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| ! Combo !! Position !! Damage !! Heat Gain !! Works on: !! Difficulty !! Notes !! Video | | ! Combo !! Position !! Damage !! Heat Gain !! Works on: !! Difficulty !! Notes !! Video |
| |- | | |- |
| | {{clr|A|5A}} > {{clr|B|2B}} > {{clr|B|5B}} > {{clr|C|5C}} > {{clr|D|5D}} > {{clr|B|236B}}.{{clr|B|6B}} || Anywhere || 2022 || 14 || Everyone || {{clr|1|Very Easy}} || Day 1 combo || [https://youtu.be/qud37PW3Yb4 Example] | | | {{clr|A|5A}} > {{clr|B|2B}} > {{clr|B|5B}} > {{clr|C|5C}} > {{clr|D|5D}} > {{clr|B|236B}}.{{clr|B|6B}} || Anywhere || 2022 || 14 || Everyone || {{ComboDifficulty|Very Easy}} || Day 1 combo || [https://youtu.be/qud37PW3Yb4 Example] |
| |- | | |- |
| | {{clr|A|5A}} > {{clr|B|5B}} > {{clr|C|5C}} > {{clr|C|3C}} > {{clr|B|236B}}.{{clr|B|6B}} > {{clr|B|5B}} > {{clr|A|6A}} > {{clr|C|6C}} > {{clr|D|236D}} > {{clr|C|6C}} || (Near) Corner || 2843 || 23 || Everyone || {{clr|2| Easy}} || {{clr|A|5A}} Extension near corner. || [https://youtu.be/t0JRLunwZpA Example] | | | {{clr|A|5A}} > {{clr|B|5B}} > {{clr|C|5C}} > {{clr|C|3C}} > {{clr|B|236B}}.{{clr|B|6B}} > {{clr|B|5B}} > {{clr|A|6A}} > {{clr|C|6C}} > {{clr|D|236D}} > {{clr|C|6C}} || (Near) Corner || 2843 || 23 || Everyone || {{clr|2| Easy}} || {{clr|A|5A}} Extension near corner. || [https://youtu.be/t0JRLunwZpA Example] |
| |- | | |- |
| | {{clr|A|5A}} > {{clr|C|3C}} > {{clr|A|214A}} > {{clr|C|66C}} > {{clr|D|214D}} > {{clr|A|66A}} > {{clr|C|6C}} > {{clr|D|236D}} > {{clr|C|6C}} > {{clr|D|214D}} || Corner || 3133 || 22 || Everyone || {{clr|3|Medium}} || Gravity in the corner. Sets up Spike Chaser. || [https://youtu.be/-9xcJLb9Yl0 Example] | | | {{clr|A|5A}} > {{clr|C|3C}} > {{clr|A|214A}} > {{clr|C|66C}} > {{clr|D|214D}} > {{clr|A|66A}} > {{clr|C|6C}} > {{clr|D|236D}} > {{clr|C|6C}} > {{clr|D|214D}} || Corner || 3133 || 22 || Everyone || {{ComboDifficulty|Medium}} || Gravity in the corner. Sets up Spike Chaser. || [https://youtu.be/-9xcJLb9Yl0 Example] |
| |- | | |- |
| | {{clr|A|5A}} > {{clr|C|3C}} > {{clr|A|214A}} > {{clr|C|66C}} > {{clr|D|214D}} > {{clr|A|66A}} > {{clr|C|6C}} > {{clr|D|236D}} > Forward Walk > {{clr|C|5C}} > {{clr|D|2D}} > {{clr|D|5D}} > {{clr|B|236B}} || Corner || 3486 || 24 || Everyone || {{clr|3|Medium}} || Gravity into Tri ender || [https://youtu.be/vxLGi9Mt9nw Example] | | | {{clr|A|5A}} > {{clr|C|3C}} > {{clr|A|214A}} > {{clr|C|66C}} > {{clr|D|214D}} > {{clr|A|66A}} > {{clr|C|6C}} > {{clr|D|236D}} > Forward Walk > {{clr|C|5C}} > {{clr|D|2D}} > {{clr|D|5D}} > {{clr|B|236B}} || Corner || 3486 || 24 || Everyone || {{ComboDifficulty|Medium}} || Gravity into Tri ender || [https://youtu.be/vxLGi9Mt9nw Example] |
| |- | | |- |
| | {{clr|A|5A}} > {{clr|C|3C}} > {{clr|C|214C}} > Dash > {{clr|C|5C}} > {{clr|C|6C}} > Delay > {{clr|C|236C}} > Dash > {{clr|C|6C}} > {{clr|D|236D}} > Dash > {{clr|C|5C}} > {{clr|D|2D}} > {{clr|D|5D}} > {{clr|B|236B}} || Midscreen || 3619 || 23 || Everyone || {{clr|3|Medium}} || Close range {{clr|A|5A}}, like if you poke out of pressure after an IB || [https://youtu.be/VkI-61_omTU Example] | | | {{clr|A|5A}} > {{clr|C|3C}} > {{clr|C|214C}} > Dash > {{clr|C|5C}} > {{clr|C|6C}} > Delay > {{clr|C|236C}} > Dash > {{clr|C|6C}} > {{clr|D|236D}} > Dash > {{clr|C|5C}} > {{clr|D|2D}} > {{clr|D|5D}} > {{clr|B|236B}} || Midscreen || 3619 || 23 || Everyone || {{ComboDifficulty|Medium}} || Close range {{clr|A|5A}}, like if you poke out of pressure after an IB || [https://youtu.be/VkI-61_omTU Example] |
| |- | | |- |
| | Air hit {{clr|A|5A}} > {{clr|A|6A}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|B|236B}}(w).{{clr|C|6C}} > Dash > {{clr|C|6C}} > {{clr|D|236D}} > Forward Walk > {{clr|C|5C}} > {{clr|D|2D}} > {{clr|D|5D}} > {{clr|B|236B}} || Midscreen || 3123 || 22 || Everyone || {{clr|3|Medium}} || Anti-Air {{clr|A|5A}}. Need to be roundstart position-ish for the wallstick. || [https://youtu.be/hx8340fmi8M Example] | | | Air hit {{clr|A|5A}} > {{clr|A|6A}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|B|236B}}(w).{{clr|C|6C}} > Dash > {{clr|C|6C}} > {{clr|D|236D}} > Forward Walk > {{clr|C|5C}} > {{clr|D|2D}} > {{clr|D|5D}} > {{clr|B|236B}} || Midscreen || 3123 || 22 || Everyone || {{ComboDifficulty|Medium}} || Anti-Air {{clr|A|5A}}. Need to be roundstart position-ish for the wallstick. || [https://youtu.be/hx8340fmi8M Example] |
| |} | | |} |
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| ! Combo !! Position !! Damage !! Heat Gain !! Works on: !! Difficulty !! Notes !! Video | | ! Combo !! Position !! Damage !! Heat Gain !! Works on: !! Difficulty !! Notes !! Video |
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| | {{clr|A|6A}} > (Delay) > {{clr|C|5C}} > {{clr|B|6B}} > {{clr|D|2D}} > IAD > {{clr|B|j.B}} > {{clr|C|j.C}} > {{clr|A|6A}} > (Delay) > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|D|236D}} > {{clr|C|236C}} > {{clr|C|6C}} > {{clr|D|214D}} || Midscreen || 3741 || 26 || Everyone || {{clr|3|Medium}} ||Easy anti air BnB. The delays are for if the opponent is too high in the air to get them lower. || [https://youtu.be/Q8MR1khg7Ys Example] | | | {{clr|A|6A}} > (Delay) > {{clr|C|5C}} > {{clr|B|6B}} > {{clr|D|2D}} > IAD > {{clr|B|j.B}} > {{clr|C|j.C}} > {{clr|A|6A}} > (Delay) > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|D|236D}} > {{clr|C|236C}} > {{clr|C|6C}} > {{clr|D|214D}} || Midscreen || 3741 || 26 || Everyone || {{ComboDifficulty|Medium}} ||Easy anti air BnB. The delays are for if the opponent is too high in the air to get them lower. || [https://youtu.be/Q8MR1khg7Ys Example] |
| |- | | |- |
| | {{clr|A|6A}} > {{clr|C|5C}} > {{clr|B|6B}} > {{clr|D|2D}} > IAD > {{clr|B|j.B}} > {{clr|C|j.C}} > {{clr|A|66A}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|D|236D}} > {{clr|C|236C}} > {{clr|C|6C}} || Cornered || 3613 || 25 || Everyone || {{clr|4|Hard}} || Corner sideswap. You need to buffer {{clr|A|66A}} while landing to avoid getting {{clr|A|5A}}. || [https://youtu.be/TzEnGsy_cy8 Example] | | | {{clr|A|6A}} > {{clr|C|5C}} > {{clr|B|6B}} > {{clr|D|2D}} > IAD > {{clr|B|j.B}} > {{clr|C|j.C}} > {{clr|A|66A}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|D|236D}} > {{clr|C|236C}} > {{clr|C|6C}} || Cornered || 3613 || 25 || Everyone || {{ComboDifficulty|Hard}} || Corner sideswap. You need to buffer {{clr|A|66A}} while landing to avoid getting {{clr|A|5A}}. || [https://youtu.be/TzEnGsy_cy8 Example] |
| |- | | |- |
| | {{clr|A|6A}} > {{clr|C|5C}} > {{clr|D|6D}} > tk.{{clr|D|214D}} > {{clr|C|663C}} > {{clr|C|214C}} > {{clr|C|665C}} > {{clr|C|6C}} > Delay > {{clr|C|236C}} > {{clr|D|214D}} > {{clr|C|66C}} > {{clr|D|236D}} > {{clr|C|6C}} || Midscreen || 4099 || 29 || Everyone || {{clr|4|Hard}} || Max damage route. Omit {{clr|D|214D}} if too far from the corner. || [https://youtu.be/5WehsCaJ50w Example] | | | {{clr|A|6A}} > {{clr|C|5C}} > {{clr|D|6D}} > tk.{{clr|D|214D}} > {{clr|C|663C}} > {{clr|C|214C}} > {{clr|C|665C}} > {{clr|C|6C}} > Delay > {{clr|C|236C}} > {{clr|D|214D}} > {{clr|C|66C}} > {{clr|D|236D}} > {{clr|C|6C}} || Midscreen || 4099 || 29 || Everyone || {{ComboDifficulty|Hard}} || Max damage route. Omit {{clr|D|214D}} if too far from the corner. || [https://youtu.be/5WehsCaJ50w Example] |
| |- | | |- |
| | {{clr|A|6A}} > {{clr|C|5C}} > {{clr|D|6D}} > tk.{{clr|D|214D}} > {{clr|C|663C}} > {{clr|C|214C}} > {{clr|C|665C}} > {{clr|C|6C}} > Delay > {{clr|C|236C}} > {{clr|C|66C}}(1) > {{clr|D|236D}} > {{clr|C|236C}} > {{clr|C|66C}} > {{clr|D|214D}} || Cornered || 3909 || 27 || Everyone || {{clr|4|Hard}} || Corner-to-corner w/ tk. crescent. Doesn't work if back is exactly at the corner. || [https://youtu.be/-e2ALBg62ek Example] | | | {{clr|A|6A}} > {{clr|C|5C}} > {{clr|D|6D}} > tk.{{clr|D|214D}} > {{clr|C|663C}} > {{clr|C|214C}} > {{clr|C|665C}} > {{clr|C|6C}} > Delay > {{clr|C|236C}} > {{clr|C|66C}}(1) > {{clr|D|236D}} > {{clr|C|236C}} > {{clr|C|66C}} > {{clr|D|214D}} || Cornered || 3909 || 27 || Everyone || {{ComboDifficulty|Hard}} || Corner-to-corner w/ tk. crescent. Doesn't work if back is exactly at the corner. || [https://youtu.be/-e2ALBg62ek Example] |
| |- | | |- |
| | CH {{clr|A|6A}} > {{clr|D|214D}} > {{clr|C|663C}} > {{clr|C|214C}} > {{clr|C|665C}} > {{clr|C|6C}} > Delay > {{clr|C|236C}} > {{clr|C|66C}} > {{clr|D|236D}} > {{clr|C|66C}} > {{clr|D|214D}} || Midscreen || 4082 || 29 || Everyone || {{clr|3|Medium}} || Counter Hit confirm. || [https://youtu.be/C5lvwvE-XBw Example] | | | CH {{clr|A|6A}} > {{clr|D|214D}} > {{clr|C|663C}} > {{clr|C|214C}} > {{clr|C|665C}} > {{clr|C|6C}} > Delay > {{clr|C|236C}} > {{clr|C|66C}} > {{clr|D|236D}} > {{clr|C|66C}} > {{clr|D|214D}} || Midscreen || 4082 || 29 || Everyone || {{ComboDifficulty|Medium}} || Counter Hit confirm. || [https://youtu.be/C5lvwvE-XBw Example] |
| |} | | |} |
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| ! Combo !! Position !! Damage !! Heat Gain !! Works on: !! Difficulty !! Notes !! Video | | ! Combo !! Position !! Damage !! Heat Gain !! Works on: !! Difficulty !! Notes !! Video |
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| | {{clr|B|5B}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|D|5D}} > {{clr|B|236B}}.{{clr|B|6B}} || Anywhere || 2659 || 19 || Everyone || {{clr|1|Very Easy}} || Basic BnB. Decent corner carry. || [https://youtu.be/PVMxDSf5NdQ Example] | | | {{clr|B|5B}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|D|5D}} > {{clr|B|236B}}.{{clr|B|6B}} || Anywhere || 2659 || 19 || Everyone || {{ComboDifficulty|Very Easy}} || Basic BnB. Decent corner carry. || [https://youtu.be/PVMxDSf5NdQ Example] |
