BBCPE/Mu-12: Difference between revisions

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{| class="wikitable" style="float:right; margin-left: 10px; width:400px"
==Overview==
|-
{{CharLinks
!Mu-12
|charMainPage=BBCPE/Mu-12
|-
|videos=http://horibuna.web.fc2.com/BBCP/BBCP_12.html
||
|forums=http://www.dustloop.com/forums/index.php?/forums/forum/136-956-12/
[[File:BBCP_Mu_Portrait.png|350px|center]]
}}
|-
<div id="home-content" class="home-grid">
||
{{card|width=4
|content=Mu-12 is the true form of Noel Vermillion after fusing with the True Azure through Terumi's ambitions to destroy the Master Unit Amaterasu, and erase the world from its existence. Due to his influence, she believes that the world is filled with nothing but lies. Mu-12 is a dynamic zoning character with high damage output and capable defensive tools.
}}
{{card|width=2|height=3
|header=Mu-12
|content=[[File:BBCP_Mu_Portrait.png|350px]]
{{CharData-BBCPE
{{CharData-BBCPE
|health=10,000
|health=10,000
Line 16: Line 21:
;Movement Options
;Movement Options
:Double Jump, 1 Airdash, Dash type: Run
:Double Jump, 1 Airdash, Dash type: Run
;Play-style
:Balanced, Zoning
;Full Frame Data
: [[BBCPE/Mu-12/Frame Data]]
|}
{{CharNav |charMainPage=BBCPE/Mu-12
|videos=http://horibuna.web.fc2.com/BBCP/BBCP_12.html
|forums=http://www.dustloop.com/forums/index.php?/forums/forum/136-956-12/
}}
}}
<div style="float:left; margin-right:25px;">
{{card|width=4
{{TOC limit|3}}
|header=Drive: Steins Gunner
</div>
|content=Steins Gunner projects an energy node (Stein) to the targeted location. Steins have a heating period before they fire, and will cease heating if µ receives damage or blocks, however once the stein has finished heating up, they will fire and cause most attacks to trade/lose. Steins can also be Charged by holding down the Drive button while projecting the Stein. Charged Steins take longer to heat up, but have much more powerful beams. Steins are also used for two of µ's special attacks; Totsuka and Habakiri, which will be detailed later.
<!--USE THIS STYLING FOR SHORT NAVIGATION-->
<div style="height:245px; width:1px;">
  &nbsp;
</div>


Mu-12 is the true form of Noel Vermillion after fusing with the True Azure through Terumi's ambitions to destroy the Master Unit Amaterasu, and erase the world from its existence. Due to his influence, she believes that the world is filled with nothing but lies. Mu-12 is a dynamic zoning character with high damage output and capable defensive tools.<br/><br/>
An important note is that all Stein actions are Special, Drive and Jump Cancel-able on whiff; Air Steins also Airdash Cancel-able on whiff in addition to the other options. Mastering whiff-cancel timings and varying your options is very critical to succeeding with the character overall.
==Drive: Steins Gunner==
|header2=Overdrive: Steins Geiser
Steins Gunner projects an energy node (Stein) to the targeted location. Steins have a heating period before they fire, and will cease heating if µ receives damage or blocks, however once the stein has finished heating up, they will fire and cause most attacks to trade/lose. Steins can also be Charged by holding down the Drive button while projecting the Stein. Charged Steins take longer to heat up, but have much more powerful beams. Steins are also used for two of µ's special attacks; Totsuka and Habakiri, which will be detailed later.
|content2=
 
*Steins do not gave a heat up period
An important note is that all Stein actions are Special, Drive and Jump Cancel-able on whiff; Air Steins also Airdash Cancel-able on whiff in addition to the other options. Mastering whiff-cancel timings and varying your options is very critical to succeeding with the character overall.<br/>
<br/>
==Overdrive==
*Steins on screen will fire at constant intervals, then only disappear once overdrive finishes
*236D has more hits
*236D has more hits
*214D has the same effect as max charge for any charge duration
*214D has the same effect as max charge for any charge duration
*632146C has increased damage
*632146C has increased damage
<br/>
}}
==Pros/Strengths==
{{ProsAndCons
|intro=
|pros=
*Multitude of powerful tools in all aspects of gameplay.
*Multitude of powerful tools in all aspects of gameplay.
*Does solid damage on average, with incomparable top-end damage.
*Does solid damage on average, with incomparable top-end damage.
*Has a great back dash.
*Has a great back dash.
*Has a decent DP (623c - Origins), that catches opponents with autoguard, protecting her from would-be safejumps and other dp baits.
*Has a decent DP (623c - Origins), that catches opponents with autoguard, protecting her from would-be safejumps and other dp baits.
*Prominent zoning game that allows for dominant neutral control.<br/>
*Prominent zoning game that allows for dominant neutral control.
<br/>
*Strong knockdown okizeme and mix up in the corner. Borderline setplay.
==Cons/Weaknesses==
*Many anti air options
|cons=
*Can be difficult to play well without knowledge of drive timings to extend for extended pressure and combos.
*Unforgiving to players without a firm grasp on neutral, and can be shut down very quickly.
*Unforgiving to players without a firm grasp on neutral, and can be shut down very quickly.
*Steins can at times interrupt pressure and combos when they are not compensated for, requiring the player to always be observant of their timings.
*Steins can at times interrupt pressure and combos.
*Knockdown game requires a fair bit of practice and in-game situational adjustment, increasing the character difficulty.
*Knockdown game requires a fair bit of practice, character specific setups increasing character difficulty.
*Low Health
*Low Health
*Prolific Matchup-specific tools and strategies
*Matchup-specific tools and strategies
<br/>
}}
</div>
<br clear=all/>
{| class="wikitable" style="text-align: center;"
|+Remaining Health vs. Overdrive Duration (in Frames)
|-
!Health !! 100 - 90% !! 89 - 80% !! 79 - 70% !! 69 - 60% !! 59 - 50% !! 49 - 40% !! 39 - 30% !! 29 - 20% !! 19 - 10% !! 9 - 0%
|-
!Overdrive
|| 180F || 210F || 240F || 270F || 300F || 390F || 420F || 450F || 480F || 600F
|-
|}
{{warning|This data is all copied over from BBCP 1.1. Replace with 2.0 data as it becomes available (and delete this warning)}}
 
==Normal Moves==
===<big>5A</big>===
<div class="attack-container">
<div class="attack-gallery">
<gallery widths="210px" heights="210px" mode="nolines">
BBCS_Mu_5A.png |Watch out for the sharp part.
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
|damage=300
|cancel=CSOJR
|p1=100
|p2=77
|starter=S
|smp=-
|guard=all
|level=1
|attribute=B
|startup=6
|active=6
|recovery=7
|frameAdv=-1
|blockstun=11
|groundHit=12
|groundCH=16
|airHit=11
|airCH=21
|invul=-
|hitbox=mu/5A
}}
|}
==== ====
 
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
</div>
</div>
===<big>5B</big>===
<div class="attack-container">
<div class="attack-gallery">
<gallery widths="210px" heights="210px" mode="nolines">
BBCS_Mu_5B.png |Too bad it whiffs on recoil.
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
|damage=530
|cancel=SOJR
|p1=100
|p2=89
|starter=N
|smp=-
|guard=HL
|level=3
|attribute=B
|startup=8
|active=3
|recovery=20
|frameAdv=-6
|blockstun=16
|groundHit=17
|groundCH=22
|airHit=17
|airCH=31
|invul=-
|hitbox=mu/5B
}}
|}
==== ====
 
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
</div>
</div>
===<big>5C</big>===
<div class="attack-container">
<div class="attack-gallery">
<gallery widths="210px" heights="210px" mode="nolines">
BBCS_Mu_5C.png |
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
|damage=720
|cancel=SOR
|p1=100
|p2=92
|starter=N
|smp=-
|guard=HL
|level=4
|attribute=B
|startup=12
|active=3
|recovery=20
|frameAdv=-4
|blockstun=18
|groundHit=19
|groundCH=24
|airHit=22
|airCH=39
|invul=-
|hitbox=mu/5C
}}
|}
==== ====
 
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
</div>
</div>
===<big>2A</big>===
<div class="attack-container">
<div class="attack-gallery">
<gallery widths="210px" heights="210px" mode="nolines">
BBCS_Mu_2A.png |Probably the move you will be pressing the most.
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
|damage=300
|cancel=CSOJR
|p1=100
|p2=77
|starter=S
|smp=-
|guard=all
|level=1
|attribute=F
|startup=7
|active=4
|recovery=10
|frameAdv=-2
|blockstun=11
|groundHit=12
|groundCH=16
|airHit=14
|airCH=26
|invul=-
|hitbox=mu/2A
}}
|}
==== ====
 
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
</div>
</div>
===<big>2B</big>===
<div class="attack-container">
<div class="attack-gallery">
<gallery widths="210px" heights="210px" mode="nolines">
BBCS_Mu_2B.png |Keep in mind that this move can easily be disrespected when used incorrectly.
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
|damage=450
|cancel=SOR
|p1=85
|p2=85
|starter=N
|smp=-
|guard=L
|level=2
|attribute=F
|startup=8
|active=4
|recovery=10
|frameAdv=±0
|blockstun=13
|groundHit=14
|groundCH=18
|airHit=14
|airCH=26
|invul=-
|hitbox=mu/2B
}}
|}
==== ====
 
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
</div>
</div>
===<big>2C</big>===
<div class="attack-container">
<div class="attack-gallery">
<gallery widths="210px" heights="210px" mode="nolines">
BBCS_Mu_2C.png |May be Mu's biggest anti-air, but it's not the best in every situation.
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
|damage=720
|cancel=SO(J)R
|p1=90
|p2=92
|starter=N
|smp=-
|guard=HL
|level=4
|attribute=B
|startup=14
|active=3
|recovery=27
|frameAdv=-11
|blockstun=18
|groundHit=19
|groundCH=F52
|airHit=26
|airCH=52
|invul=11-16H
|hitbox=mu/2C
}}
|}
==== ====
 
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
</div>
</div>
===<big>6A</big>===
<div class="attack-container">
<div class="attack-gallery">
<gallery widths="210px" heights="210px" mode="nolines">
BBCS_Mu_6A.png |Anti-air.
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
|damage=620
|cancel=SOJR
|p1=80
|p2=89
|starter=N
|smp=-
|guard=HL
|level=3
|attribute=B
|startup=11
|active=4
|recovery=20
|frameAdv=-7
|blockstun=16
|groundHit=17
|groundCH=F45
|airHit=26
|airCH=45
|invul=5-14H
|hitbox=mu/6A
}}
|}
==== ====
 
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
</div>
</div>
===<big>6B</big>===
<div class="attack-container">
<div class="attack-gallery">
<gallery widths="210px" heights="210px" mode="nolines">
BBCS_Mu_6B.png |
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
|damage=680×2
|cancel=R
|p1=70
|p2=92
|starter=N
|smp=2
|guard=H
|level=4
|attribute=B
|startup=22
|active=2(8)2
|recovery=26
|frameAdv=-6
|blockstun=18
|groundHit=19
|groundCH=24
|airHit=19,B40
|airCH=34,B68
|invul=-
|hitbox=mu/6B
}}
|}
==== ====
 
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
</div>
</div>
===<big>6C</big>===
<div class="attack-container">
<div class="attack-gallery">
<gallery widths="210px" heights="210px" mode="nolines">
BBCS_Mu_6C.png |FATAL!
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
|damage=820
|cancel=SOR
|p1=100
|p2=84
|starter=N
|smp=2
|guard=all
|level=5
|attribute=BP
|startup=20
|active=9
|recovery=39
|frameAdv=-27
|blockstun=20
|groundHit=Wb*60
|groundCH=Wb*100
|airHit=Wb*60
|airCH=Wb*100
|invul=-
|hitbox=mu/6C
}}
|}
==== ====
 
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
</div>
</div>
===<big>3C</big>===
<div class="attack-container">
<div class="attack-gallery">
<gallery widths="210px" heights="210px" mode="nolines">
BBCS_Mu_3C.png |Not always expected.
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
|damage=660
|cancel=SOJR
|p1=90
|p2=89
|starter=N
|smp=-
|guard=L
|level=3
|attribute=F
|startup=14
|active=3
|recovery=24
|frameAdv=-10
|blockstun=16
|groundHit=F24
|groundCH=D42
|airHit=24
|airCH=42
|invul=-
|hitbox=mu/3C
}}
|}
==== ====
 
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
</div>
</div>
===<big>j.A</big>===
<div class="attack-container">
<div class="attack-gallery">
<gallery widths="210px" heights="210px" mode="nolines">
BBCS_Mu_jA.png |Whiffs on crouch.
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
|damage=300
|cancel=CSOJR
|p1=90
|p2=77
|starter=S
|smp=-
|guard=HA
|level=1
|attribute=H
|startup=8
|active=2
|recovery=15
|frameAdv=-
|blockstun=11
|groundHit=14
|groundCH=18
|airHit=14
|airCH=26
|invul=-
|hitbox=mu/j.A
}}
|}
==== ====
 
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
</div>
</div>
===<big>j.B</big>===
<div class="attack-container">
<div class="attack-gallery">
<gallery widths="210px" heights="210px" mode="nolines">
BBCS_Mu_jB.png |Has a crossup hitbox.
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
|damage=440
|cancel=SOJR
|p1=90
|p2=85
|starter=N
|smp=-
|guard=HA
|level=2
|attribute=H
|startup=10
|active=6
|recovery=21
|frameAdv=-
|blockstun=13
|groundHit=14
|groundCH=18
|airHit=17
|airCH=31
|invul=-
|hitbox=mu/j.B
}}
|}
==== ====
 
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
</div>
</div>
===<big>j.C</big>===
<div class="attack-container">
<div class="attack-gallery">
<gallery widths="210px" heights="210px" mode="nolines">
BBCS_Mu_jC.png |Primarily used for air-to-air.
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
|damage=700
|cancel=SO(J)R
|p1=90
|p2=89
|starter=N
|smp=-
|guard=HA
|level=3
|attribute=H
|startup=13
|active=6
|recovery=18
|frameAdv=-
|blockstun=16
|groundHit=17
|groundCH=22
|airHit=23
|airCH=40
|invul=-
|hitbox=mu/j.C
}}
|}
==== ====
 
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
</div>
</div>
===<big>j.2C</big>===
<div class="attack-container">
<div class="attack-gallery">
<gallery widths="210px" heights="210px" mode="nolines">
BBCS_Mu_j2C.png |So big.
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
|damage=750
|cancel=SOR
|p1=85
|p2=84
|starter=N
|smp=-
|guard=HA
|level=3
|attribute=H
|startup=21
|active=6
|recovery=till L+10
|frameAdv=-
|blockstun=16
|groundHit=17
|groundCH=27
|airHit=GD40
|airCH=GD68
|invul=-
|hitbox=mu/j.2C
}}
|}
==== ====
 
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
</div>
</div>
<br clear=all/>
 
==Drive Moves==
===<big>Ground Ds</big>===
<div class="attack-container">
<div class="attack-gallery">
<gallery widths="210px" heights="210px" mode="nolines">
BBCP_Mu_bit.png |
BBCP_Mu_groundD.png |Don't get carried away.
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE|version=yes}}
|-
{{AttackData-BBCPE
|header=no
|version=5D
|damage=300
|cancel=SJ
|p1=70
|p2=97
|starter=S
|smp=-
|guard=all
|level=2
|attribute=HBFP*
|startup=115
|active=
|recovery=42T
|frameAdv=
|blockstun=13
|groundHit=14
|groundCH=18
|airHit=26
|airCH=44
|invul=-
|hitbox=mu/5D
}}
|-
{{AttackData-BBCPE
|header=no
|version=2D
|damage=300
|cancel=SJ
|p1=70
|p2=97
|starter=S
|smp=-
|guard=all
|level=2
|attribute=HBFP*
|startup=120
|active=
|recovery=40T
|frameAdv=
|blockstun=13
|groundHit=14
|groundCH=18
|airHit=26
|airCH=44
|invul=-
|hitbox=mu/2D
}}
|-
{{AttackData-BBCPE
|header=no
|version=4D
|damage=300
|cancel=SJ
|p1=70
|p2=97
|starter=S
|smp=-
|guard=all
|level=2
|attribute=HBFP*
|startup=120
|active=
|recovery=45T
|frameAdv=
|blockstun=13
|groundHit=14
|groundCH=18
|airHit=26
|airCH=44
|invul=-
|hitbox=mu/4D
}}
|-
{{AttackData-BBCPE
|header=no
|version=6D
|damage=300
|cancel=SJ
|p1=70
|p2=97
|starter=S
|smp=-
|guard=all
|level=2
|attribute=HBFP*
|startup=120
|active=
|recovery=45T
|frameAdv=
|blockstun=13
|groundHit=14
|groundCH=18
|airHit=26
|airCH=44
|invul=-
|hitbox=mu/6D
}}
|}
==== ====
 
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
</div>
</div>
===<big>Charged Ground Ds</big>===
<div class="attack-container">
<div class="attack-gallery">
<gallery widths="210px" heights="210px" mode="nolines">
BBCP_Mu_bit.png |
BBCP_Mu_groundD.png |Don't get carried away.
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE|version=yes}}
|-
{{AttackData-BBCPE
|header=no
|version=5D
|damage=430×3
|cancel=SJ
|p1=70
|p2=97(1)
|starter=S
|smp=-
|guard=all
|level=2
|attribute=HBFP*
|startup=148
|active=
|recovery=69T
|frameAdv=
|blockstun=13
|groundHit=14
|groundCH=18
|airHit=25
|airCH=44
|invul=-
|hitbox=mu/5D
}}
|-
{{AttackData-BBCPE
|header=no
|version=2D
|damage=430×3
|cancel=SJ
|p1=70
|p2=97(1)
|starter=S
|smp=-
|guard=all
|level=2
|attribute=HBFP*
|startup=153
|active=
|recovery=65T
|frameAdv=
|blockstun=13
|groundHit=14
|groundCH=18
|airHit=25
|airCH=44
|invul=-
|hitbox=mu/2D
}}
|-
{{AttackData-BBCPE
|header=no
|version=4D
|damage=430×3
|cancel=SJ
|p1=70
|p2=97(1)
|starter=S
|smp=-
|guard=all
|level=2
|attribute=HBFP*
|startup=153
|active=
|recovery=58T
|frameAdv=
|blockstun=13
|groundHit=14
|groundCH=18
|airHit=25
|airCH=44
|invul=-
|hitbox=mu/4D
}}
|-
{{AttackData-BBCPE
|header=no
|version=6D
|damage=430×3
|cancel=SJ
|p1=70
|p2=97(1)
|starter=S
|smp=-
|guard=all
|level=2
|attribute=HBFP*
|startup=153
|active=
|recovery=58T
|frameAdv=
|blockstun=13
|groundHit=14
|groundCH=18
|airHit=25
|airCH=44
|invul=-
|hitbox=mu/6D
}}
|}
==== ====
 
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
</div>
</div>
===<big>Air Ds</big>===
<div class="attack-container">
<div class="attack-gallery">
<gallery widths="210px" heights="210px" mode="nolines">
BBCP_Mu_bit.png |
BBCS_Mu_airD.png |Mostly found in corner combos and setups.
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE|version=yes}}
|-
{{AttackData-BBCPE
|header=no
|version=j.5D
|damage=300
|cancel=SJ
|p1=70
|p2=97
|starter=S
|smp=-
|guard=all
|level=2
|attribute=HBFP*
|startup=121
|active=
|recovery=42+5LT
|frameAdv=
|blockstun=13
|groundHit=14
|groundCH=18
|airHit=26
|airCH=44
|invul=-
|hitbox=mu/j.D
}}
|-
{{AttackData-BBCPE
|header=no
|version=j.2D
|damage=300
|cancel=SJ
|p1=70
|p2=97
|starter=S
|smp=-
|guard=all
|level=2
|attribute=HBFP*
|startup=121
|active=
|recovery=42+5LT
|frameAdv=
|blockstun=13
|groundHit=14
|groundCH=18
|airHit=26
|airCH=44
|invul=-
|hitbox=mu/j.D
}}
|-
{{AttackData-BBCPE
|header=no
|version=j.4D
|damage=300
|cancel=SJ
|p1=70
|p2=97
|starter=S
|smp=-
|guard=all
|level=2
|attribute=HBFP*
|startup=121
|active=
|recovery=42+5LT
|frameAdv=
|blockstun=13
|groundHit=14
|groundCH=18
|airHit=26
|airCH=44
|invul=-
|hitbox=mu/j.D
}}
|-
{{AttackData-BBCPE
|header=no
|version=j.6D
|damage=300
|cancel=SJ
|p1=70
|p2=97
|starter=S
|smp=-
|guard=all
|level=2
|attribute=HBFP*
|startup=121
|active=
|recovery=42+5LT
|frameAdv=
|blockstun=13
|groundHit=14
|groundCH=18
|airHit=26
|airCH=44
|invul=-
|hitbox=mu/j.D
}}
|}
==== ====
 
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
</div>
</div>
===<big>Charged Air Ds</big>===
<div class="attack-container">
<div class="attack-gallery">
<gallery widths="210px" heights="210px" mode="nolines">
BBCP_Mu_bit.png |
BBCS_Mu_airD.png |Mostly found in corner combos and setups.
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE|version=yes}}
|-
{{AttackData-BBCPE
|header=no
|version=j.5D
|damage=430×3
|cancel=SJ
|p1=70
|p2=97(1)
|starter=S
|smp=-
|guard=all
|level=2
|attribute=HBFP*
|startup=154
|active=
|recovery=62+5LT
|frameAdv=
|blockstun=13
|groundHit=14
|groundCH=18
|airHit=25
|airCH=44
|invul=-
|hitbox=mu/j.D
}}
|-
{{AttackData-BBCPE
|header=no
|version=j.2D
|damage=430×3
|cancel=SJ
|p1=70
|p2=97(1)
|starter=S
|smp=-
|guard=all
|level=2
|attribute=HBFP*
|startup=154
|active=
|recovery=62+5LT
|frameAdv=
|blockstun=13
|groundHit=14
|groundCH=18
|airHit=25
|airCH=44
|invul=-
|hitbox=mu/j.D
}}
|-
{{AttackData-BBCPE
|header=no
|version=j.4D
|damage=430×3
|cancel=SJ
|p1=70
|p2=97(1)
|starter=S
|smp=-
|guard=all
|level=2
|attribute=HBFP*
|startup=154
|active=
|recovery=62+5LT
|frameAdv=
|blockstun=13
|groundHit=14
|groundCH=18
|airHit=25
|airCH=44
|invul=-
|hitbox=mu/j.D
}}
|-
{{AttackData-BBCPE
|header=no
|version=j.6D
|damage=430×3
|cancel=SJ
|p1=70
|p2=97(1)
|starter=S
|smp=-
|guard=all
|level=2
|attribute=HBFP*
|startup=154
|active=
|recovery=62+5LT
|frameAdv=
|blockstun=13
|groundHit=14
|groundCH=18
|airHit=25
|airCH=44
|invul=-
|hitbox=mu/j.D
}}
|}
==== ====
 
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
</div>
</div>
<br clear=all/>
 
==Universal Mechanics==
===<big>Forward Throw</big>===
<div class="attack-container">
<div class="attack-gallery">
<gallery widths="210px" heights="210px" mode="nolines">
BBCS_Mu_throw.png |2c-b kara throw.
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
|damage=0, 1400
|cancel=-
|p1=100
|p2=100, 60
|starter=S
|smp=-
|guard=T(70)
|level=0, 4
|attribute=T
|startup=7
|active=3
|recovery=26
|frameAdv=-
|blockstun=-
|groundHit=-, F100
|groundCH=-
|airHit=-
|airCH=-
|invul=-
|hitbox=mu/groundThrow
}}
|}
==== ====
 
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
</div>
</div>
===<big>Back Throw</big>===
<div class="attack-container">
<div class="attack-gallery">
<gallery widths="210px" heights="210px" mode="nolines">
BBCS_Mu_throw.png |Same as forward throw in every way.
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
|damage=0, 1400
|cancel=-
|p1=100
|p2=100, 60
|starter=S
|smp=-
|guard=T(70)
|level=0, 4
|attribute=T
|startup=7
|active=3
|recovery=26
|frameAdv=-
|blockstun=-
|groundHit=-, F100
|groundCH=-
|airHit=-
|airCH=-
|invul=-
|hitbox=mu/groundThrow
}}
|}
==== ====
 
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
</div>
</div>
===<big>Air Throw</big>===
<div class="attack-container">
<div class="attack-gallery">
<gallery widths="210px" heights="210px" mode="nolines">
BBCS_Mu_AThrow.png |Best poke in the game.
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
|damage=0, 1400
|cancel=-, R
|p1=100
|p2=100, 60
|starter=S
|smp=-
|guard=T(120)
|level=0, 4
|attribute=T
|startup=7
|active=3
|recovery=18+3L
|frameAdv=-
|blockstun=-
|groundHit=-
|groundCH=-
|airHit=-, B60
|airCH=-
|invul=-
|hitbox=mu/airThrow
}}
|}
==== ====
 
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
</div>
</div>
===<big>Counter Assault</big>===
<div class="attack-container">
<div class="attack-gallery">
<gallery widths="210px" heights="210px" mode="nolines">
BBCS_Mu_5B.png |Range is sad.
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
|damage=0
|cancel=R
|p1=50
|p2=92
|starter=VS
|smp=-
|guard=all
|level=4
|attribute=B
|startup=13
|active=3
|recovery=32
|frameAdv=-16
|blockstun=18
|groundHit=F19
|groundCH=F34
|airHit=19
|airCH=34
|invul=1-20Inv
|hitbox=mu/5B
}}
|}
==== ====
 
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
</div>
</div>
===<big>Crush Trigger</big>===
<div class="attack-container">
<div class="attack-gallery">
<gallery widths="210px" heights="210px" mode="nolines">
BBCP_Mu_CT.png |Undine
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
|damage=1000
|cancel=R
|p1=80
|p2=100
|starter=N
|smp=3
|guard=B
|level=3
|attribute=BP
|startup=30~61
|active=1
|recovery=29
|frameAdv=±0
|blockstun=28
|groundHit=F60
|groundCH=F100
|airHit=60
|airCH=100
|invul=-
|hitbox=mu/CT
}}
|}
==== ====
 
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
</div>
</div>
<br clear=all/>
 
==Specials==
===<big>Ama no Habaya - Arrows of Heaven </big>===
<span class="input-badge">'''(j.)236A'''</span>
<div class="attack-container">
<div class="attack-gallery">
<gallery widths="210px" heights="210px" mode="nolines">
BBCS_Mu_236A.png |You can never use this enough.
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE|version=yes}}
|-
{{AttackData-BBCPE
|header=no
|version=Ground
|damage=400×5
|cancel=R
|p1=60
|p2=60(1)
|starter=S
|smp=-
|guard=all
|level=3
|attribute=HBFP*
|startup=17
|active=
|recovery=64T
|frameAdv=
|blockstun=16
|groundHit=1
|groundCH=22
|airHit=17
|airCH=31
|invul=-
|hitbox=mu/236A
}}
|-
{{AttackData-BBCPE
|header=no
|version=Air
|damage=400×5
|cancel=R
|p1=60
|p2=60(1)
|starter=S
|smp=-
|guard=all
|level=3
|attribute=HBFP*
|startup=30
|active=
|recovery=66+3LT
|frameAdv=
|blockstun=16
|groundHit=1
|groundCH=22
|airHit=17
|airCH=31
|invul=-
|hitbox=mu/236A
}}
|}
==== ====
 
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
</div>
</div>
 
===<big>Tsunugui - Origins </big>===
<span class="input-badge">'''623C or j.623C'''</span>
<div class="attack-container">
<div class="attack-gallery">
<gallery widths="210px" heights="210px" mode="nolines">
BBCS_Mu_Origins.png |The 10-frame startup and full body guard point properties make this a very good DP to get Mu's opponents off of her.
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE|version=yes}}
|-
{{AttackData-BBCPE
|header=no
|version=Ground
|damage=800
|cancel=R
|p1=60
|p2=92
|starter=S
|smp=2
|guard=all
|level=4
|attribute=B
|startup=14
|active=8
|recovery=37
|frameAdv=-26
|blockstun=18
|groundHit=Wb28
|groundCH=SdWb48
|airHit=Wb28
|airCH=SdWb48
|invul=1-21GP(A)
|hitbox=mu/623C
}}
|-
{{AttackData-BBCPE
|header=no
|version=Air
|damage=800
|cancel=R
|p1=60
|p2=92
|starter=S
|smp=2
|guard=all
|level=4
|attribute=H
|startup=10
|active=5
|recovery=till L+15
|frameAdv=
|blockstun=18
|groundHit=Ws28 (F40)
|groundCH=Ws48 (F40)
|airHit=Ws48 (F40)
|airCH=Ws48 (F40)
|invul=1-14GP(A)
|hitbox=mu/623C
}}
|}
==== ====
 
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
</div>
</div>
===<big>Furu no Tsurugi - Sword of Decimation </big>===
<span class="input-badge">'''63214C'''</span>
<div class="attack-container">
<div class="attack-gallery">
<gallery widths="210px" heights="210px" mode="nolines">
BBCS_Mu_SOD.png |Can't read my poker face.
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE|version=yes}}
|-
{{AttackData-BBCPE
|header=no
|version=Level 1
|damage=840
|cancel=R
|p1=100
|p2=94
|starter=N
|smp=2A
|guard=HL
|level=5
|attribute=B
|startup=19
|active=7
|recovery=22
|frameAdv=-8
|blockstun=20
|groundHit=Sd46
|groundCH=Wb*D77
|airHit=Sd46
|airCH=Wb*D77
|invul=-
|hitbox=mu/63214C
}}
|-
{{AttackData-BBCPE
|header=no
|version=Level 2
|damage=1260
|cancel=R
|p1=100
|p2=94
|starter=N
|smp=2A
|guard=HL
|level=5
|attribute=B
|startup=41
|active=7
|recovery=22
|frameAdv=-8
|blockstun=20
|groundHit=Sd54
|groundCH=Wb*D90
|airHit=Sd54
|airCH=Wb*D90
|invul=-
|hitbox=mu/63214C
}}
|-
{{AttackData-BBCPE
|header=no
|version=Level 3
|damage=1680
|cancel=R
|p1=100
|p2=94
|starter=N
|smp=2A
|guard=HL
|level=5
|attribute=B
|startup=61
|active=7
|recovery=26
|frameAdv=-12
|blockstun=20
|groundHit=Wd*D68
|groundCH=Wb*D112
|airHit=Wd*D68
|airCH=Wb*D112
|invul=-
|hitbox=mu/63214C=
}}
|}
==== ====
 
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
</div>
</div>
===<big>Ame no Totsuka - Totsuka Blade </big>===
<span class="input-badge">'''236D'''</span>
<div class="attack-container">
<div class="attack-gallery">
<gallery widths="210px" heights="210px" mode="nolines">
BBCS_Mu_TotsukaBlade.png |Ride the laser.
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE|version=yes}}
|-
{{AttackData-BBCPE
|header=no
|version=Ground
|damage=570 / 570×N
|cancel=R
|p1=80
|p2=89
|starter=S
|smp=-
|guard=all
|level=3
|attribute=HBFP*
|startup=40
|active=
|recovery=81T
|frameAdv=
|blockstun=16
|groundHit=17
|groundCH=22
|airHit=25
|airCH=44
|invul=-
|hitbox=mu/236D
}}
|-
{{AttackData-BBCPE
|header=no
|version=Air
|damage=570 / 570×N
|cancel=R
|p1=80
|p2=89
|starter=S
|smp=-
|guard=all
|level=3
|attribute=HBFP*
|startup=40
|active=
|recovery=till L+5
|frameAdv=
|blockstun=16
|groundHit=17
|groundCH=22
|airHit=25
|airCH=44
|invul=-
|hitbox=mu/236D
}}
|}
==== ====
 
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
</div>
</div>
===<big>Ame no Habakiri - Divine Wrath</big>===
<span class="input-badge">'''214D'''</span>
<div class="attack-container">
<div class="attack-gallery">
<gallery widths="210px" heights="210px" mode="nolines">
BBCS_Mu_AmeNoHabakiri.png |Kaihou!
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE|version=yes}}
|-
{{AttackData-BBCPE
|header=no
|version=Ground - Uncharged
|damage=570
|cancel=
|p1=80
|p2=92(1)
|starter=S
|smp=-
|guard=all
|level=4
|attribute=HBFP*
|startup=35
|active=14
|recovery=41T
|frameAdv=+16
|blockstun=18
|groundHit=F40
|groundCH=F68
|airHit=40
|airCH=68
|invul=-
|hitbox=mu/214D
}}
|-
{{AttackData-BBCPE
|header=no
|version=Ground - Charged
|damage=570×2
|cancel=
|p1=80
|p2=92(1)
|starter=S
|smp=-
|guard=all
|level=4
|attribute=HBFP*
|startup=41~59
|active=7,15
|recovery=47~65T
|frameAdv=+23
|blockstun=18
|groundHit=F40
|groundCH=F68
|airHit=40
|airCH=68
|invul=-
|hitbox=mu/214D
}}
|-
{{AttackData-BBCPE
|header=no
|version=Ground - Max charge
|damage=570×4
|cancel=
|p1=80
|p2=92(1)
|starter=S
|smp=-
|guard=all
|level=4
|attribute=HBFP*
|startup=60
|active=7×3,9
|recovery=66T
|frameAdv=+37
|blockstun=18
|groundHit=F40
|groundCH=F68
|airHit=40
|airCH=68
|invul=-
|hitbox=mu/214D
}}
|-
{{AttackData-BBCPE
|header=no
|version=Ground - Overdrive
|damage=570×4
|cancel=
|p1=80
|p2=92(1)
|starter=S
|smp=-
|guard=all
|level=4
|attribute=HBFP*
|startup=35~60
|active=7×3,9
|recovery=41~66T
|frameAdv=+37
|blockstun=18
|groundHit=F40
|groundCH=F68
|airHit=40
|airCH=68
|invul=-
|hitbox=mu/214D
}}
|-
{{AttackData-BBCPE
|header=no
|version=Air - Uncharged
|damage=570
|cancel=
|p1=80
|p2=92(1)
|starter=S
|smp=-
|guard=all
|level=4
|attribute=HBFP*
|startup=31
|active=14
|recovery=till L+5
|frameAdv=
|blockstun=18
|groundHit=F40
|groundCH=F68
|airHit=40
|airCH=68
|invul=-
|hitbox=mu/214D
}}
|-
{{AttackData-BBCPE
|header=no
|version=Air - Charged
|damage=570×2
|cancel=
|p1=80
|p2=92(1)
|starter=S
|smp=-
|guard=all
|level=4
|attribute=HBFP*
|startup=37~55
|active=7,15
|recovery=till L+5
|frameAdv=
|blockstun=18
|groundHit=F40
|groundCH=F68
|airHit=40
|airCH=68
|invul=-
|hitbox=mu/214D
}}
|-
{{AttackData-BBCPE
|header=no
|version=Air - Max charge
|damage=570×4
|cancel=
|p1=80
|p2=92(1)
|starter=S
|smp=-
|guard=all
|level=4
|attribute=HBFP*
|startup=56
|active=7×3, 9
|recovery=till L+5
|frameAdv=
|blockstun=18
|groundHit=F40
|groundCH=F68
|airHit=40
|airCH=68
|invul=-
|hitbox=mu/214D
}}
|-
{{AttackData-BBCPE
|header=no
|version=Air - Overdrive
|damage=570×4
|cancel=
|p1=80
|p2=92(1)
|starter=S
|smp=-
|guard=all
|level=4
|attribute=HBFP*
|startup=31~56
|active=7×3, 9
|recovery=till L+5
|frameAdv=
|blockstun=18
|groundHit=F40
|groundCH=F68
|airHit=40
|airCH=68
|invul=-
|hitbox=mu/214D
}}
|}
==== ====
 
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
</div>
</div>
 
===<big>Ikutachi - Sword of Infinity </big>===
<span class="input-badge">'''63214B'''</span>
<div class="attack-container">
<div class="attack-gallery">
<gallery widths="210px" heights="210px" mode="nolines">
BBCP_Mu_63214B-1.png |
BBCP_Mu_63214B-2.png |
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
|version=Ground
|damage=840
|cancel=(Dr)R*
|p1=100
|p2=82
|starter=S
|smp=2
|guard=all
|level=4
|attribute=H
|startup=33
|active=4
|recovery=2+16L
|frameAdv=-22
|blockstun=18
|groundHit=F56
|groundCH=F93
|airHit=56
|airCH=93
|invul=-
|hitbox=mu/623C
}}
|}
==== ====
 
*List what the move is used for
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</div>
</div>
<br clear=all/>
 
==Distortion Drives==
===<big>Omohikane - Wisdom of the Divines</big>===
<span class="input-badge">'''632146C'''</span>
<div class="attack-container">
<div class="attack-gallery">
<gallery widths="210px" heights="210px" mode="nolines">
BBCS_Mu_WisdomOfTheDivines.png |"Hello? Did you order the enormous hitbox?"
BBCS_Mu_WisdomOfTheDivines2.png |
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE|version=yes}}
|-
{{AttackData-BBCPE
|header=no
|version=Normal
|damage=800,400×8
|cancel=R*
|p1=100
|p2=92
|starter=N
|smp=-
|guard=all
|level=4
|attribute=B
|startup=5+5
|active=8
|recovery=43
|frameAdv=-32
|blockstun=18
|groundHit=1000,S500×8
|groundCH=1202,S500×8
|airHit=1000,S500×8
|airCH=1604,S500×8
|invul=1-17 All
|hitbox=mu/632146DC
}}
|-
{{AttackData-BBCPE
|header=no
|version=Overdrive
|damage=800,250×24
|cancel=R*
|p1=100
|p2=92
|starter=N
|smp=-
|guard=all
|level=4
|attribute=B
|startup=5+5
|active=8
|recovery=43
|frameAdv=-32
|blockstun=18
|groundHit=1000,S500×24
|groundCH=1202,S500×24
|airHit=1000,S500×24
|airCH=1604,S500×24
|invul=1-17 All
|hitbox=mu/632146C
}}
|}
==== ====
 
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
</div>
</div>
 
===<big>Yata no Kagami - Blessed Mirror </big>===
<span class="input-badge">'''632146D'''</span>
<div class="attack-container">
<div class="attack-gallery">
<gallery widths="210px" heights="210px" mode="nolines">
BBCS_Mu_BlessedMirror.png |Make it rain!
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE|version=yes}}
|-
{{AttackData-BBCPE
|header=no
|version=Ground
|damage=640
|cancel=R
|p1=80
|p2=92
|starter=S
|smp=-
|guard=all
|level=4
|attribute=HBFP*(2)
|startup=5+33
|active=
|recovery=142T
|frameAdv=
|blockstun=18
|groundHit=30
|groundCH=38
|airHit=45
|airCH=76
|invul=-
|hitbox=mu/632146D
}}
|-
{{AttackData-BBCPE
|header=no
|version=Reflected lasers
|damage=640
|cancel=
|p1=80
|p2=92
|starter=S
|smp=-
|guard=all
|level=4
|attribute=HBFP*(2)
|startup=5+9
|active=
|recovery=
|frameAdv=
|blockstun=18
|groundHit=30
|groundCH=38
|airHit=45
|airCH=76
|invul=-
|hitbox=mu/632146D
}}
|-
{{AttackData-BBCPE
|header=no
|version=Air
|damage=640
|cancel=R
|p1=80
|p2=92
|starter=S
|smp=-
|guard=all
|level=4
|attribute=HBFP*(2)
|startup=5+38
|active=
|recovery=till L+5
|frameAdv=
|blockstun=18
|groundHit=30
|groundCH=38
|airHit=45
|airCH=76
|invul=-
|hitbox=mu/632146D
}}
|-
{{AttackData-BBCPE
|header=no
|version=Air - Reflected Lasers
|damage=640
|cancel=
|p1=80
|p2=92
|starter=S
|smp=-
|guard=all
|level=4
|attribute=HBFP*(2)
|startup=5+14
|active=
|recovery=
|frameAdv=
|blockstun=18
|groundHit=30
|groundCH=38
|airHit=45
|airCH=76
|invul=-
|hitbox=mu/632146D
}}
|}
==== ====
 
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
</div>
</div>
<br clear=all/>
 
==Astral Heat==
===<big>Kamigoroshi no Tsurugi - Sword of the Godslayer</big>===
<span class="input-badge">'''222D'''</span>
<div class="attack-container">
<div class="attack-gallery">
<gallery widths="210px" heights="210px" mode="nolines">
BBCS_Mu_SwordOfTheGodslayer.png |It does have high production value.
BBCP_Mu_SwordOfTheGodslayer2.png |
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-BBCPE}}
|-
{{AttackData-BBCPE
|header=no
|damage=Death
|cancel=
|p1=
|p2=
|starter=
|smp=
|guard=all
|level=4
|attribute=F
|startup=8+9
|active=4
|recovery=51
|frameAdv=-36
|blockstun=18
|groundHit=
|groundCH=
|airHit=
|airCH=
|invul=8-25 All
|hitbox=mu/222D
}}
|}
==== ====
 
*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
</div>
</div>
<br clear=all/>
 
==External References==
==External References==
*Japanese Name: ミュー·トゥエルブ
*Japanese Name: ミュー·トゥエルブ
Line 67: Line 2,166:


<br clear=all/>
<br clear=all/>
----
==Navigation==
{{CharLinks  
{{CharLinks  
|charMainPage=BBCPE/Mu-12
|charMainPage=BBCPE/Mu-12
Line 74: Line 2,173:
}}
}}
{{Navbar-BBCPE}}
{{Navbar-BBCPE}}
[[Category:BlazBlue]]
 
[[Category:BlazBlue Characters]]
<templatestyles src="Template:Move Card/shared/styles.css" />

Latest revision as of 07:55, 28 December 2023

Overview

Mu-12 is the true form of Noel Vermillion after fusing with the True Azure through Terumi's ambitions to destroy the Master Unit Amaterasu, and erase the world from its existence. Due to his influence, she believes that the world is filled with nothing but lies. Mu-12 is a dynamic zoning character with high damage output and capable defensive tools.
Mu-12

BBCP Mu Portrait.png

Health: 10,000

Combo Rate: 80%

Jump Startup: 4

Backdash Time: 25

Backdash Invincibility: 1-5

Movement Options
Double Jump, 1 Airdash, Dash type: Run
Drive: Steins Gunner

Steins Gunner projects an energy node (Stein) to the targeted location. Steins have a heating period before they fire, and will cease heating if µ receives damage or blocks, however once the stein has finished heating up, they will fire and cause most attacks to trade/lose. Steins can also be Charged by holding down the Drive button while projecting the Stein. Charged Steins take longer to heat up, but have much more powerful beams. Steins are also used for two of µ's special attacks; Totsuka and Habakiri, which will be detailed later.

An important note is that all Stein actions are Special, Drive and Jump Cancel-able on whiff; Air Steins also Airdash Cancel-able on whiff in addition to the other options. Mastering whiff-cancel timings and varying your options is very critical to succeeding with the character overall.
Overdrive: Steins Geiser
  • Steins do not gave a heat up period
  • 236D has more hits
  • 214D has the same effect as max charge for any charge duration
  • 632146C has increased damage

 Mu-12

Pros
Cons
  • Multitude of powerful tools in all aspects of gameplay.
  • Does solid damage on average, with incomparable top-end damage.
  • Has a great back dash.
  • Has a decent DP (623c - Origins), that catches opponents with autoguard, protecting her from would-be safejumps and other dp baits.
  • Prominent zoning game that allows for dominant neutral control.
  • Strong knockdown okizeme and mix up in the corner. Borderline setplay.
  • Many anti air options
  • Can be difficult to play well without knowledge of drive timings to extend for extended pressure and combos.
  • Unforgiving to players without a firm grasp on neutral, and can be shut down very quickly.
  • Steins can at times interrupt pressure and combos.
  • Knockdown game requires a fair bit of practice, character specific setups increasing character difficulty.
  • Low Health
  • Matchup-specific tools and strategies


Remaining Health vs. Overdrive Duration (in Frames)
Health 100 - 90% 89 - 80% 79 - 70% 69 - 60% 59 - 50% 49 - 40% 39 - 30% 29 - 20% 19 - 10% 9 - 0%
Overdrive 180F 210F 240F 270F 300F 390F 420F 450F 480F 600F
Ambox warning.png This data is all copied over from BBCP 1.1. Replace with 2.0 data as it becomes available (and delete this warning)

Normal Moves

5A

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
300 CSOJR all 6 6 7 -1 B -

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5B

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
530 SOJR HL 8 3 20 -6 B -

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5C

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
720 SOR HL 12 3 20 -4 B -

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2A

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
300 CSOJR all 7 4 10 -2 F -

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2B

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
450 SOR L 8 4 10 ±0 F -

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2C

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
720 SO(J)R HL 14 3 27 -11 B 11-16H

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6A

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
620 SOJR HL 11 4 20 -7 B 5-14H

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6B

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
680×2 R H 22 2(8)2 26 -6 B -

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6C

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
820 SOR all 20 9 39 -27 BP -

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3C

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
660 SOJR L 14 3 24 -10 F -

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j.A

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
300 CSOJR HA 8 2 15 - H -

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j.B

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
440 SOJR HA 10 6 21 - H -

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j.C

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
700 SO(J)R HA 13 6 18 - H -

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j.2C

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
750 SOR HA 21 6 till L+10 - H -

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Drive Moves

Ground Ds

Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
5D 300 SJ all 115 - 42T - HBFP* -
2D 300 SJ all 120 - 40T - HBFP* -
4D 300 SJ all 120 - 45T - HBFP* -
6D 300 SJ all 120 - 45T - HBFP* -

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Charged Ground Ds

Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
5D 430×3 SJ all 148 - 69T - HBFP* -
2D 430×3 SJ all 153 - 65T - HBFP* -
4D 430×3 SJ all 153 - 58T - HBFP* -
6D 430×3 SJ all 153 - 58T - HBFP* -

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Air Ds

Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
j.5D 300 SJ all 121 - 42+5LT - HBFP* -
j.2D 300 SJ all 121 - 42+5LT - HBFP* -
j.4D 300 SJ all 121 - 42+5LT - HBFP* -
j.6D 300 SJ all 121 - 42+5LT - HBFP* -

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Charged Air Ds

Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
j.5D 430×3 SJ all 154 - 62+5LT - HBFP* -
j.2D 430×3 SJ all 154 - 62+5LT - HBFP* -
j.4D 430×3 SJ all 154 - 62+5LT - HBFP* -
j.6D 430×3 SJ all 154 - 62+5LT - HBFP* -

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Universal Mechanics

Forward Throw

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
0, 1400 - T(70) 7 3 26 - T -

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Back Throw

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
0, 1400 - T(70) 7 3 26 - T -

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Air Throw

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
0, 1400 -, R T(120) 7 3 18+3L - T -

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Counter Assault

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
0 R all 13 3 32 -16 B 1-20Inv

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Crush Trigger

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
1000 R B 30~61 1 29 ±0 BP -

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Specials

Ama no Habaya - Arrows of Heaven

(j.)236A

Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
Ground 400×5 R all 17 - 64T - HBFP* -
Air 400×5 R all 30 - 66+3LT - HBFP* -

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Tsunugui - Origins

623C or j.623C

Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
Ground 800 R all 14 8 37 -26 B 1-21GP(A)
Air 800 R all 10 5 till L+15 - H 1-14GP(A)

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Furu no Tsurugi - Sword of Decimation

63214C

Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
Level 1 840 R HL 19 7 22 -8 B -
Level 2 1260 R HL 41 7 22 -8 B -
Level 3 1680 R HL 61 7 26 -12 B -

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Ame no Totsuka - Totsuka Blade

236D

Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
Ground 570 / 570×N R all 40 - 81T - HBFP* -
Air 570 / 570×N R all 40 - till L+5 - HBFP* -

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Ame no Habakiri - Divine Wrath

214D

Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
Ground - Uncharged 570 - all 35 14 41T +16 HBFP* -
Ground - Charged 570×2 - all 41~59 7,15 47~65T +23 HBFP* -
Ground - Max charge 570×4 - all 60 7×3,9 66T +37 HBFP* -
Ground - Overdrive 570×4 - all 35~60 7×3,9 41~66T +37 HBFP* -
Air - Uncharged 570 - all 31 14 till L+5 - HBFP* -
Air - Charged 570×2 - all 37~55 7,15 till L+5 - HBFP* -
Air - Max charge 570×4 - all 56 7×3, 9 till L+5 - HBFP* -
Air - Overdrive 570×4 - all 31~56 7×3, 9 till L+5 - HBFP* -

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Ikutachi - Sword of Infinity

63214B

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
Ground 840 (Dr)R* all 33 4 2+16L -22 H -

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Distortion Drives

Omohikane - Wisdom of the Divines

632146C

Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
Normal 800,400×8 R* all 5+5 8 43 -32 B 1-17 All
Overdrive 800,250×24 R* all 5+5 8 43 -32 B 1-17 All

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Yata no Kagami - Blessed Mirror

632146D

Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
Ground 640 R all 5+33 - 142T - HBFP*(2) -
Reflected lasers 640 - all 5+9 - - - HBFP*(2) -
Air 640 R all 5+38 - till L+5 - HBFP*(2) -
Air - Reflected Lasers 640 - all 5+14 - - - HBFP*(2) -

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Astral Heat

Kamigoroshi no Tsurugi - Sword of the Godslayer

222D

Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
Death - all 8+9 4 51 -36 F 8-25 All

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External References


Navigation

BlazBlue: Chrono Phantasma Extende
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesHeat/Barrier/Burst GaugeMisc