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SansProtocol (talk | contribs) (Added Notes To Normals, Drive Moves, and Throws) |
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[[File:haku5A.png|thumb|175px|5A Description]] | [[File:haku5A.png|thumb|175px|5A Description]] | ||
{{AttackData-BB|400|85|84|HL|1|5|3|6|+3|18|http://www.dustloop.com/guides/bbcs2/frameData/hakumen/5A.html}} | {{AttackData-BB|400|85|84|HL|1|5|3|6|+3|18|http://www.dustloop.com/guides/bbcs2/frameData/hakumen/5A.html}} | ||
*Standing hit has hitstun of 14F | |||
*9F~ can cancel into followup normal (5B) | |||
*Bend back on hit | |||
<br clear="all"/> | <br clear="all"/> | ||
Line 37: | Line 40: | ||
[[File:haku5B.png|thumb|175px|5B Description]] | [[File:haku5B.png|thumb|175px|5B Description]] | ||
{{AttackData-BB|590|90|89|HL|3|10|2|15|0|17|http://www.dustloop.com/guides/bbcs2/frameData/hakumen/5B.html}} | {{AttackData-BB|590|90|89|HL|3|10|2|15|0|17|http://www.dustloop.com/guides/bbcs2/frameData/hakumen/5B.html}} | ||
*21F~ can cancel into followup normal (5A) | |||
<br clear="all"/> | <br clear="all"/> | ||
Line 43: | Line 47: | ||
[[File:haku5C.png|thumb|175px|5C Description]] | [[File:haku5C.png|thumb|175px|5C Description]] | ||
{{AttackData-BB|1110|100|92|HL|4|14|2|20|-3|19|http://www.dustloop.com/guides/bbcs2/frameData/hakumen/5C.html}} | {{AttackData-BB|1110|100|92|HL|4|14|2|20|-3|19|http://www.dustloop.com/guides/bbcs2/frameData/hakumen/5C.html}} | ||
*13F-15F can cut projectile | |||
*Air hit prevents quick tech | |||
<br clear="all"/> | <br clear="all"/> | ||
Line 49: | Line 55: | ||
[[File:haku2A.png|thumb|175px|2A Description]] | [[File:haku2A.png|thumb|175px|2A Description]] | ||
{{AttackData-BB|350|85|84|All|1|7|3|8|+1|14|http://www.dustloop.com/guides/bbcs2/frameData/hakumen/2A.html}} | {{AttackData-BB|350|85|84|All|1|7|3|8|+1|14|http://www.dustloop.com/guides/bbcs2/frameData/hakumen/2A.html}} | ||
*13F~ can cancel into followup normals (5A, 2A, 5B, 2B) | |||
<br clear="all"/> | <br clear="all"/> | ||
Line 55: | Line 62: | ||
[[File:haku2B.png|thumb|175px|2B Description]] | [[File:haku2B.png|thumb|175px|2B Description]] | ||
{{AttackData-BB|450|80|86|L|2|8|2|10|+2|16|http://www.dustloop.com/guides/bbcs2/frameData/hakumen/2B.html}} | {{AttackData-BB|450|80|86|L|2|8|2|10|+2|16|http://www.dustloop.com/guides/bbcs2/frameData/hakumen/2B.html}} | ||
*Standing hit has hitstun of 14F | |||
*16F~ can cancel into followup normals (5A, 2A) | |||
*Opponent is bent back on hit | |||
<br clear="all"/> | <br clear="all"/> | ||
Line 61: | Line 71: | ||
[[File:haku2C.png|thumb|175px|2C Description]] | [[File:haku2C.png|thumb|175px|2C Description]] | ||
{{AttackData-BB|1050|90|92|HL|4|13|3|33|-17|19|http://www.dustloop.com/guides/bbcs2/frameData/hakumen/2C.html}} | {{AttackData-BB|1050|90|92|HL|4|13|3|33|-17|19|http://www.dustloop.com/guides/bbcs2/frameData/hakumen/2C.html}} | ||
*10-18F can cut projectile | |||
<br clear="all"/> | <br clear="all"/> | ||
Line 73: | Line 84: | ||
[[File:haku6B.png|thumb|175px|6B Description]] | [[File:haku6B.png|thumb|175px|6B Description]] | ||
{{AttackData-BB|590x2|50|90(once)|H|4|18|2, 3|23|-4|30|http://www.dustloop.com/guides/bbcs2/frameData/hakumen/6B.html}} | {{AttackData-BB|590x2|50|90(once)|H|4|18|2, 3|23|-4|30|http://www.dustloop.com/guides/bbcs2/frameData/hakumen/6B.html}} | ||
*1-22F low invulnerable | |||
*First hit bounces on air hit | |||
*Second hit bounces | |||
*Second hit breaks 1 Guard Primer | |||
*Ground guard has 21F guard recovery | |||
*Hitstop of 8F | |||
<br clear="all"/> | <br clear="all"/> | ||
Line 85: | Line 102: | ||
|- | |- | ||
| {{AttackData-BB|1300|100|92*|HL|4|20|3|25|-6|44|http://www.dustloop.com/guides/bbcs2/frameData/hakumen/6C.html}} | | {{AttackData-BB|1300|100|92*|HL|4|20|3|25|-6|44|http://www.dustloop.com/guides/bbcs2/frameData/hakumen/6C.html}} | ||
*Breaks 1 Guard Primer | |||
*Causes slide on air hit | |||
*Opponent is bent back on hit | |||
*18-22F can cut projectile | |||
*Standing hit has hit-stun of 32F | |||
*When guarded, Hakumen has hitstop of 14F/opponent has 17F | |||
*Has 10% repeat proration | |||
|- | |- | ||
! ''Lv. 2 (charge)'' | ! ''Lv. 2 (charge)'' | ||
|- | |- | ||
| {{AttackData-BB|1600|100|92*|HL|4|16+8|3|25|-6|44|http://www.dustloop.com/guides/bbcs2/frameData/hakumen/6C.html}} | | {{AttackData-BB|1600|100|92*|HL|4|16+8|3|25|-6|44|http://www.dustloop.com/guides/bbcs2/frameData/hakumen/6C.html}} | ||
*Breaks 1 Guard Primer | |||
*Causes slide on air hit | |||
*Opponent is bent back on hit | |||
*6-10F can cut projectile after release | |||
*Standing hit has hit-stun of 32F | |||
*When guarded, Hakumen has hitstop of 14F/opponent has 17F | |||
*Has 10% repeat proration | |||
*Maximum charge is 43F | |||
|- | |- | ||
! ''Lv. 3 (full charge)'' | ! ''Lv. 3 (full charge)'' | ||
|- | |- | ||
|{{AttackData-BB|2000|100|92*|HL|4|50|3|25|-9|70|http://www.dustloop.com/guides/bbcs2/frameData/hakumen/6C.html}} | |{{AttackData-BB|2000|100|92*|HL|4|50|3|25|-9|70|http://www.dustloop.com/guides/bbcs2/frameData/hakumen/6C.html}} | ||
*Breaks 1 Guard Primer | |||
*Causes slide on air hit | |||
*Opponent is bent back on hit | |||
*48-52F can cut projectile | |||
*Standing hit has stagger of 60F | |||
