BBCPE/Hazama/Strategy

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< BBCPE‎ | Hazama


Keeping your opponent at bay and then coming in to close combat when they are reeling is the the basis of Hazama's entire playstyle. Because of his multiple long-range drives, his anti-airs, and his high-pressure combos, he has a nice set of tools for both fullscreen play and close range combat.

Offense

When playing Hazama, you'll want to consistently go on the offensive. Because he has to mostly rely on system mechanics to escape, and lacks reversals compared to other characters, your best bet is to keep applying pressure on your opponent. This is where Hazama really shines, as his movement options allow him to really punish the opponent when they slip up. Playing as Hazama involves two strategies - the long-range and the close-combat game. You only want to be at long range when setting up to move in, escaping, or getting ready to punish an approach; for the rest of the time you'll want to get in their face and start applying pressure as soon as possible. If you want to play it safe, the best way is to dart in with Ouroboros, initiate a combo, and fly back out in order to avoid reversal.

Defense

Without a meterless reversal, Hazama must rely on mostly system mechanics to escape pressure/oki situations. These include, rolls, quick getup, barrier, instant blocks, and barrier bursts. Hazama's normals are very good for challenging an opponent on the defense. Utilizing instant blocks correctly will greatly impact windows made for you to counter-attack on defense. On the other hand, using barrier/IBarrier to push your opponent out enough can give you a window to jump away, or back-dash. His back-dash in 1.1 is very strong and creates a lot of space. The more space you make the easier you can jump away from your opponent and fly away on your chains, or punish their approach with something. Returning to neutral with a character who has an advantage in neutral is generally a good idea. Finally, if all else fails he does have Houtenjin (236236B) as a metered reversal. It comes at high risk, but sometimes you might need to resort to it; additionally making your opponent respect the option may give you more windows to escape. The lack of defensive options outside of system mechanics, generally make it a good idea to hold onto your burst unless you can kill with the overdrive combo.

Neutral

At neutral, it is best to use normals or Ouroboros to keep enemies from advancing or to close in. It all depends on how far or close you are from the opponent in a match as well as the specific playstyle of the opponent. Maintaining the balance during the match with his Ouroboros cancels or chain-ins, or closing the gap with his quick-short dash to deliver some short damaging combos and getting knockdown, is key.



BlazBlue: Chrono Phantasma Extende
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System Explanations

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Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesHeat/Barrier/Burst GaugeMisc