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==Fighting Nine== | ==Fighting Nine== | ||
*Use Barrier and IBB actively. This will push Nine out of range so she can't close the gap. You can also cause her to whiff certain normals so she can't set up spells as easily. | |||
*Try to make Nine whiff her attacks. Despite her range, they all have long recovery. | |||
*Experiment with delay tech. Some of Nine's options are blown up simply by delay teching instead of emergency teching. | |||
*Force Nine to commit to movement options: By staying outside of certain ranges, you can force Nine to try to approach, and punish her for poor teleports. | |||
==Video Resources == | ==Video Resources == |
Revision as of 21:23, 2 January 2021
Overview | Combos | Strategy/Counter Strategy | Full Frame Data | Discord | Forums | Videos |
General Tactics
For more information on Nine, check BasedTuxedoMasked's Guide
Blockstrings
Okizeme
Good Spells for oki include:
- Uvarovite of Undoing (Uvarovite)
- Taaffeite of Temptation (Fairy)
The spells you choose can change depending on your current elements, your priorities, and the current combo at hand.
Tanzanite Freeze
Tanzanite's freeze gives Nine enough time to build elements for nice oki or even restand situations! Freezing is good for situations where your current elements don't lead to good oki. Below is an example of an Ice Restand:
Uvarovite (In Progress)
Uvarovite oki is less effective at midscreen but still useful for mixups and lockdown. Nine can reposition, set up spells, and generally apply great pressure while Uvarovite fires off. Below is an example of using Uvarovite oki with Tanzanite:
Fairy
Fairy oki gives Nine a good amount of time to go for mixups. It has much less startup than Uvarovite, though it provides less lockdown in place of strong mixup potential. You can high low (j.2A IOH/214C)/(2X/3C), or use your teleports to create left right situations. You can also bait out jump attempts with other spells/normals/frame traps. Fairy oki is also effective anywhere on the screen, making it viable if you can't get corner positioning. Below is an example of using Fairy Oki to run mixups:
Tips and Tricks
Fighting Nine
- Use Barrier and IBB actively. This will push Nine out of range so she can't close the gap. You can also cause her to whiff certain normals so she can't set up spells as easily.
- Try to make Nine whiff her attacks. Despite her range, they all have long recovery.
- Experiment with delay tech. Some of Nine's options are blown up simply by delay teching instead of emergency teching.
- Force Nine to commit to movement options: By staying outside of certain ranges, you can force Nine to try to approach, and punish her for poor teleports.
Video Resources
These guides are a good introduction to Nine. They were created during Central Fiction 1, so some information is outdated. However, most of it is still useful and carries over into CF2.
- Amane Nishiki [★]
- Arakune [★]
- Azrael [★]
- Bang Shishigami [★]
- Bullet [★]
- Carl Clover [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Hibiki Kohaku [★]
- Iron Tager [★]
- Izanami [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Kagura Mutsuki [★]
- Kokonoe [★]
- Lambda-11 [★]
- Litchi Faye Ling [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Mu-12[★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Relius Clover [★]
- Susano'o [★]
- Taokaka [★]
- Tsubaki Yayoi[★]
- Valkenhayn R. Hellsing [★]
- Yuuki Terumi [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •