BBCPE/Hakumen/Combos

From Dustloop Wiki
Combo Notation Guide
7 Template:7 8 Template:8 9 Template:9
4 Template:4 5 Template:5 6 Template:6
1 Template:1 2 Template:2 3 Template:3
Numbers represent direction on a keyboard numpad. For example Template:2Template:3Template:6D becomes 236D
> = cancel into the next attack
, = link the next attack after preceding move's recovery
jc = jump cancel
hjc = high jump cancel
RC = Rapid Cancel
CH = Counter Hit
IAD = Instant Air Dash
OD = Overdrive
(N) = only use the Nth attack of the move (for example, if j.B(2) is written, you only use the first two hits of j.B)
If you have notations that are not listed here but are necessary, feel free to add them as you see fit.


Midscreen

S-starters: 5A > 5B, 2A > 2B.

N-starters: 2B, 5B, 2C, 5C, J.B/J.C/J.2C > 2B/5B/5C.


Combos that work with an S-starter also work with a N-starter. For every combo starting with an S or N starter on this page, the damage and magatama gain values will be based on 2B as a starter.

(0) 2A > 2B > 2A > 3C (1009, 0.5)

(0) 5A > 5B > 2A > 3C (1046, 0.6)

[Crouching](1) S-starter > 214A > 2A > 6A > 6B (1402, 0.6)

(3) S-starter > 623AA > Hop > 5A > 5B > J.B > J.2A > jc > J.B > J.2A > J.214A (1765, 0.6)

(4) N-starter > 623AA > 214A > Hop > 6A > 6B > 5A > 5B > jc > J.B > J.2A > jc > J.B > J.2A > J.214A (2251, 1.1)

(5) N-Starter > 623AA > Hop > 5A > 5B > TK j.214B > AD > j.2C > 5C > 2B > 214A > Hop > 6A > 6B ( Varies on starter, 1.1)

(5) N-starter > 214A > 41236C(2) > 6A > 6B > 5A > 5B > J.B > J.2A > jc > J.B > J.2A > J.214A (3986, 1.05)

(0) Forward Throw > Walk > 6A > 5A > 3C (2029, 1.0)

(3) Forward Throw > Hop J.214B > Delay AD > J.2C > 5B or 2C > J.B > J.2A > jc > J.B > J.2A > J.214A (3092/3287, 1.1/1.15)

(4) Forward Throw > 41236C(2) > 2C > J.B > J.2A > jc > J.B > J.2A > J.214A (4012, 1.0)

(2) Back Throw > 623A > Delay 2C > J.B > J.2A > jc > J.B > J.2A > J.214A (2690, 1.0)

(4) Back Throw > 41236C(2) > 2C > J.B > J.2A > jc > J.B > J.2A > J.214A (4012, 1.0)

(2) Air Throw > J.B > 5C > 623A > 2C > jc > J.B > J.2A > jc > J.B > J.2A > J.214A (3054, 1.1)

(4) Air Throw > J.B > 5C > 41236C(2) > 2C > jc > J.B > J.2A > jc > J.2A > J.214A (4060, 1.0)

(1) 6B CH > 2C > jc > J.B > J.2A > jc > J.B > J.2A > J.214A (2666, 1.05)

(1) 6B CH > 6A > 6B > 5A > 5B > jc > J.B > J.2A > jc > J.B > J.2A > J.214A (2752, 1.4) - Close range only

(3) 6B CH > 2C > J.214B > IAD > J.2C > 2C > jc or hjc > J.B > J.2A > jc > J.B > J.2A > J.214A (3850, 1.2)

(4) 6B CH > 5C > 41236C(2) > 2C > jc > J.B > J.2A > jc > J.B > J.2A > J.214A (4798, 1.1)

(3) 236B > Hop > 5A > 5B > jc > J.B > J.2A > jc > J.B > J.2A > J.214A (2027, 0.5)

(4) 41236C(2) > 2C > J.B > J.2A > jc > J.B > J.2A > J.214A (3905, 0.5)

(4) 41236C(2) > 6A > 6B > 5A > 5B > J.B > J.2A > jc > J.B > J.2A > J.214A (3971, 0.9)

(3) Dash/TK J.214B > Delay AD > J.2C > 2C or 5B > J.B > J.2A > jc > J.B > J.2A > J.214A (3142, 0.6)

(1) J.D > (5A) > 5B > jc > J.B > J.2A > jc > J.B > J.2A > J.214A (2704/2795, 1.5)

(6) 236236D > 623A > 2C > J.B > J.2A > jc > J.B > J.2A > J.214A (4584, 0.3)


Anti-air:

(1) AA 5A > 5B > jc > J.B > J.2A > jc > J.B > J.2A > J214A (1573, 0.65)

(3) AA 5A > 5B > TK J.214B > IAD J.2C > 2C > J.B > J.2A > jc > J.B > J.2A > J214A (2534, 0.8)

(1) AA 6A > 6B > 5A > 5B > jc > J.B > J.2A > jc > J.B > J.2A > J214A (2131, 1.0)

Overdrive:

Forward Throw > ODc > 41236C(1) > CT > 5C > 632146C (Level 2) (6191)

5C CH > ODc > 41236C(1) > CT > 5C > 623A > 2C > TK J.214B > AD J.2C > 5C > 632146C(Level 2) (9890)

5C CH > ODc > 41236C(1) > 623A > 2C > TK J.214B > AD J.2C > 5C > CT > 5C > 632146C(Level 2) (9589)

Mugen:

Forward Throw > 214214B > 236B(1) > 41236C(1) > 623A > Hop J.214A > J.214B > J.214C > 5C > 214A > 623A > 5C > 623AA > 632146C (Level 2) (7383)

Near-Corner

Corner


Combo Videos

BBCPEX Hakumen Mugen Explanation & Analysis (By Nikki)
MR. HERO ~ BBCPEX Hakumen CMV (By Stevo_2402)
BBCPEX Hakumen Combo Movie 【Evil Shine】 (By Jackson)





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