BBCP/Jin Kisaragi/Frame Data 1.0: Difference between revisions

From Dustloop Wiki
Line 1,310: Line 1,310:


== Revolver Action Table ==
== Revolver Action Table ==
'''NOTE: 5A and 2A can only be done three times in any string of normals, even on whiff.'''


{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
Line 1,317: Line 1,318:
|-
|-
! 5A  
! 5A  
| <span style="color:green">5A 3 times</span>, 2A, 6A || 5B, 2B, 6B || 5C, 2C, 6C, 3C || 5D, 2D, 6D || Throw, Jump, Special, Overdrive
| <span style="color:green">5A</span>, 2A, 6A || 5B, 2B, 6B || 5C, 2C, 6C, 3C || 5D, 2D, 6D || Throw, Jump, Special, Overdrive
|-
|-
! 5B
! 5B
Line 1,329: Line 1,330:
|-
|-
! 2A  
! 2A  
| 5A, 2A 3 times, 6A || 5B, 2B, 6B || 5C, 2C, 6C, 3C || 5D, 2D, 6D || Throw, Jump, Special, Overdrive
| 5A, 2A, 6A || 5B, 2B, 6B || 5C, 2C, 6C, 3C || 5D, 2D, 6D || Throw, Jump, Special, Overdrive
|-
|-
! 2B  
! 2B  

Revision as of 15:27, 14 April 2013

System Data

Health: 11,500

Combo Rate: 70%

Jump Startup: 4

Backdash Time: 22

Backdash Invincibility: 1-5

Movement Options: Double Jump, 1 Airdash, Dash type: Run

Remaining Health vs. Overdrive Duration (in Frames)
Health 100 - 90% 89 - 80% 79 - 70% 69 - 60% 59 - 50% 49 - 40% 39 - 30% 29 - 20% 19 - 10% 9 - 0%
Overdrive 180F 240F 300F 360F 420F 480F 540F 600F 660F 720F

Normal Moves

Notes
  • For moves that have (/OD) (*/*) notation, the left value corresponds to the normal version, whereas the right value corresponds to the OD version.
5A
300 CSOJR 100 75 F - All 0 B 6 3 9 -2 9 10 14 12 23 -
5B
350, 250 SO(J)R 100 85 (once) N - HL 2 B 7 4(2)1 19 -6 13 14 14 14 14 -
  • Vacuum effect on first hit
5C(/OD)
710 SOJR 100 89/92 N - HL 3 B 10 4 19 -6 16 17/Fr40 23/Fr40 20/Fr40 36/Fr40 -
  • Freezing effect during OD
2A
300 CSOJR 100 75 F - All 0 F 7 3 8 -1 9 10 14 12 23 -
2B
500 SO(J)R 90 85 N - L 2 F 9 1 16 -3 13 14 18 14 26 -
2C(/OD)
720 SOJR 80 89 N - HL 3 B 17 3 24 -10 16 17/Fr40 23/Fr40 24/Fr40 42/Fr40 9-19H
  • Freezing effect during OD
6A
640 R 80 92 N - H 4 B 19 3 20 -4 18 23 23 GD19 GD34 -
6B
690 SOR 100 92 N - All 4 H 25 2 5+9L +3 18 26 33 19 34 4-18F
6C(/OD)
920 SOR 100 94 N - HL 5 B 19 3 31 -13 20 37/Fr45 63/Fr45 37/Fr45 63/Fr45 -
  • Freezing effect during OD
3C
650 SOR 95 89 N - L 3 F 10 3 29 -15 16 - - - - -
j.A
300 CSOR 90 75 F - HA 0 H 7 3 6 - 9 10 14 12 16 -
j.B
540 SOJR 90 85 N - HA 2 H 10 8 23 - 13 14 18 14 26 -
j.C(/OD)
700 SOJR 90 89 N - HA 3 H 10 3 20+4L - 16 19/Fr40 24/Fr40 19/Fr40 35/Fr40 -
  • Freezing effect during OD
j.2C(/OD)
700 SOJR 90 89 N - HA 3 H 13 5 24 - 16 19/Fr40 24/Fr40 19/Fr40 26/Fr40 -
  • Freezing effect during OD
Counter Assault
0 R 50 92 VS - All 4 B 13 5 37 -23 18 F19 F34 19 34 1-20I
  • 180F cooldown
Crush Trigger(/OD)
1000 R 80 100 N 3 All-Barrier 3 B 30-60 1 27 +2 28 S60/Fr60 S120/Fr60 BD60/Fr60 BD100/Fr60 -
  • Chargeable up to 60F
  • 180F cooldown

