BBCPE/Nu-13: Difference between revisions

From Dustloop Wiki
No edit summary
Line 1,052: Line 1,052:
{{AttackData-BBCPE
{{AttackData-BBCPE
|version=214D  
|version=214D  
|damage=1200
|damage=1000
|cancel=R
|cancel=R
|p1=100
|p1=100
Line 1,070: Line 1,070:
|header=no
|header=no
|version=214D~C  
|version=214D~C  
|damage=1200
|damage=800
|cancel=R
|cancel=R
|p1=100
|p1=100
Line 1,081: Line 1,081:
|recovery=76T
|recovery=76T
|frameAdv=+20
|frameAdv=+20
|hitbox=nu/214[D]
|description=
}}{{AttackData-BBCPE
|header=no
|version=214[D]
|damage=1200
|cancel=R
|p1=100
|p2=80
|smp=2A
|starter=N
|guard=all
|startup=35
|active=45
|recovery=75T
|frameAdv=-7
|attribute=HBFP*
|hitbox=nu/214D
|hitbox=nu/214D
|description=
|description=
Line 1,086: Line 1,103:


*Goes about 3/4 of the screen.
*Goes about 3/4 of the screen.
 
*Can be charged by holding D. If charged, goes full screen.
*Can be charged by holding D.
*If C is pressed during startup, only 2 spikes will rise from the ground.
**If charged goes full screen.
}}
 
*If C is pressed during startup 2 spikes will rise from the ground.
}}
}}


Line 1,096: Line 1,111:
{{MoveData
{{MoveData
|image=BBCP_Nu_SickleStormDia.png
|image=BBCP_Nu_SickleStormDia.png
|caption=Dia is 1 hit, knocks down, and goes full screen
|caption=Combo tool
|image2=BBCP_Nu_SickleStormLuna.png
|image2=BBCP_Nu_SickleStormLuna.png
|caption2=Luna is 5 hits, locks down opponents for mixup
|caption2=Charged version is a Fatal Counter
|input=236D(~C)
|input=236D(~C)
|name=Sickle Storm
|name=Sickle Storm
|data=
|data=
{{AttackData-BBCPE
{{AttackData-BBCPE
|version=236D (Dia Forma)
|version=236D
|damage=900
|damage=900
|cancel=R
|cancel=R
Line 1,121: Line 1,136:
{{AttackData-BBCPE
{{AttackData-BBCPE
|header=no
|header=no
|version=236D~C (Dia Forma)
|version=236D~C
|damage=980
|damage=980
|cancel=R
|cancel=R
Line 1,139: Line 1,154:
{{AttackData-BBCPE
{{AttackData-BBCPE
|header=no
|header=no
|version=236D (Luna Forma)
|version=236[D]
|damage=250*5
|damage=980
|cancel=R
|cancel=R
|p1=80
|p1=
|p2=89 (once)
|p2=
|smp=3C
|smp=
|starter=N
|starter=N
|guard=all
|guard=all
Line 1,151: Line 1,166:
|recovery=54T
|recovery=54T
|frameAdv=+50
|frameAdv=+50
|attribute=HBFP*
|hitbox=nu/236D
|description=
}}
{{AttackData-BBCPE
|header=no
|version=236D~C (Overdrive Luna Forma)
|damage=250*5
|cancel=R
|p1=80
|p2=89 (once)
|smp=3C
|starter=N
|guard=all
|startup=15+27
|active=6(2)*5
|recovery=54T
|frameAdv=+48
|attribute=HBFP*
|attribute=HBFP*
|hitbox=nu/236D
|hitbox=nu/236D
Line 1,185: Line 1,182:
|data=
|data=
{{AttackData-BBCPE
{{AttackData-BBCPE
|version=j.214D (Dia Forma)
|version=j.214D
|damage=1000
|damage=1000
|cancel=R
|cancel=R
Line 1,203: Line 1,200:
{{AttackData-BBCPE
{{AttackData-BBCPE
|header=no
|header=no
|version=j.214D (Luna Forma)
|version=j.214D~C
|damage=
|cancel=
|p1=
|p2=
|smp=
|starter=
|guard=
|startup=
|active=
|recovery=12+21T
|frameAdv=
|attribute=HBFP*
|hitbox=nu/j.214D
}}
{{AttackData-BBCPE
|header=no
|version=j.214[D]
|damage=1000
|damage=1000
|cancel=R
|cancel=R
Line 1,215: Line 1,229:
|recovery=57T
|recovery=57T
|frameAdv=-10
|frameAdv=-10
|attribute=HBFP*
|hitbox=nu/j.214D
}}
{{AttackData-BBCPE
|header=no
|version=j.214D~C (Dia Forma)
|damage=
|cancel=
|p1=
|p2=
|smp=
|starter=
|guard=
|startup=
|active=
|recovery=12+21T
|frameAdv=
|attribute=HBFP*
|attribute=HBFP*
|hitbox=nu/j.214D
|hitbox=nu/j.214D
Line 1,243: Line 1,240:
{{MoveData
{{MoveData
|image=BBCP_Nu_ActParser.png
|image=BBCP_Nu_ActParser.png
|input=66/44 after certain moves
|input=66/44 after certain moves (Air OK)
|caption=
|caption=
|name=Act Parser
|name=Act Parser
Line 1,284: Line 1,281:
{{AttackData-BBCPE
{{AttackData-BBCPE
|header=no
|header=no
|version=j.66 (Dia Forma)
|version=j.66
|damage=
|cancel=
|p1=
|p2=
|smp=
|starter=
|guard=
|startup=
|active=
|recovery=37T
|frameAdv=
|hitbox=nu/ActParser
|description=
}}
{{AttackData-BBCPE
|header=no
|version=j.44
|damage=
|damage=
|cancel=
|cancel=
Line 1,347: Line 1,361:
{{MoveData
{{MoveData
|image=BBCP_Nu_SupraRage.png
|image=BBCP_Nu_SupraRage.png
|input=623C
|input=623C/j.623C
|caption=
|caption=
|name=Supra Rage
|name=Supra Rage
|data=
|data=
{{AttackData-BBCPE
{{AttackData-BBCPE
|version=623C (Dia Forma)
|version=623C
|damage=140*8
|damage=140*8
|cancel=R
|cancel=R
Line 1,371: Line 1,385:
{{AttackData-BBCPE
{{AttackData-BBCPE
|header=no
|header=no
|version=623C (Luna Forma)
|version=j.623C
|damage=140*8
|damage=140*8
|cancel=R
|cancel=R
Line 1,403: Line 1,417:
|data=
|data=
{{AttackData-BBCPE
{{AttackData-BBCPE
|version=236236D (Dia Forma)
|version=236236D
|damage=93*22
|damage=93*23
|cancel=R
|cancel=R
|p1=100
|p1=100
Line 1,534: Line 1,548:
|data=
|data=
{{AttackData-BBCPE
{{AttackData-BBCPE
|damage=death
|damage=Death
|cancel=
|cancel=
|p1=
|p1=

Revision as of 21:00, 30 July 2015

Nu-13
BBCP Nu Portrait.png

Health: 10,000

Combo Rate: 70%

Jump Startup: 4

Backdash Time: 25

Backdash Invincibility: 1-5

Movement Options: Double Jump, 1 Airdash, Dash type: Run

Movement Options
Double Jump, 1 Airdash, Dash type: Run, Situational teleports
Play-style
Defensive. Zoning
Full Frame Data
BBCPE/Nu-13/Frame Data

Overview

After the events in Calamity Trigger following her battle with Ragna the Bloodedge, she was thought to have perished in the Cauldron alone. Nu is later revived by her own will to fuse with Ragna in a form referred to by Hazama as the “Sword of Hades”; though she retains her appearence and personality from the previous games. She is re-tuned by Hazama to stand in Ragna’s way once again.

Drive: Sword Summoner
Nu manifests sword-like projectiles which she can shoot off at different angles. All drive moves have a follow-up attack initiated by pressing D shortly after the attack connects. All of them can be canceled into her 44 or 66 Act Parser.

Overdrive: Unlimited Drive

  • All Drive moves summon two swords instead of one
  • Crescent Saber groundbounces
  • Gravity Seed recharge rate is faster
  • Spike Chaser reaches full screen at all times
  • Can cancel all her Special Moves into Act Parser on hit, block or whiff
  • Legacy Edge lasts longer and does more hits
  • Calamity Sword summons 4 swords in a wave motion instead of just one

Pros/Strengths:

  • Extremely strong zoning game gives her an amazing neutral game very few characters can challenge
  • Amazing back dash
  • Combos featuring her Drive moves are typically tough to burst properly. If someone bursts during the wrong time, Nu can easily pick up another combo

Cons/Weaknesses:

  • Low health
  • Reliant on system mechanics to escape pressure
  • Needs match-up experience to know how to zone many characters and her gameplan is completely dependent on whichever character she is facing

External References:


Move List

Ambox warning.png This data is all copied over from BBCP 1.1. Replace with 2.0 data as it becomes available (and delete this warning)

Normal Moves

5A
5A
BBCP Nu 5A.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
300 CSOJR all 6 6 9 -3 B -
  • Nu's fastest normal. Useful for poking out of pressure but whiffs on some crouching opponents.
5B
5B
BBCP Nu 5B.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
410 SOJR HL 8 1 14 -1 B -
  • Primarily used as an OTG in combos.
5C
5C
BBCP Nu 5C.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
125x8 SOR all 16 4(1),4x7 Total 72 -8 BP -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

2A
2A
BBCP Nu 2A.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
300 CSOR all 7 4 12 -4 F -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

2B
2B
BBCP Nu 2B.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
380 SOR L 9 4 10 ±0 F -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

2C
2C
BBCP Nu 2C.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
112x8 SOJR HLx2,Ax6 14 1x6,2x2 24 -9 B 11-17H
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

6A
6A
BBCP Nu 6A.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
620 SOJR HL 11 3 20 -6 B 5-13H
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

6B
6B
BBCP Nu 6B.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
640 SOJR HL 10 3 17 -3 B -
  • One of Nu's best combo starters as well as a decent poke in neutral.
6C
6C
BBCP Nu 6C.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
125x8 SOR HLx2,Ax6 22 1x8 24 -3 B -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

3C
3C
BBCP Nu 3C.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
96x8 SOR Lx3,Ax5 11 1x7,2 25 -10 F -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

j.A
j.A
BBCP Nu jA.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
300 SOR HA 8 2 15 - H -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

j.B
j.B
BBCP Nu jB.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
440 SOJR HA 9 4 12 - H -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

j.C
j.C
BBCP Nu jC.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
112x8 SOJR HA 11 1x2, 2x6 25 - H -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

j.2C
j.2C
BBCP Nu j2C.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
120x8 SOJR HAx2,Ax6 15 1x8 10 - H -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines


Drive Moves

5D
5D
BBCP Nu 5D.png
"Give'em the D"
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
5D 480 SOJR [SOR] all 15 12 48T -17 HBFP* [HBFP*(2)] -
5DD 200 SOR all 13 13 48T -12 HBFP* [HBFP*(2)] -
5D (Overdrive) 300*2 SJR [SR] all 15 12*2 48T -11 HBFP*(2) -
5DD (Overdrive) 200*2 SR all 13 13*2 48T -15 HBFP*(2) -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

