BBCPE/Bang Shishigami

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Bang Shishigami
BBCP Bang Portrait.png

Health: 11,500

Combo Rate: 80%

Jump Startup: 4

Backdash Time: 36

Backdash Invincibility: 1-9

Movement Options
Double Jump, 2 Airdashes, Dash type: Run
Play-style
Offensive, Heavy Rushdown, Mixup
  


Overview

A reliable ninja who is prepared to spill his blood for love and justice. After fleeing from his home country of Ikaruga, he became a vigilante, biding his time until he could restore his country's honor. After learning of the existence of his former lord's son, he appears on the scene once again. In BBCP, the story takes place in Bang's home country of Ikaruga, in which he will have a major role in story's plot.

Bang is a balanced character with all sorts of ninja tools. Bang is good at extremely close range combat. He has attacks that are straight-forward, as well as attacks that are tricky. He is a fun character for both beginners and advanced players alike. A major part of his playstyle is his mix-up tools, with advanced mix-ups coming from his "Bumpers" and "FRKZ".

Drive: Burning Heart

Bang's Drive is called "Burning Heart." Most attacks that involve "D" will have an auto-guard period, in which the attack itself can block most incoming attacks. After blocking an attack, Bang will continue with the "D" attack and can perform "Secret Art: Bang's Shadowstep Jutsu" or simply put "Teleport". Each "D" attack has different auto-guard attributes, and each button pressed (A/B/C) after an auto-guard will cause Bang to travel different distances. Also, when any of the "D" attacks hit your opponent, an icon in the "Fu-Rin-Ka-Zan" Gauge will light up. In BBCP, Bang needs to get one of each specific drive hit to satisfy the conditions to use his new Distortion Drive: Hurricane Fury. This attack functions as a ground to ground/air command grab that does massive damage.
5D = Fu - Gives 4 Airdashes in FRKZ
6D = Rin - Allows Bang to dash through characters in FRKZ
j.D = Kaa - Gives better proration in combos
2D = Zan - Makes all Drives full guardpoint in FRKZ

Overdrive: FuRinKaZan (FRKZ)

FuRinKaZan, previously a distortion drive, is now Bang's overdrive in Chrono Phantasma. It offers similar properties as before where Bang loses the ability to block in exchange for very strong movement options. He gains a dash that goes in 8 ways which he can cancel into normals and specials for strong mixup and good combos. Both of Bang's fire punches now wall bounce both in corner and midscreen. Generally used to close out a round. It isn't used very often in neutral due to it's relative short period duration compared to previous iterations. When used in combos, j.C loops are very strong. Within blockstrings, the ability to dash cancel most of Bang's normals make this very strong for mixup. Bang's attack power also rises to 120%.

Pros/Strengths

  • Strong neutral game
  • FuRinKaZan
  • Really good mobility
  • High Health


Cons/Weaknesses

  • Very poor defensive options without meter
  • Guardpoints have very specific uses
  • Inability to late-chain (gatling into normals late) most of his normals


Remaining Health vs. Overdrive Duration (in Frames)
Health 100 - 90% 89 - 80% 79 - 70% 69 - 60% 59 - 50% 49 - 40% 39 - 30% 29 - 20% 19 - 10% 9 - 0%
Overdrive 120F 120F 180F 240F 240F 300F 360F 360F 600F 600F
Ambox warning.png This data is all copied over from BBCP 1.1. Replace with 2.0 data as it becomes available (and delete this warning)

