BBCP/Jin Kisaragi/Frame Data 1.0

From Dustloop Wiki

System Data

Health: 11,500

Combo Rate: 70%

Jump Startup: 4

Backdash Time: 22

Backdash Invincibility: 1-5

Movement Options: Double Jump, 1 Airdash, Dash type: Run

Remaining Health vs. Overdrive Duration (in Frames)
Health 100 - 90% 89 - 80% 79 - 70% 69 - 60% 59 - 50% 49 - 40% 39 - 30% 29 - 20% 19 - 10% 9 - 0%
Overdrive 180F 240F 300F 360F 420F 480F 540F 600F 660F 720F

Normal Moves

Notes
  • For moves that have (/OD) (*/*) notation, the left value corresponds to the normal version, whereas the right value corresponds to the OD version.
5A
300 CSOJR 100 75 F - All 0 B 6 3 9 -2 9 10 14 12 23 -
5B
350, 250 SO(J)R 100 85 (once) N - HL 2 B 7 4(2)1 19 -6 13 14 14 14 14 -
  • Vacuum effect on first hit
5C(/OD)
710 SOJR 100 89/92 N - HL 3 B 10 4 19 -6 16 17/Fr40 23/Fr40 20/Fr40 36/Fr40 -
  • Freezing effect during OD
2A
300 CSOJR 100 75 F - All 0 F 7 3 8 -1 9 10 14 12 23 -
2B
500 SO(J)R 90 85 N - L 2 F 9 1 16 -3 13 14 18 14 26 -
2C(/OD)
720 SOJR 80 89 N - HL 3 B 17 3 24 -10 16 17/Fr40 23/Fr40 24/Fr40 42/Fr40 9-19H
  • Freezing effect during OD
6A
640 R 80 92 N - H 4 B 19 3 20 -4 18 23 23 GD19 GD34 -
6B
690 SOR 100 92 N - All 4 H 25 2 5+9L +3 18 26 33 19 34 4-18F
6C(/OD)
920 SOR 100 94 N - HL 5 B 19 3 31 -13 20 37/Fr45 63/Fr45 37/Fr45 63/Fr45 -
  • Freezing effect during OD
3C
650 SOR 95 89 N - L 3 F 10 3 29 -15 16 - - - - -
j.A
300 CSOR 90 75 F - HA 0 H 7 3 6 - 9 10 14 12 16 -
j.B
540 SOJR 90 85 N - HA 2 H 10 8 23 - 13 14 18 14 26 -
j.C(/OD)
700 SOJR 90 89 N - HA 3 H 10 3 20+4L - 16 19/Fr40 24/Fr40 19/Fr40 35/Fr40 -
  • Freezing effect during OD
j.2C(/OD)
700 SOJR 90 89 N - HA 3 H 13 5 24 - 16 19/Fr40 24/Fr40 19/Fr40 26/Fr40 -
  • Freezing effect during OD
Counter Assault
0 R 50 92 VS - All 4 B 13 5 37 -23 18 F19 F34 19 34 1-20I
  • 180F cooldown
Crush Trigger(/OD)
1000 R 80 100 N 3 All-Barrier 3 B 30-60 1 27 +2 28 S60/Fr60 S120/Fr60 BD60/Fr60 BD100/Fr60 -
  • Chargeable up to 60F
  • 180F cooldown

