Overview
Now a ex-NOL member working with Sector Seven, Makoto sets on a journey to Ikaruga with her best friend Noel to save Tsubaki. During the events of Continuum Shift, Makoto found out the truth regarding Noel and the Murakumo Units, giving her the resolution to protect her most important and cherished friend, Noel, with her own life - even if it means going against her dear friend Tsubaki.
Health: 11000
Play-style: Offensive, Rushdown
Movement Options: 1 Double Jump/Air Dash; Run-type Dash
Drive: Impact
Makoto concentrates a large amount of energy in her fists, allowing for extremely powerful punches with a large amount of untechable time.
- All of her Drive moves have 3 different levels - holding down the D button charges the move from Level 1 to Level 3 and back down to Level 1, while releasing the button executes her Drive for that particular level.
- Charging a Drive move to level 3 is usually preferred since they do the most damage and are usually better for continuing combos. However, lower level drives can exhibit some interesting and useful properties.
Overdrive: Galaxian Impact
- All of Makoto's Drive moves automatically become Level G, giving them increased damage and faster startup.
- New additional properties are added to her special moves, such as wallbounce properties.
- Big Bang Smash deals increased damage and has less recoevry time.
- Particle Flash has a changed animation on its second hit and increased overall damage.
Pros/Strengths:
- Very straightforward character; fit for beginners.
- Fairly good damage output.
- Guaranteed okizeme on corner combos.
- Decent defensive options.
Cons/Weaknesses:
- Heavily reliant on a solid neutral game.
- Reliable mix-up options are very limited.
- No reliable long range moves.
- Struggles against very mobile characters and zoners.
External References:
- Japanese Name:
- Japanese Wiki:
- Japanese BBS:
- Arcade Profile Dan Rankings:
- Character Video Thread:
Move List
- See also: Makoto Full Frame Data
Normal Moves
5A |
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5B |
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5C |
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5CC |
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2A |
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2B |
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2C |
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6A |
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6B |
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6B > C |
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6C |
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3C |
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j.A |
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j.B |
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j.C |
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j.CC |
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j.2C |
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Counter Assault 6A+B |
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Crush Trigger 5A+B |
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Drive Moves
5D |
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2D |
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j.D |
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Throws
Forward Throw |
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Back Throw |
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Air Throw |
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Specials
Comet Cannon 236A |
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Break Shot D during Comet Cannon |
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Corona Upper 623C |
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Meteor Dive D during Corona Upper |
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Corona Upper (air) j.623C |
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Meteor Dive (air) D during Corona Upper (air) |
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Space Counter 46 > D |
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Asteroid Vision A 214A |
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Asteroid Vision B 214B |
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Asteroid Vision C 214C |
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Break A after Asteroid Vision A |
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Eclipse Turn B after Asteroid Vision A |
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Lunatic Upper C after Asteroid Vision A |
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Cosmic Ray D during Asteroid Vision A |
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Mars Chopper A after Lunatic Upper |
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Stargazer B after Lunatic Upper |
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Infinite Rush CCCC after Lunatic Upper |
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Lander Blow D during Lunatic Upper |
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Lightning Arrow D during Asteroid Vision B or C |
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Distortion Drives
Overdrive
Astral Heat
Strategy
Offense
In this part, you can talk about anything you feel like beginner players should know.
Split up your topics like this
- And even further split it up
- Like this.
Add more asterisks to further indent your text as necessary.
The categories are split into Offense, Defense, and Neutral, but you can change these categories as you see fit for your character.
Defense
Neutral
Combos
Combo Notation Guide: |
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Midscreen
This combo section is designed on a "move starter" basis. However, you can use whatever kind of organization you prefer, as long as it is readable and efficient.
*insert move name* Starter
Notes: In case these combos need notes. If they do not, you can remove this line.
Point 1
- move > move > special >> special NOTE: this is only a base. your combos do not have to follow this format.
- Requirements: -- (ex: 50 heat, Overdrive, crouching opponent. if no requirements, leave as is)
- Damage: ----, Heat Gain: --
- + move = Damage: ----, Heat Gain: -- NOTE: if a necessary combo is very similar to a previous one, you can add options like this.
- Notes: Write notes for the combo if necessary.
Point 2
Copy and paste the code from Point 1 to Point 2 as many times as you need to.