< BBCF | Ragna the Bloodedge
(Added 6A starter) |
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| 3 || CH 5C > 6C > 6D > j.214D, 3C > 22C > 236D~66, 2C > 6A > hjc > j.C > j.D > djc > j.D > j.214C~214D || Corner || || || || Easy || | | 3 || CH 5C > 6C > 6D > j.214D, 3C > 22C > 236D~66, 2C > 6A > hjc > j.C > j.D > djc > j.D > j.214C~214D || Corner || || || || Easy || | ||
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|+ 6A starter | |||
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! # !! Combo !! Position !! Damage !! Heat Gain !! Works on: !! Difficulty !! Notes | |||
|- | |||
| 1 || 6A > 5D > 214A~214D || Anywhere || || || All || Beginner || | |||
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| 2 || 6A > sjc > j.C > j.D > djc > j.D > j.214C~214D || Anywhere || || || All || Beginner || | |||
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| 3 || 6A > 5D(1) > 214B~214D, 5B > 5C > sjc > j.C > j.D > djc > j.C > j.D > j.214C~214D || Anywhere || || || All || Easy || | |||
|} | |||
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" |
Revision as of 06:08, 12 December 2017
Combo Notation Guide | |||||||||
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Combo List
No Resources
# | Combo | Position | Damage | Heat Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|---|
1 | 2A > 5B > 5C > 214A~214D | Anywhere | 1714 | 12 | All | Beginner | Universal confirm for maximum distance hits |
2 | 2A > 5B > 5C > 3C > 2D > 623D~236C~214D | Anywhere | 2311 | 16 | All | Beginner | 3C can be omitted for less damage but less range dependency |
3 | 2A > 5B > 5C > 6A > 214B~214D, 5B > 5C > hjc > j.C > j.D > djc > j.C > j.D > j.214C~214D | Anywhere | 2871 | 20 | All | Easy | 5C can be omitted for less damage but less range dependency |
4 | 2A > 5B > 3C > 22C~66, 665C > jc > j.C > j.D > djc > j.C > j.D > j.214C~214D | Anywhere | 2935 | 21 | All but Taokaka | Easy | Point blank start for 3C > 22C to connect Use D Inferno Divider instead of Nightmare Edge on Arakune, Carl, Hakumen, Makoto |
5 | 2A > 5B > 5C > 6C > 214D, 665C > jc > j.C > j.D > djc > j.C > j.D > j.214C~214D | Anywhere | All | Easy | Jubei/Crouching hit only | ||
6 | 2A > 5B > 3C > 22C~66, 6C > 6D > j.214D, 5C > 6A > hjc > j.C > j.D > djc > j.D > j.214C~214D | Near Corner | 3464 | 24 | All but Taokaka | Easy | Dash cancel from 22C needs to reach the corner to link into 6C |
7 | 2A > 5B > 5C > 3C > 2D > 623D~236C~236C, 5B > 6A > hjc > j.C > j.D > djc > j.D > j.214C~214D | Corner | 2747 | 19 | All | Easy | |
8 | 2A > 5B > 5C > 6A > 6D > j.214D, 5C > jc > j.C > j.D > djc > j.C > j.D > j.214C~214D | Corner | 2949 | 21 | All | Easy | |
9 | 2A > 5B > 3C > 22C~66, 5B > 5C > hjc > j.C > j.D > djc > j.C > j.D > j.214C~214D | Corner | 3227 | 23 | All | Intermediate | Needs to be a very slight distance from the corner to link into 5B after dash cancel |
10 | 2A > 5B > 5C > 6C > 6D > j.214D, 5C > jc > j.C > j.D > djc > j.C > j.D > j.214C~214D | Corner | All | Easy | Jubei/Crouching hit only | ||
11 | (aa) 2A > 5B > 5D(1) > 214B~214D, 5B > 5C > hjc > j.C > j.D > djc > j.C > j.D > j.214C~214D | Anti-Air, Anywhere | All | Easy |
# | Combo | Position | Damage | Heat Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|---|
1 | 5B > 5C > 214A~214D | Anywhere | 2032 | 14 | All | Beginner | Universal confirm for maximum distance hits |
2 | 5B > 5C > 3C > 2D > 623D~236C~214D | Anywhere | All | Beginner | 3C can be omitted for less damage but less range dependency | ||
3 | 5B > 5C > 6A > 214B~214D, 5B > 5C > hjc > j.C > j.D > djc > j.C > j.D > j.214C~214D | Anywhere | All | Easy | 5C can be omitted for less damage but less range dependency | ||
4 | 5B > 3C > 22C~66, 665C > jc > j.C > j.D > djc > j.C > j.D > j.214C~214D | Anywhere | All | Easy | Must be fairly close for 3C > 22C to connect | ||
5 | 5B > 3C > 22C~66, 665C > 5D(1) > 214B~214D, 5B > 6A > hjc > j.C > j.D > djc > j.D > j.214C~214D | Anywhere | Tager, Hakumen, Azrael, Kagura, Susanoo | Easy | Must be fairly close for 3C > 22C to connect | ||
6 | 5B > 5C > 6C > 214B~214D, 5B > 5C > hjc > j.C > j.D > djc > j.C > j.D > j.214C~214D | Anywhere | All | Easy | Jubei/Crouching hit only | ||
7 | 5B > 5C > 2D > 236D~66, 5C > 5D(1) > 214B~214D, 5B > 5C > hjc > j.C > j.D > djc > j.C > j.D > j.214C~214D | Near Corner/Corner | All | Easy | Use 2C > 5D(1) instead of 5C if Ragna dash cancels under opponent | ||
8 | 5B > 5C > 6C > 6D > j.214D, 3C > 22C > 236D~66, 2C > 6A > hjc > j.C > j.D > djc > j.D > j.214C~214D | Near Corner/Corner | All | Easy | Jubei/Crouching hit only | ||
9 | 5B > 3C > 22C~66, 6C > 6D > j.214D, 5C > 6A > hjc > j.C > j.D > djc > j.D > j.214C~214D | Near Corner | All | Easy | Must be fairly close for 3C > 22C to connect | ||
10 | 5B > 5C > 6A > 6D > j.214D, 3C > 22C > 236D~66, 2C > 6A > hjc > j.C > j.D > djc > j.D > j.214C~214D | Corner | All | Easy | 5C can be omitted for less damage but less range dependency | ||
11 | 5B > 3C > 22C~66, 5B > 5C > 5D(1) > 214B~214D, 5B > 6A > hjc > j.C > j.D > djc > j.D > j.214C~214D | Corner | All | Easy | Must be fairly close for 3C > 22C to connect | ||
12 | (aa) 5B > 5C > jc > j.C > djc > j.C > j.D > j.214C~214D | Anti-Air, Anywhere | All | Beginner | |||
13 | (aa) 5B > 5C > 5D(1) > 214B~214D, 5B > 5C > hjc > j.C > j.D > djc > j.C > j.D > j.214C~214D | Anti-Air, Anywhere | All | Easy | 5C can be omitted before 5D(1) if opponent is too high | ||
14 | (aa) 5B > 5C > jc > j.C > j.214B~214D, 5B > 5C > hjc > j.C > j.D > djc > j.C > j.D > j.214C~214D | Anti-Air, Non-Corner | All | Easy | |||
15 | (aa) 5B > 5C > jc > j.C > djc > j.C > j.D > j.214D, 3C > 22C > 236D~66, 2C > 6A > hjc > j.C > j.D > djc > j.D > j.214C~214D | Anti-Air, Near Corner/Corner | All | Easy | |||
16 | CH 5B > 214B~214D, 5B > 5C > hjc > j.C > j.D > djc > j.C > j.D > j.214C~214D | Anywhere | All | Easy |
# | Combo | Position | Damage | Heat Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|---|
0 | (all 5B > 5C routes will work with 5C starter) | ||||||
1 | CH 5C > 6C > 5D(1) > 214B~214D, 5B > 5C > hjc > j.C > j.D > djc > j.C > j.D > j.214C~214D | Anywhere | Easy | ||||
2 | CH 3C > jc, falling j.C > 5B > 5D(1) > 214B~214D, 5B > 5C > hjc > j.C > j.D > djc > j.C > j.D > j.214C~214D | Anywhere | Easy | 3C jump cancel forward to sideswap, neutral for same side, can block during jump cancel to be burst safe | |||
3 | CH 5C > 6C > 6D > j.214D, 3C > 22C > 236D~66, 2C > 6A > hjc > j.C > j.D > djc > j.D > j.214C~214D | Corner | Easy |
