No edit summary |
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{{AttackData-BBCPE | {{AttackData-BBCPE | ||
|version=214D | |version=214D | ||
|damage= | |damage=1000 | ||
|cancel=R | |cancel=R | ||
|p1=100 | |p1=100 | ||
Line 1,070: | Line 1,070: | ||
|header=no | |header=no | ||
|version=214D~C | |version=214D~C | ||
|damage= | |damage=800 | ||
|cancel=R | |cancel=R | ||
|p1=100 | |p1=100 | ||
Line 1,081: | Line 1,081: | ||
|recovery=76T | |recovery=76T | ||
|frameAdv=+20 | |frameAdv=+20 | ||
|hitbox=nu/214[D] | |||
|description= | |||
}}{{AttackData-BBCPE | |||
|header=no | |||
|version=214[D] | |||
|damage=1200 | |||
|cancel=R | |||
|p1=100 | |||
|p2=80 | |||
|smp=2A | |||
|starter=N | |||
|guard=all | |||
|startup=35 | |||
|active=45 | |||
|recovery=75T | |||
|frameAdv=-7 | |||
|attribute=HBFP* | |||
|hitbox=nu/214D | |hitbox=nu/214D | ||
|description= | |description= | ||
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*Goes about 3/4 of the screen. | *Goes about 3/4 of the screen. | ||
*Can be charged by holding D. If charged, goes full screen. | |||
*Can be charged by holding D. | *If C is pressed during startup, only 2 spikes will rise from the ground. | ||
}} | |||
*If C is pressed during startup 2 spikes will rise from the ground. | |||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=BBCP_Nu_SickleStormDia.png | |image=BBCP_Nu_SickleStormDia.png | ||
|caption= | |caption=Combo tool | ||
|image2=BBCP_Nu_SickleStormLuna.png | |image2=BBCP_Nu_SickleStormLuna.png | ||
|caption2= | |caption2=Charged version is a Fatal Counter | ||
|input=236D(~C) | |input=236D(~C) | ||
|name=Sickle Storm | |name=Sickle Storm | ||
|data= | |data= | ||
{{AttackData-BBCPE | {{AttackData-BBCPE | ||
|version=236D | |version=236D | ||
|damage=900 | |damage=900 | ||
|cancel=R | |cancel=R | ||
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{{AttackData-BBCPE | {{AttackData-BBCPE | ||
|header=no | |header=no | ||
|version=236D~C | |version=236D~C | ||
|damage=980 | |damage=980 | ||
|cancel=R | |cancel=R | ||
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{{AttackData-BBCPE | {{AttackData-BBCPE | ||
|header=no | |header=no | ||
|version= | |version=236[D] | ||
|damage= | |damage=980 | ||
|cancel=R | |cancel=R | ||
|p1= | |p1= | ||
|p2= | |p2= | ||
|smp= | |smp= | ||
|starter=N | |starter=N | ||
|guard=all | |guard=all | ||
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|recovery=54T | |recovery=54T | ||
|frameAdv=+50 | |frameAdv=+50 | ||
|attribute=HBFP* | |attribute=HBFP* | ||
|hitbox=nu/236D | |hitbox=nu/236D | ||
Line 1,185: | Line 1,182: | ||
|data= | |data= | ||
{{AttackData-BBCPE | {{AttackData-BBCPE | ||
|version=j.214D | |version=j.214D | ||
|damage=1000 | |damage=1000 | ||
|cancel=R | |cancel=R | ||
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{{AttackData-BBCPE | {{AttackData-BBCPE | ||
|header=no | |header=no | ||
|version=j.214D | |version=j.214D~C | ||
|damage= | |||
|cancel= | |||
|p1= | |||
|p2= | |||
|smp= | |||
|starter= | |||
|guard= | |||
|startup= | |||
|active= | |||
|recovery=12+21T | |||
|frameAdv= | |||
|attribute=HBFP* | |||
|hitbox=nu/j.214D | |||
}} | |||
{{AttackData-BBCPE | |||
|header=no | |||
|version=j.214[D] | |||
|damage=1000 | |damage=1000 | ||
|cancel=R | |cancel=R | ||
Line 1,215: | Line 1,229: | ||
|recovery=57T | |recovery=57T | ||
|frameAdv=-10 | |frameAdv=-10 | ||
|attribute=HBFP* | |attribute=HBFP* | ||
|hitbox=nu/j.214D | |hitbox=nu/j.214D | ||
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{{MoveData | {{MoveData | ||
|image=BBCP_Nu_ActParser.png | |image=BBCP_Nu_ActParser.png | ||
|input=66/44 after certain moves | |input=66/44 after certain moves (Air OK) | ||
|caption= | |caption= | ||
|name=Act Parser | |name=Act Parser | ||
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{{AttackData-BBCPE | {{AttackData-BBCPE | ||
|header=no | |header=no | ||
|version=j.66 | |version=j.66 | ||
|damage= | |||
|cancel= | |||
|p1= | |||
|p2= | |||
|smp= | |||
|starter= | |||
|guard= | |||
|startup= | |||
|active= | |||
|recovery=37T | |||
|frameAdv= | |||
|hitbox=nu/ActParser | |||
|description= | |||
}} | |||
{{AttackData-BBCPE | |||
|header=no | |||
|version=j.44 | |||
|damage= | |damage= | ||
|cancel= | |cancel= | ||
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{{MoveData | {{MoveData | ||
|image=BBCP_Nu_SupraRage.png | |image=BBCP_Nu_SupraRage.png | ||
|input=623C | |input=623C/j.623C | ||
|caption= | |caption= | ||
|name=Supra Rage | |name=Supra Rage | ||
|data= | |data= | ||
{{AttackData-BBCPE | {{AttackData-BBCPE | ||
|version=623C | |version=623C | ||
|damage=140*8 | |damage=140*8 | ||
|cancel=R | |cancel=R | ||
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{{AttackData-BBCPE | {{AttackData-BBCPE | ||
|header=no | |header=no | ||
|version=623C | |version=j.623C | ||
|damage=140*8 | |damage=140*8 | ||
|cancel=R | |cancel=R | ||
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|data= | |data= | ||
{{AttackData-BBCPE | {{AttackData-BBCPE | ||
|version=236236D | |version=236236D | ||
|damage=93* | |damage=93*23 | ||
|cancel=R | |cancel=R | ||
|p1=100 | |p1=100 | ||
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|data= | |data= | ||
{{AttackData-BBCPE | {{AttackData-BBCPE | ||
|damage= | |damage=Death | ||
|cancel= | |cancel= | ||
|p1= | |p1= |
Revision as of 21:00, 30 July 2015
Nu-13 |
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Health: 10,000 Combo Rate: 70% Jump Startup: 4 Backdash Time: 25 Backdash Invincibility: 1-5 Movement Options: Double Jump, 1 Airdash, Dash type: Run
