BBCPE/Hakumen: Difference between revisions

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Revision as of 04:47, 7 August 2015

Hakumen
BBCP Hakumen Portrait.png

Health: 12,000

Combo Rate: 60% (Normal) / 30% (Mugen)

Jump Startup: 4

Backdash Time: 15

Backdash Invincibility: 1f Throw Invulnerability

Movement Options
1 Double Jump/Airdash, Hop-Dash, Command Dash
Play-style
Balanced (with a higher focus on defense), Footies, Situational (Meter-Dependent)
Full Frame Data
BBCPE/Hakumen/Frame Data
  

Overview

Hakumen is one of the Six Heroes who combated the Black Beast in the series` backstory almost a century ago. After the war, he was sealed away in he boundary along with Terumi after he betrayed the other five heroes. Kokonoe salvages a portion of his existence from the boundary and he resumes his quest for justice and to exact revenge on Terumi. His Nox Nyctores, Ookami, has the power to negate most Ars Magus and possessing the Susanooh unit allows him to freely slash through time and space.

Drive: Zanshin

Zanshin projects a shield-like energy barrier that, when triggered by an opponent's attack, will negate said attack and follow-up with a blockable, invincible counter-attack. If a physical attack triggers Zanshin, the opponent is frozen in place making the follow-up inescapable. Also, the guardpoint protects and triggers on either sides of Hakumen, allowing him to catch any cross-ups. This gives Hakumen an effective counter to use against many of his opponent's options. In addition, many of Hakumen's normals cancel into his Drive. This makes Zanshin not only a great defensive tool, but an offensive one as well, countering attacks that may exploit holes in Hakumen's blockstrings.

Overdrive: Kishin

Kishin greatly increases the magatama recharge rate as well as adding additional properties to his drives and Distortion Drives.

Pros/Strengths

  • Above average health
  • Passively gains meter through rounds
  • Long ranged normals that make for excellent spacing tools
  • Extremely high damage with meter
  • Specials can be cancelled into each other
  • Can reset pressure in many places because of how his normals chain
  • Invincible counter stops a lot of projectile oki


Cons/Weaknesses

  • Poor mobility
  • Highly meter dependent
  • Can't open opponents up as easily due to limited pressure
  • No invincibility on backdash


External References





BlazBlue: Chrono Phantasma Extende
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesHeat/Barrier/Burst GaugeMisc