BBCF/Rachel Alucard: Difference between revisions

From Dustloop Wiki
No edit summary
Line 69: Line 69:
|name=5A
|name=5A
|data=
|data=
  {{AttackData-BBCPE
  {{AttackData-BBCF
  |damage=300*2
  |damage=300*2
  |heatgain=
  |heatgain=
Line 95: Line 95:
|name=5B
|name=5B
|data=
|data=
  {{AttackData-BBCPE
  {{AttackData-BBCF
  |damage=550
  |damage=550
  |heatgain=
  |heatgain=
Line 121: Line 121:
|name=5C
|name=5C
|data=
|data=
  {{AttackData-BBCPE
  {{AttackData-BBCF
  |damage=750
  |damage=750
  |heatgain=
  |heatgain=
Line 148: Line 148:
|name=5CC
|name=5CC
|data=
|data=
  {{AttackData-BBCPE
  {{AttackData-BBCF
  |damage=850
  |damage=850
  |heatgain=
  |heatgain=
Line 177: Line 177:
|name=2A
|name=2A
|data=
|data=
  {{AttackData-BBCPE
  {{AttackData-BBCF
  |damage=300
  |damage=300
  |heatgain=
  |heatgain=
Line 204: Line 204:
|name=2B
|name=2B
|data=
|data=
  {{AttackData-BBCPE
  {{AttackData-BBCF
  |damage=480
  |damage=480
  |heatgain=
  |heatgain=
Line 230: Line 230:
|name=2C
|name=2C
|data=
|data=
  {{AttackData-BBCPE
  {{AttackData-BBCF
  |damage=1000
  |damage=1000
  |heatgain=
  |heatgain=
Line 259: Line 259:
|name=6A
|name=6A
|data=
|data=
  {{AttackData-BBCPE
  {{AttackData-BBCF
  |damage=620
  |damage=620
  |heatgain=
  |heatgain=
Line 293: Line 293:
|name=6B
|name=6B
|data=
|data=
  {{AttackData-BBCPE
  {{AttackData-BBCF
  |damage=580
  |damage=580
  |heatgain=
  |heatgain=
Line 325: Line 325:
|name=4B
|name=4B
|data=
|data=
  {{AttackData-BBCPE
  {{AttackData-BBCF
  |damage=680
  |damage=680
  |heatgain=
  |heatgain=
Line 354: Line 354:
|name=6C
|name=6C
|data=
|data=
  {{AttackData-BBCPE
  {{AttackData-BBCF
  |damage=89~464
  |damage=89~464
  |heatgain=
  |heatgain=
Line 385: Line 385:
|name=3C
|name=3C
|data=
|data=
  {{AttackData-BBCPE
  {{AttackData-BBCF
  |damage=300*3
  |damage=300*3
  |heatgain=
  |heatgain=
Line 418: Line 418:
|name=3[C]
|name=3[C]
|data=
|data=
  {{AttackData-BBCPE
  {{AttackData-BBCF
  |damage=300*7
  |damage=300*7
  |heatgain=
  |heatgain=
Line 444: Line 444:
|name=j.A
|name=j.A
|data=
|data=
  {{AttackData-BBCPE
  {{AttackData-BBCF
  |damage=300
  |damage=300
  |heatgain=
  |heatgain=
Line 470: Line 470:
|name=j.B
|name=j.B
|data=
|data=
  {{AttackData-BBCPE
  {{AttackData-BBCF
  |damage=460
  |damage=460
  |heatgain=
  |heatgain=
Line 497: Line 497:
|name=j.C
|name=j.C
|data=
|data=
  {{AttackData-BBCPE
  {{AttackData-BBCF
  |damage=700
  |damage=700
  |heatgain=
  |heatgain=
Line 525: Line 525:
|name=j.[C]
|name=j.[C]
|data=
|data=
  {{AttackData-BBCPE
  {{AttackData-BBCF
  |damage=
  |damage=
  |heatgain=
  |heatgain=
Line 552: Line 552:
|name=j.2C
|name=j.2C
|data=
|data=
  {{AttackData-BBCPE
  {{AttackData-BBCF
  |version=Level 1
  |version=Level 1
  |damage=680
  |damage=680
Line 570: Line 570:
  |description=
  |description=
}}
}}
  {{AttackData-BBCPE
  {{AttackData-BBCF
  |header=no
  |header=no
  |version=Level 2
  |version=Level 2
Line 589: Line 589:
  |description=
  |description=
}}
}}
  {{AttackData-BBCPE
  {{AttackData-BBCF
  |header=no
  |header=no
  |version=Level 3
  |version=Level 3
Line 626: Line 626:
|name=Forward Throw
|name=Forward Throw
|data=
|data=
  {{AttackData-BBCPE
  {{AttackData-BBCF
  |damage=0,1400