Drive Moves

Notes
  • Normal Drives (5D, 2D, 6D, j.D) gain more frame advantage, get a higher P2 and freeze for a longer period of time during OD.
  • For moves that have (/OD) (*/*) notation, the left value corresponds to the normal version, whereas the right value corresponds to the OD version.
  • All Special Drives (236D/[D], j.236D, 214D, j.214D, 623D) have a 180F cooldown. The cooldown period is removed during OD.
5D
800 DrRD 100 82/92 N - All 4 HBFP 17 8 20 -9/-3 18 19(Fr26/30) 24(Fr26/40) 19(Fr26/30) 34(Fr26/30) -
  • Fatal Counter
2D
720 R 90 82/92 N - All 4 HBFP 22 3 35 +3/+9 22 19(Fr50/55) 24(Fr50/55) 19(Fr50/55) 34(Fr50/55) -
6D
810 R 100 82/92 N - All 4 HBFP 35 6 25 +12/+18 22 19(Fr60/70) 24(Fr60/70) 19(Fr60/70) 34(Fr60/70) -
j.D
740 SOR 90 82/92 N - All 4 HBFP 16 3 29+5L - 18 19(Fr50/55) 24(Fr50/55) 19(Fr50/55) 34(Fr50/55) -
Hishougeki (uncharged)
236D
800x3 R/RD 85 82 S - All 4 HBFP 19 - 68T -13 18 19x3(Fr40x3) 24x3(Fr40x3) 19x3(Fr40x3) 34x3(Fr40x3) -
  • Possible to charge
  • Can be canceled into Touga Hyoujin on hit and block
  • Possible to dash cancel on whiff during OD
Hishougeki (charged)
236D
800x3 R/RD 85 82 S - All 4 HBFP 42 - 72T +30 18 19x3(Fr40x3) 24x3(Fr40x3) 19x3(Fr40x3) 34x3(Fr40x3) -
  • Can be canceled into Touga Hyoujin on hit and block
  • Possible to dash cancel on whiff during OD
Air Hishougeki
j.236D
800x3 R 85 82 S - All 4 HBFP 33 - 50T/35T - 18 19x3(Fr45x3) 24x3(Fr45x3) 19x3(Fr45x3) 34x3(Fr45x3) -
Hirensou
623D
700, 1100 R 70 92 N 2 HL 4 B 13 3(24)1 42 -24 18 F100(Fr50),Sd60/F70 F60(Fr50),Sd100/F116 100(Fr50),Sd60 60(Fr50),Sd100 1-15Inv
  • Possible to charge the 2nd attack
  • 2nd attack becomes unblockable when fully charged
  • 2nd attack launches the opponent during OD
  • 2nd attack gains FC attribute when fully charged
Musou Tousshougeki
214D
640 R 85 92 N 2 LA 4 F 17 24 4+5L -10 18 F19(Fr45) F34(Fr45) F19(Fr45) F34(Fr45) -
  • Jin is airborne from frame 4 and onwards
  • Follow-up by pushing the C button
Musou Tousshougeki(2)
214D~C
900 R 85 92 N 2 All 4 H 17 3 8+19L -11 18 Ws60(F45)/Wb*25 Ws100(F45)/Wb*44 Ws60(F45)/Wb*25 Ws100(F45)/Wb*44 -
Hizangeki
j.214D
1184 (300, 1500) R 85 99,94 N 2 All,HA 0,5 H 8 1(13)3 22 - 8,20 --,Sd60 --,Sd100 12(Fr80),Sd60/B90 23(Fr80),Sd100/B148 -
  • 1st attack whiffs on crouching opponents
  • If the 1st attack whiffs, the 2nd attack has a 22F start-up and must be blocked high

Throws

Forward Throw
5/6B+C
0,0,1400 R,SOR 100 100x2,60 Sp,S - T(70) 0,4,4 T 7 5 15 - - 19,F19,(Fr70) - - - -
  • 100% minimum damage
Back Throw
4B+C
0,1400 SOR 100 100, 60 S - T(70) 0,4 T 7 5 15 - - F19(Fr70) - - - -
  • 100% minimum damage
Air Throw
j.B+C
0, 1400 SOR 100 100, 60 S - T(90) 0 T 7 3 18+3L - - - - 12(Fr65) - -
  • 100% minimum damage

Specials

Hishouken
236A
500 R 90 89 N - All 3 HBFP 14 - 44T -6 16 17/Fr30 22/Fr30 17/Fr30 31/Fr30 -
Air Hishouken
j.236A
600 R 90 92 N - All 4 HBFP 18 - 45T - 18 19/Fr30 24/Fr30 19/Fr30 34/Fr30 -
Fubuki
623B
800 R 80 82 N 2 HL 4 B 6 3 33 -17 18 F30/Fr50 F60/Fr50 30/Fr50 60/Fr50 4-8H
  • Cannot hit crouching opponents
Rehhyou
623C
1100 R 60 82 S 2 HL 4 B 20 3 56 -40 18 F66/Fr70 F109/Fr70 66/Fr70 109/Fr70 1-22I
Musou Senshouzan
214B
780 R 95 92 N 2A LA 4 F 17 9 4+3 -8 18 21/Fr40 27/Fr40 21/Fr40 37/Fr40 -
  • Jin is airborne from frame 4 and onwards
Musou Senshouzan(1st attack+2nd attack)
214B~C
200 R 95 92 N 2A All 4 H 15 6 3+22L -12 18 G19 G34 G19 -- -
Musou Senshouzan(2)
214B~C
800 R 95 92 N 2A All 4 H 36 6 3+22L -12 18 G19 G34 G19 G34 -
Hizansen
j.214C
1000 R 90 92 N 2 All 4 H 13 3 L+7 - 18 GD60/Fr55 GD100/Fr55 GD60/Fr55 GD100/Fr55 -
Sekkajin
22C
220x4 - 95 89(1) N (Last hit only) All 3 B 8 2(3)2(3)2(3)2 29 -17 13 17/Fr45 S64/Fr45 17x3,Wb*35/Fr45 31x3,Wb*44/Fr45 -
Sekkajin follow-up
D after 22C
400,800 R 100 89,94 N (Last hit only) All 3,5 B,HBFP 25 8 57 - 13 17(Fr70) 31(Fr70) 17(Fr70) 31(Fr70) -
  • 180F cooldown
Sekkajin follow-up (OD)
D after 22C
200x6,800 R 100 89(1)x6,94 N (Last hit only) All 3,5 Bx6, HBFP 25 1,2x4,7 57 - 13 17x5,17(Fr70),F60 31x5,-- 17x5,17(Fr70) - -
  • 10th hit freezes the opponent if used after Sekkajin (counting the 4 hits from Sekkajin)

