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__NOTOC__ | __NOTOC__ | ||
{| | {{card|width=2|height=2 | ||
|header=About BlazBlue: Chrono Phantasma | |||
|content=<div style="width: 100%; text-align: center;"> | |||
<div class="gameinfo-logo">[[File:BBCP_Logo.png|frameless|320px]]</div> | |||
<div class="gameinfo-row-header">Publisher</div> | |||
[[File:BBCP_Logo.png| | <div class="gameinfo-data"> | ||
:{{IconText|Arc System Works|japan|Right}} | |||
:{{IconText|Aksys Games|USA|Right}} | |||
</div> | |||
: Arc System Works | <div class="gameinfo-row-header">Release Dates</div> | ||
: Aksys Games | <div class="gameinfo-data"> | ||
:{{IconText|Arcade|japan|Right}}: November 21, 2012 | |||
:{{IconText|Console|japan|Right}}: October 24, 2013 | |||
: | :{{IconText|Console|USA|Right}}: March 25, 2014; PSN: April 1, 2014 | ||
: | :Europe (Console): April 23, 2014 (PSN) | ||
: USA | </div> | ||
: | <div>'''[[List of Games#BlazBlue|BlazBlue Series]]'''</div> | ||
''' | <div class="gameinfo-row-header">Preceded By</div> | ||
<div class="gameinfo-data">[[BlazBlue: Continuum Shift Extend]]</div> | |||
<div class="gameinfo-row-header">Followed By</div> | |||
<div class="gameinfo-data">[[BlazBlue: Chrono Phantasma Extend]]</div> | |||
</div> | |||
}} | |||
This is the third full game in the BlazBlue Series and it introduced some system changes compared to the Continuum Shift games: | This is the third full game in the BlazBlue Series and it introduced some system changes compared to the Continuum Shift games: | ||
*'''[[Defense | *'''[[BBCP/Defense#Burst|Bursts]] now regenerate''' instead of preset number of bursts per match like in Continuum Shift. | ||
*'''Gold Burst replaced with [[Offense | *'''Gold Burst replaced with [[BBCP/Offense#Overdrive|Overdrive]].''' Overdrive grants the character powered up versions of their Drive and stops the timer, similar to Vampire Savior's Darkforce mechanic. | ||
**Some characters like Ragna and Bang have had their supers (Blood Kain and Fu-Rin-Ka-Zan) replaced as their Overdrive. | **Some characters like Ragna and Bang have had their supers (Blood Kain and Fu-Rin-Ka-Zan) replaced as their Overdrive. | ||
*'''Guard Primers removed, replaced with [[Offense | *'''Guard Primers removed, replaced with [[BBCP/Offense#Crush Trigger|Crush Trigger]].''' Press 5A+B to perform a special attack that can break your opponent's guard unless they're using Barrier. On Barrier Block, a portion of the Barrier Gauge is drained, and the attacker can delay the Crush Trigger to throw off the opponent's timing. Crush Triggers cost 25% Heat. | ||
**Crush Triggers also work well mid-combo as most stun the opponent for a long time on hit. | **Crush Triggers also work well mid-combo as most stun the opponent for a long time on hit. | ||
*Hitstop has been lessened and combos are intended to be shorter/faster. | *Hitstop has been lessened and combos are intended to be shorter/faster. | ||
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Seven new characters have been added: | Seven new characters have been added: | ||
'''[[Amane Nishiki | '''[[BBCP/Amane Nishiki|Amane]]''', '''[[BBCP/Bullet|Bullet]]''', '''[[BBCP/Azrael|Azrael]]''', '''[[BBCP/Izayoi|Izayoi]]''', '''[[BBCP/Yuuki Terumi|Yuuki Terumi]]''', '''[[BBCP/Kagura Mutsuki|Kagura Mutsuki]]''', '''[[BBCP/Kokonoe|Kokonoe]]''' | ||
Check each character's page for details. | Check each character's page for details. | ||
*'''[[Noel Vermillion | *'''[[BBCP/Noel Vermillion|Noel's]]''' costume has been changed. She no longer wears the NOL uniform and hat like in the previous games, however the old costume is available via DLC and allows her to use both her old Astral as well as her new one! | ||
*'''[[Nu-13 | *'''[[BBCP/Nu-13|Nu]]''' and '''[[BBCP/Mu-12|Mu]]''' have both been added to the game. Both characters were originally not shown during the initial trailer. | ||
==Menu Translations== | ==Menu Translations== | ||
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See [[BlazBlue: Chrono Phantasma 1.10 patch notes]] for details. | See [[BlazBlue: Chrono Phantasma 1.10 patch notes]] for details. | ||
== External References == | |||
*[http://www.blazblue.jp/ Japanese Official BlazBlue Portal] | |||
*[http://www40.atwiki.jp/blazblue/pages/1.html Japanese Wiki] | |||
*[http://jbbs.shitaraba.net/game/45148/ Japanese BBS] | |||
==Glossary== | ==Glossary== | ||
Below is a list of links to common terms used in [[BlazBlue: Chrono Phantasma]]. | Below is a list of links to common terms used in [[BlazBlue: Chrono Phantasma]]. | ||
{{ColumnList|text= | {{ColumnList|text= | ||
*[[Movement | *[[BBCP/Movement#Advanced Input|Advanced Input]] | ||
*[[Attack Attributes | *[[BBCP/Attack Attributes#Attack Attributes|Attack Attributes]] | ||
*[[Attack Attributes | *[[BBCP/Attack Attributes#Attack Level|Attack Level]] | ||
*[[Offense | *[[BBCP/Offense#Astral Finish|Astral Finish]] | ||
*[[Gauges | *[[BBCP/Gauges#Automatic Heat Gain|Auto Heat Gain]] | ||
*[[Defense | *[[BBCP/Defense#Burst|Burst]] | ||
*[[Defense | *[[BBCP/Defense#Barrier Block|Barrier Block]] | ||
*[[Gauges | *[[BBCP/Gauges#Barrier Gauge|Barrier Gauge]] | ||
*[[Movement | *[[BBCP/Movement#Cancels|Clash]] | ||
*[[Defense | *[[BBCP/Damage#Damage Scaling |Combo Rate]] | ||
*[[Attack Attributes | *[[BBCP/Defense#Counter Assault|Counter Assault]] | ||
*[[Attack Attributes | *[[BBCP/Attack Attributes#Counter Hit|Counter Hit]] | ||
*[[Offense | *[[BBCP/Attack Attributes#Counter Hit Carry|Counter Hit Carry]] | ||
*[[Damage | *[[BBCP/Offense#Crush Trigger|Crush Trigger]] | ||
*[[Offense | *[[BBCP/Damage#Danger State|Danger State]] | ||
*[[Damage | *[[BBCP/Offense#Distortion Drive|Distortion Drive]] | ||
*[[Attack Attributes | *[[BBCP/Damage#Danger State / Negative Penalty|Danger State]] | ||
*[[Defense | *[[BBCP/Attack Attributes#Fatal Counter|Fatal Counter]] | ||
*[[Defense | *[[BBCP/Defense#Guard Crush|Guard Crush]] | ||
*[[Attack Attributes | *[[BBCP/Defense#Guard Bonus|Guard Bonus]] | ||
*[[Gauges | *[[BBCP/Attack Attributes#Hit Effects|Hard Knockdown]] | ||
*[[Defense | *[[BBCP/Gauges#Heat Gauge Cooldown|Heat Gauge Cooldown]] | ||
*[[Defense | *[[BBCP/Defense#Instant Barrier|Instant Barrier]] | ||
*[[Defense | *[[BBCP/Defense#Instant Block|Instant Block]] | ||
*[[Offense | *[[BBCP/Defense#Negative Penalty|Negative Penalty]] | ||
*[[Offense | *[[BBCP/Offense#Overdrive|Overdrive]] | ||
*[[Defense | *[[BBCP/Offense#Overdrive Cancel|Overdrive Cancel]] | ||
*[[Damage | *[[BBCP/Defense#Throw Break|Purple Throw]] | ||
*[[Damage | *[[BBCP/Damage#Damage Scaling|P1]] | ||
*[[Movement | *[[BBCP/Damage#Damage Scaling|P2]] | ||
*[[Damage | *[[BBCP/Movement#Cancels|Rapid Cancel]] | ||
*[[Damage | *[[BBCP/Damage#Hitstun Decay|Same Move Proration (SMP)]] | ||
*[[Movement | *[[BBCP/Damage#Hitstun_Decay|Starter Rating]] | ||
*[[Offense | *[[BBCP/Movement#Super Flash Buffer|Super Flash Buffer]] | ||
*[[Movement | *[[BBCP/Offense#Throw Reject Miss|Throw Reject Miss (TRM)]] | ||
*[[Movement | *[[BBCP/Movement#Air Movement|Ukemi/Tech (Air)]] | ||
*[[Attack Attributes | *[[BBCP/Movement#Ground Rolling|Ukemi/Roll/Emergency Tech]] | ||
*[[BBCP/Attack Attributes#Hit Effects|Untechable State]] | |||
}} | }} | ||
If you find one not listed, please add it in! | If you find one not listed, please add it in! | ||
---- | ---- | ||
{{Navbar-BBCP}} | {{Navbar-BBCP}} | ||
<noinclude> | |||
[[Category:BlazBlue]] | [[Category:BlazBlue]] | ||
</noinclude> |
Latest revision as of 08:20, 19 March 2024
About BlazBlue: Chrono Phantasma
Publisher
- Arc System Works
- Aksys Games
Release Dates
- Arcade : November 21, 2012
- Console : October 24, 2013
- Console : March 25, 2014; PSN: April 1, 2014
- Europe (Console): April 23, 2014 (PSN)
Preceded By
Followed By
This is the third full game in the BlazBlue Series and it introduced some system changes compared to the Continuum Shift games:
- Bursts now regenerate instead of preset number of bursts per match like in Continuum Shift.
- Gold Burst replaced with Overdrive. Overdrive grants the character powered up versions of their Drive and stops the timer, similar to Vampire Savior's Darkforce mechanic.
- Some characters like Ragna and Bang have had their supers (Blood Kain and Fu-Rin-Ka-Zan) replaced as their Overdrive.
- Guard Primers removed, replaced with Crush Trigger. Press 5A+B to perform a special attack that can break your opponent's guard unless they're using Barrier. On Barrier Block, a portion of the Barrier Gauge is drained, and the attacker can delay the Crush Trigger to throw off the opponent's timing. Crush Triggers cost 25% Heat.
- Crush Triggers also work well mid-combo as most stun the opponent for a long time on hit.
- Hitstop has been lessened and combos are intended to be shorter/faster.
- All characters have new moves, and many have had their existing moves changed.
New Characters
Seven new characters have been added:
Amane, Bullet, Azrael, Izayoi, Yuuki Terumi, Kagura Mutsuki, Kokonoe
Check each character's page for details.
- Noel's costume has been changed. She no longer wears the NOL uniform and hat like in the previous games, however the old costume is available via DLC and allows her to use both her old Astral as well as her new one!
- Nu and Mu have both been added to the game. Both characters were originally not shown during the initial trailer.
Menu Translations
Version 1.10
BlazBlue: Chrono Phantasma will be getting a patch that rebalances the entire cast. The arcade version is schedule to be patched on March 19, 2014 and will also add all console exclusive characters. The console version is expected to get this patch in May 2014.
See BlazBlue: Chrono Phantasma 1.10 patch notes for details.
External References
Glossary
Below is a list of links to common terms used in BlazBlue: Chrono Phantasma.
- Advanced Input
- Attack Attributes
- Attack Level
- Astral Finish
- Auto Heat Gain
- Burst
- Barrier Block
- Barrier Gauge
- Clash
- Combo Rate
- Counter Assault
- Counter Hit
- Counter Hit Carry
- Crush Trigger
- Danger State
- Distortion Drive
- Danger State
- Fatal Counter
- Guard Crush
- Guard Bonus
- Hard Knockdown
- Heat Gauge Cooldown
- Instant Barrier
- Instant Block
- Negative Penalty
- Overdrive
- Overdrive Cancel
- Purple Throw
- P1
- P2
- Rapid Cancel
- Same Move Proration (SMP)
- Starter Rating
- Super Flash Buffer
- Throw Reject Miss (TRM)
- Ukemi/Tech (Air)
- Ukemi/Roll/Emergency Tech
- Untechable State
If you find one not listed, please add it in!