BBCPE/Iron Tager/Combos: Difference between revisions

From Dustloop Wiki
No edit summary
No edit summary
 
Line 14: Line 14:
:{| class="wikitable" border="1"
:{| class="wikitable" border="1"
|-
|-
| 7 {{7}}
| 7 {{Ni|7}}
| 8 {{8}}
| 8 {{Ni|8}}
| 9 {{9}}
| 9 {{Ni|9}}
|-
|-
| 4 {{4}}
| 4 {{Ni|4}}
| 5 {{5}}
| 5 {{Ni|5}}
| 6 {{6}}
| 6 {{Ni|6}}
|-
|-
| 1 {{1}}
| 1 {{Ni|1}}
| 2 {{2}}
| 2 {{Ni|2}}
| 3 {{3}}
| 3 {{Ni|3}}
|}
|}
: Numbers represent direction on a keyboard numpad. For example {{2}}{{3}}{{6}}D becomes 236D
: Numbers represent direction on a keyboard numpad. For example {{Ni|2}}{{Ni|3}}{{Ni|6}}D becomes 236D
: '''>''' = cancel into the next attack
: '''>''' = cancel into the next attack
: ''',''' = link the next attack after preceding move's recovery
: ''',''' = link the next attack after preceding move's recovery

Latest revision as of 04:11, 18 July 2020

Combo Notation Guide
7 7 8 8 9 9
4 4 5 5 6 6
1 1 2 2 3 3
Numbers represent direction on a keyboard numpad. For example 236D becomes 236D
> = cancel into the next attack
, = link the next attack after preceding move's recovery
jc = jump cancel
hjc = high jump cancel
RC = Rapid Cancel
CH = Counter Hit
OD = Overdrive
(N) = only use the Nth attack of the move (for example, if j.B(2) is written, you only use the first two hits of j.B)
(NH) = make the move whiff, usually with Atomic Collider
If you have notations that are not listed here but are necessary, feel free to add them as you see fit.


Midscreen


A Starters

5A > 5B > 4D
Requirements: --
Damage: 1088
Heat Gain: 7

5A > 5B > 3C > 22D or 236A > 236A
Requirements: --
Damage: 1169/1830
Heat Gain: 12/16

5A > 5B > 3C > 623C (NH), 5C > 6A > 22D
Requirements: Magnetized opponent
Damage: 1814
Heat Gain: 17

2A > 2B > 3C > 22D or 236A > 236A
Requirements: --
Damage: 1175/1836
Heat Gain: 12/16

6A > 6B > 6B > 2C > 623C
Requirements: --
Damage: 2429
Heat Gain: 17
6A > 2C > A+B, 5B > 3C > 22D or 236A > 236A
Requirements: 25 Heat
Damage: 2602/3089 Heat Gain: 13
j.A > j.B > j.C > j.63214A
Requirements: Air hit
Damage: 1766
Heat Gain: 12


B Starters

5B > 5C > 3C > 623C (NH), 5C > 6A > 2C > 623C, 22D
Requirements: Magnetized opponent
Damage: 2834
Heat Gain: 24

5B > 5C > 3C > 623C (NH), 5C > 6A > 2C > 623C, 41236D, 6C > jc > j.2C, 22D
Requirements: Magnetized opponent, full Electric Gauge
Damage: 3346
Heat Gain: 28


C Starters


D Starters


Throw Starters

5B+C > 236B > 236A
Requirements: --
Damage: 2180
Heat Gain: 18

4B+C, 5C > 6A > 2C > 623C(, 22D)
Requirements: (Magnetized opponent)
Damage: 2920 (3020)
Heat Gain: 21 (26)


Special Starters

360A/j.360C, 22D Requirements: --
Damage: 2800
Heat Gain: 24

360B, 5D > 41236D, 6A > 3C > 22D
Requirements: Magnetized opponent, full Electric Gauge
Damage: 4184
Heat Gain: 34

Midscreen to Corner

Corner Only

Tickgrabs

Combo Videos

BBCPEX Tager Basic Combo Video Part 1 (By やんでれ)
BBCPEX Tager Basic Combo Video Part 2 (By やんでれ)
BBCPEX Tager Basic Combo Video Part 3 (By やんでれ)




BlazBlue: Chrono Phantasma Extende
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesHeat/Barrier/Burst GaugeMisc