  |damage=0,1400
  |heatgain=
  |heatgain=
Line 658: Line 658:
|name=Back Throw
|name=Back Throw
|data=
|data=
  {{AttackData-BBCPE
  {{AttackData-BBCF
  |damage=0,1400
  |damage=0,1400
  |heatgain=
  |heatgain=
Line 686: Line 686:
|name=Air Throw
|name=Air Throw
|data=
|data=
  {{AttackData-BBCPE
  {{AttackData-BBCF
  |damage=0,1400
  |damage=0,1400
  |heatgain=
  |heatgain=
Line 715: Line 715:
|name=Counter Assault
|name=Counter Assault
|data=
|data=
  {{AttackData-BBCPE
  {{AttackData-BBCF
  |damage=0
  |damage=0
  |heatgain=
  |heatgain=
Line 744: Line 744:
|name=Crush Trigger
|name=Crush Trigger
|data=
|data=
  {{AttackData-BBCPE
  {{AttackData-BBCF
  |damage=1000
  |damage=1000
  |heatgain=
  |heatgain=
Line 776: Line 776:
|input=236A/B/C air OK
|input=236A/B/C air OK
|data=
|data=
  {{AttackData-BBCPE
  {{AttackData-BBCF
  |version=Ground A
  |version=Ground A
  |damage=600
  |damage=600
Line 794: Line 794:
  |description=
  |description=
}}
}}
  {{AttackData-BBCPE
  {{AttackData-BBCF
  |header=no
  |header=no
  |version=Ground B
  |version=Ground B
Line 813: Line 813:
  |description=
  |description=
}}
}}
  {{AttackData-BBCPE
  {{AttackData-BBCF
  |header=no
  |header=no
  |version=Ground C
  |version=Ground C
Line 832: Line 832:
  |description=
  |description=
}}
}}
  {{AttackData-BBCPE
  {{AttackData-BBCF
  |header=no
  |header=no
  |version=Air A
  |version=Air A
Line 851: Line 851:
  |description=
  |description=
}}
}}
  {{AttackData-BBCPE
  {{AttackData-BBCF
  |header=no
  |header=no
  |version=Air B
  |version=Air B
Line 870: Line 870:
  |description=
  |description=
}}
}}
  {{AttackData-BBCPE
  {{AttackData-BBCF
  |header=no
  |header=no
  |version=Air C
  |version=Air C
Line 911: Line 911:
|input=214A air OK
|input=214A air OK
|data=
|data=
  {{AttackData-BBCPE
  {{AttackData-BBCF
  |version=Summon
  |version=Summon
  |damage=
  |damage=
Line 926: Line 926:
  |hitbox=rachel/214A
  |hitbox=rachel/214A
}}
}}
  {{AttackData-BBCPE
  {{AttackData-BBCF
  |header=no
  |header=no
  |version=Attack
  |version=Attack
Line 997: Line 997:
|input=214C air OK
|input=214C air OK
|data=
|data=
  {{AttackData-BBCPE
  {{AttackData-BBCF
  |version=Ground
  |version=Ground
  |damage=600
  |damage=600
Line 1,014: Line 1,014:
  |description=
  |description=
}}
}}
  {{AttackData-BBCPE
  {{AttackData-BBCF
  |header=no
  |header=no
  |version=Air
  |version=Air
Line 1,046: Line 1,046:
|input=22A air OK
|input=22A air OK
|data=
|data=
  {{AttackData-BBCPE
  {{AttackData-BBCF
  |version=Ground
  |version=Ground
  |damage=300
  |damage=300
Line 1,063: Line 1,063:
  |description=
  |description=
}}
}}
  {{AttackData-BBCPE
  {{AttackData-BBCF
  |header=no
  |header=no
  |version=Air
  |version=Air
Line 1,465: Line 1,465:
|caption=
|caption=
|data=
|data=
  {{AttackData-BBCPE
  {{AttackData-BBCF
  |version=Normal
  |version=Normal
  |damage=2040
  |damage=2040
Line 1,485: Line 1,485:
  |description=
  |description=
}}
}}
  {{AttackData-BBCPE
  {{AttackData-BBCF
  |header=no
  |header=no
  |version=Active Flow
  |version=Active Flow
Line 1,518: Line 1,518:
|input=2363214C
|input=2363214C
|data=
|data=
  {{AttackData-BBCPE
  {{AttackData-BBCF
  |damage=DESTROY
  |damage=DESTROY
  |heatgain=
  |heatgain=

Revision as of 13:35, 26 October 2016

Rachel Alucard
BBCF Rachel Portrait.png
Health: 11,000

Combo Rate: 70%
Prejump:
Backdash Time 23 / Invul: 1-7


Movement Options
Wind, Double Jump, 1 Airdash, Dash type: Run
Play-style
Zoning, Trapping
  

Overview

Head of the infamous Alucard vampire family, Rachel has spent countless years watching as the world repeated the same 100 years over and over. However, the world has finally broken free of the bonds that held it for so long, and Rachel is determined to put an end to Terumi with her own hands.

In the BlazBlue universe, Rachel is an extremely powerful individual, controlling wind and lightning. While she will rarely directly interfere with the events that surround Kagutsuchi, her primary goal is as an observer, and gently (or less so) nudges the pieces into their places. She has several servants under her command; Nago, a cat familiar, and Gii, a bat familiar, which serve as her weapons, furniture, and anger relief. Her butler, Valkenhayn R. Hellsing, is also notable for being a werewolf, as well as one of the Six Heroes.

Drive: Sylpheed

Rachel's Drive lets her summon wind in eight different directions. Wind affects all of Rachel's projectiles as well as her and her opponent's movement. The number of wind stocks available is indicated by a gauge at the bottom of the screen, above her meter bar, and each gust consumes one stock on a total of four available. The Sylpheed Gauge regenerates slowly and steadily for as long as Rachel is grounded. Since wind is used for various actions such as movement, mix-up, zoning and comboing, it plays a core part in Rachel's game plan and thus requires careful and judicious management.

Overdrive: Elf Lead

  • Sylpheed gauge recovers faster.
  • Rachel can jump cancel all of her normals and her throw.
  • Distortion Drives gain additional animations and properties:
    • Baden Baden Lily raw and minimum damage increased on body and poles.
    • Baden Baden Lily poles do bonus prorate.
    • Tempest Dahlia summons additional projectiles.


Pros/Strengths

  • Great control over neutral; excellent zoning tools
  • Very good pressure and lockdown
  • Scary mix-up game
  • Very strong okizeme
  • Excellent anti-air options


Cons/Weaknesses

  • Poor defensive options on wake-up
  • Difficult match-ups
  • Extremely reliant on wind
  • Thrives on momentum
  • High skill ceiling


Ambox warning.png Only damage values and move descriptions have been updated. Frame data is incomplete and mostly copied from BBCP 1.1.

Normal Moves

5A
5A
BBCS Rachel 5A.png
Auto 2-hit normal. Decent for pressure.
300*2 all 6 2(6)3 11 - B -
5B
5B
BBCS Rachel 5B.png
Risky poke with high reward. Key move in Rachel's mix up and combos.
550 HL 8 6 19 - BP -
5C
5C
BBCS Rachel 5C.png
5C is one of her Fatal Counter moves. Very limited use outside of combos.
750 HL 13 4 32 - B -
5CC
5CC
BBCS Rachel 5CC.png
Great corner combo ender. Offers strong okizeme options in the corner.
850 HL 9 8 24 - B -
2A
2A
BBCS Rachel 2A.png
Good poke. Leaves you at neutral frame advantage.
300 all 7 4 8 - F -
2B
2B
BBCS Rachel 2B.png
Really good low. Gatlings from 5B.
480 L 10 6 18 - FP -
2C
2C
BBCS Rachel 2C.png
Full body guard point for one hit. Really unsafe if whiffed or blocked.
1000 HL 23 13 42 - B -
6A
6A
BBCS Rachel 6A.png
Main anti-air with Rachel.
620 HL 13 5 - B -
6B
6B
BBCS Rachel 6B.png
Good poke in some matchups
580 HL 13 3 15 - B -
4B
4B
BBCS Rachel 4B.png
Overhead. Slow, but can fatal counter.
680 H 26 7 22 - B -
6C
6C
BBCS Rachel 6C.png
Main corner carry normal when used with forward directional wind (D/6D).
89~464 all 13 3*N 13L - H -
3C
3C
BBCS Rachel 3C.png
Low hit. Knockdown to safely summon frog or pumpkin.
300*3 L 11 4,4,5 15 - F -
3[C]
3[C]
BBCS Rachel 3C.png
Mix up tool. Can also be used to extend combos.
300*7 L 11 4*6,5 15 - F -
j.A
j.A
BBCS Rachel jA.png
Instant overhead if used with 2D/3D wind.
300 HA 8 3 7 - H -
j.B
j.B
BBCS Rachel jB.png
Used like j.A but it's a bit slower. Pretty good air-to-air uses.
460 HA 9 6 12 - H -
j.C
j.C
BBCS Rachel jC.png
Catch opponents in the air directly above you.
700 all 8 6 20 - H -
j.[C]
j.[C]
BBCS Rachel jC 2.png
Can be used for mix up. Can also be used to stall for time.
16L - - -
j.2C
j.2C
BBCS Rachel j2C.png
Has 3 levels. Level 2 and Level 3 are used to extend combos.
680 H 13 till L 31L - H - 880 H 13 till L 31L - H - 1380 H 13 till L 31L - H -


Universal Mechanics

Forward Throw
Forward Throw
BBCS Rachel FThrow.png
Use with wind to follow-up with a combo.
0,1400 T(70) 7 3 18 - T -
Back Throw
Back Throw
BBCS Rachel BThrow.png
Use with wind to follow-up with a combo.
0,1400 T(70) 7 3 18 - T -
Air Throw
Air Throw
BBCS Rachel AThrow.png
Follow-up with a downward directional wind if too high to combo normally.
0,1400 T(70) 7 3 18 - T -
Counter Assault
Counter Assault
BBCS Rachel 6B.png
Same animation as 6B, decent counter assault.
0 all 13 3 33 - B -
Crush Trigger
Crush Trigger
BBCP Rachel CT.png
Good combo material.
1000 B 30~60 1 37 - B -


Special Moves

Tiny Lobelia
Tiny Lobelia
236A/B/C air OK
BBCS Rachel TinyLobeliaA.png
Her standard zoning tool.
BBCS Rachel TinyLobeliaB.png
600 all 11 47T - HBFP* - 600 all 20 58T - HBFP* - 600 all 20 58T - HBFP* - 600 all 9 53T - HBFP* - 600 all 22 55T - HBFP* - 600 all 22 55T - HBFP* -
George the 13th
George the 13th
214A air OK
BBCS Rachel GeorgeXIII.png
25 540 49T[till L] - - - 150*8 all 27 3*8 - HBFP* -
Ivy Blossom
Ivy Blossom
214B air OK
BBCF Rachel IvyBlossom.png
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
Summon - - - - - - - - - Click!
  • Key summon for Rachel's big damage corner combo routes
  • Bats won't kill

New summon in CF that replaces the old Pumpkin.

About a second after setting it, about 10 bats come out and make a heart formation. Ivy blossom has no hitbox, but just by being near the opponent they will take life away. You can use D to guide them towards the opponent, where the opponent will be unable to avoid the attack. The winded bats will slowly drift back towards their source afterwards. Overall duration is short - maybe 2/3 of Pumpkin.

Because of its ability to do up to 600 unscaled damage to the opponent midcombo per Ivy Blossom, Ivy Blossom is a very effective tool for doing big damage combos when combined with the right usage of wind, lobelias and Baden Baden Lily. A corner Ivy Blossom combo can do anywhere from 4000-5000+ damage depending on the starter, making Rachel's corner game very scary in CF.

Sword Iris
Sword Iris
214C air OK
BBCS Rachel SwordIris.png
Used to extend combos or to catch opponents on their approach.
600 all 19 8 42T - HBFP* - 600 all 22 8 45+3LT - HBFP* -
Beelze Lotus
Lotus Barrel
22A air OK
BBCP Rachel BeelzeLotus.png
300 all 39 54 51T - HBFP* - 300 all 39 54 till L+10 - HBFP* -


Distortion Drives

Baden Baden Lily
Baden Baden Lily
632146C air OK
BBCS Rachel BadenBadenLily.png
Primarily combo material.
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
Ground (Normal) 500*6 R all 13+4 2*6 49T +51 HBFP*(2) 13-22 All Click!
Air (Normal) 500*6 R all 29+2 2*6 till L + 8 +54 HBFP*(2) 29-36 All Click!
Ground (OD) 500*6*2 R all 13+4 2*18 (max 6 hits) 49T +71 HBFP*(2) 13-22 All Click!
Air (OD) 500*6*2 R all 29+2 2*18 (max 6 hits) till L + 8 +74 HBFP*(2) 13-22 All Click!
  • Normal versions have 20% minimum damage (540)
  • OD versions have 15% minimum damage (810)
  • 180F Heat Gauge Cooldown
  • Invincibility starts during superflash
  • Frame advantage for air versions calculated off of shortest jump
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
Rod (Normal) 200*4 R all see note 2*4 - +31 HBFP*(2) - Click!
Rod (OD) 300*4 R all see note 2*16 (max 4 hits) - +31 HBFP*(2) - Click!
  • Normal Rods have 35% minimum damage
  • OD Rods have 40% minimum damage
  • Rods have Bonus Proration

Because Rachel's game is much more dependent on corner carry, Baden Baden Lily is now primarily used in corner combos. Baden Baden Lily does hit all the way to the top of the screen, so if for some reason someone is above you or far below you and hitting buttons for no reason, it's a potential option as a starter.

In Overdrive, stacked rods have bonus proration and a very high amount of minimum damage, making it worth to spend extra wind to get as many rods stacked before activating it.

Tempest Dahlia
Tempest Dahlia
632146B air OK
BBCS Rachel TempestDahlia.png
Used for mix-up and wind regeneration.
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
Level 1 (Normal) 200*7, 400 R all 10+9 - 73T +38 HBFP*(2) 10-11 All Click!
Level 2 (Normal) 200*9, 600 R all 10+1 - 73T +49 HBFP*(2) 10-11 All Click!
Level 3 (Normal) 200*7, 800 R all 10+0 - 73T +49 HBFP*(2) 10-11 All Click!
Level 4 (Normal) 200*5, 250*3, 500*3 R all 10+0 - 73T +81 HBFP*(2) 10-11 All Click!
Level 5 (Normal) 250*6, 300*3, 500*3 R all 10+0 - 73T +95 HBFP*(2) 10-11 All Click!
Level 1 (OD) 200*11, 400 R all 10+9 - 73T +57 HBFP*(2) 10-11 All Click!
Level 2 (OD) 200*14, 600 R all 10+1 - 73T +77 HBFP*(2) 10-11 All Click!
Level 3 (OD) 200*11, 600*3, 800 R all 10+0 - 73T +97 HBFP*(2) 10-11 All Click!
Level 4 (OD) 200*5, 250*7, 600, 300*3 R all 10+0 - 73T +105 HBFP*(2) 10-11 All Click!
Level 5 (OD) 250*6, 300*3, 300*3, 500*3, 815*3 R all 10+0 - 73T +126 HBFP*(2) 10-11 All Click!
  • Great for regenerating wind. Will regen 2 stocks by the end of the Distortion
  • Minimum damage for Normal versions Lv1: 380 Lv2: 550 Lv3: 590 Lv4: 860 Lv5: 720
  • Minimum damage for Overdrive versions Lv1: 590 Lv2: 740 Lv3: 1160 Lv4: 1290 Lv5: 1173
  • 180F Heat Gauge Cooldown
  • 10-11 All Invul
  • Frame advantage calculated when opponent was in corner and Rachel is at point-blank range to opponent
  • Recovery for aerial version is until landing + 7F
  • Attack levels per projectile: bat and cow = 3, pumpkin = 4, frog = 5
  • Blockstun per projectile: bat and cow = 16, pumpkin = 18, frog = 20

In CF, Tempest Dahlia has had its trajectory changed. The objects now start to arc and fall down to the ground shortly after passing by Rachel. As a result, it's no longer comboable from 5CC or good for covering an approach or blind mixup. However, Tempest Dahlia does regenerate 2 wind stocks now, making it great to get back wind when you're running low. Best used by doing super jump back > 632146B. It'll create an impassable wall to prevent punishment and even if they do get past the wall before the objects start falling, you can wind yourself to safety as your falling.


Exceed Accel

Gerbera Lute
ABCD during Overdrive
BBCF Rachel ExceedAccel.png
2040 - - 4020 - -


Astral Heat

Clownish Calendula
2363214C
BBCS Rachel ClownishCalendula.png
Can be combo'd into for guaranteed win.
DESTROY all 1+10 40 26 - HBF -


External References