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Revision as of 15:55, 29 August 2015
Lambda-11 |
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Health: 10,000 Combo Rate: 70% Jump Startup: 4 Backdash Time: 25 Backdash Invincibility: 1-5 Movement Options: Double Jump, 1 Airdash, Dash type: Run
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Navigation
Lambda -No.11- is an imitation Murakumo Unit found, experimented on and controlled by Kokonoe. During the True Ending of Blazblue: Continuum Shift Extend, Lambda sacrificed herself for the sake of Ragna, who was about to be dealt a death blow. Before she faded away, she transferred her ramaining power and Idea Engine to Ragna, which allowed him to use the Ars Magus to its maximum; he used this power to defeat Terumi and rescue Noel. Lambda's story relevance in Chronophantasma is currently unknown.
Drive: Sword Summoner EX
Sword Summoner EX allows Lambda to manifest sword-like projectiles which she can shoot off at different angles; 5D, for example, lets Lambda summon a sword that flies straight forward along the ground, while 2D fires one that travels upward at a steep 70-degree angle. New this time around, is that the additional hit for each sword now comes out automatically. Additionally, Lambda can galting her D normals up to three times before she has to jump cancel to get another sword out (Ex: 4D > 5D > 6D), though it cannot be jump cancelled on block. While Sword Summoner EX makes for a good combo tool, it is also a key part of her zoning abilities, which makes utilising her drives a very important part in learning to play her.
Overdrive: Elysium
Lambda's swords grow larger in size, deal more damage, and have increased hitstun. Her special D moves also gain new properties. These properties include:
- 236D summons two saws
- 214D travels the entire stage
- j.214D bounds
- 22D has its recovery reduced, and can be cancelled into an attack or dash after the animation.
- 236236D fires more swords
- 632146D tracks the opponent
Pros/Strengths
- Solid zoning abilities allow her to keep some of the cast in check
- An easy character to pick up and play, combos are simple
- Strong Backdash
- Great corner carry regardless of meter
- Good overall damage output
Cons/Weaknesses
- Low Health
- Cannot escape pressure easily without meter
- Okizeme is not always reliable and can be beaten by opting not to tech or through character specific means
- Close range pressure and mix-up are quite poor, opening opponents up can be difficult
- Learning how and when to use D attacks is an important part of learning how to play Lambda. As a result, this requires a strong grasp of neutral and matchup knowledge of how to zone each character effectively
External References