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==Move List== | ==Move List== | ||
===Normal Moves=== | ===Normal Moves=== | ||
====== < | ====<big>5A</big>==== | ||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
| | BBCP_Nu_5A.png | | ||
| | </gallery> | ||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCP}} | |||
|- | |||
{{AttackData-BBCP | |||
|header=no | |||
|damage=300 | |damage=300 | ||
|cancel=CSOJR | |cancel=CSOJR | ||
Line 96: | Line 102: | ||
|attribute=B | |attribute=B | ||
|hitbox=nu/5A | |hitbox=nu/5A | ||
}} | |||
|} | |||
===== ===== | |||
Quick jab. Good as a quick AA and for pressure. | Quick jab. Good as a quick AA and for pressure. | ||
</div> | |||
</div> | |||
====== < | ====<big>5B</big>==== | ||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
| | BBCP_Nu_5B.png | | ||
| | </gallery> | ||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCP}} | |||
|- | |||
{{AttackData-BBCP | |||
|header=no | |||
|damage=410 | |damage=410 | ||
|cancel=SOJR | |cancel=SOJR | ||
Line 120: | Line 134: | ||
|attribute=B | |attribute=B | ||
|hitbox=nu/5B | |hitbox=nu/5B | ||
}} | |||
|} | |||
===== ===== | |||
Nu knees the opponent. Good for pressure and has a lot of options off of it. Short range though. | Nu knees the opponent. Good for pressure and has a lot of options off of it. Short range though. | ||
</div> | |||
</div> | |||
====== < | ====<big>5C</big>==== | ||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
| | BBCP_Nu_5C.png | | ||
| | </gallery> | ||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCP}} | |||
|- | |||
{{AttackData-BBCP | |||
|header=no | |||
|damage=125x8 | |damage=125x8 | ||
|cancel=SOR | |cancel=SOR | ||
Line 142: | Line 164: | ||
|recovery=Total 72 | |recovery=Total 72 | ||
|frameAdv=-8 | |frameAdv=-8 | ||
|hitbox=nu/5C | |hitbox=nu/5C | ||
|attribute=BP | |attribute=BP | ||
}} | |||
|} | |||
===== ===== | |||
*Fatal Counter | *Fatal Counter | ||
<br/> | <br/> | ||
Nu throws her blade wings at the opponent. Good range but given its start-up and recovery, its not gonna be used as a poke. Is a projectile. | Nu throws her blade wings at the opponent. Good range but given its start-up and recovery, its not gonna be used as a poke. Is a projectile. | ||
</div> | |||
</div> | |||
====== < | ====<big>2A</big>==== | ||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
| | BBCP_Nu_2A.png | | ||
| | </gallery> | ||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCP}} | |||
|- | |||
{{AttackData-BBCP | |||
|header=no | |||
|damage=300 | |damage=300 | ||
|cancel=CSOR | |cancel=CSOR | ||
Line 171: | Line 200: | ||
|frameAdv=-4 | |frameAdv=-4 | ||
|hitbox=nu/2A | |hitbox=nu/2A | ||
}} | |||
|} | |||
===== ===== | |||
A crouching jab. Main use is for poking out of pressure. | A crouching jab. Main use is for poking out of pressure. | ||
</div> | |||
</div> | |||
====== < | ====<big>2B</big>==== | ||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
| | BBCP_Nu_2B.png | | ||
| | </gallery> | ||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCP}} | |||
|- | |||
{{AttackData-BBCP | |||
|header=no | |||
|damage=380 | |damage=380 | ||
|cancel=SOR | |cancel=SOR | ||
Line 195: | Line 232: | ||
|attribute=F | |attribute=F | ||
|hitbox=nu/2B | |hitbox=nu/2B | ||
}} | }} | ||
|} | |||
====== < | ===== ===== | ||
Quick crouching kick. Great range for its start-up and recovers fast. A good poke you will be using often. | |||
</div> | |||
</div> | |||
| | ====<big>2C</big>==== | ||
| | <div class="attack-container"> | ||
<div class="attack-gallery"> | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
BBCP_Nu_2C.png | | |||
</gallery> | |||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCP}} | |||
|- | |||
{{AttackData-BBCP | |||
|header=no | |||
|damage=112x8 | |damage=112x8 | ||
|cancel=SOJR | |cancel=SOJR | ||
Line 220: | Line 265: | ||
|invul=11-17H | |invul=11-17H | ||
|hitbox=nu/2C | |hitbox=nu/2C | ||
}} | |||
|} | |||
===== ===== | |||
*11-17H invul | *11-17H invul | ||
<br/> | <br/> | ||
Slow AA with a lot of head invulnerability and good vertical range. | Slow AA with a lot of head invulnerability and good vertical range. | ||
</div> | |||
</div> | |||
====== < | ====<big>6A</big>==== | ||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
| | BBCP_Nu_6A.png | | ||
| | </gallery> | ||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCP}} | |||
|- | |||
{{AttackData-BBCP | |||
|header=no | |||
|damage=620 | |damage=620 | ||
|cancel=SOJR | |cancel=SOJR | ||
Line 247: | Line 300: | ||
|invul=5-13H | |invul=5-13H | ||
|hitbox=nu/6A | |hitbox=nu/6A | ||
}} | |||
|} | |||
===== ===== | |||
*5-13H invul | *5-13H invul | ||
<br/> | <br/> | ||
Quick AA with a small vertical hitbox and decent horizontal range. Mainly used for people approaching in with deep jump attacks. | Quick AA with a small vertical hitbox and decent horizontal range. Mainly used for people approaching in with deep jump attacks. | ||
</div> | |||
</div> | |||
====== < | ====<big>6B</big>==== | ||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
| | BBCP_Nu_6B.png | | ||
| | </gallery> | ||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCP}} | |||
|- | |||
{{AttackData-BBCP | |||
|header=no | |||
|damage=640 | |damage=640 | ||
|cancel=SOJR | |cancel=SOJR | ||
Line 273: | Line 334: | ||
|attribute=B | |attribute=B | ||
|hitbox=nu/6B | |hitbox=nu/6B | ||
}} | |||
|} | |||
===== ===== | |||
A basic kick. Good for pressure. | A basic kick. Good for pressure. | ||
</div> | |||
</div> | |||
====== < | ====<big>4B</big>==== | ||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
| | BBCP_Nu_4B.png | | ||
| | </gallery> | ||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCP}} | |||
|- | |||
{{AttackData-BBCP | |||
|header=no | |||
|damage=880 | |damage=880 | ||
|cancel=R | |cancel=R | ||
Line 297: | Line 366: | ||
|attribute=H | |attribute=H | ||
|hitbox=nu/4B | |hitbox=nu/4B | ||
}} | |||
|} | |||
===== ===== | |||
*Overhead | *Overhead | ||
A weird backflip. Now is only one hit in CP and is slower. Has SMP. | A weird backflip. Now is only one hit in CP and is slower. Has SMP. | ||
</div> | |||
</div> | |||
====== < | ====<big>6C</big>==== | ||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
| | BBCP_Nu_6C.png | | ||
| | </gallery> | ||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCP}} | |||
|- | |||
{{AttackData-BBCP | |||
|header=no | |||
|damage=125x8 | |damage=125x8 | ||
|cancel=SOR | |cancel=SOR | ||
Line 322: | Line 399: | ||
|attribute=B | |attribute=B | ||
|hitbox=nu/6C | |hitbox=nu/6C | ||
}} | |||
|} | |||
===== ===== | |||
Nu throws her blade wings in an arc in front of her. Has SMP. Mainly used in combos or end a blockstring in Dia mode by cancelling into her 44 act parser. | Nu throws her blade wings in an arc in front of her. Has SMP. Mainly used in combos or end a blockstring in Dia mode by cancelling into her 44 act parser. | ||
</div> | |||
</div> | |||
====== < | ====<big>3C</big>==== | ||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
| | BBCP_Nu_3C.png | | ||
| | </gallery> | ||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCP}} | |||
|- | |||
{{AttackData-BBCP | |||
|header=no | |||
|damage=96x8 | |damage=96x8 | ||
|cancel=SOR | |cancel=SOR | ||
Line 346: | Line 431: | ||
|attribute=F | |attribute=F | ||
|hitbox=nu/3C | |hitbox=nu/3C | ||
}} | |||
|} | |||
===== ===== | |||
*Launches higher in Dia Forma | *Launches higher in Dia Forma | ||
<br/> | <br/> | ||
Nu swipes her blade wings at the opponent's feet. Great range. In Dia mode, this floats on hit and can be cancelled with 22A to combo. In Luna mode, this downs on hit. | Nu swipes her blade wings at the opponent's feet. Great range. In Dia mode, this floats on hit and can be cancelled with 22A to combo. In Luna mode, this downs on hit. | ||
</div> | |||
</div> | |||
====<big>j.A</big>==== | |||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
| | BBCP_Nu_jA.png | | ||
| | </gallery> | ||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCP}} | |||
|- | |||
{{AttackData-BBCP | |||