*Fatal possible | |||
*Has 10% repeat proration | |||
|} | |} | ||
Line 100: | Line 139: | ||
[[File:haku3C.png|thumb|175px|3C Description]] | [[File:haku3C.png|thumb|175px|3C Description]] | ||
{{AttackData-BB|1200|90|88|L|4|9|3|25|-4|36|http://www.dustloop.com/guides/bbcs2/frameData/hakumen/3C.html}} | {{AttackData-BB|1200|90|88|L|4|9|3|25|-4|36|http://www.dustloop.com/guides/bbcs2/frameData/hakumen/3C.html}} | ||
*8-15F can cut projectile | |||
*Downs on hit | |||
*Cannot Quick Tech on ground hit | |||
*Opponent's hitstop 19F when blocking | |||
<br clear="all"/> | <br clear="all"/> | ||
Line 112: | Line 155: | ||
|- | |- | ||
| {{AttackData-BB|700|80|89|HL|3|15|1|26|-10|17|http://www.dustloop.com/guides/bbcs2/frameData/hakumen/4C.html}} | | {{AttackData-BB|700|80|89|HL|3|15|1|26|-10|17|http://www.dustloop.com/guides/bbcs2/frameData/hakumen/4C.html}} | ||
*11-15F can cut projectile (at 13F guard point on sword becomes longer) | |||
*Hitstop 8F | |||
|- | |- | ||
! ''Lv. 2 (full charge)'' | ! ''Lv. 2 (full charge)'' | ||
|- | |- | ||
| {{AttackData-BB|1600|80|89|HL|3|?|1|26|?|?|http://www.dustloop.com/guides/bbcs2/frameData/hakumen/4C.html}} | | {{AttackData-BB|1600|80|89|HL|3|?|1|26|?|?|http://www.dustloop.com/guides/bbcs2/frameData/hakumen/4C.html}} | ||
*Air hit cause wall bounce | |||
*Lunges forward during move | |||
*Causes stagger of ?F | |||
|} | |} | ||
Line 123: | Line 171: | ||
[[File:hakujA.png|thumb|175px|j.A Description]] | [[File:hakujA.png|thumb|175px|j.A Description]] | ||
{{AttackData-BB|380|90|84|HA|1|7|3|9|-|18|http://www.dustloop.com/guides/bbcs2/frameData/hakumen/j.A_1.html}} | {{AttackData-BB|380|90|84|HA|1|7|3|9|-|18|http://www.dustloop.com/guides/bbcs2/frameData/hakumen/j.A_1.html}} | ||
*13F~ can cancel into followup normals (j.A, j.B) | |||
<br clear="all"/> | <br clear="all"/> | ||
----'''<big>j.B</big>''' | ---- | ||
'''<big>j.B</big>''' | |||
[[File:hakujB.png|thumb|175px|j.B Description]] | [[File:hakujB.png|thumb|175px|j.B Description]] | ||
{{AttackData-BB|590|90|89|HA|3|8|3|20|-|?|http://www.dustloop.com/guides/bbcs2/frameData/hakumen/j.B.html}} | {{AttackData-BB|590|90|89|HA|3|8|3|20|-|?|http://www.dustloop.com/guides/bbcs2/frameData/hakumen/j.B.html}} | ||
<br clear="all"/> | <br clear="all"/> | ||
----'''<big>j.C</big>''' | ---- | ||
'''<big>j.C</big>''' | |||
[[File:hakujC.png|thumb|175px|j.C Description]] | [[File:hakujC.png|thumb|175px|j.C Description]] | ||
{{AttackData-BB|900|90|89|HA|3|12|2|32|-|33|http://www.dustloop.com/guides/bbcs2/frameData/hakumen/j.C.html}} | {{AttackData-BB|900|90|89|HA|3|12|2|32|-|33|http://www.dustloop.com/guides/bbcs2/frameData/hakumen/j.C.html}} | ||
*10-19F can cut projectile | |||
*Has blow-away effect | |||
*Hitstop 12F | |||
*Has a 3F recovery after landing | |||
<br clear="all"/> | <br clear="all"/> | ||
----'''<big>j.2A</big>''' | ---- | ||
'''<big>j.2A</big>''' | |||
[[File:hakuj2A.png|thumb|175px|j.2A Description]] | [[File:hakuj2A.png|thumb|175px|j.2A Description]] | ||
{{AttackData-BB|980|80|75|HA|4|11|2|15|-|40|http://www.dustloop.com/guides/bbcs2/frameData/hakumen/j.2A.html}} | {{AttackData-BB|980|80|75|HA|4|11|2|15|-|40|http://www.dustloop.com/guides/bbcs2/frameData/hakumen/j.2A.html}} | ||
*5-18F can cut projectile | |||
*Self-float on hit/guard | |||
<br clear="all"/> | <br clear="all"/> | ||
Line 143: | Line 201: | ||
[[File:hakuj2C.png|thumb|175px|j.2C Description]] | [[File:hakuj2C.png|thumb|175px|j.2C Description]] | ||
{{AttackData-BB|1000|P1|P2|HA|4|16|4|30|-|19|http://www.dustloop.com/guides/bbcs2/frameData/hakumen/j.2C.html}} | {{AttackData-BB|1000|P1|P2|HA|4|16|4|30|-|19|http://www.dustloop.com/guides/bbcs2/frameData/hakumen/j.2C.html}} | ||
*14-19F can cut projectile | |||
<br clear="all"/> | <br clear="all"/> | ||
Line 157: | Line 216: | ||
|- | |- | ||
| {{AttackData-BB|-|-|-|-|-|5|16|13|-|-|http://www.dustloop.com/guides/bbcs2/frameData/hakumen/5D_1.html}} | | {{AttackData-BB|-|-|-|-|-|5|16|13|-|-|http://www.dustloop.com/guides/bbcs2/frameData/hakumen/5D_1.html}} | ||
*5-20F catch High/Mid attacks | |||
*Hakumen's hitstop 13F/Opponent's 17F on catch | |||
*Attack starts after hitstop | |||
|- | |- | ||
! ''(attack)'' | ! ''(attack)'' | ||
|- | |- | ||
| {{AttackData-BB|0, 1400|100|100, 50|Unblockable|0, 4|4|10|6|-|12, 42|http://www.dustloop.com/guides/bbcs2/frameData/hakumen/5D_2.html}} | | {{AttackData-BB|0, 1400|100|100, 50|Unblockable|0, 4|4|10|6|-|12, 42|http://www.dustloop.com/guides/bbcs2/frameData/hakumen/5D_2.html}} | ||
*Invincible during move | |||
*2nd hit cause knockdown | |||
*Cannot quick tech | |||
*100% minimum damage | |||
*Hitstop 0 | |||
*Adds 1 Magatama | |||
|} | |} | ||
<br clear="all"/> | <br clear="all"/> | ||
---- | ---- | ||
'''<big> | '''<big>2D</big>''' | ||
[[File: | [[File:haku2D.png|thumb|175px|2D Description]] | ||
{| class="mw-collapsible mw-collapsed wikitable" | {| class="mw-collapsible mw-collapsed wikitable" | ||
|- | |- | ||
! ''' | ! '''2D''' | ||
|- | |- | ||
! ''(catch)'' | ! ''(catch)'' | ||
|- | |- | ||
| {{AttackData-BB|-|-|-|-|-|1| | | {{AttackData-BB|-|-|-|-|-|1|8|34|-|-|http://www.dustloop.com/guides/bbcs2/frameData/hakumen/2D_1.html}} | ||
*1-8F catch Mid/Low attacks | |||
*Hakumen's hitstop 13F/Opponent's 17F on catch | |||
*Attack starts after hitstop | |||
|- | |- | ||
! ''(attack)'' | ! ''(attack)'' | ||
|- | |- | ||
| {{AttackData-BB|0, | | {{AttackData-BB|0, 1100|100|100, 45|Unblockable|0, 4|7|10|15|-|12, 50|http://www.dustloop.com/guides/bbcs2/frameData/hakumen/2D_2.html}} | ||
*Invincible during move | |||
*2nd hit cause ground bounce | |||
*100% minimum damage | |||
*Hitstop 0 | |||
*Adds 1 Magatama | |||
|} | |} | ||
<br clear="all"/> | <br clear="all"/> | ||
---- | ---- | ||
'''<big> | '''<big>6D</big>''' | ||
[[File: | [[File:haku6D.png|thumb|175px|6D Description]] | ||
{| class="mw-collapsible mw-collapsed wikitable" | {| class="mw-collapsible mw-collapsed wikitable" | ||
|- | |- | ||
! ''' | ! '''6D''' | ||
|- | |- | ||
! ''(catch)'' | ! ''(catch)'' | ||
|- | |- | ||
| {{AttackData-BB|-|-|-|-|-|1| | | {{AttackData-BB|-|-|-|-|-|1|9|26|-|-|http://www.dustloop.com/guides/bbcs2/frameData/hakumen/6D_1.html}} | ||
*1-9F catch High/Mid attacks | |||
*Hakumen's hitstop 13F/Opponent's 17F on catch | |||
*Attack starts after hitstop | |||
|- | |- | ||
! ''(attack)'' | ! ''(attack)'' | ||
|- | |- | ||
| {{AttackData-BB|0, | | {{AttackData-BB|0, 1400|100|100, 45|Unblockable|0, 4|4|10|10|-|12, 83|http://www.dustloop.com/guides/bbcs2/frameData/hakumen/6D_2.html}} | ||
*Invincible during move | |||
*2nd hit cause spin of 81F | |||
*100% minimum damage | |||
*Hitstop 0 | |||
*Adds 1 Magatama | |||
|} | |} | ||
Line 208: | Line 293: | ||
|- | |- | ||
| {{AttackData-BB|-|-|-|-|-|1|7|12 after landing|-|-|http://www.dustloop.com/guides/bbcs2/frameData/hakumen/j.D_1.html}} | | {{AttackData-BB|-|-|-|-|-|1|7|12 after landing|-|-|http://www.dustloop.com/guides/bbcs2/frameData/hakumen/j.D_1.html}} | ||
*1-7F catch High attacks | |||
*Hakumen's hitstop 13F/Opponent's 17F on catch | |||
*Attack starts after hitstop | |||
|- | |- | ||
! ''(attack)'' | ! ''(attack)'' | ||
|- | |- | ||
| {{AttackData-BB|0, 2000|100|100, 45|Unblockable|0, 4|4|10|6|-|12, 83|http://www.dustloop.com/guides/bbcs2/frameData/hakumen/j.D_2.html}} | | {{AttackData-BB|0, 2000|100|100, 45|Unblockable|0, 4|4|10|6|-|12, 83|http://www.dustloop.com/guides/bbcs2/frameData/hakumen/j.D_2.html}} | ||
*Invincible during move | |||
*2nd hit cause float | |||
*100% minimum damage | |||
*Hitstop 0 | |||
*Adds 1 Magatama | |||
|} | |} | ||
Line 221: | Line 314: | ||
[[File:hakufrontthrow.png|thumb|175px|Forward Throw Description]] | [[File:hakufrontthrow.png|thumb|175px|Forward Throw Description]] | ||
{{AttackData-BB|0, 1600|90, 100|100, 55|-|0, 4|7|3|21|-|12, 60|http://www.dustloop.com/guides/bbcs2/frameData/hakumen/groundThrow.html}} | {{AttackData-BB|0, 1600|90, 100|100, 55|-|0, 4|7|3|21|-|12, 60|http://www.dustloop.com/guides/bbcs2/frameData/hakumen/groundThrow.html}} | ||
*2nd hit cause slide and wall bounce | |||
*Wall bounce adds 60F of untechable time | |||
*100% minimum damage | |||
<br clear="all"/> | <br clear="all"/> | ||
Line 227: | Line 323: | ||
[[File:hakubackthrow.png|thumb|175px|Back Throw Description]] | [[File:hakubackthrow.png|thumb|175px|Back Throw Description]] | ||
{{AttackData-BB|0, 800x2|90, 100x2|100, 110, 50|-|0, 2, 4|7|3|21|-|12, 60x2|http://www.dustloop.com/guides/bbcs2/frameData/hakumen/groundThrow.html}} | {{AttackData-BB|0, 800x2|90, 100x2|100, 110, 50|-|0, 2, 4|7|3|21|-|12, 60x2|http://www.dustloop.com/guides/bbcs2/frameData/hakumen/groundThrow.html}} | ||
*2nd hit cause float | |||
*3rd hit cause wall bounce | |||
*Wall bounce adds 60F of untechable time | |||
*100% minimum damage | |||
<br clear="all"/> | <br clear="all"/> | ||
Line 233: | Line 333: | ||
[[File:hakuairthrow.png|thumb|175px|Air Throw Description]] | [[File:hakuairthrow.png|thumb|175px|Air Throw Description]] | ||
{{AttackData-BB|0x2, 1500|100|100x2, 55|-|0, 1, 4|7|3|15|-|12, 70x2|http://www.dustloop.com/guides/bbcs2/frameData/hakumen/airThrow.html}} | {{AttackData-BB|0x2, 1500|100|100x2, 55|-|0, 1, 4|7|3|15|-|12, 70x2|http://www.dustloop.com/guides/bbcs2/frameData/hakumen/airThrow.html}} | ||
*3rd hit cause knockdown | |||
*Cannot quick tech | |||
*100% minimum damage | |||
*Hitstop 0 | |||
*Vertical range 60-280 | |||
<br clear="all"/> | <br clear="all"/> |
Revision as of 10:40, 9 January 2012
Overview
Hakumen is one of the Six Heroes who wields the Nox Nyctores, Ookami. He is a playable character in Calamity Trigger and Continuum Shift.
Health: 12,000
Guard Primers: 5
Play-style: Footies, Situational (Meter-Dependent)
Movement Options: 1 Double Jump/Airdash, Hop-Dash, Command Dash
Drive: Zanshin
Zanshin projects a shield-like energy barrier that, when triggered by an opponent's attack, will negate said attack and follow-up with an unblockable, invincible counter-attack. If a physical attack triggers Zanshin, the opponent is frozen in place making the follow-up inescapable. Also, the guardpoint protects and triggers on either sides of Hakumen, allowing him to catch any cross-ups. This gives Hakumen an effective counter to use against many of his opponent's options. In addition, many of Hakumen's normals cancel into his Drive. This makes Zanshin not only a great defensive tool, but an offensive one as well, countering attacks that may exploit holes in Hakumen's blockstrings.
