No edit summary |
|||
Line 59: | Line 59: | ||
|caption=Randomly attacks with one of three Rock-Paper-Scissors animations, the other two being Rock and Scissors. | |caption=Randomly attacks with one of three Rock-Paper-Scissors animations, the other two being Rock and Scissors. | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-BBCF | ||
|damage=300 | |damage=300 | ||
|cancel=CSOJR | |cancel=CSOJR | ||
Line 90: | Line 90: | ||
|caption=Longest reach ground normal. Moves Plat forward a bit. | |caption=Longest reach ground normal. Moves Plat forward a bit. | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-BBCF | ||
|damage=560 | |damage=560 | ||
|cancel=SOJR | |cancel=SOJR | ||
Line 122: | Line 122: | ||
|caption=Go-to punish normal. Good damage on hit in corner. | |caption=Go-to punish normal. Good damage on hit in corner. | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-BBCF | ||
|damage=600 | |damage=600 | ||
|cancel=SOJR | |cancel=SOJR | ||
Line 154: | Line 154: | ||
|caption=Short range, low hitting poke. | |caption=Short range, low hitting poke. | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-BBCF | ||
|damage=300 | |damage=300 | ||
|cancel=CSOJR | |cancel=CSOJR | ||
Line 186: | Line 186: | ||
|caption=Very low hurtbox, easy to low profile certain attacks. | |caption=Very low hurtbox, easy to low profile certain attacks. | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-BBCF | ||
|damage=500 | |damage=500 | ||
|cancel=SOR | |cancel=SOR | ||
Line 216: | Line 216: | ||
|caption=We /really/ lost loops. | |caption=We /really/ lost loops. | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-BBCF | ||
|damage=800 | |damage=800 | ||
|cancel=SOR | |cancel=SOR | ||
Line 248: | Line 248: | ||
|caption=Anti-air. | |caption=Anti-air. | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-BBCF | ||
|damage=540 | |damage=540 | ||
|cancel=SOJR | |cancel=SOJR | ||
Line 280: | Line 280: | ||
|caption=Ass attack | |caption=Ass attack | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-BBCF | ||
|damage=580 | |damage=580 | ||
|cancel=R | |cancel=R | ||
Line 312: | Line 312: | ||
|caption=Fatal, combo staple. Floats on hit again! | |caption=Fatal, combo staple. Floats on hit again! | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-BBCF | ||
|damage=760 | |damage=760 | ||
|cancel=SOJR | |cancel=SOJR | ||
Line 344: | Line 344: | ||
|caption=Longest range next to 5B, downs on hit. | |caption=Longest range next to 5B, downs on hit. | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-BBCF | ||
|damage=600 | |damage=600 | ||
|cancel=SOR | |cancel=SOR | ||
Line 376: | Line 376: | ||
|caption=Fast, self-cancelable infinitely. | |caption=Fast, self-cancelable infinitely. | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-BBCF | ||
|damage=300 | |damage=300 | ||
|cancel=CSOJR | |cancel=CSOJR | ||
Line 408: | Line 408: | ||
|caption=Very good for fuzzy guarding, and rising overheads. | |caption=Very good for fuzzy guarding, and rising overheads. | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-BBCF | ||
|damage=480 | |damage=480 | ||
|cancel=SOJR | |cancel=SOJR | ||
Line 440: | Line 440: | ||
|caption=Longest reaching air normal, best normal for spacing. | |caption=Longest reaching air normal, best normal for spacing. | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-BBCF | ||
|damage=660 | |damage=660 | ||
|cancel=SOJR | |cancel=SOJR | ||
Line 472: | Line 472: | ||
|caption=Jump cancelable, but very low hitstun. | |caption=Jump cancelable, but very low hitstun. | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-BBCF | ||
|damage=300*3 | |damage=300*3 | ||
|cancel=SOJR | |cancel=SOJR | ||
Line 506: | Line 506: | ||
|caption=Item GET! 5D and j.D have the same GET sprite. | |caption=Item GET! 5D and j.D have the same GET sprite. | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-BBCF | ||
|version=Ground | |version=Ground | ||
|damage= | |damage= | ||
Line 527: | Line 527: | ||
|hitbox=platinum/5D | |hitbox=platinum/5D | ||
}} | }} | ||
{{AttackData- | {{AttackData-BBCF | ||
|header=no | |header=no | ||
|version=Air | |version=Air | ||
Line 560: | Line 560: | ||
|caption=Guard Crushes on normal block. | |caption=Guard Crushes on normal block. | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-BBCF | ||
|damage=1600 | |damage=1600 | ||
|cancel=SR | |cancel=SR | ||
Line 593: | Line 593: | ||
|caption=We lost... even more loops | |caption=We lost... even more loops | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-BBCF | ||
|version=Level 1 | |version=Level 1 | ||
|damage=600 | |damage=600 | ||
Line 616: | Line 616: | ||
|hitbox=platinum/j.D_hammer | |hitbox=platinum/j.D_hammer | ||
}} | }} | ||
{{AttackData- | {{AttackData-BBCF | ||
|header=no | |header=no | ||
|version=Level 1 (2) | |version=Level 1 (2) | ||
Line 641: | Line 641: | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData- | {{AttackData-BBCF | ||
|header=no | |header=no | ||
|version=Level 2 | |version=Level 2 | ||
Line 665: | Line 665: | ||
|hitbox=platinum/j.D_hammer | |hitbox=platinum/j.D_hammer | ||
}} | }} | ||
{{AttackDataNoHeader- | {{AttackDataNoHeader-BBCF | ||
|version=Level 2 (2) | |version=Level 2 (2) | ||
|damage=700 | |damage=700 | ||
Line 689: | Line 689: | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData- | {{AttackData-BBCF | ||
|header=no | |header=no | ||
|version=Level 3 | |version=Level 3 | ||
Line 714: | Line 714: | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData- | {{AttackData-BBCF | ||
|header=no | |header=no | ||
|version=Level 3 (2) | |version=Level 3 (2) | ||
Line 739: | Line 739: | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData- | {{AttackData-BBCF | ||
|header=no | |header=no | ||
|version=Quake | |version=Quake | ||
Line 774: | Line 774: | ||
|caption=Loli SMASH. | |caption=Loli SMASH. | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-BBCF | ||
|version=Hit | |version=Hit | ||
|damage=2400 | |damage=2400 | ||
Line 798: | Line 798: | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData- | {{AttackData-BBCF | ||
|header=no | |header=no | ||
|version=Quake | |version=Quake | ||
Line 833: | Line 833: | ||
|caption=WE GOT LOOPS (AGAIN)! Comboable on any hit. | |caption=WE GOT LOOPS (AGAIN)! Comboable on any hit. | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-BBCF | ||
|version=Hit | |version=Hit | ||
|damage=900, 950 | |damage=900, 950 | ||
Line 856: | Line 856: | ||
|hitbox=platinum/j.D_superHammer | |hitbox=platinum/j.D_superHammer | ||
}} | }} | ||
{{AttackData- | {{AttackData-BBCF | ||
|header=no | |header=no | ||
|version=Quake | |version=Quake | ||
Line 893: | Line 893: | ||
|caption2=Same as ground Magical Bat, but has double the active frames. | |caption2=Same as ground Magical Bat, but has double the active frames. | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-BBCF | ||
|damage=600 | |damage=600 | ||
|cancel=SR | |cancel=SR | ||
Line 916: | Line 916: | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData- | {{AttackData-BBCF | ||
|header=no | |header=no | ||
|damage=600 | |damage=600 | ||
Line 953: | Line 953: | ||
|image2=BBCS_Platinum_superHomerunjD.png | |image2=BBCS_Platinum_superHomerunjD.png | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-BBCF | ||
|damage=800 | |damage=800 | ||
|cancel=R | |cancel=R | ||
Line 976: | Line 976: | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData- | {{AttackData-BBCF | ||
|header=no | |header=no | ||
|damage=800 | |damage=800 | ||
Line 1,011: | Line 1,011: | ||
|image2=BBCS_Platinum_CatStickjD.png | |image2=BBCS_Platinum_CatStickjD.png | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-BBCF | ||
|damage=800 | |damage=800 | ||
|cancel=R | |cancel=R | ||
Line 1,034: | Line 1,034: | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData- | {{AttackData-BBCF | ||
|header=no | |header=no | ||
|damage=800 | |damage=800 | ||
Line 1,070: | Line 1,070: | ||
|caption2=Longest range jump attack ever! | |caption2=Longest range jump attack ever! | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-BBCF | ||
|damage=1200 | |damage=1200 | ||
|cancel=R | |cancel=R | ||
Line 1,093: | Line 1,093: | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData- | {{AttackData-BBCF | ||
|header=no | |header=no | ||
|damage=1200 | |damage=1200 | ||
Line 1,127: | Line 1,127: | ||
|caption=Spinning...! | |caption=Spinning...! | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-BBCF | ||
|damage= | |damage= | ||
|cancel= | |cancel= | ||
Line 1,158: | Line 1,158: | ||
|caption=Instant overheads! | |caption=Instant overheads! | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-BBCF | ||
|damage=800 | |damage=800 | ||
|cancel=R | |cancel=R | ||
Line 1,189: | Line 1,189: | ||
|caption=Pretty good poking and anti-air tool. | |caption=Pretty good poking and anti-air tool. | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-BBCF | ||
|damage= | |damage= | ||
|cancel= | |cancel= | ||
Line 1,220: | Line 1,220: | ||
|caption=Instant overhead with amazing reach, use it and abuse it. | |caption=Instant overhead with amazing reach, use it and abuse it. | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-BBCF | ||
|damage= | |damage= | ||
|cancel= | |cancel= | ||
Line 1,251: | Line 1,251: | ||
|caption=Great tool for getting in as well as oki. | |caption=Great tool for getting in as well as oki. | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-BBCF | ||
|version=Ground | |version=Ground | ||
|damage=400, 600 | |damage=400, 600 | ||
Line 1,275: | Line 1,275: | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData- | {{AttackData-BBCF | ||
|header=no | |header=no | ||
|version=Air | |version=Air | ||
Line 1,310: | Line 1,310: | ||
|caption=Decent zoning and combo tool | |caption=Decent zoning and combo tool | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-BBCF | ||
|version=Ground | |version=Ground | ||
|damage=600, 1000 | |damage=600, 1000 | ||
Line 1,334: | Line 1,334: | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData- | {{AttackData-BBCF | ||
|header=no | |header=no | ||
|version=Air | |version=Air | ||
Line 1,369: | Line 1,369: | ||
|caption=Decent anti-air and oki tool | |caption=Decent anti-air and oki tool | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-BBCF | ||
|version=Ground | |version=Ground | ||
|damage=280, 800 | |damage=280, 800 | ||
Line 1,393: | Line 1,393: | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData- | {{AttackData-BBCF | ||
|header=no | |header=no | ||
|version=Air | |version=Air | ||
Line 1,428: | Line 1,428: | ||
|caption=The bigger, the better! | |caption=The bigger, the better! | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-BBCF | ||
|version=Ground | |version=Ground | ||
|damage=420, 1200 | |damage=420, 1200 | ||
Line 1,452: | Line 1,452: | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData- | {{AttackData-BBCF | ||
|header=no | |header=no | ||
|version=Air | |version=Air | ||
Line 1,487: | Line 1,487: | ||
|caption=It's a trap! | |caption=It's a trap! | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-BBCF | ||
|version=Ground | |version=Ground | ||
|damage=1000 | |damage=1000 | ||
Line 1,510: | Line 1,510: | ||
|hitbox=platinum/5D_box | |hitbox=platinum/5D_box | ||
}} | }} | ||
{{AttackData- | {{AttackData-BBCF | ||
|header=no | |header=no | ||
|version=Air | |version=Air | ||
Line 1,545: | Line 1,545: | ||
|caption=It's a tarp! | |caption=It's a tarp! | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-BBCF | ||
|version=Ground | |version=Ground | ||
|damage=800*2 | |damage=800*2 | ||
Line 1,568: | Line 1,568: | ||
|hitbox=platinum/5D_superBox | |hitbox=platinum/5D_superBox | ||
}} | }} | ||
{{AttackData- | {{AttackData-BBCF | ||
|header=no | |header=no | ||
|version=Air | |version=Air | ||
Line 1,604: | Line 1,604: | ||
|caption=Decent zoning tool | |caption=Decent zoning tool | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-BBCF | ||
|version=Ground | |version=Ground | ||
|damage= | |damage= | ||
Line 1,629: | Line 1,629: | ||
Plat launches a halo shaped boomerang forward. It has one charge but the charge is restored if you "catch" the boomerang. Causes the opponent to spin on ground hit and launches the opponent slightly upward on air hit. | Plat launches a halo shaped boomerang forward. It has one charge but the charge is restored if you "catch" the boomerang. Causes the opponent to spin on ground hit and launches the opponent slightly upward on air hit. | ||
}} | }} | ||
{{AttackData- | {{AttackData-BBCF | ||
|header=no | |header=no | ||
|version=Air | |version=Air | ||
Line 1,664: | Line 1,664: | ||
|caption=Boomerang | |caption=Boomerang | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-BBCF | ||
|version=Ground | |version=Ground | ||
|damage= | |damage= | ||
Line 1,688: | Line 1,688: | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData- | {{AttackData-BBCF | ||
|header=no | |header=no | ||
|version=Air | |version=Air | ||
Line 1,724: | Line 1,724: | ||
|caption=No longer eats bursts, but it's still a great throw. Wallbound glitch fixed too! | |caption=No longer eats bursts, but it's still a great throw. Wallbound glitch fixed too! | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-BBCF | ||
|damage=0*2, 1500 | |damage=0*2, 1500 | ||
|cancel=--*2, SR | |cancel=--*2, SR | ||
Line 1,755: | Line 1,755: | ||
|caption=Pretty easy to combo, even midscreen! | |caption=Pretty easy to combo, even midscreen! | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-BBCF | ||
|damage=0*2, 1500 | |damage=0*2, 1500 | ||
|cancel=--*2, R | |cancel=--*2, R | ||
Line 1,787: | Line 1,787: | ||
|caption=Plat's CA. One of her few options for escape. | |caption=Plat's CA. One of her few options for escape. | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-BBCF | ||
|damage=0 | |damage=0 | ||
|cancel=R | |cancel=R | ||
Line 1,819: | Line 1,819: | ||
|caption= | |caption= | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-BBCF | ||
|damage=1000 | |damage=1000 | ||
|cancel=R | |cancel=R | ||
Line 1,859: | Line 1,859: | ||
|caption=Fun with pogos. Usually used to end air combos. Has Fatal Counter and Projectile Invulerable Properties now! | |caption=Fun with pogos. Usually used to end air combos. Has Fatal Counter and Projectile Invulerable Properties now! | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-BBCF | ||
|version=Movement | |version=Movement | ||
|damage= | |damage= | ||
Line 1,886: | Line 1,886: | ||
This move is mainly used as an air combo finisher. By pushing A, B, or C after 236A, you'll be able to use its actual, damaging follow-ups. The interesting thing about this move is that it has projectile invulnerability starting on frame 8 and all the way until you land if you don't cancel it into any of the follow-ups and that it can be used to pass through the opponent in a similar way as Noel's Counter Assault. The former can be useful for dodging certain, slow projectiles such as Lambda's 214D or Jin's j.236D. The fact that the projectile I-frames don't kick in until frame 8 and the amount of recovery attached to this move means that the situations in which you can use this trait successfully are pretty limited. | This move is mainly used as an air combo finisher. By pushing A, B, or C after 236A, you'll be able to use its actual, damaging follow-ups. The interesting thing about this move is that it has projectile invulnerability starting on frame 8 and all the way until you land if you don't cancel it into any of the follow-ups and that it can be used to pass through the opponent in a similar way as Noel's Counter Assault. The former can be useful for dodging certain, slow projectiles such as Lambda's 214D or Jin's j.236D. The fact that the projectile I-frames don't kick in until frame 8 and the amount of recovery attached to this move means that the situations in which you can use this trait successfully are pretty limited. | ||
