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*100% minimum damage (1200) | *100% minimum damage (1200) | ||
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Rachel's back throw is used exactly the same as her forward throw. | Rachel's back throw is used exactly the same as her forward throw other than you can use it to throw people into the corner if you are in the corner. | ||
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Revision as of 23:38, 13 April 2014
Overview
Head of the infamous Alucard vampire family, Rachel has spent countless years watching as the world repeated the same 100 years over and over. However, the world has finally broken free of the bonds that held it for so long, and Rachel is determined to put an end to Terumi with her own hands.
In the BlazBlue universe, Rachel is an extremely powerful individual, controlling wind and lightning. While she will rarely directly interfere with the events that surround Kagutsuchi, her primary goal is as an observer, and gently (or less so) nudges the pieces into their places. She has several servants under her command; Nago, a cat familiar, and Gii, a bat familiar, which serve as her weapons, furniture, and anger relief. Her butler, Valkenhayn R. Hellsing, is also notable for being a werewolf, as well as one of the Six Heroes.
Health: 11,000
Play-style: Zoning, Trapping
Movement Options: 1 Double Jump/Airdash, Run-type Dash
Drive: Sylpheed
Rachel's Drive lets her summon wind in eight different directions. Wind affects all of Rachel's projectiles as well as her and her opponent's movement. The number of wind stocks available is indicated by a gauge at the bottom of the screen, above her meter bar, and each gust consumes one stock on a total of four available. The Sylpheed Gauge regenerates slowly and steadily for as long as Rachel is grounded. Since wind is used for various actions such as movement, mix-up, zoning and comboing, it plays a core part in Rachel's game plan and thus requires careful and judicious management.
Overdrive: Elf Lead
- Sylpheed gauge recovers faster.
- Distortion Drives gain additional animations and properties:
- Baden Baden Lily raw and minimum damage increased on body and poles.
- Tempest Dahlia summons additional projectiles.
Pros/Strengths:
- Great control over neutral; excellent zoning tools
- Very good pressure and lockdown
- Scary mix-up game
- Very strong okizeme
- Excellent anti-air options
Cons/Weaknesses:
- Poor defensive options on wake-up
- Difficult match-ups
- Extremely reliant on wind
- Thrives on momentum
- High skill ceiling
External References:
- Japanese Name: レイチェル=アルカード
- Japanese Wiki
- Japanese BBS
- Arcade Profile Dan Rankings
- Character Video Thread
Move List
- See also: Rachel Full Frame Data
Normal Moves
5A |
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5B |
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5C |
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5CC |
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2A |
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2B |
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2C |
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6A |
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6B |
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4B |
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6C |
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3C |
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3[C] |
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j.A |
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j.B |
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j.C |
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j.[C] |
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j.2C |
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Counter Assault |
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Crush Trigger |
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Throws
Forward Throw |
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Back Throw |
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Air Throw |
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Specials
Tiny Lobelia 236A/B/C air OK |
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George the 13th 214A air OK |
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Impish Gypsophila 214B air OK |
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Sword Iris 214C air OK |
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Beelze Lotus 22A air OK |
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Barrel Lotus 22B air OK |
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Distortion Drives
Baden Baden Lily 632146C air OK |
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Tempest Dahlia 632146B air OK |
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Astral Heat
Clownish Calendula 2363214C |
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Strategy
Offense
In this part, you can talk about anything you feel like beginner players should know.
Split up your topics like this
- And even further split it up
- Like this.
Add more asterisks to further indent your text as necessary.
The categories are split into Offense, Defense, and Neutral, but you can change these categories as you see fit for your character.
Defense
Neutral
Combos
Combo Notation Guide: |
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Midscreen
Notes:
- For combos with 4B 66 5B, you must hit them with 5B when they are at even height with Rachel or they'll be too high for the rest of the combo
- For combos with 5B 6A 236A 66 3C, the timing is different/more difficult on some characters. You may need to delay 236A.
- For combos with 4B 66 5CC, you may need to adjust the timing of 4B to cause a different ground bounce height so 5CC will connect.
5B Starter
Point 1
- move > move > special >> special NOTE: this is only a base. your combos do not have to follow this format.
- Requirements: -- (ex: 50 heat, Overdrive, crouching opponent. if no requirements, leave as is)
- Damage: ----, Heat Gain: --
- + move = Damage: ----, Heat Gain: -- NOTE: if a necessary combo is very similar to a previous one, you can add options like this.
- Notes: Write notes for the combo if necessary.
Point 2
Copy and paste the code from Point 1 to Point 2 as many times as you need to.
Midscreen to Corner
5B Starter
5B > 6CD > j.2C > 5B > 6B > 5CDC 66 3C summmon (2284, 2 wind)
5BD > 6A > 4B 66 5B > 6A > 236A 66 3C > 214C 66 5CC > summon (2833, 1 wind, recovers 1 wind)