Move List
Guard Notation Guide: |
---|
|
Normal Moves
5A
Damage | Heat Gain | P1 | P2 | Startup | Active | Recovery | Frame Adv | Hitbox |
---|---|---|---|---|---|---|---|---|
- Standing hit has hitstun of 14F
- 9F~ can cancel into followup normal (5B)
- Bend back on hit
5B
Damage | Heat Gain | P1 | P2 | Startup | Active | Recovery | Frame Adv | Hitbox |
---|---|---|---|---|---|---|---|---|
- 21F~ can cancel into followup normal (5A)
5C
Damage | Heat Gain | P1 | P2 | Startup | Active | Recovery | Frame Adv | Hitbox |
---|---|---|---|---|---|---|---|---|
- 13F-15F can cut projectile
- Air hit prevents quick tech
2A
Damage | Heat Gain | P1 | P2 | Startup | Active | Recovery | Frame Adv | Hitbox |
---|---|---|---|---|---|---|---|---|
- 13F~ can cancel into followup normals (5A, 2A, 5B, 2B)
2B
Damage | Heat Gain | P1 | P2 | Startup | Active | Recovery | Frame Adv | Hitbox |
---|---|---|---|---|---|---|---|---|
- Standing hit has hitstun of 14F
- 16F~ can cancel into followup normals (5A, 2A)
- Opponent is bent back on hit
2C
Damage | Heat Gain | P1 | P2 | Startup | Active | Recovery | Frame Adv | Hitbox |
---|---|---|---|---|---|---|---|---|
- 10-18F can cut projectile
6A
Damage | Heat Gain | P1 | P2 | Startup | Active | Recovery | Frame Adv | Hitbox |
---|---|---|---|---|---|---|---|---|
6B
Damage | Heat Gain | P1 | P2 | Startup | Active | Recovery | Frame Adv | Hitbox |
---|---|---|---|---|---|---|---|---|
- 1-22F low invulnerable
- First hit bounces on air hit
- Second hit bounces
- Second hit breaks 1 Guard Primer
- Ground guard has 21F guard recovery
- Hitstop of 8F
6C
6C | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Lv. 1 (normal) | ||||||||||||||||||
| ||||||||||||||||||
Lv. 2 (charge) | ||||||||||||||||||
| ||||||||||||||||||
Lv. 3 (full charge) | ||||||||||||||||||
|
3C
Damage | Heat Gain | P1 | P2 | Startup | Active | Recovery | Frame Adv | Hitbox |
---|---|---|---|---|---|---|---|---|
- 8-15F can cut projectile
- Downs on hit
- Cannot Quick Tech on ground hit
- Opponent's hitstop 19F when blocking
4C
4C | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Lv. 1 (normal) | ||||||||||||||||||
| ||||||||||||||||||
Lv. 2 (full charge) | ||||||||||||||||||
|
j.A
Damage | Heat Gain | P1 | P2 | Startup | Active | Recovery | Frame Adv | Hitbox |
---|---|---|---|---|---|---|---|---|
- 13F~ can cancel into followup normals (j.A, j.B)
j.B
Damage | Heat Gain | P1 | P2 | Startup | Active | Recovery | Frame Adv | Hitbox |
---|---|---|---|---|---|---|---|---|
j.C
Damage | Heat Gain | P1 | P2 | Startup | Active | Recovery | Frame Adv | Hitbox |
---|---|---|---|---|---|---|---|---|
- 10-19F can cut projectile
- Has blow-away effect
- Hitstop 12F
- Has a 3F recovery after landing
j.2A
Damage | Heat Gain | P1 | P2 | Startup | Active | Recovery | Frame Adv | Hitbox |
---|---|---|---|---|---|---|---|---|
- 5-18F can cut projectile
- Self-float on hit/guard
j.2C
Damage | Heat Gain | P1 | P2 | Startup | Active | Recovery | Frame Adv | Hitbox |
---|---|---|---|---|---|---|---|---|
- 14-19F can cut projectile
Drive Moves
5D
5D | ||||||||||||||||||
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(catch) | ||||||||||||||||||
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(attack) | ||||||||||||||||||
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2D
2D | ||||||||||||||||||
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(catch) | ||||||||||||||||||
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(attack) | ||||||||||||||||||
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6D
6D | ||||||||||||||||||
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(catch) | ||||||||||||||||||
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(attack) | ||||||||||||||||||
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j.D