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Overview
After the events in Calamity Trigger following her battle with Ragna the Bloodedge, she was thought to have perished in the Cauldron alone. Nu is later revived by her own will to fuse with Ragna in a form referred to by Hazama as the “Sword of Hades”; though she retains her appearence and personality from the previous games. She is re-tuned by Hazama to stand in Ragna’s way once again.
Drive: Sword Summoner
Nu manifests sword-like projectiles which she can shoot off at
different angles. All drive moves have a follow-up attack initiated by
pressing D shortly after the attack connects. All of them can be canceled into her 44 or 66 Act Parser.
Overdrive: Unlimited Drive
- All Drive moves summon two swords instead of one
- Crescent Saber groundbounces
- Gravity Seed recharge rate is faster
- Spike Chaser reaches full screen at all times
- Can cancel all her Special Moves into Act Parser on hit, block or whiff
- Legacy Edge lasts longer and does more hits
- Calamity Sword summons 4 swords in a wave motion instead of just one
Pros/Strengths:
- Extremely strong zoning game gives her an amazing neutral game very few characters can challenge
- Amazing back dash
- Combos featuring her Drive moves are typically tough to burst properly. If someone bursts during the wrong time, Nu can easily pick up another combo
Cons/Weaknesses:
- Low health
- Reliant on system mechanics to escape pressure
- Needs match-up experience to know how to zone many characters and her gameplan is completely dependent on whichever character she is facing
External References:
- Japanese Name: ニュー·サーティーン
- Japanese Wiki
- Japanese BBS
- Arcade Profile Dan Rankings
- Character Video Thread
Move List
This data is all copied over from BBCP 1.1. Replace with 2.0 data as it becomes available (and delete this warning) |
Normal Moves
5A
5A |
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5B
5B |
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5C
5C |
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2A
2A |
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2B
2B |
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2C
2C |
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6A
6A |
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6B
6B |
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6C
6C |
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3C
3C |
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j.A
j.A |
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j.B
j.B |
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j.C
j.C |
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j.2C
j.2C |
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Drive Moves
5D
5D |
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2D
2D |
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6D
6D |
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4D
4D |
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j.D
j.D |
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j.2D
j.2D |
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Universal Mechanics
Throw
Throw |
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Counter Assault
Counter Assault 6A+B during blockstun |
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Crush Trigger
Crush Trigger 5A+B |
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Specials
Spike Chaser
Spike Chaser 214D(~C) |
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Sickle Storm
Sickle Storm 236D(~C) |
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Crescent Saber
Crescent Saber j.214D(~C) |
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Act Parser
Act Parser 66/44 after certain moves (Air OK) |
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Gravity Seed
Gravity Seed 214A/B/C |
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Supra Rage
Supra Rage 623C/j.623C |
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Distortion Drives
Legacy Edge
Legacy Edge 236236D |
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Calamity Sword
Calamity Sword 632146D/j.632146D |
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Astral Heat
Sword of Destruction 214214D |
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Strategy
Offense
In this part, you can talk about anything you feel like beginner players should know.
Split up your topics like this
- And even further split it up
- Like this.
Add more asterisks to further indent your text as necessary.
The categories are split into Offense, Defense, and Neutral, but you can change these categories as you see fit for your character.
Defense
Neutral
Combos
Combo Notation Guide: |
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|
Midscreen
This combo section is designed on a "move starter" basis. However, you can use whatever kind of organization you prefer, as long as it is readable and efficient.
*insert move name* Starter
Notes: In case these combos need notes. If they do not, you can remove this line.
Point 1
- move > move > special >> special NOTE: this is only a base. your combos do not have to follow this format.
- Requirements: -- (ex: 50 heat, Overdrive, crouching opponent. if no requirements, leave as is)
- Damage: ----, Heat Gain: --
- + move = Damage: ----, Heat Gain: -- NOTE: if a necessary combo is very similar to a previous one, you can add options like this.
- Notes: Write notes for the combo if necessary.
Point 2
Copy and paste the code from Point 1 to Point 2 as many times as you need to.