}} | }} | ||
{{AttackData- | {{AttackData-BBCF | ||
|version=Attack | |version=Attack | ||
|damage=450 | |damage=450 | ||
Line 1,910: | Line 1,910: | ||
|caption=Mami-san, or better known in America as Heart Car. Go-to combo tool. | |caption=Mami-san, or better known in America as Heart Car. Go-to combo tool. | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-BBCF | ||
|version=236B | |version=236B | ||
|damage=1690 | |damage=1690 | ||
Line 1,929: | Line 1,929: | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData- | {{AttackData-BBCF | ||
|header=no | |header=no | ||
|version=236C | |version=236C | ||
Line 1,963: | Line 1,963: | ||
|caption=Excellent oki, catches rolls. | |caption=Excellent oki, catches rolls. | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-BBCF | ||
|version=A | |version=A | ||
|damage=600 | |damage=600 | ||
Line 1,980: | Line 1,980: | ||
|hitbox=platinum/214A | |hitbox=platinum/214A | ||
}} | }} | ||
{{AttackData- | {{AttackData-BBCF | ||
|header=no | |header=no | ||
|version=B | |version=B | ||
Line 1,998: | Line 1,998: | ||
|hitbox=platinum/214A | |hitbox=platinum/214A | ||
}} | }} | ||
{{AttackData- | {{AttackData-BBCF | ||
|header=no | |header=no | ||
|version=C | |version=C | ||
Line 2,029: | Line 2,029: | ||
|caption=Dawwww. | |caption=Dawwww. | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-BBCF | ||
|damage= | |damage= | ||
|cancel= | |cancel= | ||
Line 2,062: | Line 2,062: | ||
|caption=Guaranteed 300 unprorated damage. Can only be used under certain circumstances! | |caption=Guaranteed 300 unprorated damage. Can only be used under certain circumstances! | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-BBCF | ||
|damage=300 | |damage=300 | ||
|cancel=R | |cancel=R | ||
Line 2,095: | Line 2,095: | ||
|caption=Good for 45 degree angle anti-airing and zoning of all kinds! | |caption=Good for 45 degree angle anti-airing and zoning of all kinds! | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-BBCF | ||
|version=Melee Item | |version=Melee Item | ||
|damage=550 | |damage=550 | ||
Line 2,112: | Line 2,112: | ||
|hitbox=platinum/214D | |hitbox=platinum/214D | ||
}} | }} | ||
{{AttackData- | {{AttackData-BBCF | ||
|header=no | |header=no | ||
|version=Magical Missile | |version=Magical Missile | ||
Line 2,130: | Line 2,130: | ||
|hitbox=platinum/5D_missile | |hitbox=platinum/5D_missile | ||
}} | }} | ||
{{AttackData- | {{AttackData-BBCF | ||
|header=no | |header=no | ||
|version=Magical Missile Special | |version=Magical Missile Special | ||
Line 2,148: | Line 2,148: | ||
|hitbox=platinum/5D_superMissile | |hitbox=platinum/5D_superMissile | ||
}} | }} | ||
{{AttackData- | {{AttackData-BBCF | ||
|header=no | |header=no | ||
|version=Magical Bomb | |version=Magical Bomb | ||
Line 2,166: | Line 2,166: | ||
|hitbox=platinum/5D_bomb | |hitbox=platinum/5D_bomb | ||
}} | }} | ||
{{AttackData- | {{AttackData-BBCF | ||
|header=no | |header=no | ||
|version=Magical Bomb Special | |version=Magical Bomb Special | ||
Line 2,184: | Line 2,184: | ||
|hitbox=platinum/5D_superBomb | |hitbox=platinum/5D_superBomb | ||
}} | }} | ||
{{AttackData- | {{AttackData-BBCF | ||
|header=no | |header=no | ||
|version=Magical Dreamy Box | |version=Magical Dreamy Box | ||
Line 2,202: | Line 2,202: | ||
|hitbox=platinum/5D_Jack-in-the-Box | |hitbox=platinum/5D_Jack-in-the-Box | ||
}} | }} | ||
{{AttackData- | {{AttackData-BBCF | ||
|header=no | |header=no | ||
|version=Magical Dreamy Box Special | |version=Magical Dreamy Box Special | ||
Line 2,237: | Line 2,237: | ||
|caption=Dashing command grab! Refills current item count (or equips new one) on successful hit. | |caption=Dashing command grab! Refills current item count (or equips new one) on successful hit. | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-BBCF | ||
|damage=0, 1500 | |damage=0, 1500 | ||
|cancel=--, R | |cancel=--, R | ||
Line 2,265: | Line 2,265: | ||
|caption=Loli bait | |caption=Loli bait | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-BBCF | ||
|version=Catch | |version=Catch | ||
|damage= | |damage= | ||
Line 2,283: | Line 2,283: | ||
|hitbox=platinum/28C | |hitbox=platinum/28C | ||
}} | }} | ||
{{AttackData- | {{AttackData-BBCF | ||
|header=no | |header=no | ||
|version=Attack | |version=Attack | ||
Line 2,314: | Line 2,314: | ||
|caption=Invuln until the first hit, but not afterwards. Clashes with many attacks due to the amount of hits in rapid succession. | |caption=Invuln until the first hit, but not afterwards. Clashes with many attacks due to the amount of hits in rapid succession. | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-BBCF | ||
|version=Ground | |version=Ground | ||
|damage=800*2, 260*11 | |damage=800*2, 260*11 | ||
Line 2,332: | Line 2,332: | ||
|hitbox=platinum/632146C | |hitbox=platinum/632146C | ||
}} | }} | ||
{{AttackData- | {{AttackData-BBCF | ||
|header=no | |header=no | ||
|version=Air | |version=Air | ||
Line 2,351: | Line 2,351: | ||
|hitbox=platinum/632146C | |hitbox=platinum/632146C | ||
}} | }} | ||
{{AttackData- | {{AttackData-BBCF | ||
|header=no | |header=no | ||
|version=Ground (OD) | |version=Ground (OD) | ||
Line 2,369: | Line 2,369: | ||
|invul=1-12 All | |invul=1-12 All | ||
}} | }} | ||
{{AttackData- | {{AttackData-BBCF | ||
|header=no | |header=no | ||
|version=Air (OD) | |version=Air (OD) | ||
Line 2,398: | Line 2,398: | ||
|caption=Invuln during superflash, but has one frame of recovery, so using as a ghetto DP is very discouraged. | |caption=Invuln during superflash, but has one frame of recovery, so using as a ghetto DP is very discouraged. | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-BBCF | ||
|damage= | |damage= | ||
|cancel= | |cancel= | ||
Line 2,429: | Line 2,429: | ||
|caption=Vroom, Vroom | |caption=Vroom, Vroom | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-BBCF | ||
|version=Normal | |version=Normal | ||
|damage=2040 | |damage=2040 | ||
Line 2,449: | Line 2,449: | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData- | {{AttackData-BBCF | ||
|header=no | |header=no | ||
|version=Active Flow | |version=Active Flow | ||
Line 2,484: | Line 2,484: | ||
|caption=STARLIGHT BREAKER | |caption=STARLIGHT BREAKER | ||
|data= | |data= | ||
{{AttackData- | {{AttackData-BBCF | ||
|damage=DESTROY | |damage=DESTROY | ||
|cancel= | |cancel= |
Revision as of 13:41, 26 October 2016
Platinum the Trinity |
---|
Health: 11,000 Combo Rate: 70%
|
Overview
A young girl with three personalities. One is Luna, a brash girl with a tendency to being rude (particularly towards Ragna). Another is Sena, a timid, kind boy who often tries to pick up after Luna's attitude. Lastly is Trinity, one of the six heroes whose soul is sealed in her Nox Nyctores, and can only surface very briefly at a time. Platinum's gameplay is mostly rushdown oriented, but is also very dependent on what item she has at the moment via her Random-Number-Generator-based Drive.
Drive: Magical Symphony
Magical Symphony is the aforementioned RNG based Drive which allows Platinum to "equip" an item to use in battle. When the battle starts, Platinum will have an item listed as NEXT. This item has been generated randomly at the start of the match. 5D or j.D will equip this item, and will assign another item randomly as NEXT. Each item has a number of uses, or "tokens"; once the token counter has been used up, the item will vanish, and pressing either 5D or j.D again will equip the item listed as NEXT. There is no way for Platinum to choose what item she would like to obtain (outside of Unlimited), but while she has an item equipped, her 214D will throw her current item away with various different properties dependent on the item itself.
Platinum's Distortion Drive "Miracle Jeanne" replaces her current item for an upgraded version of the item listed as NEXT.
Overdrive: Magical Heart Catch
Platinum's Overdrive gives her infinite of whatever item she currently holds. No matter how much an item is used in OD, the stock counter will not decrease. This effect can also be stacked with "Miracle Jeanne".
Pros/Strengths
- Various long range normals that have quick start-up times
- Strong mixup tools
- Great variation in Drive tools
- Decent damage output
Cons/Weaknesses
- Extremely situational gameplay due to RNG Drive
- Poor defensive options
This data is all copied over from BBCP 1.1. Replace with CF data as it becomes available (and delete this warning) |
Normal Moves
5A
5A |
---|
5B
5B |
---|
5C
5C |
---|
2A
2A |
---|
2B
2B |
---|
2C
2C |
---|
6A
6A |
---|
6B
6B |
---|
6C
6C |
---|
3C
3C |
---|
j.A
j.A |
---|
j.B
j.B |
---|
j.C
j.C |
---|
j.2C
j.2C |
---|
Drive Moves
No Item
No Item 5D, j.D |
---|
Piko Hammer
Piko Hammer 5D |
---|
Air Piko Hammer
Air Piko Hammer j.D |
---|
Piko Hammer Special
Piko Hammer Special 5D |
---|
Air Piko Hammer Special
Air Piko Hammer Special j.D |
---|
Magical Bat
Magical Bat 5D, j.D |
---|
Magical Bat Special
Magical Bat Special 5D/j.jD |
---|
Magical Cat Hammer
Magical Cat Hammer 5D |
---|
Magical Cat Hammer Special
Magical Cat Hammer Special 5D, j.D |
---|
Magical Frying Pan
Magical Frying Pan 5D |
---|
Air Magical Frying Pan
Air Magical Frying Pan j.D |
---|
Magical Frying Pan Special
Magical Frying Pan Special 5D |
---|
Air Magical Frying Pan Special
Air Magical Frying Pan Special j.D |
---|
Magical Missile
Magical Missile 5D, j.D |
---|
Magical Missile Special
Magical Missile Special 5D, j.D |
---|
Magical Bomb
Magical Bomb 5D, 4D, 6D, j.D |
---|
Magical Bomb Special
Magical Bomb Special 5D, 4D, 6D, j.D |
---|
Magical Dreamy Box
Magical Dreamy Box 5D, j.D |
---|
Magical Dreamy Box Special
Magical Dreamy Box Special 5D, j.D |
---|
Magical Boomerang
Magical Boomerang 5D, j.D |
---|
Magical Boomerang Special
Magical Boomerang Special 5D, j.D |
---|
Universal Mechanics
Forward/Back Throw
Forward/Back Throw |
---|
Air Throw
Air Throw |
---|
Counter Assault
Counter Assault |
---|
Crush Trigger
Crush Trigger |
---|
Special Moves
Air Persia
Air Persia 236A |
---|
Mami Circular
Mami Circular 236B or 236C |
---|
Dream Sally
Dream Sally 214A/B/C |
---|
Swallow Moon
Swallow Moon j.236C |
---|
Falling Melody
Falling Melody 22C |
---|
Mystique Momo
Mystique Momo 214D |
---|
Dramatic Sammy
Dramatic Sammy 41236D |
---|
Happy Magicka
Happy Magicka [2]8C |
---|
Distortion Drives
Cure Dot Typhoon
Cure Dot Typhoon 632146C, air OK |
---|
Miracle Jeanne
Miracle Jeanne 236236D |
---|
Exceed Accel
Angelic Blast ABCD during Overdrive |
---|
Astral Heat
Shining Layered Force 236236C |
---|
External References
- Japanese Name: プラチナ
- Japanese Wiki
- Japanese BBS
- Arcade Profile Dan Rankings
- Amane Nishiki [★]
- Arakune [★]
- Azrael [★]
- Bang Shishigami [★]
- Bullet [★]
- Carl Clover [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Hibiki Kohaku [★]
- Iron Tager [★]
- Izanami [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Kagura Mutsuki [★]
- Kokonoe [★]
- Lambda-11 [★]
- Litchi Faye Ling [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Mu-12[★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Relius Clover [★]
- Susano'o [★]
- Taokaka [★]
- Tsubaki Yayoi[★]
- Valkenhayn R. Hellsing [★]
- Yuuki Terumi [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •