BBCP/Litchi Faye Ling/Frame Data 1.0: Difference between revisions

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{{FrameDataNoHeader-BBCP
|version=The Great Wheel <staff><div><small>While OD is active > direction+D</small></div>
|damage=400 or 600
|cancel=
|p1=90
|p2=92
|smp=
|starter=N
|guard=all
|level=4
|attribute=HBFPr
|startup=25
|active=8
|recovery=
|frameAdv=
|blockstun=18
|groundHit=19 (see notes)
|groundCH=24 (see notes)
|airHit=36 (see notes)
|airCH=61 (see notes)
|invul=
|hitbox=
|description=
{{ColumnList |text=
*Possible to change timing by holding down button
*Performing without directional input sends staff towards opponent's direction, inflicting 400 damage
*Upwards attack has F effect, downwards attack forces crouch on ground hit and B effect on aerial hit, sideways attack has Wb effect on aerial hit
}}
}}
}}
|-
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Revision as of 18:46, 13 May 2013

System Data

Health: 11,000

Combo Rate: 70% (Staff) / 60% (No Staff)

Jump Startup: 4

Backdash Time: 21 (Normal) / 43 (Additional)

Backdash Invincibility: 1-5 (Normal) / 1-19 (Additional)

Movement Options: Double Jump, 1 Airdash, Dash type: Run

Remaining Health vs. Overdrive Duration (in Frames)
Health 100 - 90% 89 - 80% 79 - 70% 69 - 60% 59 - 50% 49 - 40% 39 - 30% 29 - 20% 19 - 10% 9 - 0%
Overdrive 180F 210F 240F 270F 300F 390F 420F 450F 600F 600F

Normal Moves

5A
300 CSOJR 100 77 S - all 1 B 6 3 6 +3 11 12 16 14 26 -
5B[m]
650 SOJR 100 92 N - HL 4 B 11 3 22 -6 18 19 24 19 34 -
5C[m]
430*2 SO(J)R 100 92(1) N - HL 4 B 17 3(3)3 23 -7 18 20 26 19 34 -
2A
300 CSOJR 100 77 S - all 1 F 7 3 8 +1 11 12 16 14 26 -
2B[m]
630 SOR 90 89 N - L 3 F 17 4 26 -13 16 17 22 17 31 -
2C[m]
700 SOR 100 79 N - HL 3 B 14 3 28 -14 16 F30 F62 30 62 -
6A[m]
620 R 85 92 N - H 4 B 22 3 20 -2 20 23 29 GD42 GD71 -
  • Fatal counter
6B[m]
820 (S)O(J)R 100 84 N 2 HL 5 B 17 6 18 -3 20 21 27 Wb33 Wb*60 -
6[B][m]
- - - - - - - - - - - 28T - - - - - - -
4B[m]
740 R 80 87 N 2 HL 4 B 17 3 21 -5 18 F50 F84 50 84 9-19H
6C[m]
250*4 R 100 94(1) N 2 HL 5 B 23 3*4 27 -5 20 Sp Sp 38 64 -
3C[m]
720 SOR 90 92 N - L 4 F 20 12 15 -8 18 40 68 - - -
j.A
300 SOJR 90 77 S - HA 1 H 7 4 8 - 11 12 16 14 26 -
j.B[m]
620 OJR 90 89 N - HA 3 H 11 3 18 - 16 17 22 17 31 -
j.C[m]
780 OJR 90 89 N - HA 3 H 15 4 14 - 16 17 Wb80 17 Wb80 -
5B[e]
450 SOJR 100 89 N - HL 3 B 8 3 14 0 16 17 22 19 34 -
5C[e]
620 SOJR 100 89 N - HL 3 BP 15 3 30 -16 16 17 S54 17 31 -
2B[e]
450 SOR 80 85 N - L 2 F 12 2 22 -10 13 14 18 14 26 -
2C[e]
600 SOJR 100 89 N - HL 3 B 12 3 19 -5 16 17 22 17 31 -
6A[e]
600 SOR 80 89 N - H 3 B 22 3 27 -13 16 17 22 GD26 GD45 -
6B[e]
660 SOJR 100 89 N - HL 3 B 17 4 23 -10 16 17 22 17 31 -
6[B][e]
- - - - - - - - - - - 26T - - - - - - -
4B[e]
540 SOR 80 89 N 2 HL 3 B 14 3 21 -7 16 17 22 42 71 7-16H
6C[e]
300, 750 (SO)R 90 89(1) N 2 HL, HA 3 B, H 11 2(25)3 7+6L +1 16 F40, GD40 F68, GD68 40, GD40 68, GD68 -
3C[e]
620 SOR 90 89 N - L 3 F 16 3 21 -7 16 F40 D68 40 68 -
j.B[e]
500 SOJR 90 89 N - HA 3 H 9 4 12 - 16 17 22 20 36 -
j.C[e]
600 SOJR 90 89 N - HA 3 H 12 3 22 - 16 17 22 G56 G93 -
Additional Backstep
447
- - - - - - - - - - - 43T - - - - - - 1-19 All
Counter Assault
6A+B during blockstun
0 R 50 92 VS - all 4 B 13 4 36 -19 18 F19 F34 19 34 1-20 All
  • 180F cooldown
Crush Trigger
5A+B
1000 R 80 100 N 3 B 3 BPr 30~59 1 28 0 16 S50 S100 B17 B31 -
  • Possible to charge
  • 180F cooldown
  • Cannot guard crush while in OD

Drive Moves

5D[m]
- - - - - - - - - - - 27T - - - - - - -
2D[m]
- - - - - - - - - - - 23T - - - - - - -
6D[m]
600*2 SOR, -- 100 94(1) N - HL 5 B 15 9(8)5 17 +3 20, 24 21, 25 27, 32 31, Ws31 (F50) 53, Ws53 (F50) -
4D[m]
960 R 70 92 N - HA 4 H 22 9 12+8L -10 18 Sd40 Sd68 Sd40 Sd68 16-30F
j.D[m]
540 - 90 89 N - all 3 HBFP 14 - 45+4LT - 16 17 S25 G30 G52 -
j.2D[m]
500*2 R 90 89 N - all, HA 3 H, F 17 till L(8)2 8 +7 16 17 22 G17 G31 -
5D[e]
- - - - - - - - - 9 - 48T - - - - - - -
2D[e]
- - - - - - - - - 10 - 30T - - - - - - -
  • Possible to charge
  • 21F~ possible to cancel into various moves
j.D[e]
- - - - - - - - - 12 - 30+7L - - - - - - -
  • Possible to charge
  • 27F~ possible to cancel into various moves
Dash D[e]
- - - - - - - - - 3 - 12T - - - - - - -
  • Possible to charge
  • Able to use 13F~ into dash
Staff Launch (vertical)
200*2 - 90 94 S - all 3 HBFP - - - - 12 19 24 30 52 -
Staff Launch (horizontal)
200*2 - 90 94 S - all 3 HBFP - - - - 12 19 24 34 58 -

Throws

Forward Throw
5/6B+C
0*2, 1400 --, R, SOR 100 100*2, 60 --, Sp, S - T (70) 0*2, 3 T 7 3 22 -2 (see notes) --, --, 16 --, S35, F45 - - - -
  • 100% minimum damage
  • Frame advantage listed calculated when 2nd attack is blocked (most likely due to flying staff)
Back Throw
4B+C
0, 1400 --, SOR 100 100, 60 S - T (70) 0, 3 T 8 3 22 - - --, F62 - - - -
  • 100% minimum damage
Air Throw
j.B+C
0, 1400 --, SOR 100 100, 60 S - T (90) 0, 3 T 7 3 15+3L - - - - --, BD60 - -
  • 100% minimum damage

Specials

Straight Through (stance)
41236D[m]
- - - - - - - - - - - T54 - - - - - - 7-48GP
  • Guard point does not work against throws, lows, and unblockable attacks
Straight Through A Followup
Straight Through (stance) > A
780, 800 - 80, 70 94, 100 N 2 HL, all 5 BPr, HBFPr 12+7 8 48T -2 20 F28, -- F48, -- 28, GD40 48, -- -
Straight Through B Followup
Straight Through (stance) > B
750, 800 - 80, 70 94, 100 N 2 all 5 BPr, HBFPr 12+7 8 57T -11 20 28, Sp 48, Sp 28, 21 48, -- -
Straight Through C Followup
Straight Through (stance) > C
710, 800 - 80, 70 94, 100 N 2 LA, all 5 FPr, HBFPr 12+7 8 48T -2 20 F40, -- F68, -- 40, 36 68, -- -
  • Fatal counter
Straight Through (break)
Straight Through (stance) > D
- - - - - - - - - - - 17T - - - - - - -
Tsubame Gaeshi
623D[m]
600*3, 1200 - 90 82 S 2 HL*3, all 4 HBFPr 11 3, 2, 12, 24 58T -21 18 F56*3, G56 F93*3, G93 56*3, G56 93*3, G93 1-15 All
Three Dragons: White
236A[e]
800 R 90 89 N 2A LA 3 F 11 3 30 -16 16 F34 F58 34 58 -
Three Dragons: White (1st followup)
Three Dragons: Green/Red > 236A[e]
880 R 90 89 N 2A LA 3 F 11 3 30 -16 16 F34 F58 34 58 -
Three Dragons: White (2nd followup)
Three Dragons: Green/Red (1st followup) > 236A[e]
1200 R 90 92 N 2A LA 4 F 11 3 30 -14 18 F34 F58 34 58 -
Three Dragons: Green
236B[e]
600 R 100 89 N 2B all 3 B 10 4 23+15L -25 16 F45 F76 45 76 -
Three Dragons: Green (1st followup)
Three Dragons: White/Red > 236B[e]
660 R 100 89 N 2B all 3 B 10 4 23+15L -25 16 F45 F76 45 76 -
Three Dragons: Green (2nd followup)
Three Dragons: White/Red (1st followup) > 236B[e]
900 R 100 92 N 2B all 4 B 10 4 23+15L -23 18 F45 F76 45 76 -
Three Dragons: Green (air)
j.236B[e]
600 R 100 89 N 2C all 3 H 5 4 till L+15L - 16 F45 F76 45 76 -
Three Dragons: Green (1st followup) (air)
Three Dragons: Red/Red (air) > j.236B[e]
660 R 100 89 N 2C all 3 H 5 4 till L+15L - 16 F45 F76 45 76 -
Three Dragons: Green (2nd followup) (air)
Three Dragons: Red (1st followup) > j.236B[e]
900 R 100 92 N 2C all 4 H 5 4 till L+15L - 18 F45 F76 45 76 -
Three Dragons: Red
236C[e]
700 R 85 89 N 2D HA 3 H 26 3 20 -6 16 B38 BD64 B38 BD64 -
Three Dragons: Red (1st followup)
Three Dragons: White/Green > 236C[e]
770 R 85 89 N 2D HA 3 H 26 3 20 -6 16 B38 BD64 B38 BD64 -
Three Dragons: Red (2nd followup)
Three Dragons: White/Green (1st followup) > 236C[e]
1050 R 85 92 N 2D HA 4 H 26 3 20 -4 18 B38 BD64 B38 BD64 -
Three Dragons: Red (air)
j.236C[e]
700 R 85 89 N 2E HA 3 H 26 3 till L+11 - 16 B38 BD64 B38 BD64 -
Three Dragons: Red (1st followup) (air)
Three Dragons: Green/Green (air) > j.236C[e]
770 R 85 89 N 2E HA 3 H 26 3 till L+11 - 16 B38 BD64 B38 BD64 -
Three Dragons: Red (2nd followup) (air)
Three Dragons: Green (1st followup) > j.236C[e]
1050 R 85 92 N 2E HA 4 H 26 3 till L+11 - 18 B38 BD64 B38 BD64 -
Gut Shot (Kanchan)
421C
