BBCP/Nu-13/Frame Data 1.0: Difference between revisions

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*possible to charge
*possible to charge
*180F cooldown
*180F cooldown
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*8~13F able to pass through opponent
*8~13F able to pass through opponent
*26F~ possible to cancel into throw, Gravity Seed, or Sword of Destruction
*26F~ possible to cancel into throw, Gravity Seed, or Sword of Destruction
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Revision as of 18:50, 17 April 2013

System Data

Health: 10,000

Combo Rate: 70

Jump Startup: 4

Backdash Time: 25

Backdash Invincibility: 1-5

Movement Options: Double Jump, 1 Airdash, Dash type: Run

Remaining Health vs. Overdrive Duration (in Frames)
Health 100 - 90% 89 - 80% 79 - 70% 69 - 60% 59 - 50% 49 - 40% 39 - 30% 29 - 20% 19 - 10% 9 - 0%
Overdrive 180F 210F 240F 270F 300F 420F 480F 540F 600F 720F

Normal Moves

5A
300 CSOJR 100 77 S -- A 1 B 6 6 9 -3 11 12 16 11 21 --
5B
410 SOJR 100 85 N -- HL 2 B 8 1 14 -1 13 14 18 14 26 --
5C
125*8 SOR 100 89(1) N -- A 3 BP 16 4(1), 4*7 72T -8 16 19 24 24 42 --
  • Fatal Counter
2A
300 CSOR 100 77 F -- A 1 F 7 4 12 -4 11 12 16 14 26 --
2B
380 SOR 90 85 N -- L 2 F 9 4 10 ±0 13 14 18 14 26 --
2C
112*8 SOJR 90 89(1) N -- HL*2, A*6 3 B 14 1*6, 2*2 24 -9 16 24 F42 24 42 11-17H
6A
620 SOJR 90 89 N -- HL 3 B 11 3 20 -6 16 17 22 26 45 5-13H
6B
640 SOJR 100 89 N -- HL 3 B 10 3 17 -3 16 17 22 17 31 --
4B
880 R 80 82 N 2 H 4 H 23 2 23 -6 18 F47 F79 47 79 --
6C
125*8 SOR 100 92(1) N 2 HL*2, A*6 4 B 22 1*8 24 -3 21 24 30 Wb44 Wb74 --
3C
96*8 SOR 90 79(1) [89(1)] N -- L*3, A*5 3 F 11 1*7, 2 25 -10 16 F36 F61 36 61 --
  • Launches higher in Luna Forma
j.A
300 SOR 90 77 F -- HA 1 H 8 2 15 -- 11 12 16 14 26 --
j.B
440 SOJR 90 85 N -- HA 2 H 9 4 12 -- 13 14 18 14 26 --
j.C
112*8 SOJR 90 85(1) N -- HA 2 H 11 1*2, 2*6 25 -- 13 14 18 20 36 --
j.2C
120*8 SOJR 90 89(1) N -- HA*2, A*6 3 H 15 1*8 10 -- 16 17 22 20 36 --
Counter Assault
6A+B during blockstun
0 R 50 92 VS -- all - - 13 2 32 -15 18 F19 F34 19 34 1-20Inv
  • 180F cooldown
Crush Trigger
5A+B
1000 R 80 100 N 3 B - - 30~60 1 25 +2 26 S60 S120 Wb*D60 Wb*D100 --
  • possible to charge
  • 180F cooldown

