BBCPE/Mu-12: Difference between revisions

From Dustloop Wiki
(adding category)
m (→‎Navigation: frivolous category, removed: Category:BBCPE Character)
 
(12 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{| class="wikitable" style="float:right; margin-left: 10px; width:400px"
==Overview==
|-
{{CharLinks
!Mu-12
|charMainPage=BBCPE/Mu-12
|-
|videos=http://horibuna.web.fc2.com/BBCP/BBCP_12.html
||
|forums=http://www.dustloop.com/forums/index.php?/forums/forum/136-956-12/
[[File:BBCP_Mu_Portrait.png|350px|center]]
}}
|-
<div id="home-content" class="home-grid">
||
{{card|width=4
|content=Mu-12 is the true form of Noel Vermillion after fusing with the True Azure through Terumi's ambitions to destroy the Master Unit Amaterasu, and erase the world from its existence. Due to his influence, she believes that the world is filled with nothing but lies. Mu-12 is a dynamic zoning character with high damage output and capable defensive tools.
}}
{{card|width=2|height=3
|header=Mu-12
|content=[[File:BBCP_Mu_Portrait.png|350px]]
{{CharData-BBCPE
{{CharData-BBCPE
|health=10,000
|health=10,000
Line 16: Line 21:
;Movement Options
;Movement Options
:Double Jump, 1 Airdash, Dash type: Run
:Double Jump, 1 Airdash, Dash type: Run
;Play-style
:Balanced, Zoning
;Full Frame Data
: [[BBCPE/Mu-12/Frame Data]]
|}
{{CharNav |charMainPage=BBCPE/Mu-12
|videos=http://horibuna.web.fc2.com/BBCP/BBCP_12.html
|forums=http://www.dustloop.com/forums/index.php?/forums/forum/136-956-12/
}}
}}
<div style="float:left; margin-right:25px;">
{{card|width=4
{{TOC limit|2}}
|header=Drive: Steins Gunner
</div>
|content=Steins Gunner projects an energy node (Stein) to the targeted location. Steins have a heating period before they fire, and will cease heating if µ receives damage or blocks, however once the stein has finished heating up, they will fire and cause most attacks to trade/lose. Steins can also be Charged by holding down the Drive button while projecting the Stein. Charged Steins take longer to heat up, but have much more powerful beams. Steins are also used for two of µ's special attacks; Totsuka and Habakiri, which will be detailed later.
<!--USE THIS STYLING FOR SHORT NAVIGATION-->
<div style="height:250px; width:1px;">
  &nbsp;
</div>
==Overview==
Mu-12 is the true form of Noel Vermillion after fusing with the True Azure through Terumi's ambitions to destroy the Master Unit Amaterasu, and erase the world from its existence. Due to his influence, she believes that the world is filled with nothing but lies. Mu-12 is a dynamic zoning character with high damage output and capable defensive tools.<br/><br/>
===Drive: Steins Gunner===
Steins Gunner projects an energy node (Stein) to the targeted location. Steins have a heating period before they fire, and will cease heating if µ receives damage or blocks, however once the stein has finished heating up, they will fire and cause most attacks to trade/lose. Steins can also be Charged by holding down the Drive button while projecting the Stein. Charged Steins take longer to heat up, but have much more powerful beams. Steins are also used for two of µ's special attacks; Totsuka and Habakiri, which will be detailed later.


An important note is that all Stein actions are Special, Drive and Jump Cancel-able on whiff; Air Steins also Airdash Cancel-able on whiff in addition to the other options. Mastering whiff-cancel timings and varying your options is very critical to succeeding with the character overall.<br/>
An important note is that all Stein actions are Special, Drive and Jump Cancel-able on whiff; Air Steins also Airdash Cancel-able on whiff in addition to the other options. Mastering whiff-cancel timings and varying your options is very critical to succeeding with the character overall.
<br/>
|header2=Overdrive: Steins Geiser
===Overdrive===
|content2=
*Steins do not gave a heat up period
*Steins do not gave a heat up period
*236D has more hits
*236D has more hits
*214D has the same effect as max charge for any charge duration
*214D has the same effect as max charge for any charge duration
*632146C has increased damage
*632146C has increased damage
<br/>
}}
 
{{ProsAndCons
===Pros/Strengths===
|intro=
|pros=
*Multitude of powerful tools in all aspects of gameplay.
*Multitude of powerful tools in all aspects of gameplay.
*Does solid damage on average, with incomparable top-end damage.
*Does solid damage on average, with incomparable top-end damage.
Line 53: Line 43:
*Prominent zoning game that allows for dominant neutral control.
*Prominent zoning game that allows for dominant neutral control.
*Strong knockdown okizeme and mix up in the corner. Borderline setplay.
*Strong knockdown okizeme and mix up in the corner. Borderline setplay.
*Many anti air options<br/>
*Many anti air options
<br/>
|cons=
 
===Cons/Weaknesses===
*Can be difficult to play well without knowledge of drive timings to extend for extended pressure and combos.
*Can be difficult to play well without knowledge of drive timings to extend for extended pressure and combos.
*Unforgiving to players without a firm grasp on neutral, and can be shut down very quickly.
*Unforgiving to players without a firm grasp on neutral, and can be shut down very quickly.
Line 63: Line 51:
*Low Health
*Low Health
*Matchup-specific tools and strategies
*Matchup-specific tools and strategies
}}
</div>
<br clear=all/>
<br clear=all/>
{| class="wikitable" style="text-align: center;"
{| class="wikitable" style="text-align: center;"
Line 76: Line 66:


==Normal Moves==
==Normal Moves==
====== <font style="visibility:hidden" size="0">5A</font> ======
===<big>5A</big>===
{{MoveData
<div class="attack-container">
|name=5A
<div class="attack-gallery">
|image=BBCS_Mu_5A.png
<gallery widths="210px" heights="210px" mode="nolines">
|caption=Watch out for the sharp part.
BBCS_Mu_5A.png |Watch out for the sharp part.
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=300
  |damage=300
  |cancel=CSOJR
  |cancel=CSOJR
Line 103: Line 99:
  |invul=-
  |invul=-
  |hitbox=mu/5A
  |hitbox=mu/5A
|description=
}}
|}
==== ====
 
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">5B</font> ======
===<big>5B</big>===
{{MoveData
<div class="attack-container">
|name=5B
<div class="attack-gallery">
|image=BBCS_Mu_5B.png
<gallery widths="210px" heights="210px" mode="nolines">
|caption=Too bad it whiffs on recoil.
BBCS_Mu_5B.png |Too bad it whiffs on recoil.
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=530
  |damage=530
  |cancel=SOJR
  |cancel=SOJR
Line 136: Line 141:
  |invul=-
  |invul=-
  |hitbox=mu/5B
  |hitbox=mu/5B
|description=
}}
|}
==== ====
 
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">5C</font> ======
===<big>5C</big>===
{{MoveData
<div class="attack-container">
|name=5C
<div class="attack-gallery">
|image=BBCS_Mu_5C.png
<gallery widths="210px" heights="210px" mode="nolines">
|caption=
BBCS_Mu_5C.png |
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=720
  |damage=720
  |cancel=SOR
  |cancel=SOR
Line 169: Line 183:
  |invul=-
  |invul=-
  |hitbox=mu/5C
  |hitbox=mu/5C
|description=
}}
|}
==== ====
 
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">2A</font> ======
===<big>2A</big>===
{{MoveData
<div class="attack-container">
|name=2A
<div class="attack-gallery">
|image=BBCS_Mu_2A.png
<gallery widths="210px" heights="210px" mode="nolines">
|caption=Probably the move you will be pressing the most.
BBCS_Mu_2A.png |Probably the move you will be pressing the most.
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=300
  |damage=300
  |cancel=CSOJR
  |cancel=CSOJR
Line 202: Line 225:
  |invul=-
  |invul=-
  |hitbox=mu/2A
  |hitbox=mu/2A
|description=
}}
|}
==== ====
 
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">2B</font> ======
===<big>2B</big>===
{{MoveData
<div class="attack-container">
|name=2B
<div class="attack-gallery">
|image=BBCS_Mu_2B.png
<gallery widths="210px" heights="210px" mode="nolines">
|caption=Keep in mind that this move can easily be disrespected when used incorrectly.
BBCS_Mu_2B.png |Keep in mind that this move can easily be disrespected when used incorrectly.
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=450
  |damage=450
  |cancel=SOR
  |cancel=SOR
Line 235: Line 267:
  |invul=-
  |invul=-
  |hitbox=mu/2B
  |hitbox=mu/2B
|description=
}}
|}
==== ====
 
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">2C</font> ======
===<big>2C</big>===
{{MoveData
<div class="attack-container">
|name=2C
<div class="attack-gallery">
|image=BBCS_Mu_2C.png
<gallery widths="210px" heights="210px" mode="nolines">
|caption=May be Mu's biggest anti-air, but it's not the best in every situation.
BBCS_Mu_2C.png |May be Mu's biggest anti-air, but it's not the best in every situation.
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=720
  |damage=720
  |cancel=SO(J)R
  |cancel=SO(J)R
Line 268: Line 309:
  |invul=11-16H
  |invul=11-16H
  |hitbox=mu/2C
  |hitbox=mu/2C
|description=
}}
|}
==== ====
 
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">6A</font> ======
===<big>6A</big>===
{{MoveData
<div class="attack-container">
|name=6A
<div class="attack-gallery">
|image=BBCS_Mu_6A.png
<gallery widths="210px" heights="210px" mode="nolines">
|caption=Anti-air.
BBCS_Mu_6A.png |Anti-air.
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=620
  |damage=620
  |cancel=SOJR
  |cancel=SOJR
Line 301: Line 351:
  |invul=5-14H
  |invul=5-14H
  |hitbox=mu/6A
  |hitbox=mu/6A
|description=
}}
|}
==== ====
 
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">6B</font> ======
===<big>6B</big>===
{{MoveData
<div class="attack-container">
|name=6B
<div class="attack-gallery">
|image=BBCS_Mu_6B.png
<gallery widths="210px" heights="210px" mode="nolines">
|caption=
BBCS_Mu_6B.png |
|data=
</gallery>
{{AttackData-BBCPE
</div>
  |damage=680*2
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=680×2
  |cancel=R
  |cancel=R
  |p1=70
  |p1=70
Line 334: Line 393:
  |invul=-
  |invul=-
  |hitbox=mu/6B
  |hitbox=mu/6B
|description=
}}
|}
==== ====
 
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">6C</font> ======
===<big>6C</big>===
{{MoveData
<div class="attack-container">
|name=6C
<div class="attack-gallery">
|image=BBCS_Mu_6C.png
<gallery widths="210px" heights="210px" mode="nolines">
|caption=FATAL!
BBCS_Mu_6C.png |FATAL!
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=820
  |damage=820
  |cancel=SOR
  |cancel=SOR
Line 367: Line 435:
  |invul=-
  |invul=-
  |hitbox=mu/6C
  |hitbox=mu/6C
|description=
}}
|}
==== ====
 
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">3C</font> ======
===<big>3C</big>===
{{MoveData
<div class="attack-container">
|name=3C
<div class="attack-gallery">
|image=BBCS_Mu_3C.png
<gallery widths="210px" heights="210px" mode="nolines">
|caption=Not always expected.
BBCS_Mu_3C.png |Not always expected.
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=660
  |damage=660
  |cancel=SOJR
  |cancel=SOJR
Line 400: Line 477:
  |invul=-
  |invul=-
  |hitbox=mu/3C
  |hitbox=mu/3C
|description=
}}
|}
==== ====
 
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">j.A</font> ======
===<big>j.A</big>===
{{MoveData
<div class="attack-container">
|name=j.A
<div class="attack-gallery">
|image=BBCS_Mu_jA.png
<gallery widths="210px" heights="210px" mode="nolines">
|caption=Whiffs on crouch.
BBCS_Mu_jA.png |Whiffs on crouch.
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=300
  |damage=300
  |cancel=CSOJR
  |cancel=CSOJR
Line 433: Line 519:
  |invul=-
  |invul=-
  |hitbox=mu/j.A
  |hitbox=mu/j.A
|description=
}}
|}
==== ====
 
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">j.B</font> ======
===<big>j.B</big>===
{{MoveData
<div class="attack-container">
|name=j.B
<div class="attack-gallery">
|image=BBCS_Mu_jB.png
<gallery widths="210px" heights="210px" mode="nolines">
|caption=Has a crossup hitbox.
BBCS_Mu_jB.png |Has a crossup hitbox.
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=440
  |damage=440
  |cancel=SOJR
  |cancel=SOJR
Line 466: Line 561:
  |invul=-
  |invul=-
  |hitbox=mu/j.B
  |hitbox=mu/j.B
|description=
}}
|}
==== ====
 
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">j.C</font> ======
===<big>j.C</big>===
{{MoveData
<div class="attack-container">
|name=j.C
<div class="attack-gallery">
|image=BBCS_Mu_jC.png
<gallery widths="210px" heights="210px" mode="nolines">
|caption=Primarily used for air-to-air.
BBCS_Mu_jC.png |Primarily used for air-to-air.
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=700
  |damage=700
  |cancel=SO(J)R
  |cancel=SO(J)R
Line 499: Line 603:
  |invul=-
  |invul=-
  |hitbox=mu/j.C
  |hitbox=mu/j.C
|description=
}}
|}
==== ====
 
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">j.2C</font> ======
===<big>j.2C</big>===
{{MoveData
<div class="attack-container">
|name=j.2C
<div class="attack-gallery">
|image=BBCS_Mu_j2C.png
<gallery widths="210px" heights="210px" mode="nolines">
|caption=So big.
BBCS_Mu_j2C.png |So big.
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=750
  |damage=750
  |cancel=SOR
  |cancel=SOR
Line 532: Line 645:
  |invul=-
  |invul=-
  |hitbox=mu/j.2C
  |hitbox=mu/j.2C
|description=
}}
|}
==== ====
 
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
<br clear=all/>
<br clear=all/>


==Drive Moves==
==Drive Moves==
====== <font style="visibility:hidden" size="0">Ground Ds</font> ======
===<big>Ground Ds</big>===
{{MoveData
<div class="attack-container">
|name=Ground Ds
<div class="attack-gallery">
|image=BBCP_Mu_bit.png
<gallery widths="210px" heights="210px" mode="nolines">
|image2=BBCP_Mu_groundD.png
BBCP_Mu_bit.png |
|caption2=Don't get carried away.
BBCP_Mu_groundD.png |Don't get carried away.
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE|version=yes}}
|-
{{AttackData-BBCPE
|header=no
  |version=5D
  |version=5D
  |damage=300
  |damage=300
Line 571: Line 693:
  |hitbox=mu/5D
  |hitbox=mu/5D
  }}
  }}
{{AttackData-BBCPE
|-
{{AttackData-BBCPE
  |header=no
  |header=no
  |version=2D
  |version=2D
Line 595: Line 718:
  |hitbox=mu/2D
  |hitbox=mu/2D
  }}
  }}
{{AttackData-BBCPE
|-
{{AttackData-BBCPE
  |header=no
  |header=no
  |version=4D
  |version=4D
Line 619: Line 743:
  |hitbox=mu/4D
  |hitbox=mu/4D
  }}
  }}
{{AttackData-BBCPE
|-
{{AttackData-BBCPE
  |header=no
  |header=no
  |version=6D
  |version=6D
Line 642: Line 767:
  |invul=-
  |invul=-
  |hitbox=mu/6D
  |hitbox=mu/6D
|description=
}}
|}
==== ====
 
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">Charged Ground Ds</font> ======
===<big>Charged Ground Ds</big>===
{{MoveData
<div class="attack-container">
|name=Charged Ground Ds
<div class="attack-gallery">
|image=BBCP_Mu_bit.png
<gallery widths="210px" heights="210px" mode="nolines">
|image2=BBCP_Mu_groundD.png
BBCP_Mu_bit.png |
|caption2=Don't get carried away.
BBCP_Mu_groundD.png |Don't get carried away.
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE|version=yes}}
|-
{{AttackData-BBCPE
|header=no
  |version=5D
  |version=5D
  |damage=430*3
  |damage=430×3
  |cancel=SJ
  |cancel=SJ
  |p1=70
  |p1=70
Line 677: Line 811:
  |invul=-
  |invul=-
  |hitbox=mu/5D
  |hitbox=mu/5D
|description=
}}
}}
|-
{{AttackData-BBCPE
{{AttackData-BBCPE
  |header=no
  |header=no
  |version=2D
  |version=2D
  |damage=430*3
  |damage=430×3
  |cancel=SJ
  |cancel=SJ
  |p1=70
  |p1=70
Line 702: Line 836:
  |invul=-
  |invul=-
  |hitbox=mu/2D
  |hitbox=mu/2D
|description=
}}
}}
|-
{{AttackData-BBCPE
{{AttackData-BBCPE
  |header=no
  |header=no
  |version=4D
  |version=4D
  |damage=430*3
  |damage=430×3
  |cancel=SJ
  |cancel=SJ
  |p1=70
  |p1=70
Line 727: Line 861:
  |invul=-
  |invul=-
  |hitbox=mu/4D
  |hitbox=mu/4D
|description=
}}
}}
|-
{{AttackData-BBCPE
{{AttackData-BBCPE
  |header=no
  |header=no
  |version=6D
  |version=6D
  |damage=430*3
  |damage=430×3
  |cancel=SJ
  |cancel=SJ
  |p1=70
  |p1=70
Line 752: Line 886:
  |invul=-
  |invul=-
  |hitbox=mu/6D
  |hitbox=mu/6D
|description=
}}
|}
==== ====
 
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">Air Ds</font> ======
===<big>Air Ds</big>===
{{MoveData
<div class="attack-container">
|name=Air Ds
<div class="attack-gallery">
|image=BBCP_Mu_bit.png
<gallery widths="210px" heights="210px" mode="nolines">
|image2=BBCS_Mu_airD.png
BBCP_Mu_bit.png |
|caption2=Mostly found in corner combos and setups.
BBCS_Mu_airD.png |Mostly found in corner combos and setups.
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE|version=yes}}
|-
{{AttackData-BBCPE
|header=no
  |version=j.5D
  |version=j.5D
  |damage=300
  |damage=300
Line 788: Line 931:
  |hitbox=mu/j.D
  |hitbox=mu/j.D
  }}
  }}
{{AttackData-BBCPE
|-
{{AttackData-BBCPE
  |header=no
  |header=no
  |version=j.2D
  |version=j.2D
Line 812: Line 956:
  |hitbox=mu/j.D
  |hitbox=mu/j.D
  }}
  }}
{{AttackData-BBCPE
|-
{{AttackData-BBCPE
  |header=no
  |header=no
  |version=j.4D
  |version=j.4D
Line 836: Line 981:
  |hitbox=mu/j.D
  |hitbox=mu/j.D
  }}
  }}
{{AttackData-BBCPE
|-
{{AttackData-BBCPE
  |header=no
  |header=no
  |version=j.6D
  |version=j.6D
Line 859: Line 1,005:
  |invul=-
  |invul=-
  |hitbox=mu/j.D
  |hitbox=mu/j.D
|description=
}}
|}
==== ====
 
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">Charged Air Ds</font> ======
===<big>Charged Air Ds</big>===
{{MoveData
<div class="attack-container">
|name=Charged Air Ds
<div class="attack-gallery">
|image=BBCP_Mu_bit.png
<gallery widths="210px" heights="210px" mode="nolines">
|image2=BBCS_Mu_airD.png
BBCP_Mu_bit.png |
|caption2=Mostly found in corner combos and setups.
BBCS_Mu_airD.png |Mostly found in corner combos and setups.
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE|version=yes}}
|-
{{AttackData-BBCPE
|header=no
  |version=j.5D
  |version=j.5D
  |damage=430*3
  |damage=430×3
  |cancel=SJ
  |cancel=SJ
  |p1=70
  |p1=70
Line 894: Line 1,049:
  |invul=-
  |invul=-
  |hitbox=mu/j.D
  |hitbox=mu/j.D
|description=
}}
}}
|-
{{AttackData-BBCPE
{{AttackData-BBCPE
  |header=no
  |header=no
  |version=j.2D
  |version=j.2D
  |damage=430*3
  |damage=430×3
  |cancel=SJ
  |cancel=SJ
  |p1=70
  |p1=70
Line 919: Line 1,074:
  |invul=-
  |invul=-
  |hitbox=mu/j.D
  |hitbox=mu/j.D
|description=
}}
}}
|-
{{AttackData-BBCPE
{{AttackData-BBCPE
  |header=no
  |header=no
  |version=j.4D
  |version=j.4D
  |damage=430*3
  |damage=430×3
  |cancel=SJ
  |cancel=SJ
  |p1=70
  |p1=70
Line 944: Line 1,099:
  |invul=-
  |invul=-
  |hitbox=mu/j.D
  |hitbox=mu/j.D
|description=
}}
}}
|-
{{AttackData-BBCPE
{{AttackData-BBCPE
  |header=no
  |header=no
  |version=j.6D
  |version=j.6D
  |damage=430*3
  |damage=430×3
  |cancel=SJ
  |cancel=SJ
  |p1=70
  |p1=70
Line 969: Line 1,124:
  |invul=-
  |invul=-
  |hitbox=mu/j.D
  |hitbox=mu/j.D
|description=
}}
|}
==== ====
 
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
<br clear=all/>
<br clear=all/>


==Universal Mechanics==
==Universal Mechanics==
====== <font style="visibility:hidden" size="0">Forward Throw</font> ======
===<big>Forward Throw</big>===
{{MoveData
<div class="attack-container">
|name=Forward Throw
<div class="attack-gallery">
|image=BBCS_Mu_throw.png
<gallery widths="210px" heights="210px" mode="nolines">
|caption=2c-b kara throw.
BBCS_Mu_throw.png |2c-b kara throw.
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=0, 1400
  |damage=0, 1400
  |cancel=-
  |cancel=-
Line 1,005: Line 1,169:
  |invul=-
  |invul=-
  |hitbox=mu/groundThrow
  |hitbox=mu/groundThrow
|description=
}}
|}
==== ====
 
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">Back Throw</font> ======
===<big>Back Throw</big>===
{{MoveData
<div class="attack-container">
|name=Back Throw
<div class="attack-gallery">
|image=BBCS_Mu_throw.png
<gallery widths="210px" heights="210px" mode="nolines">
|caption=Same as forward throw in every way.
BBCS_Mu_throw.png |Same as forward throw in every way.
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=0, 1400
  |damage=0, 1400
  |cancel=-
  |cancel=-
Line 1,038: Line 1,211:
  |invul=-
  |invul=-
  |hitbox=mu/groundThrow
  |hitbox=mu/groundThrow
|description=
}}
|}
==== ====
 
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">Air Throw</font> ======
===<big>Air Throw</big>===
{{MoveData
<div class="attack-container">
|name=Air Throw
<div class="attack-gallery">
|image=BBCS_Mu_AThrow.png
<gallery widths="210px" heights="210px" mode="nolines">
|caption=Best poke in the game.
BBCS_Mu_AThrow.png |Best poke in the game.
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=0, 1400
  |damage=0, 1400
  |cancel=-, R
  |cancel=-, R
Line 1,071: Line 1,253:
  |invul=-
  |invul=-
  |hitbox=mu/airThrow
  |hitbox=mu/airThrow
|description=
}}
|}
==== ====
 
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">Counter Assault</font> ======
===<big>Counter Assault</big>===
{{MoveData
<div class="attack-container">
|name=Counter Assault
<div class="attack-gallery">
|image=BBCS_Mu_5B.png
<gallery widths="210px" heights="210px" mode="nolines">
|caption=Range is sad.
BBCS_Mu_5B.png |Range is sad.
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=0
  |damage=0
  |cancel=R
  |cancel=R
Line 1,104: Line 1,295:
  |invul=1-20Inv
  |invul=1-20Inv
  |hitbox=mu/5B
  |hitbox=mu/5B
|description=
}}
|}
==== ====
 
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">Crush Trigger</font> ======
===<big>Crush Trigger</big>===
{{MoveData
<div class="attack-container">
|name=Crush Trigger
<div class="attack-gallery">
|image=BBCP_Mu_CT.png
<gallery widths="210px" heights="210px" mode="nolines">
|caption=Undine
BBCP_Mu_CT.png |Undine
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=1000
  |damage=1000
  |cancel=R
  |cancel=R
Line 1,137: Line 1,337:
  |invul=-
  |invul=-
  |hitbox=mu/CT
  |hitbox=mu/CT
|description=
}}
*List what the move is used for
|}
==== ====
 
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
<br clear=all/>
<br clear=all/>


==Specials==
==Specials==
====== <font style="visibility:hidden" size="0">Ama no Habaya - Arrows of Heaven </font> ======
===<big>Ama no Habaya - Arrows of Heaven </big>===
{{MoveData
<span class="input-badge">'''(j.)236A'''</span>
|name=Ama no Habaya - Arrows of Heaven
<div class="attack-container">
|input=(j.)236A
<div class="attack-gallery">
|image=BBCS_Mu_ArrowsOfHeaven.png
<gallery widths="210px" heights="210px" mode="nolines">
|caption=You can never use this enough.
BBCS_Mu_236A.png |You can never use this enough.
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE|version=yes}}
|-
{{AttackData-BBCPE
|header=no
  |version=Ground
  |version=Ground
  |damage=400*5
  |damage=400×5
  |cancel=R
  |cancel=R
  |p1=60
  |p1=60
Line 1,176: Line 1,385:
  |hitbox=mu/236A
  |hitbox=mu/236A
  }}
  }}
{{AttackData-BBCPE
|-
{{AttackData-BBCPE
  |header=no
  |header=no
  |version=Air
  |version=Air
  |damage=400*5
  |damage=400×5
  |cancel=R
  |cancel=R
  |p1=60
  |p1=60
Line 1,199: Line 1,409:
  |invul=-
  |invul=-
  |hitbox=mu/236A
  |hitbox=mu/236A
|description=
}}
|}
==== ====
 
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>


====== <font style="visibility:hidden" size="0">Tsunugui - Origins </font> ======
===<big>Tsunugui - Origins </big>===
{{MoveData
<span class="input-badge">'''623C or j.623C'''</span>
|name=Tsunugui - Origins
<div class="attack-container">
|input=623C or j.623C
<div class="attack-gallery">
|image=BBCS_Mu_Origins.png
<gallery widths="210px" heights="210px" mode="nolines">
|caption=The 10-frame startup and full body guard point properties make this a very good DP to get Mu's opponents off of her.
BBCS_Mu_Origins.png |The 10-frame startup and full body guard point properties make this a very good DP to get Mu's opponents off of her.
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE|version=yes}}
|-
{{AttackData-BBCPE
|header=no
  |version=Ground
  |version=Ground
  |damage=800
  |damage=800
Line 1,235: Line 1,454:
  |invul=1-21GP(A)
  |invul=1-21GP(A)
  |hitbox=mu/623C
  |hitbox=mu/623C
|description=
}}
*1-21 GP(A)
|-
}}
{{AttackData-BBCPE
{{AttackData-BBCPE
  |header=no
  |header=no
  |version=Air
  |version=Air
Line 1,261: Line 1,479:
  |invul=1-14GP(A)
  |invul=1-14GP(A)
  |hitbox=mu/623C
  |hitbox=mu/623C
|description=
}}
|}
==== ====
 
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">Furu no Tsurugi - Sword of Decimation </font> ======
===<big>Furu no Tsurugi - Sword of Decimation </big>===
{{MoveData
<span class="input-badge">'''63214C'''</span>
|name=Furu no Tsurugi - Sword of Decimation
<div class="attack-container">
|input=63214C
<div class="attack-gallery">
|image=BBCS_Mu_SOD.png
<gallery widths="210px" heights="210px" mode="nolines">
|caption=Can't read my poker face.
BBCS_Mu_SOD.png |Can't read my poker face.
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE|version=yes}}
|-
{{AttackData-BBCPE
|header=no
  |version=Level 1
  |version=Level 1
  |damage=840
  |damage=840
Line 1,297: Line 1,524:
  |hitbox=mu/63214C
  |hitbox=mu/63214C
  }}
  }}
{{AttackData-BBCPE
|-
{{AttackData-BBCPE
  |header=no
  |header=no
  |version=Level 2
  |version=Level 2
Line 1,321: Line 1,549:
  |hitbox=mu/63214C
  |hitbox=mu/63214C
  }}
  }}
{{AttackData-BBCPE
|-
{{AttackData-BBCPE
  |header=no
  |header=no
  |version=Level 3
  |version=Level 3
Line 1,344: Line 1,573:
  |invul=-
  |invul=-
  |hitbox=mu/63214C=
  |hitbox=mu/63214C=
|description=
}}
|}
==== ====
 
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">Ame no Totsuka - Totsuka Blade </font> ======
===<big>Ame no Totsuka - Totsuka Blade </big>===
{{MoveData
<span class="input-badge">'''236D'''</span>
|name=Ame no Totsuka - Totsuka Blade
<div class="attack-container">
|input=236D
<div class="attack-gallery">
|image=BBCS_Mu_TotsukaBlade.png
<gallery widths="210px" heights="210px" mode="nolines">
|caption=Ride the laser.
BBCS_Mu_TotsukaBlade.png |Ride the laser.
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE|version=yes}}
|-
{{AttackData-BBCPE
|header=no
  |version=Ground
  |version=Ground
  |damage=570 / 570*N
  |damage=570 / 570×N
  |cancel=R
  |cancel=R
  |p1=80
  |p1=80
Line 1,380: Line 1,618:
  |hitbox=mu/236D
  |hitbox=mu/236D
  }}
  }}
{{AttackData-BBCPE
|-
{{AttackData-BBCPE
  |header=no
  |header=no
  |version=Air
  |version=Air
  |damage=570 / 570*N
  |damage=570 / 570×N
  |cancel=R
  |cancel=R
  |p1=80
  |p1=80
Line 1,403: Line 1,642:
  |invul=-
  |invul=-
  |hitbox=mu/236D
  |hitbox=mu/236D
|description=
}}
|}
==== ====
 
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
====== <font style="visibility:hidden" size="0">Ame no Habakiri - Divine Wrath</font> ======
===<big>Ame no Habakiri - Divine Wrath</big>===
{{MoveData
<span class="input-badge">'''214D'''</span>
|name=Ame no Habakiri - Divine Wrath
<div class="attack-container">
|input=214D
<div class="attack-gallery">
|image=BBCS_Mu_AmeNoHabakiri.png
<gallery widths="210px" heights="210px" mode="nolines">
|caption=Kaihou!
BBCS_Mu_AmeNoHabakiri.png |Kaihou!
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE|version=yes}}
|-
{{AttackData-BBCPE
|header=no
  |version=Ground - Uncharged
  |version=Ground - Uncharged
  |damage=570
  |damage=570
Line 1,439: Line 1,687:
  |hitbox=mu/214D
  |hitbox=mu/214D
  }}
  }}
{{AttackData-BBCPE
|-
{{AttackData-BBCPE
  |header=no
  |header=no
  |version=Ground - Charged
  |version=Ground - Charged
  |damage=570*2
  |damage=570×2
  |cancel=
  |cancel=
  |p1=80
  |p1=80
Line 1,463: Line 1,712:
  |hitbox=mu/214D
  |hitbox=mu/214D
  }}
  }}
{{AttackData-BBCPE
|-
{{AttackData-BBCPE
  |header=no
  |header=no
  |version=Ground - Max charge
  |version=Ground - Max charge
  |damage=570*4
  |damage=570×4
  |cancel=
  |cancel=
  |p1=80
  |p1=80
Line 1,476: Line 1,726:
  |attribute=HBFP*
  |attribute=HBFP*
  |startup=60
  |startup=60
  |active=7*3,9
  |active=7×3,9
  |recovery=66T
  |recovery=66T
  |frameAdv=+37
  |frameAdv=+37
Line 1,487: Line 1,737:
  |hitbox=mu/214D
  |hitbox=mu/214D
  }}
  }}
{{AttackData-BBCPE
|-
{{AttackData-BBCPE
  |header=no
  |header=no
  |version=Ground - Overdrive
  |version=Ground - Overdrive
  |damage=570*4
  |damage=570×4
  |cancel=
  |cancel=
  |p1=80
  |p1=80
Line 1,500: Line 1,751:
  |attribute=HBFP*
  |attribute=HBFP*
  |startup=35~60
  |startup=35~60
  |active=7*3,9
  |active=7×3,9
  |recovery=41~66T
  |recovery=41~66T
  |frameAdv=+37
  |frameAdv=+37
Line 1,511: Line 1,762:
  |hitbox=mu/214D
  |hitbox=mu/214D
  }}
  }}
{{AttackData-BBCPE
|-
{{AttackData-BBCPE
  |header=no
  |header=no
  |version=Air - Uncharged
  |version=Air - Uncharged
Line 1,535: Line 1,787:
  |hitbox=mu/214D
  |hitbox=mu/214D
  }}
  }}
{{AttackData-BBCPE
|-
{{AttackData-BBCPE
  |header=no
  |header=no
  |version=Air - Charged
  |version=Air - Charged
  |damage=570*2
  |damage=570×2
  |cancel=
  |cancel=
  |p1=80
  |p1=80
Line 1,559: Line 1,812:
  |hitbox=mu/214D
  |hitbox=mu/214D
  }}
  }}
{{AttackData-BBCPE
|-
{{AttackData-BBCPE
  |header=no
  |header=no
  |version=Air - Max charge
  |version=Air - Max charge
  |damage=570*4
  |damage=570×4
  |cancel=
  |cancel=
  |p1=80
  |p1=80
Line 1,572: Line 1,826:
  |attribute=HBFP*
  |attribute=HBFP*
  |startup=56
  |startup=56
  |active=7*3, 9
  |active=7×3, 9
  |recovery=till L+5
  |recovery=till L+5
  |frameAdv=
  |frameAdv=
Line 1,583: Line 1,837:
  |hitbox=mu/214D
  |hitbox=mu/214D
  }}
  }}
{{AttackData-BBCPE
|-
{{AttackData-BBCPE
  |header=no
  |header=no
  |version=Air - Overdrive
  |version=Air - Overdrive
  |damage=570*4
  |damage=570×4
  |cancel=
  |cancel=
  |p1=80
  |p1=80
Line 1,596: Line 1,851:
  |attribute=HBFP*
  |attribute=HBFP*
  |startup=31~56
  |startup=31~56
  |active=7*3, 9
  |active=7×3, 9
  |recovery=till L+5
  |recovery=till L+5
  |frameAdv=
  |frameAdv=
Line 1,606: Line 1,861:
  |invul=-
  |invul=-
  |hitbox=mu/214D
  |hitbox=mu/214D
|description=
}}
|}
==== ====
 
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>


====== <font style="visibility:hidden" size="0">Ikutachi - Sword of Infinity </font> ======
===<big>Ikutachi - Sword of Infinity </big>===
{{MoveData
<span class="input-badge">'''63214B'''</span>
|name=Ikutachi - Sword of Infinity
<div class="attack-container">
|input=63214B
<div class="attack-gallery">
|image=BBCP_Mu_Ikutachi.png
<gallery widths="210px" heights="210px" mode="nolines">
|caption=
BBCP_Mu_63214B-1.png |
|data=
BBCP_Mu_63214B-2.png |
{{AttackData-BBCPE
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |version=Ground
  |version=Ground
  |damage=840
  |damage=840
Line 1,641: Line 1,906:
  |airCH=93
  |airCH=93
  |invul=-
  |invul=-
|hitbox=
  |hitbox=mu/623C
  |hitbox=mu/623C
|description=
}}
|}
==== ====
 
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
<br clear=all/>
<br clear=all/>


==Distortion Drives==
==Distortion Drives==
====== <font style="visibility:hidden" size="0">Omohikane - Wisdom of the Divines</font> ======
===<big>Omohikane - Wisdom of the Divines</big>===
{{MoveData
<span class="input-badge">'''632146C'''</span>
|name=Omohikane - Wisdom of the Divines
<div class="attack-container">
|input=632146C
<div class="attack-gallery">
|image=BBCS_Mu_WisdomOfTheDivines.png
<gallery widths="210px" heights="210px" mode="nolines">
|image2=BBCS_Mu_WisdomOfTheDivines2.png
BBCS_Mu_WisdomOfTheDivines.png |"Hello? Did you order the enormous hitbox?"
|caption="Hello? Did you order the enormous hitbox?"
BBCS_Mu_WisdomOfTheDivines2.png |
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE|version=yes}}
|-
{{AttackData-BBCPE
|header=no
  |version=Normal
  |version=Normal
  |damage=800,400*8
  |damage=800,400×8
  |cancel=R*
  |cancel=R*
  |p1=100
  |p1=100
Line 1,676: Line 1,949:
  |frameAdv=-32
  |frameAdv=-32
  |blockstun=18
  |blockstun=18
  |groundHit=1000,S500*8
  |groundHit=1000,S500×8
  |groundCH=1202,S500*8
  |groundCH=1202,S500×8
  |airHit=1000,S500*8
  |airHit=1000,S500×8
  |airCH=1604,S500*8
  |airCH=1604,S500×8
  |invul=1-17 All
  |invul=1-17 All
  |hitbox=mu/632146DC
  |hitbox=mu/632146DC
|description=
}}
}}
|-
{{AttackData-BBCPE
{{AttackData-BBCPE
  |header=no
  |header=no
  |version=Overdrive
  |version=Overdrive
  |damage=800,250*24
  |damage=800,250×24
  |cancel=R*
  |cancel=R*
  |p1=100
  |p1=100
Line 1,701: Line 1,974:
  |frameAdv=-32
  |frameAdv=-32
  |blockstun=18
  |blockstun=18
  |groundHit=1000,S500*24
  |groundHit=1000,S500×24
  |groundCH=1202,S500*24
  |groundCH=1202,S500×24
  |airHit=1000,S500*24
  |airHit=1000,S500×24
  |airCH=1604,S500*24
  |airCH=1604,S500×24
  |invul=1-17 All
  |invul=1-17 All
  |hitbox=mu/632146C
  |hitbox=mu/632146C
|description=
}}
|}
==== ====
 
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>


====== <font style="visibility:hidden" size="0">Yata no Kagami - Blessed Mirror </font> ======
===<big>Yata no Kagami - Blessed Mirror </big>===
{{MoveData
<span class="input-badge">'''632146D'''</span>
|name=Yata no Kagami - Blessed Mirror
<div class="attack-container">
|input=632146D
<div class="attack-gallery">
|image=BBCS_Mu_BlessedMirror.png
<gallery widths="210px" heights="210px" mode="nolines">
|caption=Make it rain!
BBCS_Mu_BlessedMirror.png |Make it rain!
|data=
</gallery>
{{AttackData-BBCPE
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE|version=yes}}
|-
{{AttackData-BBCPE
|header=no
  |version=Ground
  |version=Ground
  |damage=640
  |damage=640
Line 1,743: Line 2,025:
  |invul=-
  |invul=-
  |hitbox=mu/632146D
  |hitbox=mu/632146D
|description=
}}
}}
|-
{{AttackData-BBCPE
{{AttackData-BBCPE
  |header=no
  |header=no
  |version=Reflected lasers
  |version=Reflected lasers
Line 1,768: Line 2,050:
  |invul=-
  |invul=-
  |hitbox=mu/632146D
  |hitbox=mu/632146D
|description=
}}
}}
|-
{{AttackData-BBCPE
{{AttackData-BBCPE
  |header=no
  |header=no
  |version=Air
  |version=Air
Line 1,793: Line 2,075:
  |invul=-
  |invul=-
  |hitbox=mu/632146D
  |hitbox=mu/632146D
|description=
}}
}}
|-
{{AttackData-BBCPE
{{AttackData-BBCPE
  |header=no
  |header=no
  |version=Air - Reflected Lasers
  |version=Air - Reflected Lasers
Line 1,818: Line 2,100:
  |invul=-
  |invul=-
  |hitbox=mu/632146D
  |hitbox=mu/632146D
|description=
}}
|}
==== ====
 
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
<br clear=all/>
<br clear=all/>


==Astral Heat==
==Astral Heat==
{{MoveData
===<big>Kamigoroshi no Tsurugi - Sword of the Godslayer</big>===
|name=Kamigoroshi no Tsurugi - Sword of the Godslayer  
<span class="input-badge">'''222D'''</span>
|input=222D
<div class="attack-container">
|image=BBCS_Mu_SwordOfTheGodslayer.png
<div class="attack-gallery">
|image2=BBP_Mu_SwordOfTheGodslayer2.png
<gallery widths="210px" heights="210px" mode="nolines">
|caption=It does have high production value.
BBCS_Mu_SwordOfTheGodslayer.png |It does have high production value.
|data=
BBCP_Mu_SwordOfTheGodslayer2.png |
{{AttackData-BBCPE
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
  |damage=Death
  |damage=Death
  |cancel=
  |cancel=
Line 1,855: Line 2,147:
  |invul=8-25 All
  |invul=8-25 All
  |hitbox=mu/222D
  |hitbox=mu/222D
|description=
}}
|}
==== ====
 
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
</div>
}}
</div>
<br clear=all/>
<br clear=all/>


Line 1,871: Line 2,166:


<br clear=all/>
<br clear=all/>
----
==Navigation==
{{CharLinks  
{{CharLinks  
|charMainPage=BBCPE/Mu-12
|charMainPage=BBCPE/Mu-12
Line 1,878: Line 2,173:
}}
}}
{{Navbar-BBCPE}}
{{Navbar-BBCPE}}
[[Category:BlazBlue]]
 
[[Category:BlazBlue Characters]]
<templatestyles src="Template:Move Card/shared/styles.css" />
[[Category:Mu-12]]

Latest revision as of 07:55, 28 December 2023

Overview

Mu-12 is the true form of Noel Vermillion after fusing with the True Azure through Terumi's ambitions to destroy the Master Unit Amaterasu, and erase the world from its existence. Due to his influence, she believes that the world is filled with nothing but lies. Mu-12 is a dynamic zoning character with high damage output and capable defensive tools.
Mu-12

BBCP Mu Portrait.png

Health: 10,000

Combo Rate: 80%

Jump Startup: 4

Backdash Time: 25

Backdash Invincibility: 1-5

Movement Options
Double Jump, 1 Airdash, Dash type: Run
Drive: Steins Gunner

Steins Gunner projects an energy node (Stein) to the targeted location. Steins have a heating period before they fire, and will cease heating if µ receives damage or blocks, however once the stein has finished heating up, they will fire and cause most attacks to trade/lose. Steins can also be Charged by holding down the Drive button while projecting the Stein. Charged Steins take longer to heat up, but have much more powerful beams. Steins are also used for two of µ's special attacks; Totsuka and Habakiri, which will be detailed later.

An important note is that all Stein actions are Special, Drive and Jump Cancel-able on whiff; Air Steins also Airdash Cancel-able on whiff in addition to the other options. Mastering whiff-cancel timings and varying your options is very critical to succeeding with the character overall.
Overdrive: Steins Geiser
  • Steins do not gave a heat up period
  • 236D has more hits
  • 214D has the same effect as max charge for any charge duration
  • 632146C has increased damage

 Mu-12

Pros
Cons
  • Multitude of powerful tools in all aspects of gameplay.
  • Does solid damage on average, with incomparable top-end damage.
  • Has a great back dash.
  • Has a decent DP (623c - Origins), that catches opponents with autoguard, protecting her from would-be safejumps and other dp baits.
  • Prominent zoning game that allows for dominant neutral control.
  • Strong knockdown okizeme and mix up in the corner. Borderline setplay.
  • Many anti air options
  • Can be difficult to play well without knowledge of drive timings to extend for extended pressure and combos.
  • Unforgiving to players without a firm grasp on neutral, and can be shut down very quickly.
  • Steins can at times interrupt pressure and combos.
  • Knockdown game requires a fair bit of practice, character specific setups increasing character difficulty.
  • Low Health
  • Matchup-specific tools and strategies


Remaining Health vs. Overdrive Duration (in Frames)
Health 100 - 90% 89 - 80% 79 - 70% 69 - 60% 59 - 50% 49 - 40% 39 - 30% 29 - 20% 19 - 10% 9 - 0%
Overdrive 180F 210F 240F 270F 300F 390F 420F 450F 480F 600F
Ambox warning.png This data is all copied over from BBCP 1.1. Replace with 2.0 data as it becomes available (and delete this warning)

Normal Moves

5A

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
300 CSOJR all 6 6 7 -1 B -

  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

5B

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
530 SOJR HL 8 3 20 -6 B -

  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

5C

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
720 SOR HL 12 3 20 -4 B -

  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

2A

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
300 CSOJR all 7 4 10 -2 F -

  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

2B

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
450 SOR L 8 4 10 ±0 F -

  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

2C

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
720 SO(J)R HL 14 3 27 -11 B 11-16H

  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

6A

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
620 SOJR HL 11 4 20 -7 B 5-14H

  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

6B

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
680×2 R H 22 2(8)2 26 -6 B -

  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

6C

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
820 SOR all 20 9 39 -27 BP -

  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

3C

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
660 SOJR L 14 3 24 -10 F -

  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

j.A

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
300 CSOJR HA 8 2 15 - H -

  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

j.B

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
440 SOJR HA 10 6 21 - H -

  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

j.C

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
700 SO(J)R HA 13 6 18 - H -

  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

j.2C

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
750 SOR HA 21 6 till L+10 - H -

  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines


Drive Moves

Ground Ds

Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
5D 300 SJ all 115 - 42T - HBFP* -
2D 300 SJ all 120 - 40T - HBFP* -
4D 300 SJ all 120 - 45T - HBFP* -
6D 300 SJ all 120 - 45T - HBFP* -

  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Charged Ground Ds

Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
5D 430×3 SJ all 148 - 69T - HBFP* -
2D 430×3 SJ all 153 - 65T - HBFP* -
4D 430×3 SJ all 153 - 58T - HBFP* -
6D 430×3 SJ all 153 - 58T - HBFP* -

  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Air Ds

Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
j.5D 300 SJ all 121 - 42+5LT - HBFP* -
j.2D 300 SJ all 121 - 42+5LT - HBFP* -
j.4D 300 SJ all 121 - 42+5LT - HBFP* -
j.6D 300 SJ all 121 - 42+5LT - HBFP* -

  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Charged Air Ds

Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
j.5D 430×3 SJ all 154 - 62+5LT - HBFP* -
j.2D 430×3 SJ all 154 - 62+5LT - HBFP* -
j.4D 430×3 SJ all 154 - 62+5LT - HBFP* -
j.6D 430×3 SJ all 154 - 62+5LT - HBFP* -

  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines


Universal Mechanics

Forward Throw

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
0, 1400 - T(70) 7 3 26 - T -

  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Back Throw

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
0, 1400 - T(70) 7 3 26 - T -

  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Air Throw

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
0, 1400 -, R T(120) 7 3 18+3L - T -

  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Counter Assault

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
0 R all 13 3 32 -16 B 1-20Inv

  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Crush Trigger

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
1000 R B 30~61 1 29 ±0 BP -

  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines


Specials

Ama no Habaya - Arrows of Heaven

(j.)236A

Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
Ground 400×5 R all 17 - 64T - HBFP* -
Air 400×5 R all 30 - 66+3LT - HBFP* -

  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Tsunugui - Origins

623C or j.623C

Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
Ground 800 R all 14 8 37 -26 B 1-21GP(A)
Air 800 R all 10 5 till L+15 - H 1-14GP(A)

  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Furu no Tsurugi - Sword of Decimation

63214C

Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
Level 1 840 R HL 19 7 22 -8 B -
Level 2 1260 R HL 41 7 22 -8 B -
Level 3 1680 R HL 61 7 26 -12 B -

  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Ame no Totsuka - Totsuka Blade

236D

Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
Ground 570 / 570×N R all 40 - 81T - HBFP* -
Air 570 / 570×N R all 40 - till L+5 - HBFP* -

  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Ame no Habakiri - Divine Wrath

214D

Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
Ground - Uncharged 570 - all 35 14 41T +16 HBFP* -
Ground - Charged 570×2 - all 41~59 7,15 47~65T +23 HBFP* -
Ground - Max charge 570×4 - all 60 7×3,9 66T +37 HBFP* -
Ground - Overdrive 570×4 - all 35~60 7×3,9 41~66T +37 HBFP* -
Air - Uncharged 570 - all 31 14 till L+5 - HBFP* -
Air - Charged 570×2 - all 37~55 7,15 till L+5 - HBFP* -
Air - Max charge 570×4 - all 56 7×3, 9 till L+5 - HBFP* -
Air - Overdrive 570×4 - all 31~56 7×3, 9 till L+5 - HBFP* -

  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Ikutachi - Sword of Infinity

63214B

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
Ground 840 (Dr)R* all 33 4 2+16L -22 H -

  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines


Distortion Drives

Omohikane - Wisdom of the Divines

632146C

Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
Normal 800,400×8 R* all 5+5 8 43 -32 B 1-17 All
Overdrive 800,250×24 R* all 5+5 8 43 -32 B 1-17 All

  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Yata no Kagami - Blessed Mirror

632146D

Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
Ground 640 R all 5+33 - 142T - HBFP*(2) -
Reflected lasers 640 - all 5+9 - - - HBFP*(2) -
Air 640 R all 5+38 - till L+5 - HBFP*(2) -
Air - Reflected Lasers 640 - all 5+14 - - - HBFP*(2) -

  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines


Astral Heat

Kamigoroshi no Tsurugi - Sword of the Godslayer

222D

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
Death - all 8+9 4 51 -36 F 8-25 All

  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines


External References


Navigation

BlazBlue: Chrono Phantasma Extende
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesHeat/Barrier/Burst GaugeMisc