BBCF/Nine the Phantom: Difference between revisions

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Revision as of 12:55, 23 May 2016

Nine the Phantom
BBCF Nine Portrait.png

Health: 10,500
Combo Rate: ?%
Prejump:
Backdash Time ??? / Invul: ?-?


Movement Options
Double Jump, 1 Airdash, Dash type: Omni-Teleport
Play-style
Magic
  

Overview

Konoe Ayatsuki Mercury, more commonly known as Nine, is a witch, one of the Six Heroes, and one of the Ten Sages. After her supposed death by the hands of Yūki Terumi, Konoe mysteriously appears as the servant of Hades Izanami using the pseudonym Phantom.

Drive: Activate Spell

Overdrive: Burning Red

Pros/Strengths

  • Strong zoning game due to size of normals and spells
  • Many okizeme options from spells
  • Teleport dash is quite versatile: has invulnerability and can be used twice in any direction
  • Able to hit confirm easily off of normals and spells

Cons/Weaknesses

  • Movement can take time to get used to.


Normal Moves

5A
5A
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
600 - - - - - - - -
  • Possibly best ground poke

Possibly Nine's best ground poke. While it doesn't have as much reach as 5B and 5C, it almost has enough reach to hit an opponent at round start. It's also easy to hit confirm and to make the Kunzite with the follow up normals, which will be necessary to convert it into a more damaging combo.

5B
5B
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
600 - - - - - - - -
  • Longest reaching ground poke

5B has a lot of reach, making it a great ground. However, at max range, it doesn't really convert into much damage. Usually the most you can get is 5B > 5B > 214A. It's mostly best used as a poke that'll keep the opponent cautious of either trying to approach Nine recklessly or trying to jump out of pressure after you've been pushed out far.

5C
5C
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
600 - - - - - - - -
  • List what the move is used for
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2A
2A
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
550 - - - - - - - -
  • List what the move is used for
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2B
2B
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
550 - - - - - - - -
  • List what the move is used for
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2C
2C
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
550 - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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6A
6A
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
900 - - - - - - - -
  • Great Anti-Air up close

Nine's 6A doesn't have as much horizontal or vertical reach as her other 6X normals but it does hit in a wide arc, making it great for anti-airing opponents up close.

6B
6B
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
900 - - - - - - - -

Has the longest vertical reach of the 6X normals. It can be used to anti-air opponents high up above you up close.

6C
6C
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
900 - - - - - - - -
  • Anti-air option for about round start distance
  • Good option to catch jump outs

6C can be a good anti-air option to go for at round start or at the same distance in other situations in neutral. Typically, it's safer to do jump up j.A to catch opponents in these situations but CH 6C is a more damaging starter and can be worth going for in situations where you feel the risks are small. It's also pretty good at catching opponents trying to jump out of pressure.

4A
4A
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
300 - - - - - - - -

4X normals have fast startup compared to Nine's other normals but not much reach. They're typically used to juggle falling opponents in combos where the timing is too tight for 5A. The 4A variant is typically used to help setup Tanzanite of Mourning/[Wx3] in a combo.

4B
4B
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
300 - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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4B
4C
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
300 - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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3C
3C
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
750 - - - - - - - -
  • Ground Combo ender to setup Fairy oki or Uvarovite
  • Sometimes a good round start option

Because of it's ability to give knockdown, 3C is often used as a ground combo ender in order to setup Fairy/[WWF] oki or toss out Uvarovite/[AAF]

It's also sometimes a good round start option because of its range and ability to hit low. On hit, you can convert it into a full combo at round start by using Coral of Anger/[Fx1] afterwards. Outside of round start situations, you can convert it into a full combo if you have Kunzite or will have Kunzite after hitting 3C.

j.A
j.A
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
700 - - - - - - - -
  • Great air to air normal up close

Nine's j.A is her best air to air normal up close because of the wide arc of its hitbox in comparison to her other element air normals. You'll also find yourself using j.A a lot in air combos in order to create Tanzanite of Mourning/[Wx3] to bring the opponent back down to the ground or to create Kunzite.

j.B
j.B
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
700 - - - - - - - -
  • Great air to air normal at longer ranges
  • Great air to ground normal in a very specific situation.

Nine's longest reaching air to air normal. It works well at poking opponents at its max range where j.A can't reach. It also can be a great air to ground normal at this range but the situation is more specific. You'll typically use it when you're falling back down to the ground from a well spaced air teleport dash/backdash. At lower heights, it can convert into a full combo on hit and give you good frame advantage on block.

j.C
j.C
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
700 - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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j.2A
j.2A
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
800 - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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j.2B
j.2B
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
800 - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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j.2C
j.2C
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
800 - - - - - - - -
  • Great jump in normal

j.2C hits at a good angle that makes it great for using as a jump in. It also has great vertical and horizontal reach that'll make anti-airing it at its max range very difficult for most of the cast.


Spells

Shawl of Everlasting Darkness
Shawl of Everlasting Darkness
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Lapis Luzil of Grief
Lapis Luzil of Grief
[WxN]
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Emerald of Anguish
Emerald of Anguish
[AxN]
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Coral of Anger
Coral of Anger
[FxN]
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Heliodor of Submission
Heliodor of Submission
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Amethyst of Massacre
Amethyst of Massacre
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Citrine of Rotation
Citrine of Rotation
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Celestite of Vows
Celestite of Vows
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Taafeite of Fascination
Taafeite of Fascination
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Andradite of Binding
Andradite of Binding
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Uvarovite of Destruction
Uvarovite of Destruction
[AAF]
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Kunzite of Prison Break
Kunzite of Prison Break
[FFW]
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Morganite of Pulsation
Morganite of Pulsation
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Nephirite of Demise
Nephirite of Demise
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Universal Mechanics

Forward Throw
Forward Throw
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
0,600,900 - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Back Throw
Back Throw
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
0,600,900 - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Air Throw
Air Throw
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
0,600,900 - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Counter Assault
Counter Assault
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Crush Trigger
Crush Trigger
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
1000 - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Specials

Crimson Raider
Crimson Raider
214A air OK
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
Ground - - - - - - - - - Click!
Air - - - - - - - - - Click!
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Mauvette Roar
Mauvette Roar
214B
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
- - - - - - - - - Click!
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Navy Pressure
Navy Pressure
214C
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
- - - - - - - - - Click!
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Sea Moss Gate
Sea Moss Gate
236D
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
- - - - - - - - - Click!
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Flux Nurture
Flux Nurture
214D
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
- - - - - - - - - Click!
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Distortion Drives

Flame Punisher
Flame Punisher
236236A
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
- - - - - - - - - Click!
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Cardinal Nova
Cardinal Nova
236236B
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
- - - - - - - - - Click!
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Azurite Inferno
Azurite Inferno
236236C
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
- - - - - - - - - Click!
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Astral Heat

???
???
???
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
- - - - - - - - - Click!
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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External References