BBCPE/Azrael Test/Combos: Difference between revisions

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:[[BBCPE/Azrael/Frame Data]]
:[[BBCPE/Azrael/Frame Data]]
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<span style="font-weight:bold; margin-left:25px;">Navigation</span>
# [http://www.dustloop.com/wiki/index.php?title=BBCPE/Azrael_Test Overview]
# [http://www.dustloop.com/wiki/index.php?title=BBCPE/Azrael_Test/Combos Combos]
# [http://www.dustloop.com/wiki/index.php?title=BBCPE/Azrael_Test/Moves Move List]
# [http://www.dustloop.com/wiki/index.php?title=BBCPE/Azrael_Test/Strategy Strategy]
# [http://www.dustloop.com/wiki/index.php?title=BBCPE/Azrael_Test/Hitbox Hitbox Viewer]
# [http://horibuna.web.fc2.com/BBCP/BBCP_AZ.html Video Database]
# [http://www.dustloop.com/forums/index.php/forum/236-azrael/ Forums]
# [http://www.dustloop.com/wiki/index.php?title=BBCPE/Azrael/Frame_Data_Test Frame Data]
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==Combos==
==Combos==
*For more in-depth combos and information, please visit this thread:
*For more in-depth combos and information, please visit this thread:

Revision as of 19:08, 2 August 2015

Azrael
BBCP Azrael Portrait.png

Health: 12,000

Combo Rate: 90%

Jump Startup: 4

Backdash Time: 28

Backdash Invincibility: 1-20

Movement Options
Double Jump, 1 Airdash, Dash type: Teleport
Play-style
Offensive, Power, Footsies
Full Frame Data
BBCPE/Azrael/Frame Data
  

Combos

  • For more in-depth combos and information, please visit this thread:

http://www.dustloop.com/forums/showthread.php?15328-CP-Azrael-Combo-Thread

  • Notation Used
  • jc = Jump Cancel
  • RC = Rapid Cancel
  • CH = Counter Hit
  • IAD = Instant Air Dash
  • OD = Overdrive
  • (a>b)*X = Do These Inputs X Number of Times In A Row
  • [X] = Press/Hold? This Direction After Input
  • Forward Throw = 6B+C
  • Back Throw = 4B+C
  • Air Throw = B+C in Midair
  • UW = Upper Weakpoint Applied
  • LW = Lower Weakpoint Applied
  • TCL = Tiger > Cobra > Leopard = 236C>46C>6C (TC = Tiger>Cobra)
  • BHS = Black Hawk Stinger = 236236D


Mid-screen


Near-Corner


Corner



Navigation


BlazBlue: Chrono Phantasma Extende
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesHeat/Barrier/Burst GaugeMisc