Overview
- Movement Options
- Double Jump, 1 Airdash, Dash type: Run
Steins Gunner projects an energy node (Stein) to the targeted location. Steins have a heating period before they fire, and will cease heating if µ receives damage or blocks, however once the stein has finished heating up, they will fire and cause most attacks to trade/lose. Steins can also be Charged by holding down the Drive button while projecting the Stein. Charged Steins take longer to heat up, but have much more powerful beams. Steins are also used for two of µ's special attacks; Totsuka and Habakiri, which will be detailed later.
An important note is that all Stein actions are Special, Drive and Jump Cancel-able on whiff; Air Steins also Airdash Cancel-able on whiff in addition to the other options. Mastering whiff-cancel timings and varying your options is very critical to succeeding with the character overall.- Steins do not gave a heat up period
- 236D has more hits
- 214D has the same effect as max charge for any charge duration
- 632146C has increased damage
- Multitude of powerful tools in all aspects of gameplay.
- Does solid damage on average, with incomparable top-end damage.
- Has a great back dash.
- Has a decent DP (623c - Origins), that catches opponents with autoguard, protecting her from would-be safejumps and other dp baits.
- Prominent zoning game that allows for dominant neutral control.
- Strong knockdown okizeme and mix up in the corner. Borderline setplay.
- Many anti air options
- Can be difficult to play well without knowledge of drive timings to extend for extended pressure and combos.
- Unforgiving to players without a firm grasp on neutral, and can be shut down very quickly.
- Steins can at times interrupt pressure and combos.
- Knockdown game requires a fair bit of practice, character specific setups increasing character difficulty.
- Low Health
- Matchup-specific tools and strategies
Health | 100 - 90% | 89 - 80% | 79 - 70% | 69 - 60% | 59 - 50% | 49 - 40% | 39 - 30% | 29 - 20% | 19 - 10% | 9 - 0% |
---|---|---|---|---|---|---|---|---|---|---|
Overdrive | 180F | 210F | 240F | 270F | 300F | 390F | 420F | 450F | 480F | 600F |
This data is all copied over from BBCP 1.1. Replace with 2.0 data as it becomes available (and delete this warning) |
Normal Moves
5A
5B
5C
2A
2B
2C
6A
6B
6C
3C
j.A
j.B
j.C
j.2C
Drive Moves
Ground Ds
Version | Damage | Cancel | Guard | Startup | Active | Recovery | Frame Adv | Attribute | Invul |
---|---|---|---|---|---|---|---|---|---|
5D | 300 | SJ | all | 115 | - | 42T | - | HBFP* | - |
2D | 300 | SJ | all | 120 | - | 40T | - | HBFP* | - |
4D | 300 | SJ | all | 120 | - | 45T | - | HBFP* | - |
6D | 300 | SJ | all | 120 | - | 45T | - | HBFP* | - |
- List what the move is used for
- List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the Help:Writing_Character_Pages guidelines
Charged Ground Ds
Version | Damage | Cancel | Guard | Startup | Active | Recovery | Frame Adv | Attribute | Invul |
---|---|---|---|---|---|---|---|---|---|
5D | 430×3 | SJ | all | 148 | - | 69T | - | HBFP* | - |
2D | 430×3 | SJ | all | 153 | - | 65T | - | HBFP* | - |
4D | 430×3 | SJ | all | 153 | - | 58T | - | HBFP* | - |
6D | 430×3 | SJ | all | 153 | - | 58T | - | HBFP* | - |
- List what the move is used for
- List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the Help:Writing_Character_Pages guidelines
Air Ds
Version | Damage | Cancel | Guard | Startup | Active | Recovery | Frame Adv | Attribute | Invul |
---|---|---|---|---|---|---|---|---|---|
j.5D | 300 | SJ | all | 121 | - | 42+5LT | - | HBFP* | - |
j.2D | 300 | SJ | all | 121 | - | 42+5LT | - | HBFP* | - |
j.4D | 300 | SJ | all | 121 | - | 42+5LT | - | HBFP* | - |
j.6D | 300 | SJ | all | 121 | - | 42+5LT | - | HBFP* | - |
- List what the move is used for
- List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the Help:Writing_Character_Pages guidelines
Charged Air Ds
Version | Damage | Cancel | Guard | Startup | Active | Recovery | Frame Adv | Attribute | Invul |
---|---|---|---|---|---|---|---|---|---|
j.5D | 430×3 | SJ | all | 154 | - | 62+5LT | - | HBFP* | - |
j.2D | 430×3 | SJ | all | 154 | - | 62+5LT | - | HBFP* | - |
j.4D | 430×3 | SJ | all | 154 | - | 62+5LT | - | HBFP* | - |
j.6D | 430×3 | SJ | all | 154 | - | 62+5LT | - | HBFP* | - |
- List what the move is used for
- List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the Help:Writing_Character_Pages guidelines
Universal Mechanics
Forward Throw
Back Throw
Air Throw
Counter Assault
Crush Trigger
Specials
Ama no Habaya - Arrows of Heaven
(j.)236A
Version | Damage | Cancel | Guard | Startup | Active | Recovery | Frame Adv | Attribute | Invul |
---|---|---|---|---|---|---|---|---|---|
Ground | 400×5 | R | all | 17 | - | 64T | - | HBFP* | - |
Air | 400×5 | R | all | 30 | - | 66+3LT | - | HBFP* | - |
- List what the move is used for
- List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the Help:Writing_Character_Pages guidelines
Tsunugui - Origins
623C or j.623C
Version | Damage | Cancel | Guard | Startup | Active | Recovery | Frame Adv | Attribute | Invul |
---|---|---|---|---|---|---|---|---|---|
Ground | 800 | R | all | 14 | 8 | 37 | -26 | B | 1-21GP(A) |
Air | 800 | R | all | 10 | 5 | till L+15 | - | H | 1-14GP(A) |
- List what the move is used for
- List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the Help:Writing_Character_Pages guidelines
Furu no Tsurugi - Sword of Decimation
63214C
Version | Damage | Cancel | Guard | Startup | Active | Recovery | Frame Adv | Attribute | Invul |
---|---|---|---|---|---|---|---|---|---|
Level 1 | 840 | R | HL | 19 | 7 | 22 | -8 | B | - |
Level 2 | 1260 | R | HL | 41 | 7 | 22 | -8 | B | - |
Level 3 | 1680 | R | HL | 61 | 7 | 26 | -12 | B | - |
- List what the move is used for
- List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the Help:Writing_Character_Pages guidelines
Ame no Totsuka - Totsuka Blade
236D
Version | Damage | Cancel | Guard | Startup | Active | Recovery | Frame Adv | Attribute | Invul |
---|---|---|---|---|---|---|---|---|---|
Ground | 570 / 570×N | R | all | 40 | - | 81T | - | HBFP* | - |
Air | 570 / 570×N | R | all | 40 | - | till L+5 | - | HBFP* | - |
- List what the move is used for
- List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the Help:Writing_Character_Pages guidelines
Ame no Habakiri - Divine Wrath
214D
Version | Damage | Cancel | Guard | Startup | Active | Recovery | Frame Adv | Attribute | Invul |
---|---|---|---|---|---|---|---|---|---|
Ground - Uncharged | 570 | - | all | 35 | 14 | 41T | +16 | HBFP* | - |
Ground - Charged | 570×2 | - | all | 41~59 | 7,15 | 47~65T | +23 | HBFP* | - |
Ground - Max charge | 570×4 | - | all | 60 | 7×3,9 | 66T | +37 | HBFP* | - |
Ground - Overdrive | 570×4 | - | all | 35~60 | 7×3,9 | 41~66T | +37 | HBFP* | - |
Air - Uncharged | 570 | - | all | 31 | 14 | till L+5 | - | HBFP* | - |
Air - Charged | 570×2 | - | all | 37~55 | 7,15 | till L+5 | - | HBFP* | - |
Air - Max charge | 570×4 | - | all | 56 | 7×3, 9 | till L+5 | - | HBFP* | - |
Air - Overdrive | 570×4 | - | all | 31~56 | 7×3, 9 | till L+5 | - | HBFP* | - |
- List what the move is used for
- List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the Help:Writing_Character_Pages guidelines
Ikutachi - Sword of Infinity
63214B
Distortion Drives
Omohikane - Wisdom of the Divines
632146C
Version | Damage | Cancel | Guard | Startup | Active | Recovery | Frame Adv | Attribute | Invul |
---|---|---|---|---|---|---|---|---|---|
Normal | 800,400×8 | R* | all | 5+5 | 8 | 43 | -32 | B | 1-17 All |
Overdrive | 800,250×24 | R* | all | 5+5 | 8 | 43 | -32 | B | 1-17 All |
- List what the move is used for
- List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the Help:Writing_Character_Pages guidelines
Yata no Kagami - Blessed Mirror
632146D
Version | Damage | Cancel | Guard | Startup | Active | Recovery | Frame Adv | Attribute | Invul |
---|---|---|---|---|---|---|---|---|---|
Ground | 640 | R | all | 5+33 | - | 142T | - | HBFP*(2) | - |
Reflected lasers | 640 | - | all | 5+9 | - | - | - | HBFP*(2) | - |
Air | 640 | R | all | 5+38 | - | till L+5 | - | HBFP*(2) | - |
Air - Reflected Lasers | 640 | - | all | 5+14 | - | - | - | HBFP*(2) | - |
- List what the move is used for
- List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the Help:Writing_Character_Pages guidelines
Astral Heat
Kamigoroshi no Tsurugi - Sword of the Godslayer
222D
External References
- Japanese Name: ミュー·トゥエルブ
- Japanese Wiki
- Japanese BBS
- Arcade Profile Dan Rankings
- Video Thread