Drive Moves

Notes
  • Normal Drives (5D, 2D, 6D, j.D) gain more frame advantage, get a higher P2 and freeze for a longer period of time during OD.
  • For moves that have (/OD) (*/*) notation, the left value corresponds to the normal version, whereas the right value corresponds to the OD version.
  • All Special Drives (236D/[D], j.236D, 214D, j.214D, 623D) have a 180F cooldown. The cooldown period is removed during OD.
5D
800 DrRD 100 82/92 N - All 4 HBFP 17 8 20 -9/-3 18 19(Fr26/30) 24(Fr26/40) 19(Fr26/30) 34(Fr26/30) -
  • Fatal Counter
2D
720 R 90 82/92 N - All 4 HBFP 22 3 35 +3/+9 22 19(Fr50/55) 24(Fr50/55) 19(Fr50/55) 34(Fr50/55) -
6D
810 R 100 82/92 N - All 4 HBFP 35 6 25 +12/+18 22 19(Fr60/70) 24(Fr60/70) 19(Fr60/70) 34(Fr60/70) -
j.D
740 SOR 90 82/92 N - All 4 HBFP 16 3 29+5L - 18 19(Fr50/55) 24(Fr50/55) 19(Fr50/55) 34(Fr50/55) -
Hishougeki (uncharged)
236D
800x3 R/RD 85 82 S - All 4 HBFP 19 - 68T -13 18 19x3(Fr40x3) 24x3(Fr40x3) 19x3(Fr40x3) 34x3(Fr40x3) -
  • Possible to charge
  • Can be canceled into Touga Hyoujin on hit and block
  • Possible to dash cancel on whiff during OD
Hishougeki (charged)
236D
800x3 R/RD 85 82 S - All 4 HBFP 42 - 72T +30 18 19x3(Fr40x3) 24x3(Fr40x3) 19x3(Fr40x3) 34x3(Fr40x3) -
  • Can be canceled into Touga Hyoujin on hit and block
  • Possible to dash cancel on whiff during OD
Air Hishougeki
j.236D
800x3 R 85 82 S - All 4 HBFP 33 - 50T/35T - 18 19x3(Fr45x3) 24x3(Fr45x3) 19x3(Fr45x3) 34x3(Fr45x3) -
Hirensou
623D
700, 1100 R 70 92 N 2 HL 4 B 13 3(24)1 42 -24 18 F100(Fr50),Sd60/F70 F60(Fr50),Sd100/F116 100(Fr50),Sd60 60(Fr50),Sd100 1-15Inv
  • Possible to charge the 2nd attack
  • 2nd attack becomes unblockable when fully charged
  • 2nd attack launches the opponent during OD
  • 2nd attack gains FC attribute when fully charged
Musou Tousshougeki
214D
640 R 85 92 N 2 LA 4 F 17 24 4+5L -10 18 F19(Fr45) F34(Fr45) F19(Fr45) F34(Fr45) -
  • Jin is airborne from frame 4 and onwards
  • Follow-up by pushing the C button
Musou Tousshougeki(2)
214D~C
900 R 85 92 N 2 All 4 H 17 3 8+19L -11 18 Ws60(F45)/Wb*25 Ws100(F45)/Wb*44 Ws60(F45)/Wb*25 Ws100(F45)/Wb*44 -
Hizangeki
j.214D
1184 (300, 1500) R 85 99,94 N 2 All,HA 0,5 H 8 1(13)3 22 - 8,20 --,Sd60 --,Sd100 12(Fr80),Sd60/B90 23(Fr80),Sd100/B148 -
  • 1st attack whiffs on crouching opponents
  • If the 1st attack whiffs, the 2nd attack has a 22F start-up and must be blocked high

Throws

Forward Throw
5/6B+C
0,0,1400 R,SOR 100 100x2,60 Sp,S - T(70) 0,4,4 T 7 5 15 - - 19,F19,(Fr70) - - - -
  • 100% minimum damage
Back Throw
4B+C
0,1400 SOR 100 100, 60 S - T(70) 0,4 T 7 5 15 - - F19(Fr70) - - - -
  • 100% minimum damage
Air Throw
j.B+C
0, 1400 SOR 100 100, 60 S - T(90) 0 T 7 3 18+3L - - - - 12(Fr65) - -
  • 100% minimum damage

Specials

Hishouken
236A
500 R 90 89 N - All 3 HBFP 14 - 44T -6 16 17/Fr30 22/Fr30 17/Fr30 31/Fr30 -
Air Hishouken
j.236A
600 R 90 92 N - All 4 HBFP 18 - 45T - 18 19/Fr30 24/Fr30 19/Fr30 34/Fr30 -
Fubuki
623B
800 R 80 82 N 2 HL 4 B 6 3 33 -17 18 F30/Fr50 F60/Fr50 30/Fr50 60/Fr50 4-8H
  • Cannot hit crouching opponents
Rehhyou
623C
1100 R 60 82 S 2 HL 4 B 20 3 56 -40 18 F66/Fr70 F109/Fr70 66/Fr70 109/Fr70 1-22I
Musou Senshouzan
214B
780 R 95 92 N 2A LA 4 F 17 9 4+3 -8 18 21/Fr40 27/Fr40 21/Fr40 37/Fr40 -
  • Jin is airborne from frame 4 and onwards
Musou Senshouzan(1st attack+2nd attack)
214B~C
200 R 95 92 N 2A All 4 H 15 6 3+22L -12 18 G19 G34 G19 -- -
Musou Senshouzan(2)
214B~C
800 R 95 92 N 2A All 4 H 36 6 3+22L -12 18 G19 G34 G19 G34 -
Hizansen
j.214C
1000 R 90 92 N 2 All 4 H 13 3 Till L+7 - 18 GD60/Fr55 GD100/Fr55 GD60/Fr55 GD100/Fr55 -
Sekkajin
22C
220x4 - 95 89(1) N (Last hit only) All 3 B 8 2(3)2(3)2(3)2 29 -17 13 17/Fr45 S64/Fr45 17x3,Wb*35/Fr45 31x3,Wb*44/Fr45 -
Sekkajin follow-up
D after 22C
400,800 R 100 89,94 N (Last hit only) All 3,5 B,HBFP 25 8 57 - 13 17(Fr70) 31(Fr70) 17(Fr70) 31(Fr70) -
  • 180F cooldown
Sekkajin follow-up (OD)
D after 22C
200x6,800 R 100 89(1)x6,94 N (Last hit only) All 3,5 Bx6, HBFP 25 1,2x4,7 57 - 13 17x5,17(Fr70),F60 31x5,-- 17x5,17(Fr70) - -
  • 10th hit freezes the opponent if used after Sekkajin (counting the 4 hits from Sekkajin)

Distortion Drives

Touga Hyoujin
632146C
700xN R 100 92 N - All 4 HBFP 1+8 - 44T -16 18 S30x5 F34x5 19 34 1-2Inv
  • 20% minimum damage
  • 180F cooldown
Touga Hyoujin (OD)
632146C
400x3,1000 R 100 92 N - All 4,5 HBFP 1+8 - 44T -16 18 S40(Fr100)x5,19(Fr120)x3,S9999 S80(Fr100)x5,-- 19(Fr100),-- 34(Fr100),-- 1-2Inv
  • 20% minimum damage
  • 180F cooldown
Hiyoku Getsumei
632146D
800, 100x22, 1100 R 75 92(1) N - HL 4 HBFP 5+5 - 63T -35 18 F25,-- F44,-- 25 44 1-11I
  • 20% minimum damage
  • 180F cooldown
Air Hiyoku Getsumei
j.632146D
800, 100x22, 1100 R 75 92(1) N - All 4 HBFP 5+5 - until L+11 - 18 F25,-- F44,-- 25 44 1-13I
  • 20% minimum damage
  • 180F cooldown
Yukikaze
236236D
--, 100+3700 R 100 100, 60 N - UNB 4,5 B,HBFP 1, 57 14, 15 21, 78 - - 19(Fr180),S9999 24(Fr180) 80(Fr180) 132(Fr180) 1-14I
  • Can't catch throws and unblockables
  • 25% minimum damage
  • Follow-up attack totally invul
Yukikaze(OD)
236236D
--, 100+1000x5 R 100 100, 94x4, 20 N - UNB 4 Bx5,HBFP 1, 57 14, 15 21, 78 - - 24(Fr180),21(Fr100)x4,S9999 24(Fr180) 80(Fr180) 132(Fr180) 1-14I
  • Can't catch throws and unblockables
  • 25% minimum damage(last hit 30%)
  • Follow-up attack totally invul
  • All attacks except 5th inflict freeze.

Astral Heat

Rengoku Hyouya
[2]8D
death - - - - - UNB 4 FP 6+50 5 95 - - - - - - 1-6I
  • Invul until superflash
  • 180F cooldown

Revolver Action Table

NOTE: 5A and 2A can only be done three times in any string of normals, even on whiff.

Ground Revolver Action Table
A B C D Cancels
5A 5A, 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D Throw, Jump, Special, Overdrive
5B 6A 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D Throw on 2nd Hit,Jump, Special, Overdrive
5C - 6B 2C, 6C, 3C 5D, 2D, 6D Jump, Special, Overdrive
5D - - - - D Specials and Supers, Dash
2A 5A, 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D Throw, Jump, Special, Overdrive
2B - 5B 5C, 2C, 6C, 3C 5D, 2D, 6D Jump, Special, Overdrive
2C - 6B 6C, 3C 5D, 2D, 6D Jump, Special, Overdrive
2D - - - - -
6A - - - - Throw
6B - - - - Special, Overdrive
6C - 6B - 2D, 6D Special, Overdrive
6D - - - - -
3C - - - - Special, Overdrive
Air Revolver Action Table
A B C D Cancels
j.A j.A j.B j.C, j.2C j.D Throw,Jump, Special, Overdrive
j.B j.A - j.C, j.2C j.D Jump, Special, Overdrive
j.C - - j.2C j.D Jump, Special, Overdrive
j.2C - - j.C j.D Jump, Special, Overdrive
j.D - - - - Special, Overdrive
Black = On Hit or Block
Red = On Hit only
Green = Available on whiff
Blue = Only once per string
Special = Specials and Supers
Super = Supers only

BlazBlue: Chrono Phantasmae
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesHeat/Barrier/Burst GaugeMisc