|header=no | |||
|damage=300 | |damage=300 | ||
|cancel=SOR | |cancel=SOR | ||
Line 372: | Line 465: | ||
|frameAdv= | |frameAdv= | ||
|hitbox=nu/jA | |hitbox=nu/jA | ||
}} | |||
|} | |||
===== ===== | |||
Standard air jab. Bad range but it is the fastest move you have in the air. | Standard air jab. Bad range but it is the fastest move you have in the air. | ||
</div> | |||
</div> | |||
====<big>j.B</big>==== | |||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
| | BBCP_Nu_jB.png | | ||
| | </gallery> | ||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCP}} | |||
|- | |||
{{AttackData-BBCP | |||
|header=no | |||
|damage=440 | |damage=440 | ||
|cancel=SOJR | |cancel=SOJR | ||
Line 396: | Line 497: | ||
|frameAdv= | |frameAdv= | ||
|hitbox=nu/jB | |hitbox=nu/jB | ||
}} | |||
|} | |||
===== ===== | |||
An air kick. Useful for jumping in and when the opponent is locked down by 236D | An air kick. Useful for jumping in and when the opponent is locked down by 236D | ||
</div> | |||
</div> | |||
====<big>j.C</big>==== | |||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
| | BBCP_Nu_jC.png | | ||
| | </gallery> | ||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCP}} | |||
|- | |||
{{AttackData-BBCP | |||
|header=no | |||
|damage=112x8 | |damage=112x8 | ||
|cancel=SOJR | |cancel=SOJR | ||
Line 420: | Line 529: | ||
|frameAdv= | |frameAdv= | ||
|hitbox=nu/jC | |hitbox=nu/jC | ||
}} | |||
|} | |||
===== ===== | |||
Thrusts blade wings forward horizontally. Good horizontal range and has a hitbox behind her. Has practically no vertical range. | Thrusts blade wings forward horizontally. Good horizontal range and has a hitbox behind her. Has practically no vertical range. | ||
</div> | |||
</div> | |||
====<big>j.2C</big>==== | |||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
| | BBCP_Nu_j2C.png | | ||
| | </gallery> | ||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCP}} | |||
|- | |||
{{AttackData-BBCP | |||
|header=no | |||
|damage=120x8 | |damage=120x8 | ||
|cancel=SOJR | |cancel=SOJR | ||
Line 444: | Line 561: | ||
|attribute=H | |attribute=H | ||
|hitbox=nu/j2C | |hitbox=nu/j2C | ||
}} | |||
|} | |||
===== ===== | |||
Thrusts blade wings forward vertically. Massive vertical hitbox and easy to confirm on hit. Not that great of a jump-in since its horizontal range isn't that good. | Thrusts blade wings forward vertically. Massive vertical hitbox and easy to confirm on hit. Not that great of a jump-in since its horizontal range isn't that good. | ||
</div> | |||
</div> | |||
<br clear=all/> | <br clear=all/> | ||
===Drive Moves=== | ===Drive Moves=== | ||
====== < | ====<big>5D</big>==== | ||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
| | <gallery widths="210px" heights="210px" mode="nolines"> | ||
| | BBCP_Nu_5D.png | "Give'em the D" | ||
| | </gallery> | ||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCP|version=yes}} | |||
|- | |||
{{AttackData-BBCP | {{AttackData-BBCP | ||
|header=no | |||
|version=5D | |version=5D | ||
|damage=480 | |damage=480 | ||
Line 472: | Line 597: | ||
|hitbox=nu/5D | |hitbox=nu/5D | ||
|attribute=HBFP* [HBFP*(2)] | |attribute=HBFP* [HBFP*(2)] | ||
}} | }} | ||
|- | |||
{{AttackData-BBCP | {{AttackData-BBCP | ||
|header=no | |header=no | ||
Line 490: | Line 615: | ||
|attribute=HBFP* [HBFP*(2)] | |attribute=HBFP* [HBFP*(2)] | ||
|hitbox=nu/5DD | |hitbox=nu/5DD | ||
}} | }} | ||
|- | |||
{{AttackData-BBCP | {{AttackData-BBCP | ||
|header=no | |header=no | ||
Line 508: | Line 633: | ||
|attribute=HBFP*(2) | |attribute=HBFP*(2) | ||
|hitbox=nu/5D | |hitbox=nu/5D | ||
}} | }} | ||
|- | |||
{{AttackData-BBCP | {{AttackData-BBCP | ||
|header=no | |header=no | ||
Line 526: | Line 651: | ||
|attribute=HBFP*(2) | |attribute=HBFP*(2) | ||
|hitbox=nu/5DD | |hitbox=nu/5DD | ||
| | }} | ||
|} | |||
===== ===== | |||
In Dia Forma: | In Dia Forma: | ||
Line 548: | Line 675: | ||
Shoots a sword directly in front of Nu. | Shoots a sword directly in front of Nu. | ||
</div> | |||
</div> | |||
====<big>2D</big>==== | |||
<div class="attack-container"> | |||
====== < | <div class="attack-gallery"> | ||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
BBCP_Nu_2D.png | | |||
| | </gallery> | ||
| | </div> | ||
| | <div class="attack-info"> | ||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCP|version=yes}} | |||
|- | |||
{{AttackData-BBCP | {{AttackData-BBCP | ||
|header=no | |||
|version=2D | |version=2D | ||
|damage=480 | |damage=480 | ||
Line 573: | Line 704: | ||
|attribute=HBFP* [HBFP*(2)] | |attribute=HBFP* [HBFP*(2)] | ||
|hitbox=nu/2D | |hitbox=nu/2D | ||
}} | }} | ||
|- | |||
{{AttackData-BBCP | {{AttackData-BBCP | ||
|header=no | |header=no | ||
Line 591: | Line 722: | ||
|attribute=HBFP* [HBFP*(2)] | |attribute=HBFP* [HBFP*(2)] | ||
|hitbox=nu/2DD | |hitbox=nu/2DD | ||
}} | }} | ||
|- | |||
{{AttackData-BBCP | {{AttackData-BBCP | ||
|header=no | |header=no | ||
Line 609: | Line 740: | ||
|attribute=HBFP*(2) | |attribute=HBFP*(2) | ||
|hitbox=nu/2D | |hitbox=nu/2D | ||
}} | }} | ||
|- | |||
{{AttackData-BBCP | {{AttackData-BBCP | ||
|header=no | |header=no | ||
Line 627: | Line 758: | ||
|attribute=HBFP*(2) | |attribute=HBFP*(2) | ||
|hitbox=nu/2DD | |hitbox=nu/2DD | ||
| | }} | ||
|} | |||
===== ===== | |||
General: | General: | ||
Line 648: | Line 781: | ||
Shoots a sword at a 80 degree angle. This is steeper than it was in previous games. | Shoots a sword at a 80 degree angle. This is steeper than it was in previous games. | ||
</div> | |||
</div> | |||
====== < | ====<big>6D</big>==== | ||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
| | <gallery widths="210px" heights="210px" mode="nolines"> | ||
| | BBCP_Nu_6D.png | | ||
| | </gallery> | ||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCP|version=yes}} | |||
|- | |||
{{AttackData-BBCP | {{AttackData-BBCP | ||
|header=no | |||
|version=6D | |version=6D | ||
|damage=480 | |damage=480 | ||
Line 671: | Line 810: | ||
|attribute=HBFP* [HBFP*(2)] | |attribute=HBFP* [HBFP*(2)] | ||
|hitbox=nu/6D | |hitbox=nu/6D | ||
}} | }} | ||
|- | |||
{{AttackData-BBCP | {{AttackData-BBCP | ||
|header=no | |header=no | ||
Line 689: | Line 828: | ||
|attribute=HBFP* [HBFP*(2)] | |attribute=HBFP* [HBFP*(2)] | ||
|hitbox=nu/6DD | |hitbox=nu/6DD | ||
}} | }} | ||
|- | |||
{{AttackData-BBCP | {{AttackData-BBCP | ||
|header=no | |header=no | ||
Line 707: | Line 846: | ||
|attribute=HBFP*(2) | |attribute=HBFP*(2) | ||
|hitbox=nu/6D | |hitbox=nu/6D | ||
}} | }} | ||
|- | |||
{{AttackData-BBCP | {{AttackData-BBCP | ||
|header=no | |header=no | ||
Line 725: | Line 864: | ||
|attribute=HBFP*(2) | |attribute=HBFP*(2) | ||
|hitbox=nu/6DD | |hitbox=nu/6DD | ||
| | }} | ||
|} | |||
===== ===== | |||
General: | General: | ||
Line 746: | Line 887: | ||
Shoots a sword at a 30 degree angle. | Shoots a sword at a 30 degree angle. | ||
</div> | |||
</div> | |||
====== < | ====<big>4D</big>==== | ||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
| | <gallery widths="210px" heights="210px" mode="nolines"> | ||
| | BBCP_Nu_4D.png | | ||
| | </gallery> | ||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCP|version=yes}} | |||
|- | |||
{{AttackData-BBCP | {{AttackData-BBCP | ||
|header=no | |||
|version=4D | |version=4D | ||
|damage=480 | |damage=480 | ||
Line 769: | Line 916: | ||
|attribute=HBFP* [HBFP*(2)] | |attribute=HBFP* [HBFP*(2)] | ||
|hitbox=nu/4D | |hitbox=nu/4D | ||
}} | }} | ||
|- | |||
{{AttackData-BBCP | {{AttackData-BBCP | ||
|header=no | |header=no | ||
Line 787: | Line 934: | ||
|attribute=HBFP* [HBFP*(2)] | |attribute=HBFP* [HBFP*(2)] | ||
|hitbox=nu/4DD | |hitbox=nu/4DD | ||
}} | }} | ||
|- | |||
{{AttackData-BBCP | {{AttackData-BBCP | ||
|header=no | |header=no | ||
Line 805: | Line 952: | ||
|attribute=HBFP*(2) | |attribute=HBFP*(2) | ||
|hitbox=nu/4D | |hitbox=nu/4D | ||
}} | }} | ||
|- | |||
{{AttackData-BBCP | {{AttackData-BBCP | ||
|header=no | |header=no | ||
Line 823: | Line 970: | ||
|attribute=HBFP*(2) | |attribute=HBFP*(2) | ||
|hitbox=nu/4DD | |hitbox=nu/4DD | ||
| | }} | ||
|} | |||
===== ===== | |||
