No edit summary |
|||
Line 20: | Line 20: | ||
: [[BBCPE/Izayoi/Frame Data]] | : [[BBCPE/Izayoi/Frame Data]] | ||
|} | |} | ||
{{CharNav |charMainPage=BBCPE/Izayoi | |||
|videos=http://horibuna.web.fc2.com/BBCP/BBCP_IZ.html | |||
|forums=http://www.dustloop.com/forums/index.php?/forums/forum/238-izayoi/ | |||
}} | |||
<div style="float:left; margin-right:25px;"> | <div style="float:left; margin-right:25px;"> | ||
{{TOC limit|3}} | {{TOC limit|3}} |
Revision as of 00:26, 5 September 2015
Izayoi |
---|
Health: 11,000 Combo Rate: 80% (Normal) / 70% (Gain Art) Jump Startup: 4 Backdash Time: 22 Backdash Invincibility: 1-7
|
Overview
The true form of Tsubaki Yayoi after the full release of the Sealed Weapon Izayoi's powers.
Drive: Scarlet Justice
Izayoi's Drive allows her to enter an alternate mode called Gain Art, giving her new dashes, C normals, special moves, and extensions to existing special moves. When in Gain Art, Izayoi gains tremendous mix-up and pressure potential, contrasting the defensive style of her normal mode. While Izayoi can transfer between the two modes freely, usage of the special moves available in Gain Art require stocks of the Zero Weave gauge, which are generated by using special moves during normal mode. These stocks are generated regardless of hit (2 stock gain) or block (1 stock gain) and are the foundation behind Gain Art pressure and combos. Effective usage of normal mode to generate stocks and Gain Art to spend them is the key to success!
Overdrive: Freedom Justice
Izayoi's Overdrive allows her to passively generate stocks, regardless of the mode she is in. The number of stocks generated depends on overdrive duration. And like other characters, her Distortion Drives become stronger during Overdrive as well. Justice Phorizer increases in range and damage, while Slaver Trans-am lasts approximately twice as long. Overdrive also strengthens her existing Gain Art specials, opening up new combos and pressure.
Pros/Strengths
- Incredible pressure and mix-up in Gain Art
- Good conversion potential
- Flexible movement options
- Strong mid-range game in Normal Mode
Cons/Weaknesses
- Reliant upon stocks
- Difficult normals/anti air/movement options
External References
- Japanese Name: イザヨイ
- Japanese Wiki
- Japanese BBS
- Arcade Profile Dan Rankings
- Character Video Thread