BBCF/Platinum the Trinity: Difference between revisions

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Line 59: Line 59:
|caption=Randomly attacks with one of three Rock-Paper-Scissors animations, the other two being Rock and Scissors.
|caption=Randomly attacks with one of three Rock-Paper-Scissors animations, the other two being Rock and Scissors.
|data=
|data=
  {{AttackData-BBCPE
  {{AttackData-BBCF
  |damage=300
  |damage=300
  |cancel=CSOJR
  |cancel=CSOJR
Line 90: Line 90:
|caption=Longest reach ground normal. Moves Plat forward a bit.
|caption=Longest reach ground normal. Moves Plat forward a bit.
|data=
|data=
  {{AttackData-BBCPE
  {{AttackData-BBCF
  |damage=560
  |damage=560
  |cancel=SOJR
  |cancel=SOJR
Line 122: Line 122:
|caption=Go-to punish normal. Good damage on hit in corner.
|caption=Go-to punish normal. Good damage on hit in corner.
|data=
|data=
  {{AttackData-BBCPE
  {{AttackData-BBCF
  |damage=600
  |damage=600
  |cancel=SOJR
  |cancel=SOJR
Line 154: Line 154:
|caption=Short range, low hitting poke.
|caption=Short range, low hitting poke.
|data=
|data=
  {{AttackData-BBCPE
  {{AttackData-BBCF
  |damage=300
  |damage=300
  |cancel=CSOJR
  |cancel=CSOJR
Line 186: Line 186:
|caption=Very low hurtbox, easy to low profile certain attacks.
|caption=Very low hurtbox, easy to low profile certain attacks.
|data=
|data=
  {{AttackData-BBCPE
  {{AttackData-BBCF
  |damage=500
  |damage=500
  |cancel=SOR
  |cancel=SOR
Line 216: Line 216:
|caption=We /really/ lost loops.  
|caption=We /really/ lost loops.  
|data=
|data=
  {{AttackData-BBCPE
  {{AttackData-BBCF
  |damage=800
  |damage=800
  |cancel=SOR
  |cancel=SOR
Line 248: Line 248:
|caption=Anti-air.
|caption=Anti-air.
|data=
|data=
  {{AttackData-BBCPE
  {{AttackData-BBCF
  |damage=540
  |damage=540
  |cancel=SOJR
  |cancel=SOJR
Line 280: Line 280:
|caption=Ass attack
|caption=Ass attack
|data=
|data=
  {{AttackData-BBCPE
  {{AttackData-BBCF
  |damage=580
  |damage=580
  |cancel=R
  |cancel=R
Line 312: Line 312:
|caption=Fatal, combo staple. Floats on hit again!
|caption=Fatal, combo staple. Floats on hit again!
|data=
|data=
  {{AttackData-BBCPE
  {{AttackData-BBCF
  |damage=760
  |damage=760
  |cancel=SOJR
  |cancel=SOJR
Line 344: Line 344:
|caption=Longest range next to 5B, downs on hit.
|caption=Longest range next to 5B, downs on hit.
|data=
|data=
  {{AttackData-BBCPE
  {{AttackData-BBCF
  |damage=600
  |damage=600
  |cancel=SOR
  |cancel=SOR
Line 376: Line 376:
|caption=Fast, self-cancelable infinitely.
|caption=Fast, self-cancelable infinitely.
|data=
|data=
  {{AttackData-BBCPE
  {{AttackData-BBCF
  |damage=300
  |damage=300
  |cancel=CSOJR
  |cancel=CSOJR
Line 408: Line 408:
|caption=Very good for fuzzy guarding, and rising overheads.
|caption=Very good for fuzzy guarding, and rising overheads.
|data=
|data=
  {{AttackData-BBCPE
  {{AttackData-BBCF
  |damage=480
  |damage=480
  |cancel=SOJR
  |cancel=SOJR
Line 440: Line 440:
|caption=Longest reaching air normal, best normal for spacing.
|caption=Longest reaching air normal, best normal for spacing.
|data=
|data=
  {{AttackData-BBCPE
  {{AttackData-BBCF
  |damage=660
  |damage=660
  |cancel=SOJR
  |cancel=SOJR
Line 472: Line 472:
|caption=Jump cancelable, but very low hitstun.
|caption=Jump cancelable, but very low hitstun.
|data=
|data=
  {{AttackData-BBCPE
  {{AttackData-BBCF
  |damage=300*3
  |damage=300*3
  |cancel=SOJR
  |cancel=SOJR
Line 506: Line 506:
|caption=Item GET! 5D and j.D have the same GET sprite.
|caption=Item GET! 5D and j.D have the same GET sprite.
|data=
|data=
  {{AttackData-BBCPE
  {{AttackData-BBCF
  |version=Ground
  |version=Ground
  |damage=
  |damage=
Line 527: Line 527:
  |hitbox=platinum/5D
  |hitbox=platinum/5D
  }}
  }}
  {{AttackData-BBCPE
  {{AttackData-BBCF
  |header=no
  |header=no
  |version=Air
  |version=Air
Line 560: Line 560:
|caption=Guard Crushes on normal block.
|caption=Guard Crushes on normal block.
|data=
|data=
  {{AttackData-BBCPE
  {{AttackData-BBCF
  |damage=1600
  |damage=1600
  |cancel=SR
  |cancel=SR
Line 593: Line 593:
|caption=We lost... even more loops
|caption=We lost... even more loops