General: | General: | ||
Line 848: | Line 997: | ||
Shoots a sword from behind the opponent aiming at their head. | Shoots a sword from behind the opponent aiming at their head. | ||
</div> | |||
</div> | |||
====<big>j.D</big>==== | |||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
| | <gallery widths="210px" heights="210px" mode="nolines"> | ||
| | BBCP_Nu_jD.png | | ||
| | </gallery> | ||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCP|version=yes}} | |||
|- | |||
{{AttackData-BBCP | {{AttackData-BBCP | ||
|header=no | |||
|version=j.D | |version=j.D | ||
|damage=480 | |damage=480 | ||
Line 871: | Line 1,026: | ||
|frameAdv= | |frameAdv= | ||
|hitbox=nu/j.D | |hitbox=nu/j.D | ||
}} | }} | ||
|- | |||
{{AttackData-BBCP | {{AttackData-BBCP | ||
|header=no | |header=no | ||
Line 889: | Line 1,044: | ||
|frameAdv= | |frameAdv= | ||
|hitbox=nu/j.DD | |hitbox=nu/j.DD | ||
}} | }} | ||
|- | |||
{{AttackData-BBCP | {{AttackData-BBCP | ||
|header=no | |header=no | ||
Line 907: | Line 1,062: | ||
|attribute=HBFP*(2) | |attribute=HBFP*(2) | ||
|hitbox=nu/j.D | |hitbox=nu/j.D | ||
}} | }} | ||
|- | |||
{{AttackData-BBCP | {{AttackData-BBCP | ||
|header=no | |header=no | ||
Line 925: | Line 1,080: | ||
|attribute=HBFP*(2) | |attribute=HBFP*(2) | ||
|hitbox=nu/j.DD | |hitbox=nu/j.DD | ||
| | }} | ||
|} | |||
===== ===== | |||
In Dia Forma: | In Dia Forma: | ||
Line 943: | Line 1,100: | ||
Shoots a sword at a 30 degree angle upwards while she is in the air. | Shoots a sword at a 30 degree angle upwards while she is in the air. | ||
</div> | |||
</div> | |||
====<big>j.2D</big>==== | |||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
| | BBCP_Nu_j2D.png | | ||
| | </gallery> | ||
| | </div> | ||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCP|version=yes}} | |||
|- | |||
{{AttackData-BBCP | {{AttackData-BBCP | ||
|header=no | |||
|version=j.2D | |version=j.2D | ||
|damage=480 | |damage=480 | ||
Line 967: | Line 1,129: | ||
|attribute=HBFP* [HBFP*(2)] | |attribute=HBFP* [HBFP*(2)] | ||
|hitbox=nu/j.2D | |hitbox=nu/j.2D | ||
}} | }} | ||
|- | |||
{{AttackData-BBCP | {{AttackData-BBCP | ||
|header=no | |header=no | ||
Line 985: | Line 1,147: | ||
|attribute=HBFP* [HBFP*(2)] | |attribute=HBFP* [HBFP*(2)] | ||
|hitbox=nu/j.2DD | |hitbox=nu/j.2DD | ||
}} | }} | ||
|- | |||
{{AttackData-BBCP | {{AttackData-BBCP | ||
|header=no | |header=no | ||
Line 1,003: | Line 1,165: | ||
|attribute=HBFP*(2) | |attribute=HBFP*(2) | ||
|hitbox=nu/j.2D | |hitbox=nu/j.2D | ||
}} | }} | ||
|- | |||
{{AttackData-BBCP | {{AttackData-BBCP | ||
|header=no | |header=no | ||
Line 1,021: | Line 1,183: | ||
|attribute=HBFP*(2) | |attribute=HBFP*(2) | ||
|hitbox=nu/j.2DD | |hitbox=nu/j.2DD | ||
| | }} | ||
|} | |||
===== ===== | |||
In Dia Forma: | In Dia Forma: | ||
Line 1,040: | Line 1,204: | ||
Shoots a sword at a 30 degree angle downwards while she is in the air. | Shoots a sword at a 30 degree angle downwards while she is in the air. | ||
</div> | |||
</div> | |||
===Universal Mechanics=== | ===Universal Mechanics=== | ||
====== < | ====<big>Throw</big>==== | ||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
BBCP_Nu_Throw.png |Forward/Back | |||
| | BBCP_Nu_AThrow.png |Air | ||
| | </gallery> | ||
| | </div> | ||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCP|version=yes}} | |||
|- | |||
{{AttackData-BBCP | {{AttackData-BBCP | ||
|header=no | |||
|version=Forward Throw | |version=Forward Throw | ||
|damage=0,1400 | |damage=0,1400 | ||
Line 1,067: | Line 1,236: | ||
|attribute=T | |attribute=T | ||
|hitbox=nu/groundThrow | |hitbox=nu/groundThrow | ||
}} | }} | ||
|- | |||
{{AttackData-BBCP | {{AttackData-BBCP | ||
|header=no | |header=no | ||
Line 1,085: | Line 1,254: | ||
|attribute=T | |attribute=T | ||
|hitbox=nu/groundThrow | |hitbox=nu/groundThrow | ||
}} | }} | ||
|- | |||
{{AttackData-BBCP | {{AttackData-BBCP | ||
|header=no | |header=no | ||
Line 1,103: | Line 1,272: | ||
|attribute=T | |attribute=T | ||
|hitbox=nu/airThrow | |hitbox=nu/airThrow | ||
| | }} | ||
|} | |||
===== ===== | |||
*100% minimum damage | *100% minimum damage | ||
<br/> | <br/> | ||
Line 1,114: | Line 1,285: | ||
Air Grab: Nu Grabs the opponent, does a small flip that puts them beneath her, dives downwards, and crushes them with her knees. Is slightly different than it's previous incarnations in that it causes the opponent to bounce into the air upon making contact with the ground, allowing for follow ups with 2D and 6D. | Air Grab: Nu Grabs the opponent, does a small flip that puts them beneath her, dives downwards, and crushes them with her knees. Is slightly different than it's previous incarnations in that it causes the opponent to bounce into the air upon making contact with the ground, allowing for follow ups with 2D and 6D. | ||
</div> | |||
</div> | |||
====== < | ====<big>Counter Assault</big>==== | ||
<span class="input-badge">'''6A+B during blockstun'''</span> | |||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
| | <gallery widths="210px" heights="210px" mode="nolines"> | ||
BBCP_Nu_6B.png | | |||
| | </gallery> | ||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCP}} | |||
|- | |||
{{AttackData-BBCP | |||
|header=no | |||
|damage=0 | |damage=0 | ||
|cancel=R | |cancel=R | ||
Line 1,138: | Line 1,315: | ||
|attribute=B | |attribute=B | ||
|invul=1-20 All | |invul=1-20 All | ||
}} | |||
|} | |||
===== ===== | |||
*1-20 invul | *1-20 invul | ||
*180F cooldown | *180F cooldown | ||
<br/> | <br/> | ||
Essentially her 6B. It is invincible but can be low profiled. | Essentially her 6B. It is invincible but can be low profiled. | ||
</div> | |||
</div> | |||
====== < | ====<big>Crush Trigger</big>==== | ||
<span class="input-badge">'''5A+B'''</span> | |||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
| | <gallery widths="210px" heights="210px" mode="nolines"> | ||
BBCP_Nu_CT.png | | |||
| | </gallery> | ||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCP}} | |||
|- | |||
{{AttackData-BBCP | |||
|header=no | |||
|damage=1000 | |damage=1000 | ||
|cancel=R | |cancel=R | ||
Line 1,166: | Line 1,351: | ||
|attribute=B | |attribute=B | ||
|hitbox= | |hitbox= | ||
| | }} | ||
|} | |||
===== ===== | |||
*Possible to charge | *Possible to charge | ||
*180F cooldown | *180F cooldown | ||
<br/> | <br/> | ||
Nu slams her blade wings together in front of her. Guard breaks. Useful in combos. | Nu slams her blade wings together in front of her. Guard breaks. Useful in combos. | ||
</div> | |||
</div> | |||
<br clear=all/> | <br clear=all/> | ||
===Specials=== | ===Specials=== | ||
====== < | ====<big>Spike Chaser</big>==== | ||
<span class="input-badge">'''214D(~C)'''</span> | |||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
| | <gallery widths="210px" heights="210px" mode="nolines"> | ||
| | BBCP_Nu_SpikeChaser.png | | ||
| | </gallery> | ||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCP|version=yes}} | |||
|- | |||
{{AttackData-BBCP | {{AttackData-BBCP | ||
|header=no | |||
|version=214D (Dia Forma) | |version=214D (Dia Forma) | ||
|damage=1200 | |damage=1200 | ||
Line 1,198: | Line 1,391: | ||
|attribute=HBFP* | |attribute=HBFP* | ||
|hitbox=nu/214D | |hitbox=nu/214D | ||
}} | }} | ||
|- | |||
{{AttackData-BBCP | {{AttackData-BBCP | ||
|header=no | |header=no | ||
Line 1,215: | Line 1,408: | ||
|frameAdv=+20 | |frameAdv=+20 | ||
|hitbox=nu/214D | |hitbox=nu/214D | ||
| | }} | ||
|- | |||
In Dia Forma: | {{AttackData-BBCP | ||
|header=no | |||
|version=214D (Luna Forma) | |||
|damage=900 | |||
|cancel=R | |||
|p1=100 | |||
|p2=80 | |||
|smp=2A | |||
|starter=N | |||
|guard=all | |||
|startup=29 | |||
|active=28 | |||
|recovery=69T | |||
|frameAdv=±0 | |||
|attribute=HBFP* | |||
|hitbox=nu/214D | |||
}} | |||
|} | |||
===== ===== | |||
In Dia Forma: | |||
*Goes about 3/4 of the screen | *Goes about 3/4 of the screen | ||
Line 1,232: | Line 1,444: | ||
Summons a wave of spikes that rise from the ground. In Luna mode, it goes about 2 character width in front of her. | Summons a wave of spikes that rise from the ground. In Luna mode, it goes about 2 character width in front of her. | ||