Drive Moves

5D
480 SOJR / SOR 90 89 F [N] -- A 3 HBFPr [HBFPr(2)] 15 12 48T -17 16 17 22 17 31 --
5DD
200 SOR 90 94 F [N] -- A 4 HBFPr [HBFPr(2)] 13 13 48T -12 23 S30 / 27 S60 / 34 35 60 --
2D
480 SOJR 90 89 F [N] -- A 3 HBFPr [HBFPr(2)] 11 15 45T -18 16 17 22 17 31 --
2DD
200 SOJR 90 94 F [N] -- A 3 HBFPr [HBFPr(2)] 4 13 48T -18 26 27 34 32 55 --
6D
480 SOJR 90 89 F [N] -- A 3 HBFPr [HBFPr(2)] 13 9 45T -16 16 17 22 17 31 --
6DD
200 SOJR 90 94 F [N] -- A 3 HBFPr [HBFPr(2)] 6 13 60T -28 26 27 34 32 55 --
4D
480 SOR 90 89 F [N] -- HA 3 HBFPr [HBFPr(2)] 30 2 57T -11 16 17 22 17 31 --
4DD
200 SOR 90 94 F [N] -- A 4 HBFPr [HBFPr(2)] 9 13 50T -18 23 27 34 35 60 --
j.D
480 SOR 90 89 F [N] -- A 3 HBFPr [HBFPr(2)] 13 8 44+5LT -- 16 12 16 12 23 --
j.DD
200 SO(J)R 90 94 F [N] -- A 3 HBFPr [HBFPr(2)] 4 13 5L -- 26 27 34 32 55 --
j.2D
480 SOR 90 89 F [N] -- A 3 HBFPr [HBFPr(2)] 13 8 44+5LT -- 16 12 16 12 23 --
j.2DD
200 SO(J)R 90 94 F [N] -- A 3 HBFPr [HBFPr(2)] 4 13 5L -- 26 27 34 32 55 --
(OD) 5D
300*2 SJR / SR 90 89(1) F [N] -- A 3 HBFPr(2) 15 12*2 48T -11 16 17 22 17 31 --
(OD) 5DD
200*2 SR 90 94(1) F [N] -- A 4 HBFPr(2) 13 13*2 48T -15 26, 23 S29 / 27 S58 / 34 35 60 --
(OD) 2D
300*2 SJR 90 89(1) F [N] -- A 3 HBFPr(2) 11 15*2 45T -16 16 17 22 17 31 --
(OD) 2DD
200*2 SJR 90 94(1) F [N] -- A 3 HBFPr(2) 4 13*2 48T -13 26 27 34 32 55 --
(OD) 6D
300*2 SJR 90 89(1) F [N] -- A 3 HBFPr(2) 13 9*2 45T -10 16 17 22 17 31 --
(OD) 6DD
200*2 SJR 90 94(1) F [N] -- A 3 HBFPr(2) 6 13*2 60T -30 26 27 34 32 55 --
(OD) 4D
300*2 SJR 90 89(1) F [N] -- HA 3 HBFPr(2) 30 2*2 57T -6 16 17 22 17 31 --
(OD) 4DD
300*2 SJR 90 94(1) F [N] -- A 4 HBFPr(2) 9 13*2 50T -20 26, 23 27 34 35 60 --
(OD) j.D
300*2 SJR 90 89(1) F [N] -- A 3 HBFPr(2) 13 8*2 44+5LT -- 16 12 16 12 23 --
(OD) j.DD
200*2 S(J)R 90 94(1) F [N] -- A 3 HBFPr(2) 4 13*2 5L -- 26 27 34 32 55 --
(OD) j.2D
300*2 SR 90 89(1) F [N] -- A 3 HBFPr(2) 13 8*2 44+5LT -- 16 12 16 12 23 --
(OD) j.2DD
200*2 S(J)R 90 94(1) F [N] -- A 3 HBFPr(2) 4 13*2 5L -- 26 27 34 32 55 --

Throws

Forward Throw
5B+C/6B+C
0, 1400 -- 100 100, 60 S -- T (70) - - 7 3 26 -- -- --, Wb56 -- -- -- --
  • 100% minimum damage
Back Throw
4B+C
0, 1400 -- 100 100, 60 S -- T (70) - - 7 3 26 -- -- --, Wb56 -- -- -- --
  • 100% minimum damage
Air Throw
j.B+C
0, 1400 --, R 100 100, 60 S -- T (120) - - 7 3 18+3L -- -- -- -- --, B53 -- --
  • 100% minimum damage

Specials

Spike Chaser
214D
1200 R 100 80 N 2A all 4 HBFPr 35 45 75T -7 18 F40 F68 40 68 --
Spike Chaser (Luna Forma)
214D
900 R 100 80 N 2A all 4 HBFPr 29 28 69T ±0 19 F50 F84 50 84 --
Spike Chaser (C)
214D~C
1200 R 100 80 N 2A all 4 HBFPr 31+32 -- 76T +20 18 F40 F68 40 68 --
Sickle Storm
236D
900 R 95 89 N 2B LA 3 HBFPr 17 -- 62T -18 16 F35 F60 35 60 --
Sickle Storm (C)
236D~C
980 R 95 89 N 2B LA 3 HBFPr 15+8 -- 62T -12 16 F25 F50 25 50 --
Sickle Storm (Luna Forma)
236D
250*5 R 80 89(1) N 3C all 3 HBFPr 36 6(2)*5 54T +50 16 17 22 30*4, D40 52*4, D68 --
(OD) Sickle Storm (C) (Luna Forma)
236D~C
250*5 R 80 89(1) N 3C all 3 HBFPr 15+27 6(2)*5 62T +48 16 17 22 30*4, D40 52*4, D68 --
Crescent Saber
j.214D
1000 R 80 89 N 2D HA 3 HBFPr 17 4 57T -10 16 GD40 GD40 GD40 GD40 --
  • Frame advantage calculated off of lowest jump possible
Crescent Saber (Luna Forma)
j.214D
1000 R 80 89 N 2D HA 3 HBFPr 17 4 57T -10 16 B40 B40 B40 B40 --
  • Frame advantage calculated off of lowest jump possible
Crescent Saber (C)
j.214D~C
-- -- -- -- -- -- -- -- -- -- -- 12+21T -- -- -- -- -- -- --
  • 18F~ possible to cancel into any action except blocking or barrier
  • Only possible to perform once per jump
Act Parser (forward)
66 after certain moves
-- -- -- -- -- -- -- -- -- -- -- 41T -- -- -- -- -- -- --
  • 27F~ possible to cancel into any action except blocking or barrier
Act Parser (backward)
44 after certain moves
-- -- -- -- -- -- -- -- -- -- -- 33T -- -- -- -- -- -- --
  • 25F~ possible to cancel into any action except blocking or barrier
Act Parser (air forward)
66 in the air after certain moves
-- -- -- -- -- -- -- -- -- -- -- 37T -- -- -- -- -- -- --
  • 22F~ possible to cancel into any action except blocking or barrier
Act Parser (air backward)
44 in the air after certain moves
-- -- -- -- -- -- -- -- -- -- -- 33T -- -- -- -- -- -- --
  • 22F~ possible to cancel into any action except blocking or barrier
Act Parser Zwei
236A
-- -- -- -- -- -- -- -- -- -- -- 34T -- -- -- -- -- -- --
  • 8~13F able to pass through opponent
  • 26F~ possible to cancel into throw, Gravity Seed, or Sword of Destruction
Act Parser Zwei: Blade
236B
700 R 90 92 N 2 LA 4 F 18~27 2 29 -7 23 Sp Sp Wb40 Wb*68 --
  • Startup changes depending on distance to opponent
Act Parser Zwei: Cavalier
236C
1250 R 90 94 N 3 HL 5 B 30 4 23 -6 20 Ws30 (F30) Wb*52 Ws30 (F30) Wb*52 --
Gravity Seed
214A/B/C
-- -- -- -- -- -- -- -- -- -- -- 33T -- -- -- -- -- -- --
  • Opponents in gravity field will travel at 25% speed
  • Whiffing Gravity Seed changes active frames to 30
  • Getting hit by opponent causes gravity field to disappear
  • Gravity gauge total 990 points
  • Consumes 330 points when in Dia Forma
  • Consumes 990 points when in Luna Forma, but consumes only 330 if attack whiffs
  • Gravity gauge recovery rate 1 point per frame
Gravity Seed (field)
-- -- -- -- -- -- -- -- -- 35 220 -- -- -- -- -- -- -- --
Gravity Seed (Luna Forma)
214A/B/C
800 R 80 99 N 2 all 4 B 13 3 18 -2 18 44 54 B40 B68 --
  • Fatal Counter
Supra Rage
623C
140*8 R 90 89(1) N 2E HL 3 B 12 1*8 37 -21 16 F40 F68 40 68 4-19H
  • Fatal Counter
Supra Rage (Luna Forma)
623C
140*8 R 90 89(1) N 2E HL 3 B 12 1*8 32 -16 16 F60 F100 60 100 --
  • Fatal Counter
Phase Lift
22A
-- -- -- -- -- -- -- -- -- -- -- 31T -- -- -- -- -- -- --
  • 21F~ possible to cancel into any action except blocking or barrier

Distortion Drives

Legacy Edge
236236D
93*22 R 100 75(1) N -- all 4 HBFPr(2) 16+10 -- 57T +73 -- Wb*40 Wb*68 Wb*40 Wb*68 --
  • 20% minimum damage
  • 180F cooldown
(OD) Legacy Edge
236236D
93*37 R 100 75(1) N -- all 4 HBFPr(2) 16+10 -- 57T +133 -- Wb*40 Wb*68 Wb*40 Wb*68 --
  • 20% minimum damage
  • 180F cooldown
Calamity Sword
632146D
2000 R 70 80 N -- H 4 HBFPr(2) 10+1 9 68T -27 18 B100 B164 B100 B164 1-11Inv
  • 20% minimum damage
  • 180F cooldown
(OD) Calamity Sword
632146D
1250*4 R 70 92*4 N -- HL 4 HBFPr(2) 10+1 9(6)*4 68T +7 18 F25*3, G25 F44*3, G44 25*3, G25 44*3, G44 1-11Inv
  • 30% minimum damage
  • 180F cooldown
Calamity Sword (air)
j.632146D
2600 R 90 20 N -- ha 4 HBFPr(2) 8+5 9 till L+5 -- 18 B100 B164 B100 B164 --
  • 40% minimum damage
  • 180F cooldown
(OD) Calamity Sword (air)
j.632146D
1250*4 R 70 92*4 N -- all 4 HBFPr(2) 8+5 9(6)*4 till L+5 ±0 18 F25*3, G25 F44*3, G44 25*3, G25 44*3, G44 --
  • 30% minimum damage
  • 180F cooldown

Astral Heat

Sword of Destruction
214214D
death -- -- -- -- -- c.T (40) 0 T 13+0 8 25 -- -- -- -- -- -- 13-20Inv
  • 180F cooldown

Revolver Action Table

Black = On Hit or Block
Red = On Hit only
Green = Available on whiff
Blue = Only once per string
Special = Specials and Supers
Super = Supers only

BlazBlue: Chrono Phantasmae
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesHeat/Barrier/Burst GaugeMisc