400*3 R 100 94 N 2F all 3 B 19~ 2, 2, 3 17 -3 13*2, 16 14*2, 19 18*2, Wb*76 34*2, 45 58*2, Wb*76 9~ HB
  • Possible to charge
  • Holding C button in frames 15~23 while in contact with opponent changes version to (charge)
  • Remains at normal version either if button was released or holding button and Litchi never touches opponent while in animation
  • Invulnerable until attack starts up (min 9~15, max 9~23)
  • Attack starts up 4F after travel
  • Fatal counter
Gut Shot (charge)
400*2, 1200 R 100 94 N 2F all 2*2, 5 B 45~ 2, 2, 3 17 +1 13*2, 20 14*2, Wb*45 18*2, Wb*76 34*2, Wb*45 58*2, Wb*76 9~ HB
  • Invulnerable until attack starts up (min 9~15, max 9~23)
  • Attack starts up 30F after travel
  • Fatal counter
Reach: Last Chance
63214A[e]
- - - - - - - - - - - - - - - - - - -
  • Automatically drops from staff after 180F of inactivity
  • Only possible to use once per jump
  • Cannot use staff until after landing
  • 16F landing recovery on missing staff landing
One Shot
Reach: Last Chance > A
470 R 80 95 N 2 all 2 H 10 2 17 - 13 F40 F68 40 68 -
Robbing a Quad (Chankan)
Reach: Last Chance > D
500*2 R 80 94 N 2 all, LA 3 H, F 8 7(8)3 9 +5 16 GD60, -- GD100, -- GD60, 60 GD100, 100 -
Reach > Three Dragons: Green
Reach: Last Chance > B
680 R 80 89 N 2 all 3 H 11 4 9+11L -7 16 F40 F68 40 68 -
Reach > Three Dragons: Red
Reach: Last Chance > C
820 R 80 92 N 2 HA 4 H 21 3 5+11L 0 18 B35 BD60 B35 BD60 -
Reach: Robbing the Kong
63214B[e]
690 R 90 94 S - all 3 HBFPr 7 33 47T +8 16 17 22 28 48 -
  • Only possible to use once per jump
  • Cannot use staff until after landing
  • 16F landing recovery on missing staff landing
  • Frame advantage calculated off point-blank range
Reach: Kong on Kong
63214C[e]
- - - - - - - - - - - 29T - - - - - - -
  • Only possible to use once per jump
  • Cannot use staff until after landing
  • 16F landing recovery on missing staff landing
The Four Winds (vertical)
41236D[e]
520*7 - 90 92 N - all 4 HBFPr 44 8*5, 6, 8 38T - 18 F42 F71 42 71 -
The Four Winds (horizontal)
41236D[e]
480*4 - 80 92 N - all 4 HBFPr 41 8*3, 10 44T +47 18 19 24 24 48 -
Kote Gaeshi (forward)
623D[e]
- - - - - - - - - - - 16T - - - - - - -
Kote Gaeshi (backward)
421D[e]
- - - - - - - - - - - 16T - - - - - - -
Kote Gaeshi (forward) (air)
j.623D[e]
- - - - - - - - - - - 20+6LT - - - - - - -
Kote Gaeshi (backward) (air)
j.421D[e]
- - - - - - - - - - - 20+6LT - - - - - - -
The Great Wheel <staff>
While OD is active > direction+D
400 or 600 - 90 92 N - all 4 HBFPr 25 8 - - 18 19 (see notes) 24 (see notes) 36 (see notes) 61 (see notes) -
  • Possible to change timing by holding down button
  • Performing without directional input sends staff towards opponent's direction, inflicting 400 damage
  • Upwards attack has F effect, downwards attack forces crouch on ground hit and B effect on aerial hit, sideways attack has Wb effect on aerial hit

Distortion Drives

Thirteen Orphans (vertical)
632146D[e]
300*13 R 80 89(1) S - all 3 HBFPr(2) 7+12 1, 2*12 46T - 16 F60 F100 60 100 1-7 All
  • 20% minimum damage
  • 180F cooldown
  • Invulnerable until superflash
Thirteen Orphans (horizontal)
250*13 R 80 79(1) S - all 3 HBFPr(2) 26+6 [2(6)2(8)2(8)2(8)]*3, 4(3)3 63T +138 16 17 22 40 68 -
  • 20% minimum damage
  • 180F cooldown
All Green
6428C
2000 R 80 92 S - all 4 HBFPr(2) 6+2 6 43T -13 18 F40 F80 40 80 1-7 All
  • 20% minimum damage
  • 180F cooldown
All Green (OD)
470*9, 2000 R 80 97 S - all 4 HBFPr(2) 6+5 6, 3*7, 18, 21 43T +7 18 F60*9, G60 F60*9, G60 60*9, G60 60*9, G60 1-7 All
  • 20% minimum damage
  • 180F cooldown
All Terminals (staff)
632146C[m]
500, 300*12, 2500 R 80 92*13, 50 N - all 4 B 1+13 6 27 -14 18 S45, 30*9, F80, --*3 S90, --*13 S45, --*10, 80, 120*2 S90, --*13 1-19 All
  • 1st attack has 20% minimum damage, attacks 2~14 15% minimum damage
  • 180F cooldown
  • 1st attack forces standing on hit
All Terminals (staff) ([D])
500, 300*12, 1500 R 80 92*13, 50 N - all 4 B 1+13 6 27 -14 18 S45, 30*9, F80, 30, S100, Wb*D120 S90, --*13 --, BD60 S90, --*13 1-19 All
  • 1st attack has 20% minimum damage, attacks 2~14 15% minimum damage
  • 180F cooldown
  • 1st and 12th attack forces standing on hit
All Terminals (staffless)
632146C[e]
500, 300*12, 1500 R 80 92*13, 50 N - all 4 B 1+13 6 27 -14 18 S45, 30*5, F80, --*4, S100*2, Wb*D120 S90, --*13 S45, --*6, BD80*4, --*3 S90, --*13 1-19 All
  • 20% minimum damage
  • 180F cooldown
  • 1st and 12th attack forces standing on hit
All Terminals (OD)
632146C
500, 300*7, 100*8, 150*16, 300*2, 1500 R 80 92*8, 100*26, 50 N - all 4*8, 2*8, 5*16, 4*3 B 1+13 6 27 -14 18 S45, 30*5, F80, --, 30*24, B80, S100, Wb*D120 S90, --*34 S45, --*6, BD80, --*25, S100, -- S90, --*34 1-19 All
  • 20% minimum damage
  • 180F cooldown
  • 1st, 9th and 34th attack forces standing on hit
The Great Wheel <staff>
While OD is active > direction+D
400 or 600 - 90 92 N - all 4 HBFPr 25 8 - - 18 19 (see notes) 24 (see notes) 36 (see notes) 61 (see notes) -
  • Possible to change timing by holding down button
  • Performing without directional input sends staff towards opponent's direction, inflicting 400 damage
  • Upwards attack has F effect, downwards attack forces crouch on ground hit and B effect on aerial hit, sideways attack has Wb effect on aerial hit

Astral Heat

test
- - - - - - - - - - - - - - - - - - -
  • notes go in here
  • default number of columns is 2
  • number of columns can be changed to 1/2/3/4/5 by: {{ColumnList |col=3|text=

Revolver Action Table

Black = On Hit or Block
Red = On Hit only
Green = Available on whiff
Blue = Only once per string
Special = Specials and Supers
Super = Supers only

BlazBlue: Chrono Phantasmae
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesHeat/Barrier/Burst GaugeMisc