}} | |||
</div> | |||
</div> | |||
====<big>Sickle Storm</big>==== | |||
<span class="input-badge">'''236D(~C)'''</span> | |||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
BBCP_Nu_SickleStormDia.png |Dia is 1 hit, knocks down, and goes full screen | |||
BBCP_Nu_SickleStormLuna.png |Luna is 5 hits, locks down opponents for mixup | |||
</gallery> | |||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCP|version=yes}} | |||
|- | |||
{{AttackData-BBCP | {{AttackData-BBCP | ||
|header=no | |header=no | ||
|version= | |version=236D (Dia Forma) | ||
|damage=900 | |damage=900 | ||
|cancel=R | |cancel=R | ||
|p1=95 | |||
|p2=89 | |||
|p1=95 | |||
|p2=89 | |||
|smp=2B | |smp=2B | ||
|starter=N | |starter=N | ||
Line 1,276: | Line 1,476: | ||
|attribute=HBFP* | |attribute=HBFP* | ||
|hitbox=nu/236D | |hitbox=nu/236D | ||
}} | }} | ||
|- | |||
{{AttackData-BBCP | {{AttackData-BBCP | ||
|header=no | |header=no | ||
Line 1,294: | Line 1,494: | ||
|attribute=HBFP* | |attribute=HBFP* | ||
|hitbox=nu/236D | |hitbox=nu/236D | ||
}} | }} | ||
|- | |||
{{AttackData-BBCP | {{AttackData-BBCP | ||
|header=no | |header=no | ||
Line 1,312: | Line 1,512: | ||
|attribute=HBFP* | |attribute=HBFP* | ||
|hitbox=nu/236D | |hitbox=nu/236D | ||
}} | }} | ||
|- | |||
{{AttackData-BBCP | {{AttackData-BBCP | ||
|header=no | |header=no | ||
Line 1,330: | Line 1,530: | ||
|attribute=HBFP* | |attribute=HBFP* | ||
|hitbox=nu/236D | |hitbox=nu/236D | ||
| | }} | ||
|} | |||
===== ===== | |||
In Dia Forma: | In Dia Forma: | ||
Line 1,351: | Line 1,553: | ||
Summons a circular saw. It hits 5 times in the same area 5 times (instead of 6 like it did in Extend). Has SMP but each mode's sickle storm is counted as a different move. | Summons a circular saw. It hits 5 times in the same area 5 times (instead of 6 like it did in Extend). Has SMP but each mode's sickle storm is counted as a different move. | ||
</div> | |||
</div> | |||
====<big>Crescent Saber</big>==== | |||
<span class="input-badge">'''j.214D(~C)'''</span> | |||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
| | <gallery widths="210px" heights="210px" mode="nolines"> | ||
| | BBCP_Nu_CrescentSaber.png | | ||
| | </gallery> | ||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCP|version=yes}} | |||
|- | |||
{{AttackData-BBCP | {{AttackData-BBCP | ||
|header=no | |||
|version=j.214D (Dia Forma) | |version=j.214D (Dia Forma) | ||
|damage=1000 | |damage=1000 | ||
Line 1,375: | Line 1,583: | ||
|attribute=HBFP* | |attribute=HBFP* | ||
|hitbox=nu/j.214D | |hitbox=nu/j.214D | ||
}} | }} | ||
|- | |||
{{AttackData-BBCP | {{AttackData-BBCP | ||
|header=no | |header=no | ||
Line 1,394: | Line 1,602: | ||
|hitbox=nu/j.214D | |hitbox=nu/j.214D | ||
}} | }} | ||
|- | |||
{{AttackData-BBCP | {{AttackData-BBCP | ||
|header=no | |header=no | ||
Line 1,410: | Line 1,619: | ||
|attribute=HBFP* | |attribute=HBFP* | ||
|hitbox=nu/j.214D | |hitbox=nu/j.214D | ||
| | }} | ||
|} | |||
===== ===== | |||
*Frame advantage calculated off of lowest jump possible | *Frame advantage calculated off of lowest jump possible | ||
*For j.214D~C, 18F~ possible to cancel into any action except blocking or barrier | *For j.214D~C, 18F~ possible to cancel into any action except blocking or barrier | ||
Line 1,416: | Line 1,627: | ||
<br/> | <br/> | ||
Summons a curved blade that starts above Nu and comes down in an arc. Overhead. In Dia mode, it acts exactly like Extend's crescent saber and can be feinted with ~C. In Luna mode, it no longer has the dead space in front of her and cannot be feinted. Has SMP. | Summons a curved blade that starts above Nu and comes down in an arc. Overhead. In Dia mode, it acts exactly like Extend's crescent saber and can be feinted with ~C. In Luna mode, it no longer has the dead space in front of her and cannot be feinted. Has SMP. | ||
</div> | |||
</div> | |||
====== < | ====<big>Act Parser</big>==== | ||
<span class="input-badge">'''66/44 after certain moves'''</span> | |||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
| | <gallery widths="210px" heights="210px" mode="nolines"> | ||
| | BBCP_Nu_ActParser.png | | ||
| | </gallery> | ||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCP|version=yes}} | |||
|- | |||
{{AttackData-BBCP | {{AttackData-BBCP | ||
|header=no | |||
|version=66 (Dia Forma) | |version=66 (Dia Forma) | ||
|damage= | |damage= | ||
Line 1,439: | Line 1,656: | ||
|frameAdv= | |frameAdv= | ||
|hitbox=nu/ActParser | |hitbox=nu/ActParser | ||
}} | }} | ||
|- | |||
{{AttackData-BBCP | {{AttackData-BBCP | ||
|header=no | |header=no | ||
Line 1,456: | Line 1,673: | ||
|frameAdv= | |frameAdv= | ||
|hitbox=nu/ActParser | |hitbox=nu/ActParser | ||
}} | }} | ||
|- | |||
{{AttackData-BBCP | {{AttackData-BBCP | ||
|header=no | |header=no | ||
Line 1,473: | Line 1,690: | ||
|frameAdv= | |frameAdv= | ||
|hitbox=nu/ActParser | |hitbox=nu/ActParser | ||
}} | }} | ||
|- | |||
{{AttackData-BBCP | {{AttackData-BBCP | ||
|header=no | |header=no | ||
Line 1,490: | Line 1,707: | ||
|frameAdv= | |frameAdv= | ||
|hitbox=nu/ActParser | |hitbox=nu/ActParser | ||
| | }} | ||
|} | |||
===== ===== | |||
*For 66, 27F~ possible to cancel into any action except blocking or barrier | *For 66, 27F~ possible to cancel into any action except blocking or barrier | ||
*For 44, 25F~ possible to cancel into any action except blocking or barrier | *For 44, 25F~ possible to cancel into any action except blocking or barrier | ||
Line 1,497: | Line 1,716: | ||
<br/> | <br/> | ||
Nu teleports either forward (66) or backward (44) after drive moves and 6C. Acts like CT Nu's teleports with less range. Can only do in Dia mode. Can be done in the air. | Nu teleports either forward (66) or backward (44) after drive moves and 6C. Acts like CT Nu's teleports with less range. Can only do in Dia mode. Can be done in the air. | ||
</div> | |||
</div> | |||
====== < | ====<big>Gravity Seed</big>==== | ||
<span class="input-badge">'''214A/B/C'''</span> | |||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
| | <gallery widths="210px" heights="210px" mode="nolines"> | ||
| | BBCP_Nu_GravitySeed.png | | ||
| | </gallery> | ||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCP|version=yes}} | |||
|- | |||
{{AttackData-BBCP | {{AttackData-BBCP | ||
|header=no | |||
|version=Gravity Seed (Dia Forma) | |version=Gravity Seed (Dia Forma) | ||
|damage= | |damage= | ||
Line 1,520: | Line 1,745: | ||
|frameAdv= | |frameAdv= | ||
|hitbox=nu/214A | |hitbox=nu/214A | ||
}} | }} | ||
|- | |||
{{AttackData-BBCP | {{AttackData-BBCP | ||
|header=no | |header=no | ||
Line 1,538: | Line 1,763: | ||
|attribute=B | |attribute=B | ||
|hitbox=nu/214A | |hitbox=nu/214A | ||
}} | }} | ||
|- | |||
{{AttackData-BBCP | {{AttackData-BBCP | ||
|header=no | |header=no | ||
Line 1,555: | Line 1,780: | ||
|frameAdv= | |frameAdv= | ||
|hitbox=nu/214A | |hitbox=nu/214A | ||
| | }} | ||
|} | |||
===== ===== | |||
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2"> | <div style="column-count:2;-moz-column-count:2;-webkit-column-count:2"> | ||
*Opponents in gravity field will travel at 25% speed | *Opponents in gravity field will travel at 25% speed | ||
Line 1,567: | Line 1,794: | ||
</div><br/> | </div><br/> | ||
Places down a gravity well, which drastically slows down the opponent's movements. Different versions place the well at different ranges. Has a cool down timer, which is depicted by a gravity gauge. In Dia mode, there is no hitbox. In Luna mode, it now causes ground bounce on air hit. If whiffed, it takes less of the gravity gauge. Dia mode takes 30% of the gauge and Luna mode takes 70%. | Places down a gravity well, which drastically slows down the opponent's movements. Different versions place the well at different ranges. Has a cool down timer, which is depicted by a gravity gauge. In Dia mode, there is no hitbox. In Luna mode, it now causes ground bounce on air hit. If whiffed, it takes less of the gravity gauge. Dia mode takes 30% of the gauge and Luna mode takes 70%. | ||
</div> | |||
</div> | |||
====== < | ====<big>Supra Rage</big>==== | ||
<span class="input-badge">'''623C'''</span> | |||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
| | <gallery widths="210px" heights="210px" mode="nolines"> | ||
| | BBCP_Nu_SupraRage.png | | ||
| | </gallery> | ||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCP|version=yes}} | |||
|- | |||
{{AttackData-BBCP | {{AttackData-BBCP | ||
|header=no | |||
|version=623C (Dia Forma) | |version=623C (Dia Forma) | ||
|damage=140*8 | |damage=140*8 | ||
Line 1,592: | Line 1,825: | ||
|invul=4-19H | |invul=4-19H | ||
|hitbox=nu/623C | |hitbox=nu/623C | ||
}} | }} | ||
|- | |||
{{AttackData-BBCP | {{AttackData-BBCP | ||
|header=no | |header=no | ||
Line 1,611: | Line 1,844: | ||
|attribute=B | |attribute=B | ||
|invul= | |invul= | ||
| | }} | ||
|} | |||
===== ===== | |||
General: | General: | ||
*Fatal Counter | *Fatal Counter | ||
Line 1,633: | Line 1,868: | ||
Nu does a Flash Kick-esque attack. Large untechable time and typically used as a combo ender to cause knockdown. Has SMP. | Nu does a Flash Kick-esque attack. Large untechable time and typically used as a combo ender to cause knockdown. Has SMP. | ||
</div> | |||
</div> | |||
====<big>Act Parser Zwei</big>==== | |||
<span class="input-badge">'''236A'''</span> | |||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
| | <gallery widths="210px" heights="210px" mode="nolines"> | ||
BBCP_Nu_ActParserZwei.png | | |||
| | </gallery> | ||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCP}} | |||
|- | |||
{{AttackData-BBCP | {{AttackData-BBCP | ||
|header=no | |||
|damage= | |damage= | ||
|cancel= | |cancel= | ||
Line 1,655: | Line 1,896: | ||
|frameAdv= | |frameAdv= | ||
|hitbox=nu/236A | |hitbox=nu/236A | ||
| | }} | ||
|} | |||
===== ===== | |||
*8~13F able to pass through opponent | *8~13F able to pass through opponent | ||
*26F~ possible to cancel into throw, Gravity Seed, or Sword of Destruction | *26F~ possible to cancel into throw, Gravity Seed, or Sword of Destruction | ||
<br/> | <br/> | ||
Teleports towards the opponent. Can go through the opponent. Can only do in Luna mode. | Teleports towards the opponent. Can go through the opponent. Can only do in Luna mode. | ||
</div> | |||
</div> | |||
====<big>Act Parser Zwei: Blade</big>==== | |||
<span class="input-badge">'''236B'''</span> | |||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
| | <gallery widths="210px" heights="210px" mode="nolines"> | ||
BBCP_Nu_ActParserZweiBlade.png | | |||
| | </gallery> | ||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCP}} | |||
|- | |||
{{AttackData-BBCP | {{AttackData-BBCP | ||
|header=no | |||
|damage=700 | |damage=700 | ||
|cancel=R | |cancel=R | ||
Line 1,683: | Line 1,932: | ||
|attribute=F | |attribute=F | ||
|hitbox=nu/236B | |hitbox=nu/236B | ||
| | }} | ||
|} | |||
===== ===== | |||
*Startup changes depending on distance to opponent | *Startup changes depending on distance to opponent | ||
<br/> | <br/> | ||
Teleports towards the opponent and hits them low. Now causes spinning down on ground hit and wallstick on air hit. Can easily be combo'd midscreen without meter now with 22A cancel. Can only do in Luna mode. Has SMP. | Teleports towards the opponent and hits them low. Now causes spinning down on ground hit and wallstick on air hit. Can easily be combo'd midscreen without meter now with 22A cancel. Can only do in Luna mode. Has SMP. | ||
</div> | |||
</div> | |||
====<big>Act Parser Zwei: Cavalier</big>==== | |||
<span class="input-badge">'''236C'''</span> | |||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
| | <gallery widths="210px" heights="210px" mode="nolines"> | ||
BBCP_Nu_ActParserZweiCavalier.png | | |||
| | </gallery> | ||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCP}} | |||
|- | |||
{{AttackData-BBCP | {{AttackData-BBCP | ||
|header=no | |||
|damage=1250 | |damage=1250 | ||
|cancel=R | |cancel=R | ||
Line 1,710: | Line 1,967: | ||
|attribute=B | |attribute=B | ||
|hitbox=nu/236C | |hitbox=nu/236C | ||
| | }} | ||
|} | |||
===== ===== | |||
*Wallbounces on counterhit | *Wallbounces on counterhit | ||
Line 1,716: | Line 1,975: | ||
Teleports towards the opponent and rams them. Can only do in Luna mode. Has SMP. | Teleports towards the opponent and rams them. Can only do in Luna mode. Has SMP. | ||
</div> | |||
</div> | |||
====== < | ====<big>Phase Lift</big>==== | ||
<span class="input-badge">'''22A'''</span> | |||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
| | <gallery widths="210px" heights="210px" mode="nolines"> | ||
BBCP_Nu_PhaseLift.png | | |||
| | </gallery> | ||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCP}} | |||
|- | |||
{{AttackData-BBCP | {{AttackData-BBCP | ||
|header=no | |||
|damage= | |damage= | ||
|cancel= | |cancel= | ||
Line 1,738: | Line 2,003: | ||
|frameAdv= | |frameAdv= | ||
|hitbox=nu/22A | |hitbox=nu/22A | ||
| | }} | ||
|} | |||
===== ===== | |||
General: | General: | ||
Line 1,767: | Line 2,034: | ||
Mode change special that changes Nu between Dia mode and Luna mode. Can be used off any ground normal, ground drive and many special moves. | Mode change special that changes Nu between Dia mode and Luna mode. Can be used off any ground normal, ground drive and many special moves. | ||
</div> | |||
</div> | |||
<br clear=all/> | <br clear=all/> | ||
===Distortion Drives=== | ===Distortion Drives=== | ||
====== < | ====<big>Legacy Edge</big>==== | ||
<span class="input-badge">'''236236D'''</span> | |||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
| | <gallery widths="210px" heights="210px" mode="nolines"> | ||
| | BBCP_Nu_LegacyEdge.png | | ||
| | </gallery> | ||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCP|version=yes}} | |||
|- | |||
{{AttackData-BBCP | {{AttackData-BBCP | ||
|header=no | |||
|version=236236D (Dia Forma) | |version=236236D (Dia Forma) | ||
|damage=93*22 | |damage=93*22 | ||
Line 1,795: | Line 2,067: | ||
|attribute=HBFP*(2) | |attribute=HBFP*(2) | ||
|hitbox=nu/236236D | |hitbox=nu/236236D | ||
}} | }} | ||
|- | |||
{{AttackData-BBCP | {{AttackData-BBCP | ||
|header=no | |header=no | ||
Line 1,813: | Line 2,085: | ||
|attribute=HBFP*(2) | |attribute=HBFP*(2) | ||
|hitbox=nu/236236D | |hitbox=nu/236236D | ||
| | }} | ||
|} | |||
===== ===== | |||
*20% minimum damage | *20% minimum damage | ||
*180F cooldown | *180F cooldown | ||
<br/> | <br/> | ||
Sends an endless stream of knives in front of her at the opponent. Goes full screen but has a dead spot directly in front of her similar to her drives. Have enough time to get a mix-up if the opponent blocks or combo if it is hits. Lasts longer in OD. | Sends an endless stream of knives in front of her at the opponent. Goes full screen but has a dead spot directly in front of her similar to her drives. Have enough time to get a mix-up if the opponent blocks or combo if it is hits. Lasts longer in OD. | ||
</div> | |||
</div> | |||
====== < | ====<big>Calamity Sword</big>==== | ||
<span class="input-badge">'''632146D/j.632146D'''</span> | |||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
| | <gallery widths="210px" heights="210px" mode="nolines"> | ||
| | BBCP_Nu_CalamitySword.png | | ||
| | </gallery> | ||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackDataHeader-BBCP|version=yes}} | |||
|- | |||
{{AttackData-BBCP | {{AttackData-BBCP | ||
|header=no | |||
|version=632146D (Luna Forma) | |version=632146D (Luna Forma) | ||
|damage=2000 | |damage=2000 | ||
Line 1,843: | Line 2,123: | ||
|invul=1-11 All | |invul=1-11 All | ||
|hitbox=nu/632146D | |hitbox=nu/632146D | ||
}} | }} | ||
|- | |||
{{AttackData-BBCP | {{AttackData-BBCP | ||
|header=no | |header=no | ||
Line 1,862: | Line 2,142: | ||
|invul=1-11 All | |invul=1-11 All | ||
|hitbox=nu/632146D | |hitbox=nu/632146D | ||
}} | }} | ||
|- | |||
{{AttackData-BBCP | {{AttackData-BBCP | ||
|header=no | |header=no | ||
Line 1,880: | Line 2,160: | ||
|attribute=HBFP*(2) | |attribute=HBFP*(2) | ||
|hitbox=nu/j.632146D | |hitbox=nu/j.632146D | ||
}} | }} | ||
|- | |||
{{AttackData-BBCP | {{AttackData-BBCP | ||
|header=no | |header=no | ||
Line 1,898: | Line 2,178: | ||
|attribute=HBFP*(2) | |attribute=HBFP*(2) | ||
|hitbox=nu/j.632146D | |hitbox=nu/j.632146D | ||
| | }} | ||
|} | |||
===== ===== | |||
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2"> | <div style="column-count:2;-moz-column-count:2;-webkit-column-count:2"> | ||
*Both ground versions have 1-11 invul | *Both ground versions have 1-11 invul | ||
*Ground version has 20% minimum damage | *Ground version has 20% minimum damage | ||
*Air version has 40% minimum damage | *Air version has 40% minimum damage | ||
*Overdrive versions (both ground and air) have 30% minimum damage | *Overdrive versions (both ground and air) have 30% minimum damage | ||
*180F cooldown | *180F cooldown | ||
</div><br/> | </div><br/> | ||
Summons a massive sword from above and hits overhead. The air version is a great combo ender and adds about 1K damage to any combo. Has invincibility. In OD, 4 swords appear. | Summons a massive sword from above and hits overhead. The air version is a great combo ender and adds about 1K damage to any combo. Has invincibility. In OD, 4 swords appear. | ||
</div> | |||
</div> | |||
<br clear=all/> | <br clear=all/> | ||
===Astral Heat=== | ===Astral Heat=== | ||
====<big>Sword of Destruction</big>==== | |||
<span class="input-badge">'''214214D'''</span> | |||
<div class="attack-container"> | |||
| | <div class="attack-gallery"> | ||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
| | BBCP_Nu_SwordofDestruction.png | | ||
{{AttackData-BBCP | </gallery> | ||
|damage=DESTROY | </div> | ||
|cancel= | <div class="attack-info"> | ||
|p1= | {| class="wikitable attack-data" | ||
|p2= | {{AttackDataHeader-BBCP}} | ||
|smp= | |- | ||
|starter= | {{AttackData-BBCP | ||
|guard=c.T (40) | |damage=DESTROY | ||
|startup=13+0 | |cancel= | ||
|active=8 | |p1= | ||
|recovery=25 | |p2= | ||
|frameAdv= | |smp= | ||
|attribute=T | |starter= | ||
|invul=13-20 All | |guard=c.T (40) | ||
|hitbox=nu/214214D | |startup=13+0 | ||
| | |active=8 | ||
|recovery=25 | |||
|frameAdv= | |||
|attribute=T | |||
|invul=13-20 All | |||
|hitbox=nu/214214D | |||
}} | |||
|} | |||
===== ===== | |||
*13-20 invul | *13-20 invul | ||
*180F cooldown | *180F cooldown | ||
Line 1,939: | Line 2,229: | ||
Command Grab. | Command Grab. | ||
In v1.1, Buffed to be a Strike. Now can be comboed into. | In v1.1, Buffed to be a Strike. Now can be comboed into. | ||
</div> | |||
</div> | |||
<br clear=all/> | <br clear=all/> | ||
Line 2,019: | Line 2,309: | ||
===Corner Only=== | ===Corner Only=== | ||
==Navigation== | |||
{{Navbar-BBCP}} | {{Navbar-BBCP}} | ||
Latest revision as of 22:08, 8 August 2021
Nu-13 |
---|
Health: 10,000 Combo Rate: 70% Jump Startup: 4 Backdash Time: 25 Backdash Invincibility: 1-5 Movement Options: Double Jump, 1 Airdash, Dash type: Run
|
Overview
After the events in Calamity Trigger following her battle with Ragna
the Bloodedge, she was thought to have perished in the Cauldron alone.
Nu is later revived by her own will to fuse with Ragna in a form
referred to by Hazama as the “Sword of Hades”; though she retains her
appearence and personality from the previous games. She is re-tuned by
Hazama to stand in Ragna’s way once again.
Drive: Sword Summoner
Nu manifests sword-like projectiles which she can shoot off at
different angles. All drive moves have a follow-up attack initiated by
pressing D shortly after the attack connects. In Luna mode, it is
currently believed that the follow-up attack cannot be done on block
(confirmed for 5D and j.2D). Drive moves are all special cancelable and
in Dia mode, all of them can be canceled into her 44 or 66 act
parser.
Overdrive: Unlimited Drive
- All drive moves summon two swords instead of one
- Special moves are no longer dependent on the mode Nu is in. Dia can use Luna-specific specials and vice versa.
- For special moves that the two forms share, it will act the same as it normally does for whatever mode Nu is in (sickle storm in Dia mode is still the full screen low and sickle storm in Luna mode is still the multi-hit area based move)
- Luna mode gains access to modify certain special moves with ~C like Dia mode can
- Legacy Edge lasts longer and does more hits
- Calamity Sword summons 4 swords in a wave motion instead of just one
Pros/Strengths:
- Extremely strong zoning game gives her an amazing neutral game very few characters can challenge
- Amazing back dash
- Combos featuring her drive moves are typically tough to burst properly. If someone bursts during the wrong time, Nu can easily pick up another combo
- Mode change gives her access to different movesets to mess with the opponent's expectations
- Her strong attacks are all multi hit moves, and as such when clashing against another opponent's attack will hit anyway
- Fantastic Anti Air Game
- Has a significant advantage against most other characters who rely heavily on zoning
- Can inflict pressure in many situations: pressuring shielding opponents, pressuring opponents who want to approach, etc.
- Has an extremely versatile moveset that lets her function as almost anything
- Overall combo damage is high, some combos exceeding half of an opponent's health
- Spike Chaser
- One of the best Overdrives in the game
Cons/Weaknesses:
- Low health
- Reliant on system mechanics to escape pressure
- Needs match-up experience to know how to zone many characters and her gameplan is completely dependent on whichever character she is facing
- Need to know when to switch modes to gain access to a different playstyle
- Relies heavily on both precision and speed: Neither of which are forgiving at all
External References:
- Japanese Name: ニュー·サーティーン
- Japanese Wiki
- Japanese BBS
- Arcade Profile Dan Rankings
- Character Video Thread
Move List
Normal Moves
5A
5B
5C
2A
2B
2C
6A
6B
4B
6C
3C
Damage | Cancel | Guard | Startup | Active | Recovery | Frame Adv | Attribute | Invul | Hitbox |
---|---|---|---|---|---|---|---|---|---|
96x8 | SOR | Lx3,Ax5 | 11 | 1x7,2 | 25 | -10 | F | - | Click! |
- Launches higher in Dia Forma
Nu swipes her blade wings at the opponent's feet. Great range. In Dia mode, this floats on hit and can be cancelled with 22A to combo. In Luna mode, this downs on hit.
j.A
j.B
j.C
j.2C
Drive Moves
5D
Version | Damage | Cancel | Guard | Startup | Active | Recovery | Frame Adv | Attribute | Invul | Hitbox |
---|---|---|---|---|---|---|---|---|---|---|
5D | 480 | SOJR [SOR] | all | 15 | 12 | 48T | -17 | HBFP* [HBFP*(2)] | - | Click! |
5DD | 200 | SOR | all | 13 | 13 | 48T | -12 | HBFP* [HBFP*(2)] | - | Click! |
5D (Overdrive) | 300*2 | SJR [SR] | all | 15 | 12*2 | 48T | -11 | HBFP*(2) | - | Click! |
5DD (Overdrive) | 200*2 | SR | all | 13 | 13*2 | 48T | -15 | HBFP*(2) | - | Click! |
In Dia Forma:
- Can be followed up regardless of whether it hits the opponent on Block.
- Can be Jump Canceled only on the first hit.
- The second hit stuns the opponent in place, allowing for follow ups into 4D or Act Parser.
- Has a projectile level of 1.
In Luna Forma:
- The follow up is unusable if the opponent blocks the first hit.
- Does not link into 4D.
- Has a projectile level of 2.
Shoots a sword directly in front of Nu.
2D
Version | Damage | Cancel | Guard | Startup | Active | Recovery | Frame Adv | Attribute | Invul | Hitbox |
---|---|---|---|---|---|---|---|---|---|---|
2D | 480 | SJOR | all | 11 | 15 | 45T | -18 | HBFP* [HBFP*(2)] | - | Click! |
2DD | 200 | SOJR | all | 4 | 13 | 48T | -18 | HBFP* [HBFP*(2)] | - | Click! |
2D (Overdrive) | 300*2 | SJR | all | 11 | 15*2 | 45T | -16 | HBFP*(2) | - | Click! |
2DD (Overdrive) | 200*2 | SJR | all | 4 | 13*2 | 48T | -13 | HBFP*(2) | - | Click! |
General:
- Can be jump canceled regardless of Nu's current Forma.
In Dia Forma:
- Has a Projectile Level of 1.
- Can be followed up regardless of whether the opponent blocked the first hit.
In Luna Forma:
- Has a Projectile Level of 2
- The follow up is unusable if the opponent blocks the first hit.
Shoots a sword at a 80 degree angle. This is steeper than it was in previous games.
6D
Version | Damage | Cancel | Guard | Startup | Active | Recovery | Frame Adv | Attribute | Invul | Hitbox |
---|---|---|---|---|---|---|---|---|---|---|
6D | 480 | SOJR | all | 13 | 9 | 45T | -16 | HBFP* [HBFP*(2)] | - | Click! |
6DD | 200 | SOJR | all | 6 | 13 | 60T | -28 | HBFP* [HBFP*(2)] | - | Click! |
6D (Overdrive) | 300*2 | SJR | all | 13 | 9*2 | 45T | -10 | HBFP*(2) | - | Click! |
6DD (Overdrive) | 200*2 | SJR | all | 6 | 13*2 | 60T | -30 | HBFP*(2) | - | Click! |
General:
- Can be jump canceled regardless of Nu's current Forma.
In Dia Forma:
- Has a Projectile Level of 1.
- Can be followed up regardless of whether the opponent blocked the first hit.
In Luna Forma:
- Has a Projectile Level of 2
- The follow up is unusable if the opponent blocks the first hit.
Shoots a sword at a 30 degree angle.
4D
Version | Damage | Cancel | Guard | Startup | Active | Recovery | Frame Adv | Attribute | Invul | Hitbox |
---|---|---|---|---|---|---|---|---|---|---|
4D | 480 | SOR | HA | 30 | 2 | 57T | -11 | HBFP* [HBFP*(2)] | - | Click! |
4DD | 200 | SOR | all | 9 | 13 | 50T | -18 | HBFP* [HBFP*(2)] | - | Click! |
4D (Overdrive) | 300*2 | SJR | HA | 30 | 2*2 | 57T | -6 | HBFP*(2) | - | Click! |
4DD (Overdrive) | 200*2 | SJR | all | 9 | 13*2 | 50T | -20 | HBFP*(2) | - | Click! |
General:
- Tracks
- Overhead
- Cannot be Jump Canceled in either Forma.
In Dia Forma:
- Has a Projectile Level of 1.
- Can be followed up regardless of whether the opponent blocked the first hit.
In Luna Forma:
- Has a Projectile Level of 2
- The follow up is unusable if the opponent blocks the first hit.
Shoots a sword from behind the opponent aiming at their head.
j.D
Version | Damage | Cancel | Guard | Startup | Active | Recovery | Frame Adv | Attribute | Invul | Hitbox |
---|---|---|---|---|---|---|---|---|---|---|
j.D | 480 | SOR | all | 13 | 8 | 44+5LT | - | HBFP* [HBFP*(2)] | - | Click! |
j.DD | 200 | SO(J)R | all | 4 | 13 | 5L | - | HBFP* [HBFP*(2)] | - | Click! |
j.D (Overdrive) | 300*2 | SJR | all | 13 | 8*2 | 44+5LT | - | HBFP*(2) | - | Click! |
j.DD (Overdrive) | 200*2 | S(J)R | all | 4 | 13*2 | 5L | - | HBFP*(2) | - | Click! |
In Dia Forma:
- Follow-up can be jump canceled.
- Has a Projectile Level of 1.
- Can be followed up regardless of whether the opponent blocked the first hit.
In Luna Forma:
- Has a Projectile Level of 2
- The follow up is unusable if the opponent blocks the first hit.
Shoots a sword at a 30 degree angle upwards while she is in the air.
j.2D
Version | Damage | Cancel | Guard | Startup | Active | Recovery | Frame Adv | Attribute | Invul | Hitbox |
---|---|---|---|---|---|---|---|---|---|---|
j.2D | 480 | SOR | all | 13 | 8 | 44+5LT | - | HBFP* [HBFP*(2)] | - | Click! |
j.2DD | 200 | SO(J)R | all | 4 | 13 | 5L | - | HBFP* [HBFP*(2)] | - | Click! |
j.2D (Overdrive) | 300*2 | SR | all | 13 | 8*2 | 44+5LT | - | HBFP*(2) | - | Click! |
j.2DD (Overdrive) | 200*2 | S(J)R | all | 4 | 13*2 | 5L | - | HBFP*(2) | - | Click! |
In Dia Forma:
- Follow-up can be jump canceled.
- Has a Projectile Level of 1.
- Can be followed up regardless of whether the opponent blocked the first hit.
In Luna Forma:
- Has a Projectile Level of 2
- The follow up is unusable if the opponent blocks the first hit.
Shoots a sword at a 30 degree angle downwards while she is in the air.
Universal Mechanics
Throw
Version | Damage | Cancel | Guard | Startup | Active | Recovery | Frame Adv | Attribute | Invul | Hitbox |
---|---|---|---|---|---|---|---|---|---|---|
Forward Throw | 0,1400 | - | T (70) | 7 | 3 | 26 | - | T | - | Click! |
Back Throw | 0,1400 | - | T (70) | 7 | 3 | 26 | - | T | - | Click! |
Air Throw | 0,1400 | -, R | T (120) | 7 | 3 | 18+3L | - | T | - | Click! |
- 100% minimum damage
Forwards Grab: Nu grabs the opponent, lifts them above her head and impales them with her swords. Launches the opponent just like BB:EX version.
Backwards Grab: Same as the above, the opponent just ends up on the other side.
Air Grab: Nu Grabs the opponent, does a small flip that puts them beneath her, dives downwards, and crushes them with her knees. Is slightly different than it's previous incarnations in that it causes the opponent to bounce into the air upon making contact with the ground, allowing for follow ups with 2D and 6D.
Counter Assault
6A+B during blockstun
Crush Trigger
5A+B
Specials
Spike Chaser
214D(~C)
Version | Damage | Cancel | Guard | Startup | Active | Recovery | Frame Adv | Attribute | Invul | Hitbox |
---|---|---|---|---|---|---|---|---|---|---|
214D (Dia Forma) | 1200 | R | all | 35 | 45 | 75T | -7 | HBFP* | - | Click! |
214D~C (Dia Forma) | 1200 | R | all | 31+32 | - | 76T | +20 | - | - | Click! |
214D (Luna Forma) | 900 | R | all | 29 | 28 | 69T | ±0 | HBFP* | - | Click! |
In Dia Forma:
- Goes about 3/4 of the screen
- Can be charged.
- If charged goes full screen.
In Luna Forma:
- Sends out only two blades
- Has a Projectile Level of 2.
Summons a wave of spikes that rise from the ground. In Luna mode, it goes about 2 character width in front of her.
Sickle Storm
236D(~C)
Version | Damage | Cancel | Guard | Startup | Active | Recovery | Frame Adv | Attribute | Invul | Hitbox |
---|---|---|---|---|---|---|---|---|---|---|
236D (Dia Forma) | 900 | R | LA | 17 | - | 62T | -18 | HBFP* | - | Click! |
236D~C (Dia Forma) | 980 | R | LA | 15+8 | - | 62T | -12 | HBFP* | - | Click! |
236D (Luna Forma) | 250*5 | R | all | 36 | 6(2)*5 | 54T | +50 | HBFP* | - | Click! |
236D~C (Overdrive Luna Forma) | 250*5 | R | all | 15+27 | 6(2)*5 | 54T | +48 | HBFP* | - | Click! |
In Dia Forma:
- Hits low.
- Causes Knock-Down.
- (~C) version possible.
- Causes the blade to move towards Nu and hit the opponent from behind.
In Luna Forma:
- Hits Neutral.
- Tracks the opponent up to a certain distance
- (~C) version only possible in OD.
Summons a circular saw. It hits 5 times in the same area 5 times (instead of 6 like it did in Extend). Has SMP but each mode's sickle storm is counted as a different move.
Crescent Saber
j.214D(~C)
Version | Damage | Cancel | Guard | Startup | Active | Recovery | Frame Adv | Attribute | Invul | Hitbox |
---|---|---|---|---|---|---|---|---|---|---|
j.214D (Dia Forma) | 1000 | R | HA | 17 | 4 | 57T | -10 | HBFP* | - | Click! |
j.214D (Luna Forma) | 1000 | R | HA | 17 | 4 | 57T | -10 | HBFP* | - | Click! |
j.214D~C (Dia Forma) | - | - | - | - | - | 12+21T | - | HBFP* | - | Click! |
- Frame advantage calculated off of lowest jump possible
- For j.214D~C, 18F~ possible to cancel into any action except blocking or barrier
- For j.214D~C, only possible to perform once per jump
Summons a curved blade that starts above Nu and comes down in an arc. Overhead. In Dia mode, it acts exactly like Extend's crescent saber and can be feinted with ~C. In Luna mode, it no longer has the dead space in front of her and cannot be feinted. Has SMP.
Act Parser
66/44 after certain moves
Version | Damage | Cancel | Guard | Startup | Active | Recovery | Frame Adv | Attribute | Invul | Hitbox |
---|---|---|---|---|---|---|---|---|---|---|
66 (Dia Forma) | - | - | - | - | - | 41T | - | - | - | Click! |
44 (Dia Forma) | - | - | - | - | - | 33T | - | - | - | Click! |
j.66 (Dia Forma) | - | - | - | - | - | 37T | - | - | - | Click! |
j.44 (Luna Forma) | - | - | - | - | - | 33T | - | - | - | Click! |
- For 66, 27F~ possible to cancel into any action except blocking or barrier
- For 44, 25F~ possible to cancel into any action except blocking or barrier
- For j.66 and j.44, 22F~ possible to cancel into any action except blocking or barrier
Nu teleports either forward (66) or backward (44) after drive moves and 6C. Acts like CT Nu's teleports with less range. Can only do in Dia mode. Can be done in the air.
Gravity Seed
214A/B/C
Version | Damage | Cancel | Guard | Startup | Active | Recovery | Frame Adv | Attribute | Invul | Hitbox |
---|---|---|---|---|---|---|---|---|---|---|
Gravity Seed (Dia Forma) | - | - | - | - | - | 33T | - | - | - | Click! |
Gravity Seed (Luna Forma) | 800 | R | all | 13 | 3 | 18 | -2 | B | - | Click! |
Gravity Seed Field | - | - | - | 35 | 220 | - | - | - | - | Click! |
- Opponents in gravity field will travel at 25% speed
- Whiffing Gravity Seed changes active frames to 30
- Getting hit by opponent causes gravity field to disappear
- Gravity gauge total 990 points
- Consumes 330 points when in Dia Forma
- Consumes 990 points when in Luna Forma, but consumes only 330 if attack whiffs
- Gravity gauge recovery rate 1 point per frame
- Gravity Seed (Luna Forma) can fatal counter
Places down a gravity well, which drastically slows down the opponent's movements. Different versions place the well at different ranges. Has a cool down timer, which is depicted by a gravity gauge. In Dia mode, there is no hitbox. In Luna mode, it now causes ground bounce on air hit. If whiffed, it takes less of the gravity gauge. Dia mode takes 30% of the gauge and Luna mode takes 70%.
Supra Rage
623C
Version | Damage | Cancel | Guard | Startup | Active | Recovery | Frame Adv | Attribute | Invul | Hitbox |
---|---|---|---|---|---|---|---|---|---|---|
623C (Dia Forma) | 140*8 | R | HL | 12 | 1*8 | 37 | -21 | B | 4-19H | Click! |
623C (Luna Forma) | 140*8 | R | HL | 12 | 1*8 | 32 | -16 | B | - | Click! |
General:
- Fatal Counter
- Launches Opponent into the air.
In Dia Forma:
- Has 4-19H invulnerability
- Launches opponent higher than Luna Forma version.
In Luna Forma:
- Loses head Invulnerability(?).
- Launches opponent lower than Dia Forma version, allowing for Oki set ups and even extends combos in some cases.
Nu does a Flash Kick-esque attack. Large untechable time and typically used as a combo ender to cause knockdown. Has SMP.
Act Parser Zwei
236A
Damage | Cancel | Guard | Startup | Active | Recovery | Frame Adv | Attribute | Invul | Hitbox |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | 34T | - | - | - | Click! |
- 8~13F able to pass through opponent
- 26F~ possible to cancel into throw, Gravity Seed, or Sword of Destruction
Teleports towards the opponent. Can go through the opponent. Can only do in Luna mode.
Act Parser Zwei: Blade
236B
Damage | Cancel | Guard | Startup | Active | Recovery | Frame Adv | Attribute | Invul | Hitbox |
---|---|---|---|---|---|---|---|---|---|
700 | R | LA | 18~27 | 2 | 29 | -7 | F | - | Click! |
- Startup changes depending on distance to opponent
Teleports towards the opponent and hits them low. Now causes spinning down on ground hit and wallstick on air hit. Can easily be combo'd midscreen without meter now with 22A cancel. Can only do in Luna mode. Has SMP.
Act Parser Zwei: Cavalier
236C
Phase Lift
22A
Damage | Cancel | Guard | Startup | Active | Recovery | Frame Adv | Attribute | Invul | Hitbox |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | 31T | - | - | - | Click! |
General:
- 21F~ possible to cancel into any action except blocking or barrier
In Dia Forma:
- Allows access to all Drive follow ups regardless of whether they hit or not.
- Gains Access to Act Parser.
- Gains access to Legacy Edge.
In Luna Forma:
- Gains a small damage boost to certain (all?) attacks.
- Drive follow ups can only be used if the opponent doesn't Block the first hit.
- Gains access to Act Parser Zwei, Zwei: Blade, and Zwei: Cavalier.
- Gains access to Calamity Sword.
- Loses (~C) versions of Sickle Storm, Spike Chaser, and Crescent Saber.
Mode change special that changes Nu between Dia mode and Luna mode. Can be used off any ground normal, ground drive and many special moves.
Distortion Drives
Legacy Edge
236236D
Version | Damage | Cancel | Guard | Startup | Active | Recovery | Frame Adv | Attribute | Invul | Hitbox |
---|---|---|---|---|---|---|---|---|---|---|
236236D (Dia Forma) | 93*22 | R | all | 16+10 | - | 57T | +73 | HBFP*(2) | - | Click! |
236236D (Overdrive) | 93*37 | R | all | 16+10 | - | 57T | +133 | HBFP*(2) | - | Click! |
- 20% minimum damage
- 180F cooldown
Sends an endless stream of knives in front of her at the opponent. Goes full screen but has a dead spot directly in front of her similar to her drives. Have enough time to get a mix-up if the opponent blocks or combo if it is hits. Lasts longer in OD.
Calamity Sword
632146D/j.632146D
Version | Damage | Cancel | Guard | Startup | Active | Recovery | Frame Adv | Attribute | Invul | Hitbox |
---|---|---|---|---|---|---|---|---|---|---|
632146D (Luna Forma) | 2000 | R | H | 10+1 | 9 | 68T | -27 | HBFP*(2) | 1-11 All | Click! |
632146D (Overdrive) | 1250*4 | R | HL | 10+1 | 9(6)*4 | 68T | +7 | HBFP*(2) | 1-11 All | Click! |
j.632146D (Luna Forma) | 2600 | R | HA | 8+5 | 9 | till L+5 | - | HBFP*(2) | - | Click! |
j.632146D (Overdrive) | 1250*4 | R | all | 8+5 | 9(6)*4 | till L+5 | ±0 | HBFP*(2) | - | Click! |
- Both ground versions have 1-11 invul
- Ground version has 20% minimum damage
- Air version has 40% minimum damage
- Overdrive versions (both ground and air) have 30% minimum damage
- 180F cooldown
Summons a massive sword from above and hits overhead. The air version is a great combo ender and adds about 1K damage to any combo. Has invincibility. In OD, 4 swords appear.
Astral Heat
Sword of Destruction
214214D
Damage | Cancel | Guard | Startup | Active | Recovery | Frame Adv | Attribute | Invul | Hitbox |
---|---|---|---|---|---|---|---|---|---|
Damage | Cancel | Guard | Startup | Active | Recovery | Frame Adv | Attribute | Invul | Hitbox |
DESTROY | - | c.T (40) | 13+0 | 8 | 25 | - | T | 13-20 All | Click! |
- 13-20 invul
- 180F cooldown
Command Grab.
In v1.1, Buffed to be a Strike. Now can be comboed into.
Strategy
Offense
In this part, you can talk about anything you feel like beginner players should know.
Split up your topics like this
- And even further split it up
- Like this.
Add more asterisks to further indent your text as necessary.
The categories are split into Offense, Defense, and Neutral, but you can change these categories as you see fit for your character.
Defense
Neutral
Combos
Combo Notation Guide: |
---|
|
Midscreen
This combo section is designed on a "move starter" basis. However, you can use whatever kind of organization you prefer, as long as it is readable and efficient.
*insert move name* Starter
Notes: In case these combos need notes. If they do not, you can remove this line.
Point 1
- move > move > special >> special NOTE: this is only a base. your combos do not have to follow this format.
- Requirements: -- (ex: 50 heat, Overdrive, crouching opponent. if no requirements, leave as is)
- Damage: ----, Heat Gain: --
- + move = Damage: ----, Heat Gain: -- NOTE: if a necessary combo is very similar to a previous one, you can add options like this.
- Notes: Write notes for the combo if necessary.
Point 2
Copy and paste the code from Point 1 to Point 2 as many times as you need to.
Format
- Phase/Mode : Combo ---- (Usual) Damage --- (Usual) Heat Gained/Heat Lost
Notations -- in case you forgot, of course
- D : Dia Mode
- L : Luna Mode
- CT : Crush Trigger
- OD : Overdrive
- j / dj [ ] : [move] during normal or double jump
Day 1 BnB (works nearly everywhere)
- D : 2B > 6B > 5C > 3C > 236D ----- 1703 --- 12/0
- L : 2B > 6B > 5C > 236B > 22A > 5DD > 4DD > 236D ---- 2446 --- 17/0
- Note: Quick and easy combo that typically ends with the opponent a fair distance away to return to neutral. Ends you in Dia mode
- Note: Quick and easy combo that typically ends with the opponent a fair distance away to return to neutral. Ends you in Dia mode
- D : 5DD > 4DD > 236D ---- 1333 --- 9/0
- D/L : 6DD > 2DD > jDD > j2DD > djDD > dj2DD > j214D ---- 2051/2463 --- 14-17/0
- Note: Basic combo after catching the opponent with anti-air 6DD, or after a throw
- Note: Basic combo after catching the opponent with anti-air 6DD, or after a throw
Midscreen Combos
- D : 2B > 6B > 3C > 22A > 6A > 4B > 2DD > 214D > dashing 5C > 2C > 623C
- Note: Should be done close to the opponent. Ends in Luna mode while the enemy should be able to tech in mid-air
- Note: Incorporates Phase Shift (22A) into combo, so be sure to practice shifting. Also, be sure to accurately input 623C, not 6236C or any of that ilk. It is really precise
- Note: Incorporates Phase Shift (22A) into combo, so be sure to practice shifting. Also, be sure to accurately input 623C, not 6236C or any of that ilk. It is really precise
- Note: Should be done close to the opponent. Ends in Luna mode while the enemy should be able to tech in mid-air
Taken from her page on dustloop forums