BBCSE/Hakumen: Difference between revisions

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(Added Notes To Normals, Drive Moves, and Throws)
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[[File:haku5A.png|thumb|175px|5A Description]]
[[File:haku5A.png|thumb|175px|5A Description]]
{{AttackData-BB|400|85|84|HL|1|5|3|6|+3|18|http://www.dustloop.com/guides/bbcs2/frameData/hakumen/5A.html}}
{{AttackData-BB|400|85|84|HL|1|5|3|6|+3|18|http://www.dustloop.com/guides/bbcs2/frameData/hakumen/5A.html}}
*Standing hit has hitstun of 14F
*9F~ can cancel into followup normal (5B)
*Bend back on hit


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[[File:haku5B.png|thumb|175px|5B Description]]
[[File:haku5B.png|thumb|175px|5B Description]]
{{AttackData-BB|590|90|89|HL|3|10|2|15|0|17|http://www.dustloop.com/guides/bbcs2/frameData/hakumen/5B.html}}
{{AttackData-BB|590|90|89|HL|3|10|2|15|0|17|http://www.dustloop.com/guides/bbcs2/frameData/hakumen/5B.html}}
*21F~ can cancel into followup normal (5A)


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[[File:haku5C.png|thumb|175px|5C Description]]
[[File:haku5C.png|thumb|175px|5C Description]]
{{AttackData-BB|1110|100|92|HL|4|14|2|20|-3|19|http://www.dustloop.com/guides/bbcs2/frameData/hakumen/5C.html}}
{{AttackData-BB|1110|100|92|HL|4|14|2|20|-3|19|http://www.dustloop.com/guides/bbcs2/frameData/hakumen/5C.html}}
*13F-15F can cut projectile
*Air hit prevents quick tech


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[[File:haku2A.png|thumb|175px|2A Description]]
[[File:haku2A.png|thumb|175px|2A Description]]
{{AttackData-BB|350|85|84|All|1|7|3|8|+1|14|http://www.dustloop.com/guides/bbcs2/frameData/hakumen/2A.html}}
{{AttackData-BB|350|85|84|All|1|7|3|8|+1|14|http://www.dustloop.com/guides/bbcs2/frameData/hakumen/2A.html}}
*13F~ can cancel into followup normals (5A, 2A, 5B, 2B)


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[[File:haku2B.png|thumb|175px|2B Description]]
[[File:haku2B.png|thumb|175px|2B Description]]
{{AttackData-BB|450|80|86|L|2|8|2|10|+2|16|http://www.dustloop.com/guides/bbcs2/frameData/hakumen/2B.html}}
{{AttackData-BB|450|80|86|L|2|8|2|10|+2|16|http://www.dustloop.com/guides/bbcs2/frameData/hakumen/2B.html}}
*Standing hit has hitstun of 14F
*16F~ can cancel into followup normals (5A, 2A)
*Opponent is bent back on hit


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[[File:haku2C.png|thumb|175px|2C Description]]
[[File:haku2C.png|thumb|175px|2C Description]]
{{AttackData-BB|1050|90|92|HL|4|13|3|33|-17|19|http://www.dustloop.com/guides/bbcs2/frameData/hakumen/2C.html}}
{{AttackData-BB|1050|90|92|HL|4|13|3|33|-17|19|http://www.dustloop.com/guides/bbcs2/frameData/hakumen/2C.html}}
*10-18F can cut projectile


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[[File:haku6B.png|thumb|175px|6B Description]]
[[File:haku6B.png|thumb|175px|6B Description]]
{{AttackData-BB|590x2|50|90(once)|H|4|18|2, 3|23|-4|30|http://www.dustloop.com/guides/bbcs2/frameData/hakumen/6B.html}}
{{AttackData-BB|590x2|50|90(once)|H|4|18|2, 3|23|-4|30|http://www.dustloop.com/guides/bbcs2/frameData/hakumen/6B.html}}
*1-22F low invulnerable
*First hit bounces on air hit
*Second hit bounces
*Second hit breaks 1 Guard Primer
*Ground guard has 21F guard recovery
*Hitstop of 8F


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|-
|-
| {{AttackData-BB|1300|100|92*|HL|4|20|3|25|-6|44|http://www.dustloop.com/guides/bbcs2/frameData/hakumen/6C.html}}
| {{AttackData-BB|1300|100|92*|HL|4|20|3|25|-6|44|http://www.dustloop.com/guides/bbcs2/frameData/hakumen/6C.html}}
*Breaks 1 Guard Primer
*Causes slide on air hit
*Opponent is bent back on hit
*18-22F can cut projectile
*Standing hit has hit-stun of 32F
*When guarded, Hakumen has hitstop of 14F/opponent has 17F
*Has 10% repeat proration
|-
|-
! ''Lv. 2 (charge)''
! ''Lv. 2 (charge)''
|-
|-
| {{AttackData-BB|1600|100|92*|HL|4|16+8|3|25|-6|44|http://www.dustloop.com/guides/bbcs2/frameData/hakumen/6C.html}}
| {{AttackData-BB|1600|100|92*|HL|4|16+8|3|25|-6|44|http://www.dustloop.com/guides/bbcs2/frameData/hakumen/6C.html}}
*Breaks 1 Guard Primer
*Causes slide on air hit
*Opponent is bent back on hit
*6-10F can cut projectile after release
*Standing hit has hit-stun of 32F
*When guarded, Hakumen has hitstop of 14F/opponent has 17F
*Has 10% repeat proration
*Maximum charge is 43F
|-
|-
! ''Lv. 3 (full charge)''
! ''Lv. 3 (full charge)''
|-
|-
|{{AttackData-BB|2000|100|92*|HL|4|50|3|25|-9|70|http://www.dustloop.com/guides/bbcs2/frameData/hakumen/6C.html}}
|{{AttackData-BB|2000|100|92*|HL|4|50|3|25|-9|70|http://www.dustloop.com/guides/bbcs2/frameData/hakumen/6C.html}}
*Breaks 1 Guard Primer
*Causes slide on air hit
*Opponent is bent back on hit
*48-52F can cut projectile
*Standing hit has stagger of 60F
*Fatal possible
*Has 10% repeat proration
|}
|}


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[[File:haku3C.png|thumb|175px|3C Description]]
[[File:haku3C.png|thumb|175px|3C Description]]
{{AttackData-BB|1200|90|88|L|4|9|3|25|-4|36|http://www.dustloop.com/guides/bbcs2/frameData/hakumen/3C.html}}
{{AttackData-BB|1200|90|88|L|4|9|3|25|-4|36|http://www.dustloop.com/guides/bbcs2/frameData/hakumen/3C.html}}
*8-15F can cut projectile
*Downs on hit
*Cannot Quick Tech on ground hit
*Opponent's hitstop 19F when blocking


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|-
|-
| {{AttackData-BB|700|80|89|HL|3|15|1|26|-10|17|http://www.dustloop.com/guides/bbcs2/frameData/hakumen/4C.html}}
| {{AttackData-BB|700|80|89|HL|3|15|1|26|-10|17|http://www.dustloop.com/guides/bbcs2/frameData/hakumen/4C.html}}
*11-15F can cut projectile (at 13F guard point on sword becomes longer)
*Hitstop 8F
|-
|-
! ''Lv. 2 (full charge)''
! ''Lv. 2 (full charge)''
|-
|-
| {{AttackData-BB|1600|80|89|HL|3|?|1|26|?|?|http://www.dustloop.com/guides/bbcs2/frameData/hakumen/4C.html}}
| {{AttackData-BB|1600|80|89|HL|3|?|1|26|?|?|http://www.dustloop.com/guides/bbcs2/frameData/hakumen/4C.html}}
*Air hit cause wall bounce
*Lunges forward during move
*Causes stagger of ?F
|}
|}


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[[File:hakujA.png|thumb|175px|j.A Description]]
[[File:hakujA.png|thumb|175px|j.A Description]]
{{AttackData-BB|380|90|84|HA|1|7|3|9|-|18|http://www.dustloop.com/guides/bbcs2/frameData/hakumen/j.A_1.html}}
{{AttackData-BB|380|90|84|HA|1|7|3|9|-|18|http://www.dustloop.com/guides/bbcs2/frameData/hakumen/j.A_1.html}}
*13F~ can cancel into followup normals (j.A, j.B)


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----'''<big>j.B</big>'''
----
'''<big>j.B</big>'''
[[File:hakujB.png|thumb|175px|j.B Description]]
[[File:hakujB.png|thumb|175px|j.B Description]]
{{AttackData-BB|590|90|89|HA|3|8|3|20|-|?|http://www.dustloop.com/guides/bbcs2/frameData/hakumen/j.B.html}}
{{AttackData-BB|590|90|89|HA|3|8|3|20|-|?|http://www.dustloop.com/guides/bbcs2/frameData/hakumen/j.B.html}}


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----'''<big>j.C</big>'''
----
'''<big>j.C</big>'''
[[File:hakujC.png|thumb|175px|j.C Description]]
[[File:hakujC.png|thumb|175px|j.C Description]]
{{AttackData-BB|900|90|89|HA|3|12|2|32|-|33|http://www.dustloop.com/guides/bbcs2/frameData/hakumen/j.C.html}}
{{AttackData-BB|900|90|89|HA|3|12|2|32|-|33|http://www.dustloop.com/guides/bbcs2/frameData/hakumen/j.C.html}}
*10-19F can cut projectile
*Has blow-away effect
*Hitstop 12F
*Has a 3F recovery after landing


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----'''<big>j.2A</big>'''
----
'''<big>j.2A</big>'''
[[File:hakuj2A.png|thumb|175px|j.2A Description]]
[[File:hakuj2A.png|thumb|175px|j.2A Description]]
{{AttackData-BB|980|80|75|HA|4|11|2|15|-|40|http://www.dustloop.com/guides/bbcs2/frameData/hakumen/j.2A.html}}
{{AttackData-BB|980|80|75|HA|4|11|2|15|-|40|http://www.dustloop.com/guides/bbcs2/frameData/hakumen/j.2A.html}}
*5-18F can cut projectile
*Self-float on hit/guard


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[[File:hakuj2C.png|thumb|175px|j.2C Description]]
[[File:hakuj2C.png|thumb|175px|j.2C Description]]
{{AttackData-BB|1000|P1|P2|HA|4|16|4|30|-|19|http://www.dustloop.com/guides/bbcs2/frameData/hakumen/j.2C.html}}
{{AttackData-BB|1000|P1|P2|HA|4|16|4|30|-|19|http://www.dustloop.com/guides/bbcs2/frameData/hakumen/j.2C.html}}
*14-19F can cut projectile


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|-
|-
| {{AttackData-BB|-|-|-|-|-|5|16|13|-|-|http://www.dustloop.com/guides/bbcs2/frameData/hakumen/5D_1.html}}
| {{AttackData-BB|-|-|-|-|-|5|16|13|-|-|http://www.dustloop.com/guides/bbcs2/frameData/hakumen/5D_1.html}}
*5-20F catch High/Mid attacks
*Hakumen's hitstop 13F/Opponent's 17F on catch
*Attack starts after hitstop
|-
|-
! ''(attack)''
! ''(attack)''
|-
|-
| {{AttackData-BB|0, 1400|100|100, 50|Unblockable|0, 4|4|10|6|-|12, 42|http://www.dustloop.com/guides/bbcs2/frameData/hakumen/5D_2.html}}
| {{AttackData-BB|0, 1400|100|100, 50|Unblockable|0, 4|4|10|6|-|12, 42|http://www.dustloop.com/guides/bbcs2/frameData/hakumen/5D_2.html}}
*Invincible during move
*2nd hit cause knockdown
*Cannot quick tech
*100% minimum damage
*Hitstop 0
*Adds 1 Magatama
|}
|}


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----
----
'''<big>6D</big>'''
'''<big>2D</big>'''
[[File:haku6D.png|thumb|175px|6D Description]]
[[File:haku2D.png|thumb|175px|2D Description]]
{| class="mw-collapsible mw-collapsed wikitable"
{| class="mw-collapsible mw-collapsed wikitable"
|-
|-
! '''6D'''
! '''2D'''
|-
|-
! ''(catch)''
! ''(catch)''
|-
|-
| {{AttackData-BB|-|-|-|-|-|1|9|26|-|-|http://www.dustloop.com/guides/bbcs2/frameData/hakumen/6D_1.html}}
| {{AttackData-BB|-|-|-|-|-|1|8|34|-|-|http://www.dustloop.com/guides/bbcs2/frameData/hakumen/2D_1.html}}
*1-8F catch Mid/Low attacks
*Hakumen's hitstop 13F/Opponent's 17F on catch
*Attack starts after hitstop
|-
|-
! ''(attack)''
! ''(attack)''
|-
|-
| {{AttackData-BB|0, 1400|100|100, 45|Unblockable|0, 4|4|10|10|-|12, 83|http://www.dustloop.com/guides/bbcs2/frameData/hakumen/6D_2.html}}
| {{AttackData-BB|0, 1100|100|100, 45|Unblockable|0, 4|7|10|15|-|12, 50|http://www.dustloop.com/guides/bbcs2/frameData/hakumen/2D_2.html}}
*Invincible during move
*2nd hit cause ground bounce
*100% minimum damage
*Hitstop 0
*Adds 1 Magatama
|}
|}


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----
----
'''<big>2D</big>'''
'''<big>6D</big>'''
[[File:haku2D.png|thumb|175px|2D Description]]
[[File:haku6D.png|thumb|175px|6D Description]]
{| class="mw-collapsible mw-collapsed wikitable"
{| class="mw-collapsible mw-collapsed wikitable"
|-
|-
! '''2D'''
! '''6D'''
|-
|-
! ''(catch)''
! ''(catch)''
|-
|-
| {{AttackData-BB|-|-|-|-|-|1|8|34|-|-|http://www.dustloop.com/guides/bbcs2/frameData/hakumen/2D_1.html}}
| {{AttackData-BB|-|-|-|-|-|1|9|26|-|-|http://www.dustloop.com/guides/bbcs2/frameData/hakumen/6D_1.html}}
*1-9F catch High/Mid attacks
*Hakumen's hitstop 13F/Opponent's 17F on catch
*Attack starts after hitstop
|-
|-
! ''(attack)''
! ''(attack)''
|-
|-
| {{AttackData-BB|0, 1100|100|100, 45|Unblockable|0, 4|7|10|15|-|12, 50|http://www.dustloop.com/guides/bbcs2/frameData/hakumen/2D_2.html}}
| {{AttackData-BB|0, 1400|100|100, 45|Unblockable|0, 4|4|10|10|-|12, 83|http://www.dustloop.com/guides/bbcs2/frameData/hakumen/6D_2.html}}
*Invincible during move
*2nd hit cause spin of 81F
*100% minimum damage
*Hitstop 0
*Adds 1 Magatama
|}
|}


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|-
|-
| {{AttackData-BB|-|-|-|-|-|1|7|12 after landing|-|-|http://www.dustloop.com/guides/bbcs2/frameData/hakumen/j.D_1.html}}
| {{AttackData-BB|-|-|-|-|-|1|7|12 after landing|-|-|http://www.dustloop.com/guides/bbcs2/frameData/hakumen/j.D_1.html}}
*1-7F catch High attacks
*Hakumen's hitstop 13F/Opponent's 17F on catch
*Attack starts after hitstop
|-
|-
! ''(attack)''
! ''(attack)''
|-
|-
| {{AttackData-BB|0, 2000|100|100, 45|Unblockable|0, 4|4|10|6|-|12, 83|http://www.dustloop.com/guides/bbcs2/frameData/hakumen/j.D_2.html}}
| {{AttackData-BB|0, 2000|100|100, 45|Unblockable|0, 4|4|10|6|-|12, 83|http://www.dustloop.com/guides/bbcs2/frameData/hakumen/j.D_2.html}}
*Invincible during move
*2nd hit cause float
*100% minimum damage
*Hitstop 0
*Adds 1 Magatama
|}
|}


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[[File:hakufrontthrow.png|thumb|175px|Forward Throw Description]]
[[File:hakufrontthrow.png|thumb|175px|Forward Throw Description]]
{{AttackData-BB|0, 1600|90, 100|100, 55|-|0, 4|7|3|21|-|12, 60|http://www.dustloop.com/guides/bbcs2/frameData/hakumen/groundThrow.html}}
{{AttackData-BB|0, 1600|90, 100|100, 55|-|0, 4|7|3|21|-|12, 60|http://www.dustloop.com/guides/bbcs2/frameData/hakumen/groundThrow.html}}
*2nd hit cause slide and wall bounce
*Wall bounce adds 60F of untechable time
*100% minimum damage


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[[File:hakubackthrow.png|thumb|175px|Back Throw Description]]
[[File:hakubackthrow.png|thumb|175px|Back Throw Description]]
{{AttackData-BB|0, 800x2|90, 100x2|100, 110, 50|-|0, 2, 4|7|3|21|-|12, 60x2|http://www.dustloop.com/guides/bbcs2/frameData/hakumen/groundThrow.html}}
{{AttackData-BB|0, 800x2|90, 100x2|100, 110, 50|-|0, 2, 4|7|3|21|-|12, 60x2|http://www.dustloop.com/guides/bbcs2/frameData/hakumen/groundThrow.html}}
*2nd hit cause float
*3rd hit cause wall bounce
*Wall bounce adds 60F of untechable time
*100% minimum damage


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[[File:hakuairthrow.png|thumb|175px|Air Throw Description]]
[[File:hakuairthrow.png|thumb|175px|Air Throw Description]]
{{AttackData-BB|0x2, 1500|100|100x2, 55|-|0, 1, 4|7|3|15|-|12, 70x2|http://www.dustloop.com/guides/bbcs2/frameData/hakumen/airThrow.html}}
{{AttackData-BB|0x2, 1500|100|100x2, 55|-|0, 1, 4|7|3|15|-|12, 70x2|http://www.dustloop.com/guides/bbcs2/frameData/hakumen/airThrow.html}}
*3rd hit cause knockdown
*Cannot quick tech
*100% minimum damage
*Hitstop 0
*Vertical range 60-280


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Revision as of 10:40, 9 January 2012


Overview

Hakumen is one of the Six Heroes who wields the Nox Nyctores, Ookami. He is a playable character in Calamity Trigger and Continuum Shift.

Health: 12,000
Guard Primers: 5
Play-style: Footies, Situational (Meter-Dependent)
Movement Options: 1 Double Jump/Airdash, Hop-Dash, Command Dash

Drive: Zanshin

Zanshin projects a shield-like energy barrier that, when triggered by an opponent's attack, will negate said attack and follow-up with an unblockable, invincible counter-attack. If a physical attack triggers Zanshin, the opponent is frozen in place making the follow-up inescapable. Also, the guardpoint protects and triggers on either sides of Hakumen, allowing him to catch any cross-ups. This gives Hakumen an effective counter to use against many of his opponent's options. In addition, many of Hakumen's normals cancel into his Drive. This makes Zanshin not only a great defensive tool, but an offensive one as well, countering attacks that may exploit holes in Hakumen's blockstrings.

Move List

Guard Notation Guide:
  • H: can block while standing
  • L: can block while crouching
  • A: can block while in the air without using barrier
  • All: can be blocked however
  • All attacks can be blocked with aerial barrier unless stated otherwise.

Normal Moves

5A

5A Description
Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
400
85
84
HL
1
5
3
6
Click!
  • Standing hit has hitstun of 14F
  • 9F~ can cancel into followup normal (5B)
  • Bend back on hit



5B

5B Description
Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
590
90
89
HL
3
10
2
15
Click!
  • 21F~ can cancel into followup normal (5A)



5C

5C Description
Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
1110
100
92
HL
4
14
2
20
Click!
  • 13F-15F can cut projectile
  • Air hit prevents quick tech



2A

2A Description
Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
350
85
84
All
1
7
3
8
Click!
  • 13F~ can cancel into followup normals (5A, 2A, 5B, 2B)



2B

2B Description
Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
450
80
86
L
2
8
2
10
Click!
  • Standing hit has hitstun of 14F
  • 16F~ can cancel into followup normals (5A, 2A)
  • Opponent is bent back on hit



2C

2C Description
Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
1050
90
92
HL
4
13
3
33
Click!
  • 10-18F can cut projectile



6A

6A Description
Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
620
85
89*
HL
3
16
3
18
Click!