|data=
|data=
  {{AttackData-BBCPE
  {{AttackData-BBCF
  |version=Level 1
  |version=Level 1
  |damage=600
  |damage=600
Line 616: Line 616:
  |hitbox=platinum/j.D_hammer
  |hitbox=platinum/j.D_hammer
  }}
  }}
  {{AttackData-BBCPE
  {{AttackData-BBCF
  |header=no
  |header=no
  |version=Level 1 (2)
  |version=Level 1 (2)
Line 641: Line 641:
  |description=
  |description=
  }}
  }}
  {{AttackData-BBCPE
  {{AttackData-BBCF
  |header=no
  |header=no
  |version=Level 2
  |version=Level 2
Line 665: Line 665:
  |hitbox=platinum/j.D_hammer
  |hitbox=platinum/j.D_hammer
  }}
  }}
{{AttackDataNoHeader-BBCPE
{{AttackDataNoHeader-BBCF
  |version=Level 2 (2)
  |version=Level 2 (2)
  |damage=700
  |damage=700
Line 689: Line 689:
  |description=
  |description=
}}
}}
  {{AttackData-BBCPE
  {{AttackData-BBCF
  |header=no
  |header=no
  |version=Level 3
  |version=Level 3
Line 714: Line 714:
  |description=
  |description=
  }}
  }}
  {{AttackData-BBCPE
  {{AttackData-BBCF
  |header=no
  |header=no
  |version=Level 3 (2)
  |version=Level 3 (2)
Line 739: Line 739:
  |description=
  |description=
}}
}}
  {{AttackData-BBCPE
  {{AttackData-BBCF
  |header=no
  |header=no
  |version=Quake
  |version=Quake
Line 774: Line 774:
|caption=Loli SMASH.
|caption=Loli SMASH.
|data=
|data=
  {{AttackData-BBCPE
  {{AttackData-BBCF
  |version=Hit
  |version=Hit
  |damage=2400
  |damage=2400
Line 798: Line 798:
  |description=
  |description=
  }}
  }}
  {{AttackData-BBCPE
  {{AttackData-BBCF
  |header=no
  |header=no
  |version=Quake
  |version=Quake
Line 833: Line 833:
|caption=WE GOT LOOPS (AGAIN)! Comboable on any hit.
|caption=WE GOT LOOPS (AGAIN)! Comboable on any hit.
|data=
|data=
  {{AttackData-BBCPE
  {{AttackData-BBCF
  |version=Hit
  |version=Hit
  |damage=900, 950
  |damage=900, 950
Line 856: Line 856:
  |hitbox=platinum/j.D_superHammer
  |hitbox=platinum/j.D_superHammer
  }}
  }}
  {{AttackData-BBCPE
  {{AttackData-BBCF
  |header=no
  |header=no
  |version=Quake
  |version=Quake
Line 893: Line 893:
|caption2=Same as ground Magical Bat, but has double the active frames.
|caption2=Same as ground Magical Bat, but has double the active frames.
|data=
|data=
  {{AttackData-BBCPE
  {{AttackData-BBCF
  |damage=600
  |damage=600
  |cancel=SR
  |cancel=SR
Line 916: Line 916:
  |description=
  |description=
}}
}}
  {{AttackData-BBCPE
  {{AttackData-BBCF
  |header=no
  |header=no
  |damage=600
  |damage=600
Line 953: Line 953:
|image2=BBCS_Platinum_superHomerunjD.png
|image2=BBCS_Platinum_superHomerunjD.png
|data=
|data=
  {{AttackData-BBCPE
  {{AttackData-BBCF
  |damage=800
  |damage=800
  |cancel=R
  |cancel=R
Line 976: Line 976:
  |description=
  |description=
  }}
  }}
  {{AttackData-BBCPE
  {{AttackData-BBCF
  |header=no
  |header=no
  |damage=800
  |damage=800
Line 1,011: Line 1,011:
|image2=BBCS_Platinum_CatStickjD.png
|image2=BBCS_Platinum_CatStickjD.png
|data=
|data=
  {{AttackData-BBCPE
  {{AttackData-BBCF
  |damage=800
  |damage=800
  |cancel=R
  |cancel=R
Line 1,034: Line 1,034:
  |description=
  |description=
  }}
  }}
  {{AttackData-BBCPE
  {{AttackData-BBCF
  |header=no
  |header=no
  |damage=800
  |damage=800
Line 1,070: Line 1,070:
|caption2=Longest range jump attack ever!
|caption2=Longest range jump attack ever!
|data=
|data=
  {{AttackData-BBCPE
  {{AttackData-BBCF
  |damage=1200
  |damage=1200
  |cancel=R
  |cancel=R
Line 1,093: Line 1,093:
  |description=
  |description=
  }}
  }}
  {{AttackData-BBCPE
  {{AttackData-BBCF
  |header=no
  |header=no
  |damage=1200
  |damage=1200
Line 1,127: Line 1,127:
|caption=Spinning...!
|caption=Spinning...!
|data=
|data=
  {{AttackData-BBCPE
  {{AttackData-BBCF
  |damage=
  |damage=
  |cancel=
  |cancel=
Line 1,158: Line 1,158:
|caption=Instant overheads!
|caption=Instant overheads!
|data=
|data=
  {{AttackData-BBCPE
  {{AttackData-BBCF
  |damage=800
  |damage=800
  |cancel=R
  |cancel=R
Line 1,189: Line 1,189:
|caption=Pretty good poking and anti-air tool.
|caption=Pretty good poking and anti-air tool.
|data=
|data=
  {{AttackData-BBCPE
  {{AttackData-BBCF
  |damage=
  |damage=
  |cancel=
  |cancel=
Line 1,220: Line 1,220:
|caption=Instant overhead with amazing reach, use it and abuse it.
|caption=Instant overhead with amazing reach, use it and abuse it.
|data=
|data=
  {{AttackData-BBCPE
  {{AttackData-BBCF
  |damage=
  |damage=
  |cancel=
  |cancel=
Line 1,251: Line 1,251:
|caption=Great tool for getting in as well as oki.
|caption=Great tool for getting in as well as oki.
|data=
|data=
  {{AttackData-BBCPE
  {{AttackData-BBCF
  |version=Ground
  |version=Ground
  |damage=400, 600
  |damage=400, 600
Line 1,275: Line 1,275:
  |description=
  |description=
  }}
  }}
  {{AttackData-BBCPE
  {{AttackData-BBCF
  |header=no
  |header=no
  |version=Air
  |version=Air
Line 1,310: Line 1,310:
|caption=Decent zoning and combo tool
|caption=Decent zoning and combo tool
|data=
|data=
  {{AttackData-BBCPE
  {{AttackData-BBCF
  |version=Ground
  |version=Ground
  |damage=600, 1000
  |damage=600, 1000
Line 1,334: Line 1,334:
  |description=
  |description=
  }}
  }}
  {{AttackData-BBCPE
  {{AttackData-BBCF
  |header=no
  |header=no
  |version=Air
  |version=Air
Line 1,369: Line 1,369:
|caption=Decent anti-air and oki tool
|caption=Decent anti-air and oki tool
|data=
|data=
  {{AttackData-BBCPE
  {{AttackData-BBCF
  |version=Ground
  |version=Ground
  |damage=280, 800
  |damage=280, 800
Line 1,393: Line 1,393:
  |description=
  |description=
  }}
  }}
  {{AttackData-BBCPE
  {{AttackData-BBCF
  |header=no
  |header=no
  |version=Air
  |version=Air
Line 1,428: Line 1,428:
|caption=The bigger, the better!
|caption=The bigger, the better!
|data=
|data=
  {{AttackData-BBCPE
  {{AttackData-BBCF
  |version=Ground
  |version=Ground
  |damage=420, 1200
  |damage=420, 1200
Line 1,452: Line 1,452:
  |description=
  |description=
  }}
  }}
  {{AttackData-BBCPE
  {{AttackData-BBCF
  |header=no
  |header=no
  |version=Air
  |version=Air
Line 1,487: Line 1,487:
|caption=It's a trap!
|caption=It's a trap!
|data=
|data=
  {{AttackData-BBCPE
  {{AttackData-BBCF
  |version=Ground
  |version=Ground
  |damage=1000
  |damage=1000
Line 1,510: Line 1,510:
  |hitbox=platinum/5D_box
  |hitbox=platinum/5D_box
  }}
  }}
  {{AttackData-BBCPE
  {{AttackData-BBCF
  |header=no
  |header=no
  |version=Air
  |version=Air
Line 1,545: Line 1,545:
|caption=It's a tarp!
|caption=It's a tarp!
|data=
|data=
  {{AttackData-BBCPE
  {{AttackData-BBCF
  |version=Ground
  |version=Ground
  |damage=800*2
  |damage=800*2
Line 1,568: Line 1,568:
  |hitbox=platinum/5D_superBox
  |hitbox=platinum/5D_superBox
  }}
  }}
  {{AttackData-BBCPE
  {{AttackData-BBCF
  |header=no
  |header=no
  |version=Air
  |version=Air
Line 1,604: Line 1,604:
|caption=Decent zoning tool
|caption=Decent zoning tool
|data=
|data=
  {{AttackData-BBCPE
  {{AttackData-BBCF
  |version=Ground
  |version=Ground
  |damage=
  |damage=
Line 1,629: Line 1,629:
Plat launches a halo shaped boomerang forward. It has one charge but the charge is restored if you "catch" the boomerang. Causes the opponent to spin on ground hit and launches the opponent slightly upward on air hit.
Plat launches a halo shaped boomerang forward. It has one charge but the charge is restored if you "catch" the boomerang. Causes the opponent to spin on ground hit and launches the opponent slightly upward on air hit.
  }}  
  }}  
  {{AttackData-BBCPE
  {{AttackData-BBCF
  |header=no
  |header=no
  |version=Air
  |version=Air
Line 1,664: Line 1,664:
|caption=Boomerang
|caption=Boomerang
|data=  
|data=  
  {{AttackData-BBCPE
  {{AttackData-BBCF
  |version=Ground
  |version=Ground
  |damage=
  |damage=
Line 1,688: Line 1,688:
  |description=
  |description=
}}
}}
  {{AttackData-BBCPE
  {{AttackData-BBCF
  |header=no
  |header=no
  |version=Air
  |version=Air
Line 1,724: Line 1,724:
|caption=No longer eats bursts, but it's still a great throw. Wallbound glitch fixed too!
|caption=No longer eats bursts, but it's still a great throw. Wallbound glitch fixed too!
|data=
|data=
  {{AttackData-BBCPE
  {{AttackData-BBCF
  |damage=0*2, 1500
  |damage=0*2, 1500
  |cancel=--*2, SR
  |cancel=--*2, SR
Line 1,755: Line 1,755:
|caption=Pretty easy to combo, even midscreen!
|caption=Pretty easy to combo, even midscreen!
|data=
|data=
  {{AttackData-BBCPE
  {{AttackData-BBCF
  |damage=0*2, 1500
  |damage=0*2, 1500
  |cancel=--*2, R
  |cancel=--*2, R
Line 1,787: Line 1,787:
|caption=Plat's CA. One of her few options for escape.
|caption=Plat's CA. One of her few options for escape.
|data=
|data=
  {{AttackData-BBCPE
  {{AttackData-BBCF
  |damage=0
  |damage=0
  |cancel=R
  |cancel=R
Line 1,819: Line 1,819:
|caption=
|caption=
|data=
|data=
  {{AttackData-BBCPE
  {{AttackData-BBCF
  |damage=1000
  |damage=1000
  |cancel=R
  |cancel=R
Line 1,859: Line 1,859:
|caption=Fun with pogos. Usually used to end air combos. Has Fatal Counter and Projectile Invulerable Properties now!
|caption=Fun with pogos. Usually used to end air combos. Has Fatal Counter and Projectile Invulerable Properties now!
|data=
|data=
  {{AttackData-BBCPE
  {{AttackData-BBCF
  |version=Movement
  |version=Movement
  |damage=
  |damage=
Line 1,886: Line 1,886:
This move is mainly used as an air combo finisher. By pushing A, B, or C after 236A, you'll be able to use its actual, damaging follow-ups. The interesting thing about this move is that it has projectile invulnerability starting on frame 8 and all the way until you land if you don't cancel it into any of the follow-ups and that it can be used to pass through the opponent in a similar way as Noel's Counter Assault. The former can be useful for dodging certain, slow projectiles such as Lambda's 214D or Jin's j.236D. The fact that the projectile I-frames don't kick in until frame 8 and the amount of recovery attached to this move means that the situations in which you can use this trait successfully are pretty limited.
This move is mainly used as an air combo finisher. By pushing A, B, or C after 236A, you'll be able to use its actual, damaging follow-ups. The interesting thing about this move is that it has projectile invulnerability starting on frame 8 and all the way until you land if you don't cancel it into any of the follow-ups and that it can be used to pass through the opponent in a similar way as Noel's Counter Assault. The former can be useful for dodging certain, slow projectiles such as Lambda's 214D or Jin's j.236D. The fact that the projectile I-frames don't kick in until frame 8 and the amount of recovery attached to this move means that the situations in which you can use this trait successfully are pretty limited.
  }}
  }}
  {{AttackData-BBCPE
  {{AttackData-BBCF
  |version=Attack
  |version=Attack
  |damage=450
  |damage=450
Line 1,910: Line 1,910:
|caption=Mami-san, or better known in America as Heart Car. Go-to combo tool.
|caption=Mami-san, or better known in America as Heart Car. Go-to combo tool.
|data=
|data=
{{AttackData-BBCPE
{{AttackData-BBCF
  |version=236B
  |version=236B
  |damage=1690
  |damage=1690
Line 1,929: Line 1,929:
  |description=
  |description=
}}
}}
  {{AttackData-BBCPE
  {{AttackData-BBCF
  |header=no
  |header=no
  |version=236C
  |version=236C
Line 1,963: Line 1,963:
|caption=Excellent oki, catches rolls.
|caption=Excellent oki, catches rolls.
|data=
|data=
  {{AttackData-BBCPE
  {{AttackData-BBCF
  |version=A
  |version=A
  |damage=600
  |damage=600
Line 1,980: Line 1,980:
  |hitbox=platinum/214A
  |hitbox=platinum/214A
  }}
  }}
  {{AttackData-BBCPE
  {{AttackData-BBCF
  |header=no
  |header=no
  |version=B
  |version=B
Line 1,998: Line 1,998:
  |hitbox=platinum/214A
  |hitbox=platinum/214A
  }}
  }}
  {{AttackData-BBCPE
  {{AttackData-BBCF
  |header=no
  |header=no
  |version=C
  |version=C
Line 2,029: Line 2,029:
|caption=Dawwww.
|caption=Dawwww.
|data=
|data=
  {{AttackData-BBCPE
  {{AttackData-BBCF
  |damage=
  |damage=
  |cancel=
  |cancel=
Line 2,062: Line 2,062:
|caption=Guaranteed 300 unprorated damage. Can only be used under certain circumstances!
|caption=Guaranteed 300 unprorated damage. Can only be used under certain circumstances!
|data=
|data=
  {{AttackData-BBCPE
  {{AttackData-BBCF
  |damage=300
  |damage=300
  |cancel=R
  |cancel=R
Line 2,095: Line 2,095:
|caption=Good for 45 degree angle anti-airing and zoning of all kinds!
|caption=Good for 45 degree angle anti-airing and zoning of all kinds!
|data=
|data=
  {{AttackData-BBCPE
  {{AttackData-BBCF
  |version=Melee Item
  |version=Melee Item
  |damage=550
  |damage=550
Line 2,112: Line 2,112:
  |hitbox=platinum/214D
  |hitbox=platinum/214D
  }}
  }}
  {{AttackData-BBCPE
  {{AttackData-BBCF
  |header=no
  |header=no
  |version=Magical Missile
  |version=Magical Missile
Line 2,130: Line 2,130:
  |hitbox=platinum/5D_missile
  |hitbox=platinum/5D_missile
  }}
  }}
  {{AttackData-BBCPE
  {{AttackData-BBCF
  |header=no
  |header=no
  |version=Magical Missile Special
  |version=Magical Missile Special
Line 2,148: Line 2,148:
  |hitbox=platinum/5D_superMissile
  |hitbox=platinum/5D_superMissile
  }}
  }}
  {{AttackData-BBCPE
  {{AttackData-BBCF
  |header=no
  |header=no
  |version=Magical Bomb
  |version=Magical Bomb
Line 2,166: Line 2,166:
  |hitbox=platinum/5D_bomb
  |hitbox=platinum/5D_bomb
  }}
  }}
  {{AttackData-BBCPE
  {{AttackData-BBCF
  |header=no
  |header=no
  |version=Magical Bomb Special
  |version=Magical Bomb Special
Line 2,184: Line 2,184:
  |hitbox=platinum/5D_superBomb
  |hitbox=platinum/5D_superBomb
  }}
  }}
  {{AttackData-BBCPE
  {{AttackData-BBCF
  |header=no
  |header=no
  |version=Magical Dreamy Box
  |version=Magical Dreamy Box
Line 2,202: Line 2,202:
  |hitbox=platinum/5D_Jack-in-the-Box
  |hitbox=platinum/5D_Jack-in-the-Box
  }}
  }}
  {{AttackData-BBCPE
  {{AttackData-BBCF
  |header=no
  |header=no
  |version=Magical Dreamy Box Special
  |version=Magical Dreamy Box Special
Line 2,237: Line 2,237:
|caption=Dashing command grab! Refills current item count (or equips new one) on successful hit.
|caption=Dashing command grab! Refills current item count (or equips new one) on successful hit.
|data=
|data=
  {{AttackData-BBCPE
  {{AttackData-BBCF
  |damage=0, 1500
  |damage=0, 1500
  |cancel=--, R
  |cancel=--, R
Line 2,265: Line 2,265:
|caption=Loli bait
|caption=Loli bait
|data=
|data=
  {{AttackData-BBCPE
  {{AttackData-BBCF
  |version=Catch
  |version=Catch
  |damage=
  |damage=
Line 2,283: Line 2,283:
  |hitbox=platinum/28C
  |hitbox=platinum/28C
  }}
  }}
  {{AttackData-BBCPE
  {{AttackData-BBCF
  |header=no
  |header=no
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|caption=Invuln until the first hit, but not afterwards. Clashes with many attacks due to the amount of hits in rapid succession.
|caption=Invuln until the first hit, but not afterwards. Clashes with many attacks due to the amount of hits in rapid succession.
|data=
|data=
  {{AttackData-BBCPE
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  |version=Ground
  |version=Ground
  |damage=800*2, 260*11
  |damage=800*2, 260*11
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  |hitbox=platinum/632146C
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  |version=Air
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  |hitbox=platinum/632146C
  }}
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  {{AttackData-BBCPE
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  |header=no
  |header=no
  |version=Ground (OD)
  |version=Ground (OD)
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  |invul=1-12 All
  |invul=1-12 All
  }}
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  {{AttackData-BBCPE
  {{AttackData-BBCF
  |header=no
  |header=no
  |version=Air (OD)
  |version=Air (OD)
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|caption=Invuln during superflash, but has one frame of recovery, so using as a ghetto DP is very discouraged.
|caption=Invuln during superflash, but has one frame of recovery, so using as a ghetto DP is very discouraged.
|data=
|data=
  {{AttackData-BBCPE
  {{AttackData-BBCF
  |damage=
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|caption=Vroom, Vroom
|caption=Vroom, Vroom
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  |damage=2040
  |damage=2040
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  |version=Active Flow
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|caption=STARLIGHT BREAKER
|caption=STARLIGHT BREAKER
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  {{AttackData-BBCPE
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  |damage=DESTROY
  |damage=DESTROY
  |cancel=
  |cancel=