2D
2D
BBCP Nu 2D.png
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
2D 480 SJOR all 11 15 45T -18 HBFP* [HBFP*(2)] -
2DD 200 SOJR all 4 13 48T -18 HBFP* [HBFP*(2)] -
2D (Overdrive) 300*2 SJR all 11 15*2 45T -16 HBFP*(2) -
2DD (Overdrive) 200*2 SJR all 4 13*2 48T -13 HBFP*(2) -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

6D
6D
BBCP Nu 6D.png
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
6D 480 SOJR all 13 9 45T -16 HBFP* [HBFP*(2)] -
6DD 200 SOJR all 6 13 60T -28 HBFP* [HBFP*(2)] -
6D (Overdrive) 300*2 SJR all 13 9*2 45T -10 HBFP*(2) -
6DD (Overdrive) 200*2 SJR all 6 13*2 60T -30 HBFP*(2) -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

4D
4D
BBCP Nu 4D.png
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
4D 480 SOR HA 30 2 57T -11 HBFP* [HBFP*(2)] -
4DD 200 SOR all 9 13 50T -18 HBFP* [HBFP*(2)] -
4D (Overdrive) 300*2 SJR HA 30 2*2 57T -6 HBFP*(2) -
4DD (Overdrive) 200*2 SJR all 9 13*2 50T -20 HBFP*(2) -
  • Tracking projectile overhead. Can be followed-up with another D press which will pull the opponent slightly closer to Nu.
j.D
j.D
BBCP Nu jD.png
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
j.D 480 SOR all 13 8 44+5LT - HBFP* [HBFP*(2)] -
j.DD 200 SO(J)R all 4 13 5L - HBFP* [HBFP*(2)] -
j.D (Overdrive) 300*2 SJR all 13 8*2 44+5LT - HBFP*(2) -
j.DD (Overdrive) 200*2 S(J)R all 4 13*2 5L - HBFP*(2) -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

j.2D
j.2D
BBCP Nu j2D.png
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
j.2D 480 SOR all 13 8 44+5LT - HBFP* [HBFP*(2)] -
j.2DD 200 SO(J)R all 4 13 5L - HBFP* [HBFP*(2)] -
j.2D (Overdrive) 300*2 SR all 13 8*2 44+5LT - HBFP*(2) -
j.2DD (Overdrive) 200*2 S(J)R all 4 13*2 5L - HBFP*(2) -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Universal Mechanics

Throw
Throw
BBCP Nu Throw.png
Forward/Back
BBCP Nu AThrow.png
Air
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
Forward Throw 0,1400 - T (70) 7 3 26 - T -
Back Throw 0,1400 - T (70) 7 3 26 - T -
Air Throw 0,1400 -, R T (120) 7 3 18+3L - T -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Counter Assault
Counter Assault
6A+B during blockstun
BBCP Nu 6B.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
0 R all 13 2 32 -15 B 1-20 All
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Crush Trigger
Crush Trigger
5A+B
BBCP Nu CT.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
1000 R B 30~60 1 25 +2 B -
  • Will wall bounce airborne opponents. Useful in combos.


Specials

Spike Chaser
Spike Chaser
214D(~C)
BBCP Nu SpikeChaser.png
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
214D 1000 R all 35 45 75T -7 HBFP* -
214D~C 800 R all 31+32 - 76T +20 - -
214[D] 1200 R all 35 45 75T -7 HBFP* -

Summons a wave of spikes that rise from the ground.

  • Goes about 3/4 of the screen.
  • Can be charged by holding D. If charged, goes full screen.
  • If C is pressed during startup, only 2 spikes will rise from the ground.
Sickle Storm
Sickle Storm
236D(~C)
BBCP Nu SickleStormDia.png
Combo tool
BBCP Nu SickleStormLuna.png
Charged version is a Fatal Counter
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
236D 900 R LA 17 - 62T -18 HBFP* -
236D~C 980 R LA 15+8 - 62T -12 HBFP* -
236[D] 980 R all 36 6(2)*5 54T +50 HBFP* -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Crescent Saber
Crescent Saber
j.214D(~C)
BBCP Nu CrescentSaber.png
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
j.214D 1000 R HA 17 4 57T -10 HBFP* -
j.214D~C - - - - - 12+21T - HBFP* -
j.214[D] 1000 R HA 17 4 57T -10 HBFP* -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Act Parser
Act Parser
66/44 after certain moves (Air OK)
BBCP Nu ActParser.png
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
66 - - - - - 41T - - -

Useful for escaping the corner as well as cross up and throw mix ups.

44 - - - - - 33T - - -

A back dash which puts Nu into the air.

j.66 - - - - - 37T - - -
j.44 - - - - - 37T - - -
Gravity Seed
Gravity Seed
214A/B/C
BBCP Nu GravitySeed.png
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
Gravity Seed - - - - - 33T - - -
Gravity Seed Field - - - 35 220 - - - -
  • Can be canceled into Act Parser with 66 or 44. Recovery can be canceled into any attack.
Supra Rage
Supra Rage
623C/j.623C
BBCP Nu SupraRage.png
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
623C 140*8 R HL 12 1*8 37 -21 B 4-19H
j.623C 140*8 R HL 12 1*8 32 -16 B -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines


Distortion Drives

Legacy Edge
Legacy Edge
236236D
BBCP Nu LegacyEdge.png
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
236236D 93*23 R all 16+10 - 57T +73 HBFP*(2) -
236236D (Overdrive) 93*37 R all 16+10 - 57T +133 HBFP*(2) -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Calamity Sword
Calamity Sword
632146D/j.632146D
BBCP Nu CalamitySword.png
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
632146D 2000 R H 10+1 9 68T -27 HBFP*(2) 1-11 All
632146D (Overdrive) 1250*4 R HL 10+1 9(6)*4 68T +7 HBFP*(2) 1-11 All
j.632146D 2600 R HA 8+5 9 till L+5 - HBFP*(2) -
j.632146D (Overdrive) 1250*4 R all 8+5 9(6)*4 till L+5 ±0 HBFP*(2) -
  • Super primarily added to the end of combos to extend damage.

Follow the Help:Writing_Character_Pages guidelines


Astral Heat

Sword of Destruction
214214D
BBCP Nu SwordofDestruction.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
Death - c.T (40) 13+0 8 25 - T 13-20 All
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines


Strategy

Offense

In this part, you can talk about anything you feel like beginner players should know.

Split up your topics like this

  • And even further split it up
  • Like this.

Add more asterisks to further indent your text as necessary.

The categories are split into Offense, Defense, and Neutral, but you can change these categories as you see fit for your character.


Defense


Neutral

Combos

Combo Notation Guide:
> = cancel into the next attack
, = link the next attack after preceding move's recovery
jc = jump cancel
hjc = high jump cancel
dc = dash cancel
(N) = only use the Nth attack of the move (for example, if 5D(1) is written, you only use the first hit of 5D)
(move) = whatever's listed in the parentheses is optional
If you have notations that are not listed here but are necessary, feel free to add them as you see fit.

Midscreen

This combo section is designed on a "move starter" basis. However, you can use whatever kind of organization you prefer, as long as it is readable and efficient.

*insert move name* Starter
Notes: In case these combos need notes. If they do not, you can remove this line.
Point 1

  • move > move > special >> special NOTE: this is only a base. your combos do not have to follow this format.
Requirements: -- (ex: 50 heat, Overdrive, crouching opponent. if no requirements, leave as is)
Damage: ----, Heat Gain: --
+ move = Damage: ----, Heat Gain: -- NOTE: if a necessary combo is very similar to a previous one, you can add options like this.
Notes: Write notes for the combo if necessary.

Point 2

Copy and paste the code from Point 1 to Point 2 as many times as you need to.


Midscreen to Corner

Corner Only


BlazBlue: Chrono Phantasma Extende
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesHeat/Barrier/Burst GaugeMisc