 | 1000 | R | 3 | |||||||||
2A | 150 | LA | 10 | 2 | 12 | -4 | F | 80 | 94 | 1000 | 180 | rSR | 0 | ||||||||||
2B | 450 | LA | 11 | 2 | 10 | +2 | F | 80 | 96 | 400 | 700 | rSR | 2 | ||||||||||
2C | 920 | LA | 13 | 45 | 16 | -36 | F | 70 | 82 | 100 | 1200 | R | 4 | ||||||||||
j.A | 180 | HA | 7 | 1 | 16 | - | H | 80 | 96 | 1000 | 180 | rSJR | 0 | ||||||||||
j.B | 180×5 | HA | 10 | 3×5 | 21 | - | H | 90 | 85 | 200 | 300×5 | SJR | 3 | ||||||||||
j.C | 780 | HA | 12 | 2 | 20 | - | HB | 90 | 89 | 200 | 1000 | SR | 3 | ||||||||||
5A > 6B | 920 | ALL | 6 | 2 | 25 | -10 | HB | 100 | 90 | 200 | 1000 | SJB | 3 | ||||||||||
6C > 5C | 1000 | HL | 21 | 4 | 32 | -19 | HB | 100 | 89 | 200 | 1000 | R | 3 | ||||||||||
6C > 5C > 2C | 1200 | ALL | 23 | 4 | 36 | -21 | HBF | 100 | 92 | 100 | 1200 | R | 4 | ||||||||||
3C | 920 | L | 26 | 3 | 37 | -21 | F | 13~16 All | 100 | 60 | 6000 | 1200 | S(J)R | 4 | |||||||||
j.2A/B/C | 800 | HA | 21 | UL | Landing18 | - | H | 80 | 92 | 100 | 1200 | R | 4 | ||||||||||
j.6A | 600 | HA | 13 | 3 | 13+7L | - | H | 80 | 85 | 200 | 1000 | SJR | 3 | ||||||||||
j.6B | 600 | HA | 14 | 4 | 14+7L | - | H | 80 | 85 | 200 | 1000 | SJR | 3 | ||||||||||
j.6C | 600 | HA | 15 | 5 | 14+7L | - | H | 80 | 85 | 200 | 1000 | SJR | 3 |
Drive Moves
- Curse Gauge
- Has a total of 2000 points
- Decreases by 1 each frame. Gauge stops decreasing when Arakune is in blockstun or hitstop
- Cannot summon bugs when Arakune is in blockstun
- Curse gauge disappear when Arakune gets hit
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | pp | guardDrain | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | pp | guardDrain | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
5D | 660 | ALL | 17 | 18 | 44 | -43 | HBP | 80 | 85 | 100 | 1000 | SJR | 4 | |||||||||||
6D | 880 | HA | 38 | 257 | Duration48 | - | HBFP | 90 | 89 | 200 | 600 | R | 3 | |||||||||||
2D | 460, 20 | ALL | 19 | 11(15)2 | Duration46 | +17 | FP | 90 | 89 | 200 | 700×2 | R | 3 | |||||||||||
j.D | 670 | LA | 34 | 3 | Landing7 | - | FP | 70 | 80 | 200 | 600 | R | 3 | |||||||||||
A Bug | A Bug | 220 | HL | 1 | - | - | - | HBP | 90 | 98 | 400 | 700 | - | 2 | ||||||||||
B Bug | B Bug | 360 | HL | 1 | - | - | - | HBP | 90 | 99 | 200 | 1000 | - | 3 | ||||||||||
C Bug | C Bug | 210 | ALL | 5 | - | - | - | FP | 90 | 95 | 200 | 1000 | - | 3 | ||||||||||
D Bug | D Bug | 150×N | ALL | 1 | - | - | - | HBP | 100 | 99 | 200 | 500×N | - | 3 |
Universal Mechanics
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | pp | guardDrain | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | pp | guardDrain | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
5B+C | Forward Throw | 0,1550 | Throw (120) | 7 | 3 | 19 | - | - | 100 | 100, 86 | 3000,400 | - | -, SR | 0,2 | ||||||||||
4B+C | Back Throw | 0,1550 | Throw (120) | 7 | 3 | 19 | - | - | 100 | 100, 86 | 3000,400 | - | -, SR | 0,2 | ||||||||||
j.B+C | Air Throw | 0,1400 | 120000 | 7 | 3 | 15 | - | - | 100 | 100, 60 | 3000,400 | - | -, SR | 0,4 | ||||||||||
6A+B while Blocking | Counter Assault | 0,0 | Throw (160) | 4 | 2 | 23 | - | - | 1~20 All | 100 | 100, 86 | 3000,400 | - | -, SR | 0,2 | |||||||||