# | Combo | Position | Damage | Heat Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|---|
1 | 6A > 5D > 214A~214D | Anywhere | All | Beginner | |||
2 | 6A > sjc > j.C > j.D > djc > j.D > j.214C~214D | Anywhere | All | Beginner | |||
3 | 6A > 5D(1) > 214B~214D, 5B > 5C > sjc > j.C > j.D > djc > j.C > j.D > j.214C~214D | Anywhere | All | Easy |
# | Combo | Position | Damage | Heat Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|---|
1 | 6B > 2D > 623D~236C~214D | Anywhere | All | Beginner | |||
2 | 6B > 2D > 236D~66, 665C > hjc > j.C > j.D > djc > j.C > j.D > j.214C~214D | Anywhere | All | Easy | Requires point blank 6B hit | ||
3 | 6B > 6D > (whiff) j.D > 665B > 3C > 22C~66, 5C > jc > j.C > j.D > djc > j.C > j.D > j.214C~214D | Anywhere | All | Difficult | |||
4 | 6B > 6A > 5D(1) > 214B~214D, 5B > 5C > hjc > j.C > j.D > djc > j.C > j.D > j.214C~214D | Non-Corner | All | Easy | |||
5 | 6B > 6D > (whiff) j.D > 665B > 3C > 22C~66, 6C > hjc > j.C > j.D > djc > j.D > j.214C~214D | Near Corner | All | Difficult | |||
6 | 6B > 6A > 6D > j.214D, 3C > 22C > 236D~66, 2C > 6A > hjc > j.C > j.D > djc > j.D > j.214C~214D | Corner | All | Easy | |||
7 | 6B > 6D > (whiff) j.D > 665B > 3C > 22C > 236D~66, 2C > 6A > hjc > j.C > j.D > djc > j.D > j.214C~214D | Corner | All | Difficult |
# | Combo | Position | Damage | Heat Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|---|
1 | 6T/4T > 214D, 665C > hjc > j.C > j.D > djc > j.C > j.D > j.214C~214D | Anywhere | All | Beginner | |||
2 | 6T/4T > 214B~214D, 5B > 5C > hjc > j.C > j.D > djc > j.C > j.D > j.214C~214D | Non-Corner | All | Easy | |||
3 | j.T, 5C > 5D(1) > 214B~214D, 5B > 5C > hjc > j.C > j.D > djc > j.C > j.D > j.214C~214D | Non-Corner | All | Easy | |||
4 | 4T, 665B > 5C > 5D(1) > 214B~214D, 5B > 5C > hjc > j.C > j.D > djc > j.C > j.D > j.214C~214D | Non-Corner | All | Easy | |||
5 | 6T/4T > 214D, 3C > 22C > 236D~66, 2C > 6A > hjc > j.C > j.D > djc > j.D > j.214C~214D | Corner | All | Easy | |||
6 | 6T/4T > 214D, 3C > 22C~66, 5B > 5C > hjc > j.C > j.D > djc > j.C > j.D > j.214C~214D | Corner | All | Intermediate | Need to walk backward slightly before 3C against some characters | ||
7 | j.T > j.214D, 3C > 22C > 236D~66, 2C > 6A > hjc > j.C > j.D > djc > j.D > j.214C~214D | Corner | All | Easy |
# | Combo | Position | Damage | Heat Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|---|
1 | 214D, 5C > jc > j.C > j.214B~214D, 5B > 6A > hjc > j.C > j.D > djc > j.D > j.214C~214D | Anywhere | All | Easy | |||
1 | 214D, 3C > 22C > 236D~66, 2C > 6A > hjc > j.C > j.D > djc > j.D > j.214C~214D | Corner | All | Easy |
# | Combo | Position | Damage | Heat Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|---|
1 | j.214C, 6C > 214B~214D, 5B > 6A > hjc > j.C > j.D > djc > j.D > j.623D~236C~214D | Anywhere | All | Easy | Counterhit or Ground hit only | ||
2 | j.214C, 6C > 6D > j.214D, 6C > hjc > j.C > j.D > djc > j.D > j.623D~236C~214D | Corner | All | Easy | Counterhit or Ground hit only |
Combo Theory
Video Examples
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- Jubei [★]
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- Susano'o [★]
- Taokaka [★]
- Tsubaki Yayoi[★]
- Valkenhayn R. Hellsing [★]
- Yuuki Terumi [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •