BBCPE/Nu-13/Frame Data

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< BBCPE‎ | Nu-13

System Data

Health: 10,000

Combo Rate: 70%

Jump Startup: 4

Backdash Time: 25

Backdash Invincibility: 1-5

Movement Options: Double Jump, 1 Airdash, Dash type: Run


Remaining Health vs. Overdrive Duration (in Frames)
Health 100 - 90% 89 - 80% 79 - 70% 69 - 60% 59 - 50% 49 - 40% 39 - 30% 29 - 20% 19 - 10% 9 - 0%
Overdrive 180F 210F 240F 270F 300F 420F 480F 540F 600F 720F
Ambox warning.png This data is all copied over from BBCP 1.1. Replace with 2.0 data as it becomes available (and delete this warning)

Normal Moves

Values in [ ] are when Nu is in Luna Forma

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul Hitbox
5A
300 CSOJR 100 77 S - all 1 B 6 6 9 -3 11 12 16 11 21 - Click!
5B
410 SOJR 100 85 N - HL 2 B 8 1 14 0 13 14 18 14 26 - Click!
5C
125×8 SOR 100 89(once) N - all 3 BP 16 4(1), 4×7 72T -8 16 19 24 24 42 - Click!
  • Fatal Counter
2A
300 CSOR 100 77 S - all 1 F 7 4 12 -4 11 12 16 14 26 - Click!
2B
380 SOR 90 85 N - L 2 F 9 4 10 0 13 14 18 14 26 - Click!
2C
112×8 SOJR 90 89(once) N - HL*2, A*6 3 B 14 1×6, 2×2 24 -9 16 24 F42 24 42 11-17H Click!
6A
620 SOJR 90 89 N - HL 3 B 11 3 20 -6 16 17 22 26 45 5-13H Click!
6B
640 SOJR 100 89 N - HL 3 B 10 3 17 -3 16 17 22 17 31 - Click!
6C
125×8 SOR 100 92(once) N 2 HL*2, A*6 4 B 22 1×8 24 -3 21 24 30 Wb44 Wb74 - Click!
3C
96×8 SOR 90 79(once) [89(once)] N - L*3, A*5 3 F 11 1×7, 2 25 -6 16 F36 F61 36 61 - Click!
  • Launches higher in Dia Forma
j.A
300 SOR 90 77 S - HA 1 H 8 2 15 -- 11 12 16 14 26 - Click!
j.B
440 SOJR 90 85 N - HA 2 H 9 4 12 -- 13 14 18 14 26 - Click!
j.C
112×8 SOJR 90 85(once) N - HA 2 H 11 1×2, 2×6 25 -- 13 14 18 20 36 - Click!
j.2C
120×8 SOJR 90 89(once) N - HA*2, A*6 3 H 15 1×8 10 -- 16 17 22 20 36 - Click!
Counter Assault
0 R 50 92 VS - all 4 B 13 2 32 -26 18 F19 F34 19 34 1-20 All Click!
  • 180F Heat Gauge Cooldown
Crush Trigger
1000 R 80 100 N 3 B 3 B 30~60 1 25 +2 26 S60 S120 Wb*D60 Wb*D100 - Click!
  • possible to charge
  • 180F Heat Gauge Cooldown
  • Ignores character combo rate

Drive Moves

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul Hitbox
5D
480 SOJR [SOR] 90 89 S [N] - all 3 HBFP* [HBFP*(2)] 15 12 48T -11 16 17 22 17 31 - Click!
5DD
200 SOR 90 94 S [N] - all 4 HBFP* [HBFP*(2)] 13 13 48T -11 23 S30 [27] S60 [34] 35 60 - Click!
2D
480 SOJR 90 89 S [N] - all 3 HBFP* [HBFP*(2)] 11 15 45T -12 16 17 22 17 31 - Click!
2DD
200 SOJR 90 94 S [N] - all 3 HBFP* [HBFP*(2)] 4 13 48T -17 26 27 34 32 55 - Click!
6D
480 SOJR 90 89 S [N] - all 3 HBFP* [HBFP*(2)] 13 9 45T -10 16 17 22 17 31 - Click!
6DD
200 SOJR 90 94 S [N] - all 3 HBFP* [HBFP*(2)] 6 13 60T -19 26 27 34 32 55 - Click!
4D
480 SOR 90 89 S [N] - HA 3 HBFP* [HBFP*(2)] 30 2 57T -10 16 17 22 17 31 - Click!
4DD
200 SOR 90 94 S [N] - all 4 HBFP* [HBFP*(2)] 9 13 50T -17 23 27 34 35 60 - Click!
j.D
480 SOR 90 89 S [N] - all 3 HBFP* [HBFP*(2)] 13 8 44+5LT -- 16 12 16 12 23 - Click!
j.DD
200 SO(J)R 90 94 S [N] - all 3 HBFP* [HBFP*(2)] 4 13 5L -- 26 27 34 32 55 - Click!
j.2D
480 SOR 90 89 S [N] - all 3 HBFP* [HBFP*(2)] 13 8 44+5LT -- 16 12 16 12 23 - Click!
j.2DD
200 SO(J)R 90 94 S [N] - all 3 HBFP* [HBFP*(2)] 4 13 5L -- 26 27 34 32 55 - Click!
(OD) 5D
300×2 SJR [SR] 90 89(once) S [N] - all 3 HBFP*(2) 15 12×2 48T -6 16 17 22 17 31 - Click!
(OD) 5DD
200×2 SR 90 94(once) S [N] - all 4 HBFP*(2) 13 13×2 48T -7 26, 23 S29 [27] S58 [34] 35 60 - Click!
(OD) 2D
300×2 SJR 90 89(once) S [N] - all 3 HBFP*(2) 11 15×2 45T -7 16 17 22 17 31 - Click!
(OD) 2DD
200×2 SJR 90 94(once) S [N] - all 3 HBFP*(2) 4 13×2 48T -13 26 27 34 32 55 - Click!
(OD) 6D
300×2 SJR 90 89(once) S [N] - all 3 HBFP*(2) 13 9×2 45T -5 16 17 22 17 31 - Click!
(OD) 6DD
200×2 SJR 90 94(once) S [N] - all 3 HBFP*(2) 6 13×2 60T -15 26 27 34 32 55 - Click!
(OD) 4D
300×2 SJR 90 89(once) S [N] - HA 3 HBFP*(2) 30 2×2 57T -9 16 17 22 17 31 - Click!
(OD) 4DD
300×2 SJR 90 94(once) S [N] - all 4 HBFP*(2) 9 13×2 50T -13 26, 23 27 34 35 60 - Click!
(OD) j.D
300×2 SJR 90 89(once) S [N] - all 3 HBFP*(2) 13 8×2 44+5LT -- 16 12 16 12 23 - Click!
(OD) j.DD
200×2 S(J)R 90 94(once) S [N] - all 3 HBFP*(2) 4 13×2 5L -- 26 27 34 32 55 - Click!
(OD) j.2D
300×2 SR 90 89(once) S [N] - all 3 HBFP*(2) 13 8×2 44+5LT -- 16 12 16 12 23 - Click!
(OD) j.2DD
200×2 S(J)R 90 94(once) S [N] - all 3 HBFP*(2) 4 13×2 5L -- 26 27 34 32 55 - Click!

Throws

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul Hitbox
Forward Throw
0, 1400 -- 100 100, 60 S - T (70) - T 7 3 26 -- -- --, Wb56 -- -- -- - Click!
  • 100% minimum damage (1400)
Back Throw
0, 1400 -- 100 100, 60 S - T (70) - T 7 3 26 -- -- --, Wb56 -- -- -- - Click!
  • 100% minimum damage (1400)
Air Throw
0, 1400 --, R 100 100, 60 S - T (120) - T 7 3 18+3L -- -- -- -- --, B53 -- - Click!
  • 100% minimum damage (1400)

Specials

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul Hitbox
Spike Chaser
214D
1200 R 100 80 N 2A all 4 HBFP* 35 45 75T -5 18 F40 F68 40 68 - Click!
Spike Chaser (Charged)
214[D]
900 R 100 80 N 2A all 4 HBFP* 29 28 69T +8 19 F50 F84 50 84 - Click!
Spike Chaser (C)
214D~C
1200 R 100 80 N 2A all 4 HBFP* 31+32 -- 76T -10 18 F40 F68 40 68 - Click!
Sickle Storm
236D
900 R 95 89 N 2B LA 3 HBFP* 17 -- 62T -18 16 F35 F60 35 60 - Click!
Sickle Storm (C)
236D~C
980 R 95 89 N 2B LA 3 HBFP* 15+8 -- 62T +13 16 F25 F50 25 50 - Click!
Sickle Storm (Charged)
236[D]
250×5 R 80 89(once) N 3C all 3 HBFP* 36 6(2)*5 54T +3 16 17 22 30×4, D40 52×4, D68 - Click!
(OD) Sickle Storm (C)
236D~C
250×5 R 80 89(once) N 3C all 3 HBFP* 15+27 6(2)*5 62T +48 16 17 22 30×4, D40 52×4, D68 - Click!
Crescent Saber
j.214D
1000 R 80 89 N 2D HA 3 HBFP* 17 4 57T -4 16 GD40 GD40 GD40 GD40 - Click!
  • Frame advantage calculated off of lowest jump possible
Crescent Saber (Charged)
j.214[D]
1000 R 80 89 N 2D HA 3 HBFP* 17 4 57T +8 16 B40 B40 B40 B40 - Click!
  • Frame advantage calculated off of lowest jump possible
Crescent Saber (C)
j.214D~C
-- -- -- -- -- - -- -- -- -- -- 12+21T -- -- -- -- -- -- - Click!
  • 18F~ possible to cancel into any action except blocking or barrier
  • Only possible to perform once per jump
Act Parser (forward)
66 after certain moves
-- -- -- -- -- - -- -- -- -- -- 41T -- -- -- -- -- -- - Click!
  • 27F~ possible to cancel into any action except blocking or barrier
Act Parser (backward)
44 after certain moves
-- -- -- -- -- - -- -- -- -- -- 33T -- -- -- -- -- -- - Click!
  • 25F~ possible to cancel into any action except blocking or barrier
Act Parser (air forward)
j.66 after certain moves
-- -- -- -- -- - -- -- -- -- -- 37T -- -- -- -- -- -- - Click!
  • 22F~ possible to cancel into any action except blocking or barrier
Act Parser (air backward)
j.44 after certain moves
-- -- -- -- -- - -- -- -- -- -- 33T -- -- -- -- -- -- - Click!
  • 22F~ possible to cancel into any action except blocking or barrier
Gravity Seed
214A/B/C
-- -- -- -- -- - -- -- -- -- -- 33T -- -- -- -- -- -- - Click!
  • Opponents in gravity field will travel at 25% speed
  • Whiffing Gravity Seed changes active frames to 30
  • Getting hit by opponent causes gravity field to disappear
  • Gravity gauge total 990 points
  • Consumes 330 points when in Dia Forma
  • Consumes 990 points when in Luna Forma, but consumes only 330 if attack whiffs
  • Gravity gauge recovery rate 1 point per frame
Gravity Seed (field)
-- -- -- -- -- - -- -- -- 35 220 -- -- -- -- -- -- -- - Click!
Supra Rage
623C
140×8 R 90 89(once) N 2E HL 3 B 12 1×8 37 -21 16 F40 F68 40 68 4-19H Click!
  • Fatal Counter