6B

6B Description
Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
590x2
50
90(once)
H
4
18
2, 3
23
Click!
  • 1-22F low invulnerable
  • First hit bounces on air hit
  • Second hit bounces
  • Second hit breaks 1 Guard Primer
  • Ground guard has 21F guard recovery
  • Hitstop of 8F



6C

6C Description
6C
Lv. 1 (normal)
Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
1300
100
92*
HL
4
20
3
25
Click!
  • Breaks 1 Guard Primer
  • Causes slide on air hit
  • Opponent is bent back on hit
  • 18-22F can cut projectile
  • Standing hit has hit-stun of 32F
  • When guarded, Hakumen has hitstop of 14F/opponent has 17F
  • Has 10% repeat proration
Lv. 2 (charge)
Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
1600
100
92*
HL
4
16+8
3
25
Click!
  • Breaks 1 Guard Primer
  • Causes slide on air hit
  • Opponent is bent back on hit
  • 6-10F can cut projectile after release
  • Standing hit has hit-stun of 32F
  • When guarded, Hakumen has hitstop of 14F/opponent has 17F
  • Has 10% repeat proration
  • Maximum charge is 43F
Lv. 3 (full charge)
Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
2000
100
92*
HL
4
50
3
25
Click!
  • Breaks 1 Guard Primer
  • Causes slide on air hit
  • Opponent is bent back on hit
  • 48-52F can cut projectile
  • Standing hit has stagger of 60F
  • Fatal possible
  • Has 10% repeat proration



3C

3C Description
Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
1200
90
88
L
4
9
3
25
Click!
  • 8-15F can cut projectile
  • Downs on hit
  • Cannot Quick Tech on ground hit
  • Opponent's hitstop 19F when blocking



4C

4C Description
4C
Lv. 1 (normal)
Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
700
80
89
HL
3
15
1
26
Click!
  • 11-15F can cut projectile (at 13F guard point on sword becomes longer)
  • Hitstop 8F
Lv. 2 (full charge)
Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
1600
80
89
HL
3
?
1
26
Click!
  • Air hit cause wall bounce
  • Lunges forward during move
  • Causes stagger of ?F



j.A

j.A Description
Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
380
90
84
HA
1
7
3
9
Click!
  • 13F~ can cancel into followup normals (j.A, j.B)



j.B

j.B Description
Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
590
90
89
HA
3
8
3
20
Click!



j.C

j.C Description
Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
900
90
89
HA
3
12
2
32
Click!
  • 10-19F can cut projectile
  • Has blow-away effect
  • Hitstop 12F
  • Has a 3F recovery after landing



j.2A

j.2A Description
Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
980
80
75
HA
4
11
2
15
Click!
  • 5-18F can cut projectile
  • Self-float on hit/guard



j.2C

j.2C Description
Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
1000
P1
P2
HA
4
16
4
30
Click!
  • 14-19F can cut projectile




Drive Moves

5D

5D Description
5D
(catch)
Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
-
-
-
-
-
5
16
13
Click!
  • 5-20F catch High/Mid attacks
  • Hakumen's hitstop 13F/Opponent's 17F on catch
  • Attack starts after hitstop
(attack)
Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
0, 1400
100
100, 50
Unblockable
0, 4
4
10
6
Click!
  • Invincible during move
  • 2nd hit cause knockdown
  • Cannot quick tech
  • 100% minimum damage
  • Hitstop 0
  • Adds 1 Magatama



2D

2D Description
2D
(catch)
Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
-
-
-
-
-
1
8
34
Click!
  • 1-8F catch Mid/Low attacks
  • Hakumen's hitstop 13F/Opponent's 17F on catch
  • Attack starts after hitstop
(attack)
Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
0, 1100
100
100, 45
Unblockable
0, 4
7
10
15
Click!
  • Invincible during move
  • 2nd hit cause ground bounce
  • 100% minimum damage
  • Hitstop 0
  • Adds 1 Magatama



6D

6D Description
6D
(catch)
Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
-
-
-
-
-
1
9
26
Click!
  • 1-9F catch High/Mid attacks
  • Hakumen's hitstop 13F/Opponent's 17F on catch
  • Attack starts after hitstop
(attack)
Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
0, 1400
100
100, 45
Unblockable
0, 4
4
10
10
Click!
  • Invincible during move
  • 2nd hit cause spin of 81F
  • 100% minimum damage
  • Hitstop 0
  • Adds 1 Magatama



j.D

j.D Description
j.D
(catch)
Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
-
-
-
-
-
1
7
12 after landing
Click!
  • 1-7F catch High attacks
  • Hakumen's hitstop 13F/Opponent's 17F on catch
  • Attack starts after hitstop
(attack)
Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
0, 2000
100
100, 45
Unblockable
0, 4
4
10
6
Click!
  • Invincible during move
  • 2nd hit cause float
  • 100% minimum damage
  • Hitstop 0
  • Adds 1 Magatama




