BBCPE/Platinum the Trinity

From Dustloop Wiki
< BBCPE
Revision as of 00:55, 5 September 2015 by Shtkn (talk | contribs)
Platinum the Trinity
BBCP Platinum Portrait.png

Health: 10,500

Combo Rate: 70%

Jump Startup: 4

Backdash Time: 22

Backdash Invincibility: 1-7

Movement Options
Double Jump, 1 Airdash, Dash type: Run
Play-style
Balanced, Situational (Item dependent)
Full Frame Data
BBCPE/Platinum the Trinity/Frame Data
  

Overview

A young girl with three personalities. One is Luna, a brash girl with a tendency to being rude (particularly towards Ragna). Another is Sena, a timid, kind boy who often tries to pick up after Luna's attitude. Lastly is Trinity, one of the six heroes who's soul is sealed in her Nox Nyctores, and can only surface very briefly at a time. Platinum's gameplay is mostly rushdown oriented, but is also very dependent on what item she has at the moment via her Random Number Generator (RNG) based Drive.

Drive: Magical Symphony

Magical Symphony is the aforementioned RNG based Drive which allows Platinum to "equip" an item to use in battle. When the battle starts, Platinum will have an item listed as NEXT. This item has been generated randomly at the start of the match. 5D or j.D will equip this item, and will assign another item randomly as NEXT. Each item has a number of uses, or "tokens"; once the token counter has been used up, the item will vanish, and pressing either 5D or j.D again will equip the item listed as NEXT again. There is no way for Platinum to choose what item she would like to obtain (outside of Unlimited), but her 214D while equipped will throw her current item away with various different properties dependent on the item itself, and will be explained in detail later. Platinum has a Distortion Drive called "Miracle Jeanne" which replaces her current item for an upgraded version of the item listed as NEXT.
<br/

Overdrive: Magical Heart Catch

Plat's overdrive gives her infinite of whatever item she currently holds. Whenever using an item in OD, the stock counter does not decrease..

Overdrive Duration vs. Remaining Health (in Frames)
Health 100 - 90% 89 - 80% 79 - 70% 69 - 60% 59 - 50% 49 - 40% 39 - 30% 29 - 20% 19 - 10% 9 - 0%
Duration 180 210 240 270 300 390 420 450 480 600


Pros/Strengths

  • Various long range normals that have quick start-up times
  • Strong mixup tools
  • Great variation in Drive tools
  • Decent damage output



Cons/Weaknesses

  • Extremely situational gameplay due to RNG Drive
  • Poor defensive options


External References



BlazBlue: Chrono Phantasma Extende
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesHeat/Barrier/Burst GaugeMisc