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===Midscreen=== | |||
'''4A/5A > 5C > 3C > [FFW] > 6C > 236D > 214A > 4A > 6A > jc j.A > j.[Wx3] > Ender of your choice''' | |||
:[https://youtu.be/dTwvj2_ED3g?t=611 4A Video Example] | |||
:Damage: | |||
:Notes: | |||
:* Poke (5A) or jab (4A) combo | |||
:* See the Tanzanite Freeze Combo ender section in Combo Theory below for more details on the ender | |||
'''5B > 214A > RC > 5A > 6A > sjc j.2A > j.[Wx3] > Ender of your choice''' | |||
:[https://youtu.be/kjpPmF3mdRw?t=5064 Video Example] | |||
:Damage: | |||
:Requires: 50 meter | |||
:Notes: | |||
:* 5B poke RC combo to convert a 5B poke into a much more damaging combo than what you would get meterless | |||
:* See the Tanzanite Freeze Combo ender section in Combo Theory below for more details on the ender | |||
:* Due note that the current video example shows an unlisted alternate ender route to squeeze more damage out of the combo to end the round | |||
'''Air to Air j.A > j.C > djc > j.C > j.[FFW] > falling j.A > 6A > sjc j.A > j.[Wx3] > Ender of your choice''' | |||
:[https://youtu.be/_uas1-Iezao?t=930 Video Example] | |||
:Damage: | |||
:Notes: | |||
:* Air to Air j.A combo for when you jump up to tag them out of an air approach or jump in | |||
:* See the Tanzanite Freeze Combo ender section in Combo Theory below for more details on the ender | |||
'''CH Air to Air j.A > land 6C > sjc j.2C > j.[FFW] > falling j.A > 6A > jc j.2A > j.[Wx3] > Ender of your choice''' | |||
:[https://youtu.be/gvc196YqU6k?t=227 Video Example] | |||
:Damage: | |||
:Requires: Low to the ground j.A | |||
:Notes: | |||
:* Air to air combo for when you hit someone falling down from an air teleport dash | |||
:* See the Tanzanite Freeze Combo ender section in Combo Theory below for more details on the ender | |||
'''CH AA 6C > sjc j.A > djc j.C > j.[FFW] > falling j.A > 6A > sjc j.A > j.[Wx3] > falling j.C > 5A > 3C > 214A''' | |||
:[https://youtu.be/gvc196YqU6k?t=394 Video Example] | |||
:Damage: 3399 | |||
:Notes: | |||
:* 6C Combo for when you Anti-Air people a bit far out or catch them trying to jump out of your pressure | |||
:* See the Tanzanite Freeze Combo ender section in Combo Theory below for more details on the ender | |||
'''Falling j.2A > 4C > 3C > [FFW] > 5A > sjc >j.A > j.2A > j.[Wx3] > falling j.B > 2B > 3C > [WWF] oki | |||
:[https://youtu.be/kjpPmF3mdRw?t=5085 Video Example] | |||
:Damage: | |||
:Notes: | |||
:* Falling j.2A combo that's typically done as a whiff punish from doing teleport dash forward > teleport dash up to bait your opponent pushing a button. However, it can also just be used in general situations where you open people up with j.2A falling back down to the ground. | |||
:* See the Tanzanite Freeze Combo ender section in Combo Theory below for more details on the ender | |||
'''[FFW] > 5A > 6A > sjc j.2A > j.[Wx3] > Ender of your choice''' | |||
:[https://youtu.be/ADRnZCooZvM?t=1393 Video Example] | |||
:Damage: | |||
:Requires: Kunzite spell in your active slot | |||
:Notes: | |||
:* Up close Kunzite Overhead combo | |||
:* See the Tanzanite Freeze Combo ender section in Combo Theory below for more details on the ender | |||
'''[FFW] > 6C > 236D > 214A > 4C > 5A > 6A > sjc j.A > j.[Wx3] > Ender of your choice | |||
:[https://youtu.be/_6Nug1EBbBg?t=2076 Video Example] | |||
:Damage: | |||
:Notes: | |||
:* Kunzite Overhead combo for when you've pushed back a bit far from before using it in your blockstring | |||
:* See the Tanzanite Freeze Combo ender section in Combo Theory below for more details on the ender | |||
'''High Up j.[FFW]> falling j.B > 6C > sjc j.C > j.A > djc j.C > j.C > j.214A''' | |||
:[https://youtu.be/ADRnZCooZvM?t=1388 Video Example] | |||
:Damage: | |||
:Requires: Kunzite spell in your active slot | |||
:Notes: | |||
:* Kunzite combo for when you catch people pushing a button in neutral from a bit far out | |||
:* Leaves you with Kunzite spell at the end | |||
===Corner=== | |||
Nine doesn't typically have many corner specific combos. A lot of her midscreen combos work just fine though so if you don't see what you're looking for here, you can just use a similar combo listed under midscreen screens. | |||
'''Throw > 6C > 236D > 214A > 4A > 6A > jc j.A > j.[Wx3] > Ender of your choice''' | |||
:[https://youtu.be/dTwvj2_ED3g?t=1021 Video Example] | |||
:Damage: | |||
:Notes: | |||
:* Corner Throw Combo for when there's just a little bit of space between you and the corner | |||
:* See the Tanzanite Freeze Combo ender section in Combo Theory below for more details on the ender | |||
==Combo Theory== | ==Combo Theory== | ||
===Tanzanite Freeze Combo Enders=== | |||
A very common place to advantage of how Nine's normals and spells system works to get the right spell for oki you want. | |||
After doing j.[Wx3] in a combo, you can do | |||
* falling j.A > 5A > 3C > [WWF] for Fairy oki | |||
* falling j.B > 2B > 3C > [AAF] for Uvarovite oki | |||
* falling j.C > 5A > 3C > 214A for max damage and Kunzite ready in your active slot | |||
* Any of the routes above into 3C > 236236D/Astral if you've met the conditions | |||
==Video Examples== | ==Video Examples== |
Revision as of 18:31, 28 May 2016
Combo Notation Guide | |||||||||
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Combo List
# | Combo | Position | Damage | Heat Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|---|
_ |
Midscreen
4A/5A > 5C > 3C > [FFW] > 6C > 236D > 214A > 4A > 6A > jc j.A > j.[Wx3] > Ender of your choice
- 4A Video Example
- Damage:
- Notes:
- Poke (5A) or jab (4A) combo
- See the Tanzanite Freeze Combo ender section in Combo Theory below for more details on the ender
5B > 214A > RC > 5A > 6A > sjc j.2A > j.[Wx3] > Ender of your choice
- Video Example
- Damage:
- Requires: 50 meter
- Notes:
- 5B poke RC combo to convert a 5B poke into a much more damaging combo than what you would get meterless
- See the Tanzanite Freeze Combo ender section in Combo Theory below for more details on the ender
- Due note that the current video example shows an unlisted alternate ender route to squeeze more damage out of the combo to end the round
Air to Air j.A > j.C > djc > j.C > j.[FFW] > falling j.A > 6A > sjc j.A > j.[Wx3] > Ender of your choice
- Video Example
- Damage:
- Notes:
- Air to Air j.A combo for when you jump up to tag them out of an air approach or jump in
- See the Tanzanite Freeze Combo ender section in Combo Theory below for more details on the ender
CH Air to Air j.A > land 6C > sjc j.2C > j.[FFW] > falling j.A > 6A > jc j.2A > j.[Wx3] > Ender of your choice
- Video Example
- Damage:
- Requires: Low to the ground j.A
- Notes:
- Air to air combo for when you hit someone falling down from an air teleport dash
- See the Tanzanite Freeze Combo ender section in Combo Theory below for more details on the ender
CH AA 6C > sjc j.A > djc j.C > j.[FFW] > falling j.A > 6A > sjc j.A > j.[Wx3] > falling j.C > 5A > 3C > 214A
- Video Example
- Damage: 3399
- Notes:
- 6C Combo for when you Anti-Air people a bit far out or catch them trying to jump out of your pressure
- See the Tanzanite Freeze Combo ender section in Combo Theory below for more details on the ender
Falling j.2A > 4C > 3C > [FFW] > 5A > sjc >j.A > j.2A > j.[Wx3] > falling j.B > 2B > 3C > [WWF] oki
- Video Example
- Damage:
- Notes:
- Falling j.2A combo that's typically done as a whiff punish from doing teleport dash forward > teleport dash up to bait your opponent pushing a button. However, it can also just be used in general situations where you open people up with j.2A falling back down to the ground.
- See the Tanzanite Freeze Combo ender section in Combo Theory below for more details on the ender
[FFW] > 5A > 6A > sjc j.2A > j.[Wx3] > Ender of your choice
- Video Example
- Damage:
- Requires: Kunzite spell in your active slot
- Notes:
- Up close Kunzite Overhead combo
- See the Tanzanite Freeze Combo ender section in Combo Theory below for more details on the ender
[FFW] > 6C > 236D > 214A > 4C > 5A > 6A > sjc j.A > j.[Wx3] > Ender of your choice
- Video Example
- Damage:
- Notes:
- Kunzite Overhead combo for when you've pushed back a bit far from before using it in your blockstring
- See the Tanzanite Freeze Combo ender section in Combo Theory below for more details on the ender
High Up j.[FFW]> falling j.B > 6C > sjc j.C > j.A > djc j.C > j.C > j.214A
- Video Example
- Damage:
- Requires: Kunzite spell in your active slot
- Notes:
- Kunzite combo for when you catch people pushing a button in neutral from a bit far out
- Leaves you with Kunzite spell at the end
Corner
Nine doesn't typically have many corner specific combos. A lot of her midscreen combos work just fine though so if you don't see what you're looking for here, you can just use a similar combo listed under midscreen screens.
Throw > 6C > 236D > 214A > 4A > 6A > jc j.A > j.[Wx3] > Ender of your choice
- Video Example
- Damage:
- Notes:
- Corner Throw Combo for when there's just a little bit of space between you and the corner
- See the Tanzanite Freeze Combo ender section in Combo Theory below for more details on the ender
Combo Theory
Tanzanite Freeze Combo Enders
A very common place to advantage of how Nine's normals and spells system works to get the right spell for oki you want.
After doing j.[Wx3] in a combo, you can do
- falling j.A > 5A > 3C > [WWF] for Fairy oki
- falling j.B > 2B > 3C > [AAF] for Uvarovite oki
- falling j.C > 5A > 3C > 214A for max damage and Kunzite ready in your active slot
- Any of the routes above into 3C > 236236D/Astral if you've met the conditions
Video Examples
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