BBCP/Rachel Alucard/Frame Data 1.0: Difference between revisions

From Dustloop Wiki
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==Drive Moves==
{| class='wikitable' style="text-align: center; margin: lem auto lem auto;"
|-
{{FrameData-BBCP
|version=test
|damage=
|cancel=
|p1=
|p2=
|smp=
|starter=
|guard=
|startup=
|active=
|recovery=
|frameAdv=
|blockstun=
|groundHit=
|groundCH=
|airHit=
|airCH=
|invul=
|hitbox=
|description=
}}
|-
{{FrameDataNoHeader-BBCP
|version=test
|damage=
|cancel=
|p1=
|p2=
|smp=
|starter=
|guard=
|startup=
|active=
|recovery=
|frameAdv=
|blockstun=
|groundHit=
|groundCH=
|airHit=
|airCH=
|invul=
|hitbox=
|description=
}}
|-
|}
==Throws==
{| class='wikitable' style="text-align: center; margin: lem auto lem auto;"
|-
{{FrameData-BBCP
|version=test
|damage=
|cancel=
|p1=
|p2=
|smp=
|starter=
|guard=
|startup=
|active=
|recovery=
|frameAdv=
|blockstun=
|groundHit=
|groundCH=
|airHit=
|airCH=
|invul=
|hitbox=
|description=
}}
|-
{{FrameDataNoHeader-BBCP
|version=test
|damage=
|cancel=
|p1=
|p2=
|smp=
|starter=
|guard=
|startup=
|active=
|recovery=
|frameAdv=
|blockstun=
|groundHit=
|groundCH=
|airHit=
|airCH=
|invul=
|hitbox=
|description=
}}
|-
|}
==Specials==
{| class='wikitable' style="text-align: center; margin: lem auto lem auto;"
|-
{{FrameData-BBCP
|version=test
|damage=
|cancel=
|p1=
|p2=
|smp=
|starter=
|guard=
|startup=
|active=
|recovery=
|frameAdv=
|blockstun=
|groundHit=
|groundCH=
|airHit=
|airCH=
|invul=
|hitbox=
|description=
}}
|-
{{FrameDataNoHeader-BBCP
|version=test
|damage=
|cancel=
|p1=
|p2=
|smp=
|starter=
|guard=
|startup=
|active=
|recovery=
|frameAdv=
|blockstun=
|groundHit=
|groundCH=
|airHit=
|airCH=
|invul=
|hitbox=
|description=
}}
|-
|}
==Distortion Drives==
{| class='wikitable' style="text-align: center; margin: lem auto lem auto;"
|-
{{FrameData-BBCP
|version=test
|damage=
|cancel=
|p1=
|p2=
|smp=
|starter=
|guard=
|startup=
|active=
|recovery=
|frameAdv=
|blockstun=
|groundHit=
|groundCH=
|airHit=
|airCH=
|invul=
|hitbox=
|description=
}}
|-
{{FrameDataNoHeader-BBCP
|version=test
|damage=
|cancel=
|p1=
|p2=
|smp=
|starter=
|guard=
|startup=
|active=
|recovery=
|frameAdv=
|blockstun=
|groundHit=
|groundCH=
|airHit=
|airCH=
|invul=
|hitbox=
|description=
}}
|-
|}
==Astral Heat==
{| class='wikitable' style="text-align: center; margin: lem auto lem auto;"
|-
{{FrameData-BBCP
|version=test
|damage=
|cancel=
|p1=
|p2=
|smp=
|starter=
|guard=
|startup=
|active=
|recovery=
|frameAdv=
|blockstun=
|groundHit=
|groundCH=
|airHit=
|airCH=
|invul=
|hitbox=
|description=
}}
|-
|}
== Revolver Action Table ==
: '''Black''' = On Hit or Block
: <span style="color:red">'''Red''' = On Hit only</span>
: <span style="color:green">'''Green''' = Available on whiff</span>
: <span style="color:blue">'''Blue''' = Only once per string</span>
: '''Special''' = Specials and Supers
: '''Super''' = Supers only
----
{{Navbar-BBCP}}


== Normals ==
== Normals ==

Revision as of 01:55, 5 April 2013

System Data

Health: 11,000

Combo Rate: 75%

Jump Startup: 4

Backdash Time: 23

Backdash Invincibility: 1-7

Movement Options: Wind, Double Jump, 1 Airdash, Dash type: Run

Remaining Health vs. Overdrive Duration (in Frames)
100 - 90% 89 - 80% 79 - 70% 69 - 60% 59 - 50% 49 - 40% 39 - 30% 29 - 20% 19 - 10% 9 - 0%
180 210 240 270 300 390 420 450 480 600