j.D | ||||||||||||||||||
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(catch) | ||||||||||||||||||
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(attack) | ||||||||||||||||||
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Throws
Forward Throw
Damage | Heat Gain | P1 | P2 | Startup | Active | Recovery | Frame Adv | Hitbox |
---|---|---|---|---|---|---|---|---|
- 2nd hit cause slide and wall bounce
- Wall bounce adds 60F of untechable time
- 100% minimum damage
Back Throw
Damage | Heat Gain | P1 | P2 | Startup | Active | Recovery | Frame Adv | Hitbox |
---|---|---|---|---|---|---|---|---|
- 2nd hit cause float
- 3rd hit cause wall bounce
- Wall bounce adds 60F of untechable time
- 100% minimum damage
Air Throw
Damage | Heat Gain | P1 | P2 | Startup | Active | Recovery | Frame Adv | Hitbox |
---|---|---|---|---|---|---|---|---|
- 3rd hit cause knockdown
- Cannot quick tech
- 100% minimum damage
- Hitstop 0
- Vertical range 60-280
Special Moves
Gurren (214A)
Damage | Heat Gain | P1 | P2 | Startup | Active | Recovery | Frame Adv | Hitbox |
---|---|---|---|---|---|---|---|---|
Kishuu (623A)
Damage | Heat Gain | P1 | P2 | Startup | Active | Recovery | Frame Adv | Hitbox |
---|---|---|---|---|---|---|---|---|
Enma (A during Kishuu)
Damage | Heat Gain | P1 | P2 | Startup | Active | Recovery | Frame Adv | Hitbox |
---|---|---|---|---|---|---|---|---|
Renka (236B)
Damage | Heat Gain | P1 | P2 | Startup | Active | Recovery | Frame Adv | Hitbox |
---|---|---|---|---|---|---|---|---|
Zantetsu (41236C)
Damage | Heat Gain | P1 | P2 | Startup | Active | Recovery | Frame Adv | Hitbox |
---|---|---|---|---|---|---|---|---|
Hotaru (j.214B)
Damage | Heat Gain | P1 | P2 | Startup | Active | Recovery | Frame Adv | Hitbox |
---|---|---|---|---|---|---|---|---|
Tsubaki (j.214C)
Damage | Heat Gain | P1 | P2 | Startup | Active | Recovery | Frame Adv | Hitbox |
---|---|---|---|---|---|---|---|---|
Distortion Drives
Shippu (632146C)
Shippu | ||||||||||||||||||
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(sword, normal) | ||||||||||||||||||
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(sword, full charge) | ||||||||||||||||||
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(wave) | ||||||||||||||||||
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Yukikaze (236236D)
Yukikaze | ||||||||||||||||||
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(catch) | ||||||||||||||||||
| ||||||||||||||||||
(attack) | ||||||||||||||||||
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Mugen (214214B)
Damage | Heat Gain | P1 | P2 | Startup | Active | Recovery | Frame Adv | Hitbox |
---|---|---|---|---|---|---|---|---|
Astral Heat
Akumetsu ([2]8D)
Damage | Heat Gain | P1 | P2 | Startup | Active | Recovery | Frame Adv | Hitbox |
---|---|---|---|---|---|---|---|---|
Strategy
Offense
Defense
Combos
Combo Notation Guide: |
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Midscreen
Corner
Revolver Action Table
A | B | C | D | Cancels | |
---|---|---|---|---|---|
5A | 6A | 5B*, 6B | - | Yes | Special, Jump, Throw |
5B | 5A*, 2A* | 6B | - | Yes | Special, Jump |
5C | - | - | - | - | Special |
2A | 5A*, 2A* | 5B*, 2B* | - | Yes | Special, Throw |
2B | 5A*, 2A* | - | - | Yes | Special |
2C | - | - | - | - | Special, Jump |
6A | - | 6B | - | Yes | - |
6B | - | - | - | Yes | - |
6C | - | - | - | - | Super |
3C | - | - | - | - | - |
4C | - | - | - | - | Special |
A | B | C | D | Cancels | |
---|---|---|---|---|---|
j.A | j.A* | j.B* | - | - | Special, Jump |
j.B | j.2A* | - | - | - | Special, Jump |
j.C | - | - | - | - | Special |
j.2C | - | - | - | - | Special |
- *Delayed cancel; see move notes for exact timing.
- Red = On Hit only
- Green = Available on whiff
- Blue = Only once per string
- Special = Specials and Supers
- Super = Supers only