Distortion Drives

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul Hitbox
Legacy Edge
236236D
93×22 R 100 75(once) N - all 4 HBFP*(2) 16+10 -- 57T +80 -- Wb*40 Wb*68 Wb*40 Wb*68 - Click!
  • 20% minimum damage (396)
  • 180F Heat Gauge Cooldown
(OD) Legacy Edge
236236D
93×37 R 100 75(once) N - all 4 HBFP*(2) 16+10 -- 57T +132 -- Wb*40 Wb*68 Wb*40 Wb*68 - Click!
  • 20% minimum damage (666)
  • 180F Heat Gauge Cooldown
Calamity Sword
632146D
2000 R 70 80 N - H 4 HBFP*(2) 10+1 9 68T -11 18 B100 B164 B100 B164 1-11 All Click!
  • 20% minimum damage (400)
  • 180F Heat Gauge Cooldown
(OD) Calamity Sword
632146D
1250×4 R 70 92×4 N - HL 4 HBFP*(2) 10+1 9(6)*4 68T -9 18 F25×3, G25 F44×3, G44 25×3, G25 44×3, G44 1-11 All Click!
  • 30% minimum damage (1500)
  • 180F Heat Gauge Cooldown
Calamity Sword (air)
j.632146D
2600 R 90 20 N - ha 4 HBFP*(2) 8+5 9 till L+5 -17 18 B100 B164 B100 B164 - Click!
  • 40% minimum damage (1040)
  • 180F Heat Gauge Cooldown
(OD) Calamity Sword (air)
j.632146D
1250×4 R 70 92×4 N - all 4 HBFP*(2) 8+5 9(6)*4 till L+5 -12 18 F25×3, G25 F44×3, G44 25×3, G25 44×3, G44 - Click!
  • 30% minimum damage (1500)
  • 180F Heat Gauge Cooldown

Astral Heat

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul Hitbox
Sword of Destruction
214214D
death -- -- -- -- - c.T (40) 0 T 13+0 8 25 -13 -- -- -- -- -- 13-20 All Click!
  • 180F Heat Gauge Cooldown

Revolver Action Table

Ground Revolver Action Table
A B C Cancels
5A 5A[+], 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C Throw, Jump, Special, Overdrive
5B 6A 2B, 6B[+] 5C, 2C, 6C, 3C Throw, Jump, Special, Overdrive
5C[1] - - 5C eight times[+], 2C, 6C, 3C Special, , Overdrive
2A 5A, 2A[+], 6A 5B, 2B, 6B 5C, 2C, 6C, 3C Throw, Special, Overdrive
2B[1] 6A 5B, 6B 5C, 2C, 6C, 3C Throw, Special, Overdrive
2C[1] - - 5C, 2C eight times[+] 6C, 3C Jump, Special, Overdrive
6A - 5B, 2B, 6B 5C, 2C, 6C, 3C Throw, Jump, Special, Overdrive
6B 6A 2B 5C, 2C, 6C, 3C Jump, Special, Overdrive
6C - - 6C eight times[+] Special, Overdrive
3C - - 3C eight times[+] Special, Overdrive
Drive Revolver Action Table
D Cancels
5D Followup, 2D, 6D, 4D Jump[-], Special, Overdrive
5D > D Followup, 2D, 6D, 4D Jump[-], Special, Overdrive
2D Followup, 6D, 4D Jump[-], Special, Overdrive
2D > D 5D, 6D, 4D Jump[-], Special, Overdrive
6D[1] Followup, 2D, 4D Jump[-], Special, Overdrive
6D > D 5D, 2D, 4D Jump[-], Special, Overdrive
4D Followup, 2D, 6D Jump[-], Special, Overdrive
4D > D 5D, 2D, 6D Jump[-], Special, Overdrive
j.D Followup, j.2D, j.6D Jump[-], Special, Overdrive
j.D > D j.2D, j.6D Jump[-], Special, Overdrive
j.2D Followup, j.6D Jump[-], Special, Overdrive
j.2D > D j.D, j.6D Jump[-], Special, Overdrive
j.6D Followup, j.2D Jump[-], Special, Overdrive
j.6D > D j.D, j.2D Jump[-], Special, Overdrive
Air Revolver Action Table
A B C Cancels
j.A j.A[+] j.B j.2C Throw, Special, Overdrive
j.B j.A - j.C, j.2C Throw, Jump, Special, Overdrive
j.C - - j.2C Jump, Special, Overdrive
j.2C - - - Jump, Special, Overdrive
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[1] = X can be done only once per string
Special = Specials and Supers
Super = Supers only


Navigation

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System Explanations

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