BBCPE/Mu-12

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< BBCPE
Revision as of 01:02, 6 August 2015 by Shtkn (talk | contribs)
Mu-12
BBCP Mu Portrait.png

Health: 10,000

Combo Rate: 80%

Jump Startup: 4

Backdash Time: 25

Backdash Invincibility: 1-5

Movement Options
Double Jump, 1 Airdash, Dash type: Run
Play-style
Balanced, Zoning
Full Frame Data
BBCPE/Mu-12/Frame Data
  

Mu-12 is the true form of Noel Vermillion after fusing with the True Azure through Terumi's ambitions to destroy the Master Unit Amaterasu, and erase the world from its existence. Due to his influence, she believes that the world is filled with nothing but lies. Mu-12 is a dynamic zoning character with high damage output and capable defensive tools.

Drive: Steins Gunner

Steins Gunner projects an energy node (Stein) to the targeted location. Steins have a heating period before they fire, and will cease heating if µ receives damage or blocks, however once the stein has finished heating up, they will fire and cause most attacks to trade/lose. Steins can also be Charged by holding down the Drive button while projecting the Stein. Charged Steins take longer to heat up, but have much more powerful beams. Steins are also used for two of µ's special attacks; Totsuka and Habakiri, which will be detailed later.

An important note is that all Stein actions are Special, Drive and Jump Cancel-able on whiff; Air Steins also Airdash Cancel-able on whiff in addition to the other options. Mastering whiff-cancel timings and varying your options is very critical to succeeding with the character overall.

Overdrive

  • Steins on screen will fire at constant intervals, then only disappear once overdrive finishes
  • 236D has more hits
  • 214D has the same effect as max charge for any charge duration
  • 632146C has increased damage


Pros/Strengths

  • Multitude of powerful tools in all aspects of gameplay.
  • Does solid damage on average, with incomparable top-end damage.
  • Has a great back dash.
  • Has a decent DP (623c - Origins), that catches opponents with autoguard, protecting her from would-be safejumps and other dp baits.
  • Prominent zoning game that allows for dominant neutral control.


Cons/Weaknesses

  • Unforgiving to players without a firm grasp on neutral, and can be shut down very quickly.
  • Steins can at times interrupt pressure and combos when they are not compensated for, requiring the player to always be observant of their timings.
  • Knockdown game requires a fair bit of practice and in-game situational adjustment, increasing the character difficulty.
  • Low Health
  • Prolific Matchup-specific tools and strategies


External References





BlazBlue: Chrono Phantasma Extende
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesHeat/Barrier/Burst GaugeMisc