Normal Moves

test
- - - - - - - - - - - - - - - - - - -
test
- - - - - - - - - - - - - - - - - - -

Drive Moves

test
- - - - - - - - - - - - - - - - - - -
test
- - - - - - - - - - - - - - - - - - -

Throws

test
- - - - - - - - - - - - - - - - - - -
test
- - - - - - - - - - - - - - - - - - -

Specials

test
- - - - - - - - - - - - - - - - - - -
test
- - - - - - - - - - - - - - - - - - -

Distortion Drives

test
- - - - - - - - - - - - - - - - - - -
test
- - - - - - - - - - - - - - - - - - -

Astral Heat

test
- - - - - - - - - - - - - - - - - - -

Revolver Action Table

Black = On Hit or Block
Red = On Hit only
Green = Available on whiff
Blue = Only once per string
Special = Specials and Supers
Super = Supers only

BlazBlue: Chrono Phantasmae
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesHeat/Barrier/Burst GaugeMisc

Normals

TODO
- Finish specials and DDs
- Add move notes
- update hitbox images to CP
- add starter ratings (missing from table format)
- update CH frames

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
5A CSOJR 300*2 ? 100 77 (once) all 1 B 6 2(6)3 11 -2 23(?) 14 Click!
5B SOJR 550 ? 100 89 HL 3 BP 8 6 19 -8 21(?) 17 Click!
5C SOR 750 ? 100 92 HL 4 B 17 4 32 -17 40(?) 19 Click!
  • Fatal Counter possible
2A CSOR 300 ? 100 77 all 1 F 7 4 8 ±0 10(?) 14 Click!
2B SOR 480 ? 90 85 L 2 FP 10 6 18 -10 24(?) 14 Click!
2C R 1000 ? 50 94 HL 5 B 23 13 42 -34 73(?) 30 Click!
6A SOR 620 ? 80 89 HL 3 B 13 5 17 -3 21(?) 30 Click!
6B SOJR 580 ? 100 85 HL 3 B 13 3 15 -1 21(?) 17 Click!
6C SOR 89~464 ? 80 95 all 4 H 13 3*N til landing +13 +4 til landing +6 (?) 19 Click!
4B SOR 680 ? 85 92 H 4 B 26 7 22 -9 39(?) 53 Click!
  • Fatal Counter possible
  • Ground bounce on air hit
5C > C SOR 850 ? 100 94 HL 5 B 9 8 24 -11 28(?) 50 Click!
3C SOR 300x3 ? 90 92(once) L 4 F 11 4, 4, 5 15 -1 20(?) 80 Click!
3[C] SORx2, Rx5 300x7 ? 90 92(once)x3, 100x4 L 4 F 11 4x6, 5 15 -1 ? 80 Click!
j.A SOJR 300 ? 80 77 HA 1 H 8 3 7 - 13(?) 14 Click!
j.B SOJR 460 ? 90 85 HA 2 H 9 6 12 - 20(?) 14 Click!
j.C SOJR 550 ? 90 89 all 3 H 8 6 20 - 23(?) 32 Click!
j.[C] -- -- -- -- -- -- -- -- -- -- 16F after landing -- -- -- Click!
j.2C (Lv 1) SOR 680 ? 90 89 all 3 H 13 until landing 31F after landing -- 19F after landing(?) 25 Click!
j.2C (Lv 2) SOR 880 ? 90 92 all 4 H 13 until landing 31F after landing -- 19F after landing 62 Click!
j.2C (Lv 3) SOR 1380 ? 90 94 all 5 H 13 until landing 31F after landing -- 19F after landing 164 Click!
  • ground bounces opponent on hit
  • forces fatal counter on normal hit
  • untechable time is based off CH
Forward Throw -, SOR 0, 1200 ? 100 100, 60 70 0, 4 ground throw 7 3 18 - during move 80 Click!
Back Throw -, R 0, 1200 ? 100 100, 60 70 0, 4 ground throw 7 3 18 - during move 80 Click!
Air Throw -, R 0, 1600 ? 100 100, 60 90 0, 4 air throw 7 3 24 + 3 after landing - during move 34 Click!
Counter Assault R 0 0 50 92 all 4 B 13 3 33 -17 35(?) 14 Click!
Crush Trigger R 1000 0 80 100 Barrier 3 B 30-60 1 37 -8 ? 60 Template:Hitbox-BBCSP
BlazBlue: Continuum Shift Extende
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement /CancelingOffenseThrowsDefenseGuard PrimerDamage/ ComboHeat Gauge UsageMisc