Throws

Forward Throw

Forward Throw Description
Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
0, 1600
90, 100
100, 55
-
0, 4
7
3
21
Click!
  • 2nd hit cause slide and wall bounce
  • Wall bounce adds 60F of untechable time
  • 100% minimum damage



Back Throw

File:Hakubackthrow.png
Back Throw Description
Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
0, 800x2
90, 100x2
100, 110, 50
-
0, 2, 4
7
3
21
Click!
  • 2nd hit cause float
  • 3rd hit cause wall bounce
  • Wall bounce adds 60F of untechable time
  • 100% minimum damage



Air Throw

Air Throw Description
Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
0x2, 1500
100
100x2, 55
-
0, 1, 4
7
3
15
Click!
  • 3rd hit cause knockdown
  • Cannot quick tech
  • 100% minimum damage
  • Hitstop 0
  • Vertical range 60-280




Special Moves

Gurren (214A)

Gurren Description
Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
560
100
89*
All
4
14
3
15
Click!



Kishuu (623A)

Kishuu Description
Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
-
-
-
-
-
-
-
17 total
Click!



Enma (A during Kishuu)

Enma Description
Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
860
P1
P2
Guard
4
9+6
7
31
Click!



Renka (236B)

Renka Description
Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
830, 860
90
100, 55*
L, HL
4
9
3(15)3
15
Click!



Zantetsu (41236C)

Zantetsu Description
Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
2430, 550
90
80, 94
HA, LA
4
21
3(14)3
18
Click!



Hotaru (j.214B)

Hotaru Description
Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
1500
70
92*
HL
3
11
2
23
Click!



Tsubaki (j.214C)

Tsubaki Description
Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
2200
70
90*
HA
4
15
3
22
Click!




Distortion Drives

Shippu (632146C)

Shippu Description
Shippu
(sword, normal)
Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
4000
100
60
All
Lvl
3+7
4
?
Click!
(sword, full charge)
Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
5500
100
60
Unblockable
Lvl
3+78
4
?
Click!
(wave)
Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
2500
100
80
All
0
3+11
-
-
Click!



Yukikaze (236236D)

Yukikaze Description
Yukikaze
(catch)
Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
-
-
-
-
-
1
27
17
Click!
(attack)
Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
3800
100
30
Unblockable
4
56
15
39
Click!



Mugen (214214B)

Mugen Description
Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
-
-
-
-
-
-
-
26+23 total
Click!




Astral Heat

Akumetsu ([2]8D)

Akumetsu Description
Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
-
death
-
-
Unblockable
0
1+0
20
Click!


Strategy

Offense

Defense

Combos

Combo Notation Guide:
  • AD/IAD: Air Dash / Instant Air Dash
  • JC/SJC: Jump Cancel / Super Jump Cancel
  • AA: Anti-Air (hit)
  • CH: Counter Hit
  • FC: Fatal Counter
  • (#): Magatama Needed
  • [ # / # ]: Damage / Magatama Gained

Midscreen

Corner

Revolver Action Table

Ground Revolver Action Table
A B C D Cancels
5A 6A 5B*, 6B - Yes Special, Jump, Throw
5B 5A*, 2A* 6B - Yes Special, Jump
5C - - - - Special
2A 5A*, 2A* 5B*, 2B* - Yes Special, Throw
2B 5A*, 2A* - - Yes Special
2C - - - - Special, Jump
6A - 6B - Yes -
6B - - - Yes -
6C - - - - Super
3C - - - - -
4C - - - - Special
Air Revolver Action Table
A B C D Cancels
j.A j.A* j.B* - - Special, Jump
j.B j.2A* - - - Special, Jump
j.C - - - - Special
j.2C - - - - Special
*Delayed cancel; see move notes for exact timing.
Red = On Hit only
Green = Available on whiff
Blue = Only once per string
Special = Specials and Supers
Super = Supers only
BlazBlue: Continuum Shift Extende
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement /CancelingOffenseThrowsDefenseGuard PrimerDamage/ ComboHeat Gauge UsageMisc