BBCPE/Celica A. Mercury: Difference between revisions

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(Health added, changed note about overdrive properties, updated info on 2c/6c/3c/Throws)
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||{{CharData-BBCPE
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|health=??
|health=10,000
|comboRate=??%
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<br/>
<br/>
<big>'''Overdrive: Rege Light'''</big><br/>
<big>'''Overdrive: Rege Light'''</big><br/>
During Overdrive, Celica's HP is passively restored, while her Drive attacks increase in power. During Overdrive, Armure Sorbet restores more HP, Sabre Anglaise lasts longer and deals more hits, and Casque Voulete does more damage <br />
During Overdrive, Celica's HP is passively restored (this effect increases the longer she remains completely untouched), while her Drive attacks become distortion cancellable. During Overdrive, Armure Sorbet restores more HP, Sabre Anglaise lasts longer and deals more hits, and Casque Voulete does more damage <br />
<br/>
<br/>
'''<big>Pros/Strengths:</big>'''
'''<big>Pros/Strengths:</big>'''
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  |hitbox=
  |hitbox=
  |description=
  |description=
*List what the move is used for
*Great starter/ punishing tool up close
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*Fatal counters
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
}}
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  |invul=  
  |invul=  
  |description=
  |description=
 
*Combo tool that leads to amazing damage
*Best utilized immediately after punishes on counter hit
}}
}}
}}
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|data=
|data=
  {{AttackData-BBCPE
  {{AttackData-BBCPE
  |cancel=
  |cancel=SDOR
  |damage=550
  |damage=550
  |starter=
  |starter=
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  |hitbox=
  |hitbox=
  |description=
  |description=
*List what the move is used for
*Somewhat decent ranged sweep
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*Counter hit causes hard knockdown as with most sweeps, allowing for a follow up combo with great damage
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
}}
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|data=
|data=
  {{AttackData-BBCPE
  {{AttackData-BBCPE
  |cancel=
  |cancel=SOR
  |damage=
  |damage=1400
  |starter=
  |starter=
  |p1=
  |p1=
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  |hitbox=
  |hitbox=
  |description=
  |description=
*List what the move is used for
*Can follow up with a fully charged Lance Quiche fro a solid combo
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*Causes wallbounce midscreen and wall stick in the corner
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
}}
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|data=
|data=
  {{AttackData-BBCPE
  {{AttackData-BBCPE
  |cancel=
  |cancel=SOR
  |damage=
  |damage=1400
  |starter=
  |starter=
  |p1=
  |p1=
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  |hitbox=
  |hitbox=
  |description=
  |description=
*List what the move is used for
*Identical to backward throw, just in differing direction
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines
Follow the [[Help:Writing_Character_Pages]] guidelines
}}
}}
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  |p1=
  |p1=

Revision as of 07:05, 4 July 2015

Celica A. Mercury
BBCP Celica Portrait.png

Health: 10,000

Combo Rate: ??%

Jump Startup: ??

Backdash Time: ??

Backdash Invincibility: ??

Movement Options
1 Double Jump/Airdash, Run
Play-style
Balanced/Offensive
Full Frame Data
BBCPE/Celica A. Mercury/Frame Data

Overview

Placeholder
Drive: Minerva
By pressing D, Celica can combo attack with her robot partner, Minerva, into a starter, an attack, and finisher. Celica's drive sees heavy use in combos. During Drive attacks, Celica can't block or move normally; consequently, when hit-confirming, knowing whether or not it's safe to confirm into a Drive string is crucial to playing Celica well.
Overdrive: Rege Light
During Overdrive, Celica's HP is passively restored (this effect increases the longer she remains completely untouched), while her Drive attacks become distortion cancellable. During Overdrive, Armure Sorbet restores more HP, Sabre Anglaise lasts longer and deals more hits, and Casque Voulete does more damage

Pros/Strengths:

  • Simple tools, combos, and gameplan. Very beginner-friendly character.
  • Able to heal herself during Overdrive and with Amure Sorbet, partially negating damage taken during rounds.
  • Reversal super is safe even on block.
  • Good tick-throw game with strong reward.
  • Multi-hitting normals make her pressure difficult to disrespect by jumping out, Fuzzy Jumping, etc.


Cons/Weaknesses:

  • Awkward hurtboxes on many normals, allowing opponents to easily CH Celica.
  • Lower then average HP.
  • Requires either specific starters, meter, or the corner for more damaging combos.
  • Standing Overheads need meter to be confirmed midscreen.
  • While she has a variety of tools, she tends to be a jack of all trades, master of none.


External References:


Move List

Normal Moves

5A
5A
BBCP Celica 5A.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
300 CSDOJR - 6 - - -5 - -

Hits crouchers.

  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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5B
5B
BBCP Celica 5B.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
450 SDJOR - 10 - - -3 - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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5C
5C
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- SDOR - 11 - - -4 - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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2A
2A
BBCP Celica 2A.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
300 CSDOR - 6 - - -3 - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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2B
2B
BBCP Celica 2B.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- SDOR L, L 9 - - -4 - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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2C
2C
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
650 (J)SDOR - 14 - - +1 - -
  • Great starter/ punishing tool up close
  • Fatal counters

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6A
6A
BBCP Celica 6A.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
300, 400 R H,L 24 - - -9 - -

At 24 frames start-up, -9 on block, no meterless cancel options, and a conversion only in the corner, 6A is not a great overhead. However, depending on the distance from your opponent, the first, overhead hit can whiff, allowing the low to hit when the overhead otherwise would. With meter, 6A(1), RC, j. B or IAD j. B represents a good overhead starter for a true 50/50 mixup that's easy to confirm and leads to good damage.

6B
6B
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
480 JSODR , HL 12 - - -4 - -

Celica's anti-air. With very early head invulnerability, a good hitbox (moreso horizontal than vertical), and a plethora of cancel options, 6B is one of Celica's better tools.

6C
6C
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
800 RODS - 21 - - -3 - -
  • Combo tool that leads to amazing damage
  • Best utilized immediately after punishes on counter hit
3C
3C
BBCP Celica 3C.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
550 SDOR L 13 - - -12 - (P)
  • Somewhat decent ranged sweep
  • Counter hit causes hard knockdown as with most sweeps, allowing for a follow up combo with great damage

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j.A
j.A
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
300 CSDORJ - 6 - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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j.B
j.B
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
400 JDSOR - 9 - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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j.C
j.C
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
450, 450 JSDOR - 12 - - - - (P)
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Drive Moves

5D
5D
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
5D 550 DrR - 10 - - -21 - -
5DD - DrR - - - - -19 - -
5DDD 2000 R - - - - -19 - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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2D
2D
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
2D 600 DrR L 19 - - -20 - -
2DD 750 DrR L - - - -17 - -
2DDD 1100 R H - - - -9 - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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6D
6D
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
6D 700 DrR - 20 - - -17 - -
6DD - DrR - - - - -22 - -
6DDD 1400 R - - - - -5 - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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j.D
j.D
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Universal Mechanics

Forward Throw
Forward Throw
BC
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
1400 SOR - - - - - - -
  • Can follow up with a fully charged Lance Quiche fro a solid combo
  • Causes wallbounce midscreen and wall stick in the corner

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Back Throw
Back Throw
4BC
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
1400 SOR - - - - - - -
  • Identical to backward throw, just in differing direction

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Air Throw
Air Throw
j.BC
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
1400 - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Counter Assault
Counter Assault
6AB (when blocking)
BBCP Celica 6A.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - All
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Crush Trigger
Crush Trigger
5AB
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - +4 - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Specials

PicConfit
Pic Confit
j.214A
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
1000 R All 16 - - ~-10
-
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Arc Griller
Arc Griller
236B
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
700 R all 27 - - -5~+8 Projectile -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Marteau Flan
Marteau Flan
214B
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
1100 R H 25 - - -9 - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Hache Rotir
Hache Rotir
236C
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
1300 R HL 13 - - -18 - 5-active all
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Lance Quiche
Lance Quiche
214C
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
1200 R - 16 - - -5 - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Distortion Drives

Armure Sorbet
Armure Sorbet
632146A
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Saber Anglaise
Saber Anglaise
632146B
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Casque Veloute
Casque Veloute
632146C
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
2262 total - - 9 total - - -10 - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Astral Heat

???
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Strategy

Offense

In this part, you can talk about anything you feel like beginner players should know.

Split up your topics like this

  • And even further split it up
  • Like this.

Add more asterisks to further indent your text as necessary.

The categories are split into Offense, Defense, and Neutral, but you can change these categories as you see fit for your character.


Defense


Neutral

Combos

Combo Notation Guide:
> = cancel into the next attack
, = link the next attack after preceding move's recovery
jc = jump cancel
hjc = high jump cancel
dc = dash cancel
(N) = only use the Nth attack of the move (for example, if 5D(1) is written, you only use the first hit of 5D)
(move) = whatever's listed in the parentheses is optional
If you have notations that are not listed here but are necessary, feel free to add them as you see fit.

Midscreen

This combo section is designed on a "move starter" basis. However, you can use whatever kind of organization you prefer, as long as it is readable and efficient.

*insert move name* Starter
Notes: In case these combos need notes. If they do not, you can remove this line.
Point 1

  • move > move > special >> special NOTE: this is only a base. your combos do not have to follow this format.
Requirements: -- (ex: 50 heat, Overdrive, crouching opponent. if no requirements, leave as is)
Damage: ----, Heat Gain: --
+ move = Damage: ----, Heat Gain: -- NOTE: if a necessary combo is very similar to a previous one, you can add options like this.
Notes: Write notes for the combo if necessary.

Point 2

Copy and paste the code from Point 1 to Point 2 as many times as you need to.

Midscreen to Corner

Corner Only


BlazBlue: Chrono Phantasma Extende
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesHeat/Barrier/Burst GaugeMisc