BBCPE/Arakune: Difference between revisions

From Dustloop Wiki
No edit summary
Line 20: Line 20:
:[[BBCPE/Arakune/Frame Data]]
:[[BBCPE/Arakune/Frame Data]]
|}
|}
<div class="toc" style="float:left;margin-right:25px">
{{CharNav |charMainPage=BBCPE/Arakune
<span style="font-weight:bold; margin-left:25px;">Navigation</span>
|videos=http://horibuna.web.fc2.com/BBCP/BBCP_AR.html
# [[BBCPE/Arakune|Overview]]
|forums=http://www.dustloop.com/forums/index.php?/forums/forum/64-arakune/  
# [[BBCPE/Arakune/Combos|Combos]]
}}
# [[BBCPE/Arakune/Moves|Move List]]
# [[BBCPE/Arakune/Strategy|Strategy]]
# [http://horibuna.web.fc2.com/BBCP/BBCP_AR.html Video Database]
# [http://www.dustloop.com/forums/index.php?/forums/forum/64-arakune/ Forums]
# [[BBCPE/Arakune/Frame_Data|Frame Data]]
</div>
<div style="float:left; margin-right:25px;">
<div style="float:left; margin-right:25px;">
{{TOC limit|3}}
{{TOC limit|3}}
</div>
</div>
<div style="float:left; width:175px; margin-left:30px;">
__TOC__
</div>
<!--USE THIS STYLING FOR SHORT NAVIGATION-->
<!--USE THIS STYLING FOR SHORT NAVIGATION-->
<div style="height:225px; width:1px;">
<div style="height:225px; width:1px;">

Revision as of 23:21, 4 September 2015

Arakune
BBCP Arakune Portrait.png

Health: 10,500

Combo Rate: 80%

Jump Startup: 5

Backdash Time: 34

Backdash Invincibility: 1-24

Movement Options
Double Jump, 2 Airdashes, Command Dashes, Dash type: Teleport
Play-style
Very Passive and Evasive Pre-curse - Very Offensive During Curse
Full Frame Data
BBCPE/Arakune/Frame Data
  


Overview

A Sector Seven scientist turned blob after insane exposure to the boundary, now with thousands of bees inside of him, he haunts the city of Kagutsuchi in search of the Azure. In terms of Gameplay, Arakune is a very awkward character with awkward attacks, awkward movement, and an awkward playstyle. The main goal is to put your opponent in a "Cursed" State and deal big damage along with extremely safe block strings, cross ups, mix ups and even an unblocklable here and there. This is the offset to a very weak character without curse with lackluster pressure and mix up, and mediocre and predictable defensive options.

Drive: Zero Vector

Zero Vector is the system that calculates curse meter, how much is needed to curse an opponent, what attacks inflict how much curse meter (more details on this below), how long curse last, how much is taken per bug and the cap of meter gain after curse ends. During curse, Arakune can summon a variety of bugs that helps his pressure, comboability and damage. Curse lasts for roughly 30 seconds with no summons. Each bug has a cooldown before it can be summoned again (more details on this below) and Arakune cannot summon bugs when he is taking damage or in blockstun (but he can summon bugs in the few frames that he is not in blockstun in usual blockstrings). When the curse gauge depletes while bugs are hitting the opponent, any attempt to rebuild curse meter will be capped at 50%. There is no cap if bugs hit the opponent after the gauge is already depleted.

Overdrive: Crimson Depths

All drive attacks (and specials that build curse meter) will add 100% curse on hit, 50% on block during pre-curse. If Overdrive is used during curse, the period that the opponent is cursed will be extended for the duration that Overdrive lasts. Arakune's distortion drives will also apply more hits and do more damage.

Some general information on Overdrive (OD) as it is a new system mechanic in Chrono Phantasma:

  • You activate OD by pressing A+B+C+D when you are not blocking or taking damage, as OD and bursts use the same input.
  • The OD gauge becomes 3/4 depleted after being used but it recharges with time. How much has been recharged will carry over to the next round.
  • Since the gauge is used for both OD and bursts, if you use OD you can not burst until the gauge is full again and vice versa (if you burst you can not use OD).
  • The lower your health, the longer OD will last and the match timer will also freeze while OD is active.


Pros/Strengths

  • Very mobile in the air, with good use of his air dashes.
  • High damage, pressure, keep away,and oki during curse.
  • Good pokes with safe jump cancels.


Cons/Weaknesses

  • Below-average health.
  • Limited movement options on the ground.
  • Lack of meterless defensive options.
  • Low combo damage without curse.
  • Lack of reliable oki without curse.


External References







BlazBlue: Chrono Phantasma Extende
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesHeat/Barrier/Burst GaugeMisc