Distortion Drives

Touga Hyoujin
632146C
700xN R 100 92 N - All 4 HBFP 1+8 - 44T -16 18 S30x5 F34x5 19 34 1-2Inv
  • 20% minimum damage
  • 180F cooldown
Touga Hyoujin (OD)
632146C
400x3,1000 R 100 92 N - All 4,5 HBFP 1+8 - 44T -16 18 S40(Fr100)x5,19(Fr120)x3,S9999 S80(Fr100)x5,-- 19(Fr100),-- 34(Fr100),-- 1-2Inv
  • 20% minimum damage
  • 180F cooldown
Hiyoku Getsumei
632146D
800, 100x22, 1100 R 75 92(1) N - HL 4 HBFP 5+5 - 63T -35 18 F25,-- F44,-- 25 44 1-11I
  • 20% minimum damage
  • 180F cooldown
Air Hiyoku Getsumei
j.632146D
800, 100x22, 1100 R 75 92(1) N - all 4 HBFP 5+5 - until L+11 - 18 F25,-- F44,-- 25 44 1-13I
  • 20% minimum damage
  • 180F cooldown
Yukikaze
236236D
--, 100+3700 R 100 100, 60 N - UNB 4,5 B,HBFP 1, 57 14, 15 21, 78 - - 19(Fr180),S9999 24(Fr180) 80(Fr180) 132(Fr180) 1-14I
  • Can't catch throws and unblockables
  • 25% minimum damage
  • Follow-up attack totally invul
Yukikaze(OD)
236236D
--, 100+1000*5 R 100 100, 94*4, 20 N - UNB 4 B*5,HBFP 1, 57 14, 15 21, 78 - - 24(Fr180),21(Fr100)*4,S9999 24(Fr180) 80(Fr180) 132(Fr180) 1-14I
  • Can't catch throws and unblockables
  • 25% minimum damage(last hit 30%)
  • Follow-up attack totally invul
  • All attacks except 5th inflict freeze.

Astral Heat

Rengoku Hyouya
[2]8D
death - - - - - UNB 4 FP 6+50 5 95 - - - - - - 1-6I
  • Invul until superflash
  • 180F cooldown

Revolver Action Table

Ground Revolver Action Table
A B C D Cancels
5A 5A 3 times, 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D Throw, Jump, Special, Overdrive
5B 6A 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D Throw on 2nd Hit,Jump, Special, Overdrive
5C - 6B 2C, 6C, 3C 5D, 2D, 6D Jump, Special, Overdrive
5D - - - - D Specials and Supers, Dash
2A 5A, 2A 3 times, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D Throw, Jump, Special, Overdrive
2B - 5B 5C, 2C, 6C, 3C 5D, 2D, 6D Jump, Special, Overdrive
2C - 6B 6C, 3C 5D, 2D, 6D Jump, Special, Overdrive
2D - - - - -
6A - - - - Throw
6B - - - - Special, Overdrive
6C - 6B - 2D, 6D Special, Overdrive
6D - - - - -
3C - - - - Special, Overdrive
Air Revolver Action Table
A B C D Cancels
j.A j.A j.B j.C, j.2C j.D Throw,Jump, Special, Overdrive
j.B j.A - j.C, j.2C j.D Jump, Special, Overdrive
j.C - - j.2C j.D Jump, Special, Overdrive
j.2C - - j.C j.D Jump, Special, Overdrive
j.D - - - - Special, Overdrive
Black = On Hit or Block
Red = On Hit only
Green = Available on whiff
Blue = Only once per string
Special = Specials and Supers
Super = Supers only

BlazBlue: Chrono Phantasmae
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesHeat/Barrier/Burst GaugeMisc