BBCPE/Hazama/Combos: Difference between revisions

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: '''OD = Overdrive
: '''OD = Overdrive
: '''(N)''' = only use the Nth attack of the move (for example, if j.B(2) is written, you only use the first two hits of j.B)
: '''(N)''' = only use the Nth attack of the move (for example, if j.B(2) is written, you only use the first two hits of j.B)
: '''(s)''' = during Serpent's Benediction (214D), delay the followup long enough for Hazama to glow green
: '''(nh)''' = no hit, have the attack whiff
: If you have notations that are not listed here but are necessary, feel free to add them as you see fit.
: If you have notations that are not listed here but are necessary, feel free to add them as you see fit.
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If the combo notation has (s), it means that the move should be charged (In Hazama's case, his Serpent's Benediction followups should be delayed until he glows green).
==Midscreen==
==Midscreen==



Revision as of 23:10, 11 March 2017

Combo Notation Guide
7 Template:7 8 Template:8 9 Template:9
4 Template:4 5 Template:5 6 Template:6
1 Template:1 2 Template:2 3 Template:3
Numbers represent direction on a keyboard numpad. For example Template:2Template:3Template:6D becomes 236D
> = cancel into the next attack
, = link the next attack after preceding move's recovery
jc = jump cancel
hjc = high jump cancel
RC = Rapid Cancel
CH = Counter Hit
IAD = Instant Air Dash
OD = Overdrive
(N) = only use the Nth attack of the move (for example, if j.B(2) is written, you only use the first two hits of j.B)
(s) = during Serpent's Benediction (214D), delay the followup long enough for Hazama to glow green
(nh) = no hit, have the attack whiff
If you have notations that are not listed here but are necessary, feel free to add them as you see fit.


Midscreen

Near-Corner

Corner

Combo Videos

BBCPEX Hazama Midscreen Combos (By Vamondo)
BBCPEX Hazama Combos (By Vamondo)
BBCPEX Hazama Combo Movie 【Sabbath of Resentment】 (By Hitotose)



BlazBlue: Chrono Phantasma Extende
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesHeat/Barrier/Burst GaugeMisc