66 | Dash Cancel | - | - | - | - | Duration48 | - | - | 7~36 All | - | - | - | - | - | - |
Specials
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | pp | guardDrain | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | pp | guardDrain | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
j.236D | Zero Vector | 480 | ALL | 33 | 1191 | Duration46+11L | - | HBP | 100 | 89 | 200 | 600 | R | 3 | ||||||||||
214A | A If p, then q | - | - | - | - | Duration48 | - | - | 1~5 T 29~38 T | - | - | - | - | - | - | |||||||||
214B | B If p, then q | - | - | - | - | Duration56 | - | - | 1~5 T 35~46 T | - | - | - | - | - | - | |||||||||
214C | C If p, then q | - | - | - | - | Duration85 | - | - | 7~36 T 46~62 T | - | - | - | - | - | - | |||||||||
j.214A | Air A If p, then q | - | - | - | - | Duration46 | - | - | 24~33 All | - | - | - | - | - | - | |||||||||
j.214B | Air B If p, then q | - | - | - | - | Duration54 | - | - | 30~41 All | - | - | - | - | - | - | |||||||||
j.214C | Air C If p, then q | - | - | - | - | Duration44 | - | - | 16~31 All | - | - | - | - | - | - | |||||||||
j.236C | y, two-dash | 160×8 | HA | 11 | 3×8 | Landing11 | - | H | 100 | 92 | 200 | 200×8 | R | 3 | ||||||||||
236B | Equals 0 | - | - | - | - | Duration30 | - | - | - | - | - | - | - | - | ||||||||||
j.44 Near Wall | Wall Teleport | - | - | - | - | Duration41 | - | - | 19~26 All | - | - | - | - | - | - |
Distortion Drives
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | pp | guardDrain | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | pp | guardDrain | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
j.214214D | f of g | 250×14 | - | 20+19 | 15 | Landing33 | - | HBP | 1~26 All | 80 | 97 | 1000×13, 100 | - | R | 1×13, 4 | |||||||||
236236C | f Inverse | 640, 90×35 | ALL | 5+2 | - | Duration147 | - | HBF, HBP×35 | 1~15 All | 80 | 92, 99×35 | 100×36 | 1200, 210×35 | R | 4 |
Revolver Action Table
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on hit, block, or whiff
- X[#] = X can be used only # times per string
- X[*] = X is a delayed cancel, not immediately on hit like normal
External References
To edit frame data, edit values in BBCT/Arakune/Data.
Click [★] for character's full frame data
Essentials
• Controls •
HUD •
FAQ •
The Basics
• Movement/Canceling •
Mechanics •
Gauges •
Universal Strategy •
Detailed & Advanced Information
• Damage/Combo •
Attack Attributes •
Frame Data & System Data •
Misc •
Archived Information
• Archived Fan Wiki • Tier Lists •
- Advanced Input
- Attack Attributes
- Attack Level
- Astral Heat
- Auto Heat Gain
- Burst
- Barrier Block
- Barrier Gauge
- Bonus Proration
- Clash
- Combo Rate
- Counter Assault
- Counter Hit
- Counter Hit Carry
- Danger State
- Distortion Drive
- Guard Crush
- Guard Bonus
- Hard Knockdown
- Heat Gauge Cooldown
- Instant Barrier
- Instant Block
- Negative Penalty
- Purple Throw
- P1, P2
- Rapid Cancel
- Same Move Proration (SMP)
- Starter Rating
- Super Flash Buffer
- Throw Reject Miss (TRM)
- Ukemi/Tech (Air)
- Ukemi/Roll/Emergency Tech
- Untechable State