Revision as of 13:41, 26 October 2016

Platinum the Trinity
BBCF Platinum Portrait.png
Health: 11,000

Combo Rate: 70%
Prejump:
Backdash Time 22 / Invul: 1-7


Movement Options
Double Jump, 1 Airdash, Dash type: Run
Play-style
Balanced, Situational (Item dependent)
  

Overview

A young girl with three personalities. One is Luna, a brash girl with a tendency to being rude (particularly towards Ragna). Another is Sena, a timid, kind boy who often tries to pick up after Luna's attitude. Lastly is Trinity, one of the six heroes whose soul is sealed in her Nox Nyctores, and can only surface very briefly at a time. Platinum's gameplay is mostly rushdown oriented, but is also very dependent on what item she has at the moment via her Random-Number-Generator-based Drive.

Drive: Magical Symphony

Magical Symphony is the aforementioned RNG based Drive which allows Platinum to "equip" an item to use in battle. When the battle starts, Platinum will have an item listed as NEXT. This item has been generated randomly at the start of the match. 5D or j.D will equip this item, and will assign another item randomly as NEXT. Each item has a number of uses, or "tokens"; once the token counter has been used up, the item will vanish, and pressing either 5D or j.D again will equip the item listed as NEXT. There is no way for Platinum to choose what item she would like to obtain (outside of Unlimited), but while she has an item equipped, her 214D will throw her current item away with various different properties dependent on the item itself.

Platinum's Distortion Drive "Miracle Jeanne" replaces her current item for an upgraded version of the item listed as NEXT.

Overdrive: Magical Heart Catch

Platinum's Overdrive gives her infinite of whatever item she currently holds. No matter how much an item is used in OD, the stock counter will not decrease. This effect can also be stacked with "Miracle Jeanne".

Pros/Strengths

  • Various long range normals that have quick start-up times
  • Strong mixup tools
  • Great variation in Drive tools
  • Decent damage output

Cons/Weaknesses

  • Extremely situational gameplay due to RNG Drive
  • Poor defensive options
Ambox warning.png This data is all copied over from BBCP 1.1. Replace with CF data as it becomes available (and delete this warning)

Normal Moves

5A
5A
BBCS Platinum 5A.png
Randomly attacks with one of three Rock-Paper-Scissors animations, the other two being Rock and Scissors.
300 all 6 2 11 - - -
5B
5B
BBCS Platinum 5B.png
Longest reach ground normal. Moves Plat forward a bit.
560 HL 11 6 16 - B -
5C
5C
BBCS Platinum 5C.png
Go-to punish normal. Good damage on hit in corner.
600 HL 10 6 19 - B -
2A
2A
BBCS Platinum 2A.png
Short range, low hitting poke.
300 LA 8 3 8 - F -
2B
2B
BBCS Platinum 2B.png
Very low hurtbox, easy to low profile certain attacks.
500 L 10 3 21 - - -
2C
2C
BBCS Platinum 2C.png
We /really/ lost loops.
800 HL 15 8 24 - B -
6A
6A
BBCS Platinum 6A.png
Anti-air.
540 HL 12 4 22 - B -
6B
6B
BBCS Platinum 6B.png
Ass attack
580 HA 20 12 20 - H -
6C
6C
BBCS Platinum 6C.png
Fatal, combo staple. Floats on hit again!
760 all 21 5 31+5L - B -
3C
3C
BBCS Platinum 3C.png
Longest range next to 5B, downs on hit.
600 L 12 3 24 - F -
j.A
j.A
BBCS Platinum jA.png
Fast, self-cancelable infinitely.
300 HA 7 2 9 - H -
j.B
j.B
BBCS Platinum jB.png
Very good for fuzzy guarding, and rising overheads.
480 HA 8 6 9 - H -
j.C
j.C
BBCS Platinum jC.png
Longest reaching air normal, best normal for spacing.
660 HA 12 4 13 (4L) - H -
j.2C
j.2C
BBCS Platinum j2C.png
Jump cancelable, but very low hitstun.
300*3 HA 12 15 18 - H -


