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# [[BBCPE/Izayoi|Overview]]
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# [[BBCPE/Izayoi/Combos|Combos]]
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# [[BBCPE/Izayoi/Strategy|Strategy]]
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# [[BBCPE/Izayoi/Frame_Data|Frame Data]]
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Revision as of 00:26, 5 September 2015

Izayoi
BBCP Izayoi Portrait.png

Health: 11,000

Combo Rate: 80% (Normal) / 70% (Gain Art)

Jump Startup: 4

Backdash Time: 22

Backdash Invincibility: 1-7

Movement Options
Double Jump, 1 Airdash (Normal) / 2 Airdashes (Gain Art) Dash type: Run (Normal) / Hover-dash (Gain Art)
Play-style
Mode Change (Defensive <-> Offensive)
Full Frame Data
BBCPE/Izayoi/Frame Data
  

Overview

The true form of Tsubaki Yayoi after the full release of the Sealed Weapon Izayoi's powers.

Drive: Scarlet Justice

Izayoi's Drive allows her to enter an alternate mode called Gain Art, giving her new dashes, C normals, special moves, and extensions to existing special moves. When in Gain Art, Izayoi gains tremendous mix-up and pressure potential, contrasting the defensive style of her normal mode. While Izayoi can transfer between the two modes freely, usage of the special moves available in Gain Art require stocks of the Zero Weave gauge, which are generated by using special moves during normal mode. These stocks are generated regardless of hit (2 stock gain) or block (1 stock gain) and are the foundation behind Gain Art pressure and combos. Effective usage of normal mode to generate stocks and Gain Art to spend them is the key to success!


Overdrive: Freedom Justice

Izayoi's Overdrive allows her to passively generate stocks, regardless of the mode she is in. The number of stocks generated depends on overdrive duration. And like other characters, her Distortion Drives become stronger during Overdrive as well. Justice Phorizer increases in range and damage, while Slaver Trans-am lasts approximately twice as long. Overdrive also strengthens her existing Gain Art specials, opening up new combos and pressure.


Pros/Strengths

  • Incredible pressure and mix-up in Gain Art
  • Good conversion potential
  • Flexible movement options
  • Strong mid-range game in Normal Mode


Cons/Weaknesses

  • Reliant upon stocks
  • Difficult normals/anti air/movement options


External References



BlazBlue: Chrono Phantasma Extende
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesHeat/Barrier/Burst GaugeMisc