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(3) S-starter > 623AA > 6C > 5C > 214A > 5C > 3C (2577, 1.1) | |||
(3) N-starter > 623AA > 6C > 6A > 6B > 5A > 5B > jc > J.B > J.2A > jc > J.2A > J.C > J214A (2698, 1.4) | |||
(5) N-starter > 623AA > 6C > 2C > jc > J.C > J.214B > Delay AD > J.2A > J.C > 5C > 5C > 214A > 5C > 3C (3887, 1.8) | |||
(6) N-starter > 236B(1) > 623A > 6C(level 2) > 2C > J.C > J.214B > Delay AD > J.2A > J.C > 5C > 5C > 214A > 5C > 3C (4862, 1.9) | |||
(7) N-starter > 214A > 41236C(1) > 623A > 6C(level 2) > 2C > jc > J.C > J.214B > Delay AD > J.2A > J.C > 5C > 6A > 6B (6163, 2.0) - Can be done with 6 magatama at the start of the combo. | |||
(3) Forward throw > CT(Hold a little) > 6C > 5C > 214A > 5C > 3C (3784, 1.2) | |||
Easiest combo, great damage-wise. | |||
(3) Forward throw > Hop J.214B > 9jc > (Hold 4) > Delay J.C > 5C > 5C > Guren > 5C > 3C (3660, 1.5) | |||
Automatically bait bursts after J.214B. | |||
(4) Forward throw > 623A > 6C(level 2) > 2C > J.C > J.214B > AD or jc delay > J.C > 5C > 5C > 214A > 5C > 3C (4599, 1.4) | |||
(2) Back throw > 623A > 6C > 5C > 214A > 5C > 3C (3184, 1.4) | |||
(3) Back throw > 623A > 6C > 2C > J.C > J.214B > AD or jc delay > J.C > 5C > 3C or (6A > 6B) (3976/4070, 1.5) | |||
Guren isn't worth adding here, since the opponent can immediatly tech after 3C. | |||
(1) Air throw > J.C > 6C > 5C > 5C > 214A > 5C > 3C (3508, 1.4) | |||
(3) 6B CH > 6C(level 2) > 2C > jc > J.C > J.214B > Delay AD > J.2A > J.C > 5C > 5C > 214A > 5C > 3C (5332, 2.2) | |||
(2) J.214A CH > J.B > 5C > 5C > 214A > 5C > 3C (2604, 1.0) | |||
(4) J.214A CH > J.B > 5C > 2C > J.C > J.214B > Delay AD > J.2A > J.C > 5C > 5C > 214A > 5C > 3C (3880, 1.6) | |||
(3) Dash/TK J.214B > 9jc > (Hold 4) > Delay J.C > 5C > 5C > 214A > 5C > 3C (3637, 1.0) | |||
==Combo Videos== | ==Combo Videos== |
Revision as of 17:55, 27 May 2016
Combo Notation Guide | |||||||||
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Midscreen
S-starters: 5A > 5B, 2A > 2B.
N-starters: 2B, 5B, 2C, 5C, J.B/J.C/J.2C > 2B/5B/5C.
Combos that work with an S-starter also work with a N-starter. For every combo starting with an S or N starter on this page, the damage and magatama gain values will be based on 2B as a starter.
(0) 2A > 2B > 2A > 3C (1009, 0.5)
(0) 5A > 5B > 2A > 3C (1046, 0.6)
[Crouching](1) S-starter > 214A > 2A > 6A > 6B (1402, 0.6)
(3) S-starter > 623AA > Hop > 5A > 5B > J.B > J.2A > jc > J.B > J.2A > J.214A (1765, 0.6)
(4) N-starter > 623AA > 214A > Hop > 6A > 6B > 5A > 5B > jc > J.B > J.2A > jc > J.B > J.2A > J.214A (2251, 1.1)
(5) N-Starter > 623AA > Hop > 5A > 5B > TK j.214B > AD > j.2C > 5C > 2B > 214A > Hop > 6A > 6B ( Varies on starter, 1.1)
(5) N-starter > 214A > 41236C(2) > 6A > 6B > 5A > 5B > J.B > J.2A > jc > J.B > J.2A > J.214A (3986, 1.05)
(0) Forward Throw > Walk > 6A > 5A > 3C (2029, 1.0)
(3) Forward Throw > Hop J.214B > Delay AD > J.2C > 5B or 2C > J.B > J.2A > jc > J.B > J.2A > J.214A (3092/3287, 1.1/1.15)
(4) Forward Throw > 41236C(2) > 2C > J.B > J.2A > jc > J.B > J.2A > J.214A (4012, 1.0)
(2) Back Throw > 623A > Delay 2C > J.B > J.2A > jc > J.B > J.2A > J.214A (2690, 1.0)
(4) Back Throw > 41236C(2) > 2C > J.B > J.2A > jc > J.B > J.2A > J.214A (4012, 1.0)
(2) Air Throw > J.B > 5C > 623A > 2C > jc > J.B > J.2A > jc > J.B > J.2A > J.214A (3054, 1.1)
(4) Air Throw > J.B > 5C > 41236C(2) > 2C > jc > J.B > J.2A > jc > J.2A > J.214A (4060, 1.0)