Drive Moves

No Item
No Item
5D, j.D
BBCS Platinum noItem5D.png
Item GET! 5D and j.D have the same GET sprite.
29T - - - 28T - - -
Piko Hammer
Piko Hammer
5D
BBCS Platinum hammer5D.png
Guard Crushes on normal block.
1600 B 18 5 19 - B -
Air Piko Hammer
Air Piko Hammer
j.D
BBCS Platinum hammerjD.png
We lost... even more loops
600 all 12 till L - H - 600 all 6 17 - H - 700 all till L - H -

Template:AttackDataNoHeader-BBCF

800 all till L - H - 800 all 6 17 - H - 0 UNB 21 1 21 - HBFP* -
Piko Hammer Special
Piko Hammer Special
5D
BBCS Platinum superHammer5D.png
Loli SMASH.
2400 B 17 5 21 - B - 0 UNB 21 1 21 - HBFP* -
Air Piko Hammer Special
Air Piko Hammer Special
j.D
BBCS Platinum superHammerjD.png
WE GOT LOOPS (AGAIN)! Comboable on any hit.
900, 950 all 13 till L, 1 25 - H - 0 UNB 21 1 21 - HBFP* -
Magical Bat
Magical Bat
5D, j.D
BBCS Platinum homerun5D.png
Also good in combos!
BBCS Platinum homerunjD.png
Same as ground Magical Bat, but has double the active frames.
600 HL 11 4 26 - B - 600 HA 11 8 9L - H -
Magical Bat Special
Magical Bat Special
5D/j.jD
BBCS Platinum superHomerun5D.png
Comboable on normal hit for decent damage.
BBCS Platinum superHomerunjD.png
800 HL 11 5 24 - B - 800 HA 11 10 9L - H -
Magical Cat Hammer
Magical Cat Hammer
5D
BBCS Platinum CatStick5D.png
ZEA
BBCS Platinum CatStickjD.png
800 all 11 8 20 - B - 800 HA 16 5 9L - H -
Magical Cat Hammer Special
Magical Cat Hammer Special
5D, j.D
BBCS Platinum superCatStick5D.png
Chill
BBCS Platinum superCatStickjD.png
Longest range jump attack ever!
1200 all 11 8 21 - B - 1200 HA 14 5 9L - H -
Magical Frying Pan
Magical Frying Pan
5D
BBCS Platinum FryingPan5D.png
Spinning...!
- - -
Air Magical Frying Pan
Air Magical Frying Pan
j.D
BBCS Platinum FryingPanjD.png
Instant overheads!
800 HA 15 4 9L - - -
Magical Frying Pan Special
Magical Frying Pan Special
5D
BBCS Platinum Fan5D.png
Pretty good poking and anti-air tool.
- - -
Air Magical Frying Pan Special
Air Magical Frying Pan Special
j.D
BBCS Platinum FanjD.png
Instant overhead with amazing reach, use it and abuse it.
- - -
Magical Missile
Magical Missile
5D, j.D
BBCS Platinum Missile.png
Great tool for getting in as well as oki.
400, 600 all 19 till L 40T - HBFP*(2), (1) - 400, 600 all 19 till L 40T - HBFP*(2), (1) -
Magical Missile Special
Magical Missile Special
5D, j.D
BBCS Platinum superMissile.png
Decent zoning and combo tool
600, 1000 all 19 till L 40T - HBFP*(2), (1) - 600, 1000 all 19 till L 40T - HBFP*(2), (1) -
Magical Bomb
Magical Bomb
5D, 4D, 6D, j.D
BBCS Platinum Bomb.png
Decent anti-air and oki tool
280, 800 all 19 till L(7)15 40T - HBFP* - 280, 800 all 19 till L(7)15 40T - HBFP* -
Magical Bomb Special
Magical Bomb Special
5D, 4D, 6D, j.D
BBCS Platinum superBomb.png
The bigger, the better!
420, 1200 all 19 till L(7)15 40T - HBFP* - 420, 1200 all 19 till L(7)15 40T - HBFP* -
Magical Dreamy Box
Magical Dreamy Box
5D, j.D
BBCP Platinum box.png
It's a trap!
1000 HL 3 20 41T - HBFP* - 1000 HL 3 20 47T - HBFP* -
Magical Dreamy Box Special
Magical Dreamy Box Special
5D, j.D
BBCP Platinum Jack-in-the-Box.png
It's a tarp!
800*2 HL, all 5 25, till offscreen 41T - HBFP* - 800*2 HL, all 5 25, till offscreen 47T - HBFP* -


Magical Boomerang
Magical Boomerang
5D, j.D
BBCF Platinum Halo.png
Decent zoning tool
all - - all - -
Magical Boomerang Special
Magical Boomerang Special
5D, j.D
BBCF Platinum superHalo.png
Boomerang
all - - all - -


Universal Mechanics

Forward/Back Throw
Forward/Back Throw
BBCS Platinum throw.png
No longer eats bursts, but it's still a great throw. Wallbound glitch fixed too!
0*2, 1500 T (70) 7 3 19 - T -
Air Throw
Air Throw
BBCS Platinum AThrow.png
Pretty easy to combo, even midscreen!
0*2, 1500 T (100) 7 3 18+3L - T -
Counter Assault
Counter Assault
BBCS Platinum 5B.png
Plat's CA. One of her few options for escape.
0 all 13 4 29 - B -
Crush Trigger
Crush Trigger
BBCP Platinum CT.png
1000 B 30~60 1 20 - B -


Special Moves

Air Persia
Air Persia
236A
BBCS Platinum AirPersia.png
Fun with pogos. Usually used to end air combos. Has Fatal Counter and Projectile Invulerable Properties now!
BBCS Platinum AirPersiaA.png
Forward!
BBCS Platinum AirPersiaB.png
Straight down!
BBCS Platinum AirPersiaC.png
Backward!
34+6L - - 450 all 6 6 8L - H -
Mami Circular
Mami Circular
236B or 236C
BBCS Platinum MamiCircular.png
Mami-san, or better known in America as Heart Car. Go-to combo tool.
BBCF Platinum MamiCircular2.png
1690 L 18 15 28 - B - 1690 all 18 15 28 - B -
Dream Sally
Dream Sally
214A/B/C
BBCS Platinum DreamSally.png
Excellent oki, catches rolls.
600 all 28 550 48T - HBFP* - 600 all 28 till offscreen 48T - HBFP* - 600 all 28 500 48T - HBFP* -
Swallow Moon
Swallow Moon
j.236C
BBCS Platinum SwallowMoon.png
Dawwww.
- - -
Falling Melody
Falling Melody
22C
BBCS Platinum AirPersiaA.png
Guaranteed 300 unprorated damage. Can only be used under certain circumstances!
300 all 14 8 18 - B -
Mystique Momo
Mystique Momo
214D
BBCS Platinum MystiqueMomo.png
Good for 45 degree angle anti-airing and zoning of all kinds!
550 all 19 till offscreen 40T - HBFP* - 400, 600 all 19, 23, 27 till corner 42T - HBFP*(2), (1) - 600, 1000 all 19, 55, 91 till corner 114T - HBFP*(2), (1) - 280, 800 all 19, 22, 25 till L(7)15 40T - HBFP* - 420, 1200 all 19, 22, 25 till L(7)15 40T - HBFP* - 1000 HL 3 20 41T - HBFP* - 800*2 HL, all 5 25, till offscreen 41T - HBFP* -
Dramatic Sammy
Dramatic Sammy
41236D
BBCS Platinum DramaticSammy.png
Dashing command grab! Refills current item count (or equips new one) on successful hit.
0, 1500 c.T (100) 24~45 3 25 - T -
Happy Magicka
Happy Magicka
[2]8C
BBCP Platinum HappyMagicka1.png
Loli bait
BBCP Platinum HappyMagicka2.png
135T - - 100 all 21 41 71T - HBFP* -


Distortion Drives

Cure Dot Typhoon
Cure Dot Typhoon
632146C, air OK
BBCS Platinum CureDotTyphoon.png
Invuln until the first hit, but not afterwards. Clashes with many attacks due to the amount of hits in rapid succession.
800*2, 260*11 all 5+7 4(12)4(9)101 45 - B - 400*2, 260*11 all 4+1 4(12)4(9)101 45L - B - 800*2, 260*11, 200*7 all 5+7 4(12)4(9)101 45 - B*13, HBFP*(2)*7 - 400*2, 260*11, 200*7 all 4+1 4(12)4(9)101 45L - B*13, HBFP*(2)*7 -
Miracle Jeanne
Miracle Jeanne
236236D
BBCS Platinum MiracleJeanne.png
Invuln during superflash, but has one frame of recovery, so using as a ghetto DP is very discouraged.
8T - -


Exceed Accel

Angelic Blast
ABCD during Overdrive
BBCF Platinum BlastAngel.png
Vroom, Vroom
2040 - - 4020 - -


Astral Heat

Shining Layered Force
236236C
BBCS Platinum ShiningLayeredForce.png
STARLIGHT BREAKER
DESTROY all 5+31 3 5L - B -


External References