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[[Category:BlazBlue]] | [[Category:BlazBlue: Chrono Phantasma Extend]] |
Revision as of 19:23, 5 March 2018
BlazBlue: Chrono Phantasma Extend |
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Developer: Arc System Works
Genre: 1-on-1 2D Fighting Game
Preceded By: BlazBlue: Chrono Phantasma |
This is an update to BlazBlue: Chrono Phantasma that includes new characters as well as tweaks to existing characters and system mechanics:
Characters
New Features
There have been a few system changes (most notably the addition of Guard Cancel Overdrive), as well as various character tweaks.
- Guard Cancel Overdrive added. Pressing A+B+C+D while in blockstun will now activate Overdrive instead of Burst like the previous game. Guard Cancel Overdrive has a bit of startup and is fully invincible.
- Overdrive time has been generally shortened, and hitstun decays faster compared to the previous game.
- All characters rebalanced.
- Celica A. Mercury fights with her robot protector Minerva. Celica's drive gives her access to various Minerva attacks as well as healing. Unlike Carl and Relius, players do not control Celica and Minerva independently; they are a single unit that move and attack together.
- Nu has been split into two characters: Nu and Lambda. Nu no longer changes modes and focuses on zoning, while Lambda is a zoning/rushdown hybrid.
See BlazBlue: Chrono Phantasma Extend patch notes for more details.
Video Databases
System Explanations
Glossary
Below is a list of links to common terms used in BlazBlue: Chrono Phantasma Extend.
- Advanced Input
- Attack Attributes
- Attack Level
- Astral Finish
- Auto Heat Gain
- Burst
- Barrier Block
- Barrier Gauge
- Clash
- Combo Rate
- Counter Assault
- Counter Hit
- Counter Hit Carry
- Crush Trigger
- Danger State
- Distortion Drive
- Danger State
- Fatal Counter
- Guard Cancel Overdrive
- Guard Crush
- Guard Bonus
- Hard Knockdown
- Heat Gauge Cooldown
- Instant Barrier
- Instant Block
- Negative Penalty
- Overdrive
- Overdrive Cancel
- Purple Throw
- P1
- P2
- Rapid Cancel
- Same Move Proration (SMP)
- Starter Rating
- Super Flash Buffer
- Throw Reject Miss (TRM)
- Ukemi/Tech (Air)
- Ukemi/Roll/Emergency Tech
- Untechable State
External References