(1) 6B CH > 2C > jc > J.B > J.2A > jc > J.B > J.2A > J.214A (2666, 1.05)
(1) 6B CH > 6A > 6B > 5A > 5B > jc > J.B > J.2A > jc > J.B > J.2A > J.214A (2752, 1.4) - Close range only
(3) 6B CH > 2C > J.214B > IAD > J.2C > 2C > jc or hjc > J.B > J.2A > jc > J.B > J.2A > J.214A (3850, 1.2)
(4) 6B CH > 5C > 41236C(2) > 2C > jc > J.B > J.2A > jc > J.B > J.2A > J.214A (4798, 1.1)
(3) 236B > Hop > 5A > 5B > jc > J.B > J.2A > jc > J.B > J.2A > J.214A (2027, 0.5)
(4) 41236C(2) > 2C > J.B > J.2A > jc > J.B > J.2A > J.214A (3905, 0.5)
(4) 41236C(2) > 6A > 6B > 5A > 5B > J.B > J.2A > jc > J.B > J.2A > J.214A (3971, 0.9)
(3) Dash/TK J.214B > Delay AD > J.2C > 2C or 5B > J.B > J.2A > jc > J.B > J.2A > J.214A (3142, 0.6)
(1) J.D > (5A) > 5B > jc > J.B > J.2A > jc > J.B > J.2A > J.214A (2704/2795, 1.5)
(6) 236236D > 623A > 2C > J.B > J.2A > jc > J.B > J.2A > J.214A (4584, 0.3)
Anti-air:
(1) AA 5A > 5B > jc > J.B > J.2A > jc > J.B > J.2A > J214A (1573, 0.65)
(3) AA 5A > 5B > TK J.214B > IAD J.2C > 2C > J.B > J.2A > jc > J.B > J.2A > J214A (2534, 0.8)
(1) AA 6A > 6B > 5A > 5B > jc > J.B > J.2A > jc > J.B > J.2A > J214A (2131, 1.0)
Overdrive:
Forward Throw > ODc > 41236C(1) > CT > 5C > 632146C (Level 2) (6191)
5C CH > ODc > 41236C(1) > CT > 5C > 623A > 2C > TK J.214B > AD J.2C > 5C > 632146C(Level 2) (9890)
5C CH > ODc > 41236C(1) > 623A > 2C > TK J.214B > AD J.2C > 5C > CT > 5C > 632146C(Level 2) (9589)
Mugen:
Forward Throw > 214214B > 236B(1) > 41236C(1) > 623A > Hop J.214A > J.214B > J.214C > 5C > 214A > 623A > 5C > 623AA > 632146C (Level 2) (7383)
Near-Corner
Corner
(3) S-starter > 623AA > 6C > 5C > 214A > 5C > 3C (2577, 1.1)
(3) N-starter > 623AA > 6C > 6A > 6B > 5A > 5B > jc > J.B > J.2A > jc > J.2A > J.C > J214A (2698, 1.4)
(5) N-starter > 623AA > 6C > 2C > jc > J.C > J.214B > Delay AD > J.2A > J.C > 5C > 5C > 214A > 5C > 3C (3887, 1.8)
(6) N-starter > 236B(1) > 623A > 6C(level 2) > 2C > J.C > J.214B > Delay AD > J.2A > J.C > 5C > 5C > 214A > 5C > 3C (4862, 1.9)
(7) N-starter > 214A > 41236C(1) > 623A > 6C(level 2) > 2C > jc > J.C > J.214B > Delay AD > J.2A > J.C > 5C > 6A > 6B (6163, 2.0) - Can be done with 6 magatama at the start of the combo.
(3) Forward throw > CT(Hold a little) > 6C > 5C > 214A > 5C > 3C (3784, 1.2) Easiest combo, great damage-wise.
(3) Forward throw > Hop J.214B > 9jc > (Hold 4) > Delay J.C > 5C > 5C > Guren > 5C > 3C (3660, 1.5) Automatically bait bursts after J.214B.
(4) Forward throw > 623A > 6C(level 2) > 2C > J.C > J.214B > AD or jc delay > J.C > 5C > 5C > 214A > 5C > 3C (4599, 1.4)
(2) Back throw > 623A > 6C > 5C > 214A > 5C > 3C (3184, 1.4)
(3) Back throw > 623A > 6C > 2C > J.C > J.214B > AD or jc delay > J.C > 5C > 3C or (6A > 6B) (3976/4070, 1.5) Guren isn't worth adding here, since the opponent can immediatly tech after 3C.
(1) Air throw > J.C > 6C > 5C > 5C > 214A > 5C > 3C (3508, 1.4)
(3) 6B CH > 6C(level 2) > 2C > jc > J.C > J.214B > Delay AD > J.2A > J.C > 5C > 5C > 214A > 5C > 3C (5332, 2.2)
(2) J.214A CH > J.B > 5C > 5C > 214A > 5C > 3C (2604, 1.0)
(4) J.214A CH > J.B > 5C > 2C > J.C > J.214B > Delay AD > J.2A > J.C > 5C > 5C > 214A > 5C > 3C (3880, 1.6)
(3) Dash/TK J.214B > 9jc > (Hold 4) > Delay J.C > 5C > 5C > 214A > 5C > 3C (3637, 1.0)
Combo Videos
- BBCPEX Hakumen Mugen Explanation & Analysis (By Nikki)
- MR. HERO ~ BBCPEX Hakumen CMV (By Stevo_2402)
- BBCPEX Hakumen Combo Movie 【Evil Shine】 (By Jackson)