BBCSE/Rachel Alucard: Difference between revisions

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[[File:RachelFull.png|thumb|350px|Rachel Alucard]]<br clear="all"/>
==Overview==
[description here]
<br/><br/>
'''Health:'''<br/>
'''Guard Primers:'''<br/>
'''Play-style:'''<br/>
'''Movement Options:'''<br/><br/>
<big>'''Drive:'''</big><br/>
==Move List==
Note for the Guard section in the tables:
*H: can block while standing
*L: can block while crouching
*A: can block while in the air without using barrier
*All: can be blocked however
*All attacks can be blocked with aerial barrier unless stated otherwise.
===''Normal Moves''===
----
===''Drive Moves''===
----
===''Throws''===
----
===''Special Moves''===
----
===''Distortion Drives''===
----
===''Astral Heat''===
==Strategy==
===''Offense''===
===''Defense''===
==Combos==
===''Midscreen''===
===''Corner''===
== Revolver Action Table ==
: <span style="color:red">'''Red''' = On Hit only</span><br/>
: <span style="color:green">'''Green''' = Available on whiff</span><br/>
: <span style="color:blue">'''Blue''' = Only once per string</span><br/>
: '''Special''' = Specials and Supers
: '''Super''' = Supers only
<br/>
{{Navbar-BBCSE}}
{{Navbar-BBCSE}}
[[Category:BlazBlue]]
[[Category:BlazBlue]]
[[Category:BlazBlue Characters]]
[[Category:BlazBlue Characters]]

Revision as of 20:29, 10 January 2012

Rachel Alucard


Overview

[description here]

Health:
Guard Primers:
Play-style:
Movement Options:

Drive:

Move List

Note for the Guard section in the tables:

  • H: can block while standing
  • L: can block while crouching
  • A: can block while in the air without using barrier
  • All: can be blocked however
  • All attacks can be blocked with aerial barrier unless stated otherwise.

Normal Moves


Drive Moves


Throws


Special Moves


Distortion Drives


Astral Heat

Strategy

Offense

Defense

Combos

Midscreen

Corner

Revolver Action Table

Red = On Hit only
Green = Available on whiff
Blue = Only once per string
Special = Specials and Supers
Super = Supers only


BlazBlue: Continuum Shift Extende
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement /CancelingOffenseThrowsDefenseGuard PrimerDamage/ ComboHeat Gauge UsageMisc