Normal Moves

5A
5A
BBCS Bang 5A.png
Standard Jab
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
300 SOJR All 6 3 9 0 B -
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5B
5B
BBCS Bang 5B.png
Standard Poke
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
640 SOJR HL 9 2 17 -2 B -
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5C
5C
BBCS Bang 5C.png
Go to Overhead
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
760 SOJR H 18 8 19 -8 B -
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2A
2A
BBCS Bang 2A.png
Low Jab
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
300 CSOR LA 8 3 9 -2 F -
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2B
2B
BBCS Bang 2B.png
Situational Poke
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
620 SO(J)R HL 13 5 20 -8 B -
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2C
2C
BBCS Bang 2C.png
Sweep
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
750 SO(J)R L 13 3 18 -4 F -
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6A
6A
BBCS Bang 6A.png
Only Plus Normal
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
540 SOR L 17 3 13 +1 F -
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6B
6B
BBCS Bang 6B.png
Overhead #2
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
780 R HA 22 3 9+8L -1 H -
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6C
6C
BBCS Bang 6C.png
Standing Combo Filler
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
780 SOJR H 14 3 15+27L -24 H -
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3C
3C
BBCS Bang 3C.png
BEST ANTI AIR
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
880 R L 15 9 26 -14 F 11-23H
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j.A
j.A
BBCS Bang jA.png
Jumping Jab
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
300 CSOJR HA 7 2 9 - H -
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j.B
j.B
BBCS Bang jB.png
Air-to-Air Poke
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
560 SOJR HA 10 5 20 - H -
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j.C
j.C
BBCS Bang 6C.png
Air-to-Air Poke
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
600 SOJR HA 10 4 18 - H -
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j.4B
j.4B
BBCS Bang j4B.png
Crossup kick
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
840 SOJR HA 11 4 16 - H -
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j.2C
j.2C
BBCS Bang jC.png
Air-to-Ground normal
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
650 SOR HA 12 4 21 - H -
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Drive Moves (Burning Heart)

5D
5D
BBCS Bang 5D.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
562[672][840] R HL 19 4 28 -15 B 3-10GP
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2D
2D
BBCS Bang 2D.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
710[852][1065] SOJR HL 24 3 26 -10 B 7-23GP
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6D
6D
BBCS Bang 6D.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
710[852][1065] (S)O(J)R L 24 2 28 -13 F 1-14GP
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j.D
j.D
BBCS Bang jD.png
Nice Pick Up.
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
630[756][945] (S)O(J)R HA 24 1 24 -5 H 4-15GP
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Teleport / Air Teleport (Secret Art: Bang's Shadowstep Jutsu) (A/B/C after Guard Point off Drives)
When your D move autoguards an attack, pressing A, B, or C will have Bang teleport, then finish the attack. Button pressed determines distance teleported, A being the shortest, C being the longest. Typically you will teleport behind the opponent. Learn to know which to use, or even to teleport at all, depending on the situation.


Universal Mechanics

Ground Throw (Forward)
Ground Throw (Forward)
BBCS Bang GroundThrow.png
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
Forward Throw 0x2, 1400 -, R, SOR - 7 3 15 - T -
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Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
Back Throw 0x2, 1400 -, R, SOR - 8 3 15 - T -
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Air Throw
Air Throw
BBCS Bang AirThrow.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
0x2, 1400 -, R, SOR - 7 3 18+3L - T -
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Counter Assault
Counter Assault
BBCS Bang 5B.png
GET AWAY FROM ME
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
0 R All 13 3 34 -18 B 1-20Inv
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Crush Trigger
Crush Trigger
BBCP Bang CT.png
Wish it was better :<
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
1000 R B 30~59 1 23 0 BP -
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Special Moves

Bang's Void Tempest Kick
Bang's Void Tempest Kick
623C
BBCS Bang VoidTempestKick.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
0*2, 600, 653, 842 -*2, R*3 c.T (100) 13 3 37 - T -
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Bang's Void Tempest Kick EX
Bang's Void Tempest Kick EX
j.623C
BBCS Bang VoidTempestKickEX.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
0,700,785,1000 -*2, R*3 c.T (120) 7 3 20 - T -
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Bang's Unstoppable Double Palm Thrust
Bang's Unstoppable Double Palm Thrust
623B
BBCS Bang SuperCrash.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
1300 R HL 16 2 24 -7 B -
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Bang's Heavenly Double Palm Thrust
Bang's Heavenly Double Palm Thrust
j.623B
BBCS Bang HeavenlyPhoenix.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
1300 R All 13 3 Landing + 7 -4 H -
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Bang-style Shuriken
Bang-style Shuriken
j.236A/B/C/D
BBCS Bang ShurikenThrow.png
shuriken Special!
BBCS Bang ANail.png
A Nail (poison)
BBCS Bang BNail.png
B Nail (explosion)
BBCS Bang CNail.png
C Nail (web)
BBCS Bang DNail.png
D Nail(s)
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
A Version 300 R All 9 - 23+9LT - HBFPr -
A+D Version 300*3 R All 20 - 23+9LT - HBFPr -
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B Version 300x2 R All 16 til rebound (46)4 36+9LT - HBFPr -
B+D Version (300x2)*3 R All 20 til rebound (46)4 36+9LT - HBFPr -
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C Version 300 R All 18 - landing + 9 - HBFPr -
C+D Version 300*3 R All 20 - landing + 9 - HBFPr -
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D Version 300*3 R All 9 - 23 Total - HBFPr -
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Bang's Shishigami-style Ultimate Technique: "Steel Rain"
Bang's Shishigami-style Ultimate Technique: "Steel Rain"
632146B
BBCS Bang SteelRain.png
BBCS Bang Umbrella.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
100*64 - All 92 til ground 61F - HBFPr -
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Flaming Air Attack
Flaming Air Attack
j.22A
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - 148+5LT - - -
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Set Nail/Bumpers
Set Nail/Bumpers
214A/B/C/D air OK
BBCS Bang NailSet.png
BBCS Bang NailSetDiagram.png
Nail Set Diagram. Same when airborne.
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
Ground - - - - - 30 total - - -
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Air - - - - - 33 total - - -
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Nail Dash
Any direction off Set Nail
BBCS Bang NailDash.png
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
Ground - - - - - 16 total - - 7-10Inv
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Air - - - - - 19 total - - 9-14Inv
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Distortion Drives

Shishigami-style Secret Technique: "Fatal Eruption" / Daifunka
Shishigami-style Secret Technique: "Fatal Eruption" / Daifunka
2363214C
BBCS Bang Daifunka.png
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
Normal 0, 760x4, 0, 4500 R All 1+17 24 20 -27 Bx5, T, B 1-25Inv
Overdrive 0, 760x6, 0, 4500 R All 1+17 24 20 -27 Bx7, T, B 1-25Inv
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Shishigami-style Technique: "Bang's Infinite Chaos-Fist of the Void" / Ashura
Shishigami-style Technique: "Bang's Infinite Chaos-Fist of the Void" / Ashura
236236A
BBCS Bang Ashura.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
0,2476 R HL 1+8 3 25 -7 B 1-11Inv
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Ultra Technique:"Hyper Shadowstep Strike"
Ultra Technique:"Hyper Shadowstep Strike"
236236D
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
Normal (vs. Grounded Opponent) 0x2, 570x3, 2400 R* - 19+10 1 40 - T 1-19Inv
Overdrive (vs. Grounded Opponent) 0x2, 570x3, 2400, 600, 1000 R* - 19+10 1 40 - T 1-19Inv
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Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
Normal (vs. Airborne Opponent) 0x2, 490x3, 2400 R* - 19+3 2 til L+14 - T 1-19Inv
Overdrive (vs. Airborne Opponent) 0x2, 490x3, 2400, 600, 1000 R* - 19+3 2 til L+14 - T 1-19Inv
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Astral Heat

Shishigami-style Forbidden Technique: "The Ultimate Bang"
j.6321463214D
BBCS Bang TheUltimateBang.png
BBCS Bang AstralAnimation.png
BBCS Bang AstralFinishPose.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
Death - UNB 9+24 3 until landing - T 1-35GP(A)
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External References




BlazBlue: Chrono Phantasma Extende
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesHeat/Barrier/Burst GaugeMisc