| |- | | |- |
| | {{clr|B|5B}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|D|5D}} > {{clr|B|236B}}.{{clr|B|6B}} > {{clr|B|5B}} > {{clr|A|6A}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|D|236D}} > {{clr|C|6C}} > {{clr|D|214D}} || (Near) Corner || 3625 || 25 || Everyone || {{clr|2|Easy}} || {{clr|B|5B}} extension near corner. || [https://youtu.be/mSpe8ft6QOU Example] | | | {{clr|B|5B}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|D|5D}} > {{clr|B|236B}}.{{clr|B|6B}} > {{clr|B|5B}} > {{clr|A|6A}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|D|236D}} > {{clr|C|6C}} > {{clr|D|214D}} || (Near) Corner || 3625 || 25 || Everyone || {{ComboDifficulty|Easy}} || {{clr|B|5B}} extension near corner. || [https://youtu.be/mSpe8ft6QOU Example] |
| |- | | |- |
| | {{clr|B|5B}} > {{clr|C|5C}} > {{clr|D|5D}} > IAD > {{clr|B|j.B}} > {{clr|C|j.C}} > {{clr|B|5B}} > {{clr|B|2B}} > {{clr|C|3C}} > {{clr|B|236B}}.{{clr|B|6B}} || Any || 3071 || 22 || Everyone || {{clr|3|Medium}} || Max range pokes off {{clr|B|5B}}/{{clr|B|2B}}. || [https://youtu.be/_oGJBYE9OG8 Example] | | | {{clr|B|5B}} > {{clr|C|5C}} > {{clr|D|5D}} > IAD > {{clr|B|j.B}} > {{clr|C|j.C}} > {{clr|B|5B}} > {{clr|B|2B}} > {{clr|C|3C}} > {{clr|B|236B}}.{{clr|B|6B}} || Any || 3071 || 22 || Everyone || {{ComboDifficulty|Medium}} || Max range pokes off {{clr|B|5B}}/{{clr|B|2B}}. || [https://youtu.be/_oGJBYE9OG8 Example] |
| |- | | |- |
| | {{clr|B|5B}} > {{clr|C|5C}} > {{clr|D|5D}} > IAD > {{clr|B|j.B}} > {{clr|C|j.C}} > {{clr|C|663C}} > {{clr|B|214B}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|C|236C}} > (Delay) > {{clr|D|214D}} > {{clr|C|6C}} > {{clr|D|236D}} > {{clr|C|6C}} > {{clr|D|214D}} || Midscreen || 4261 || 39 || Everyone || {{clr|3|Medium}} || Max range with gravity. Doesn't work on crouch. || [https://youtu.be/NB6fS2Y_pUI Example] | | | {{clr|B|5B}} > {{clr|C|5C}} > {{clr|D|5D}} > IAD > {{clr|B|j.B}} > {{clr|C|j.C}} > {{clr|C|663C}} > {{clr|B|214B}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|C|236C}} > (Delay) > {{clr|D|214D}} > {{clr|C|6C}} > {{clr|D|236D}} > {{clr|C|6C}} > {{clr|D|214D}} || Midscreen || 4261 || 39 || Everyone || {{ComboDifficulty|Medium}} || Max range with gravity. Doesn't work on crouch. || [https://youtu.be/NB6fS2Y_pUI Example] |
| |- | | |- |
| | {{clr|B|5B}} > ({{clr|C|5C}}) > {{clr|C|3C}} > {{clr|C|214C}} > {{clr|C|665C}} > {{clr|C|6C}} > Delay > {{clr|C|236C}} >{{clr|D|214D}} > {{clr|C|66C}} > {{clr|D|236D}} > {{clr|C|6C}} > {{clr|D|214D}} || Midscreen || 4439 || 32 || Everyone || {{clr|3|Medium}} || Midscreen BnB with gravity. Sets up {{clr|5|214D}} oki. || [https://youtu.be/lAssBFDalO0 Example] | | | {{clr|B|5B}} > ({{clr|C|5C}}) > {{clr|C|3C}} > {{clr|C|214C}} > {{clr|C|665C}} > {{clr|C|6C}} > Delay > {{clr|C|236C}} >{{clr|D|214D}} > {{clr|C|66C}} > {{clr|D|236D}} > {{clr|C|6C}} > {{clr|D|214D}} || Midscreen || 4439 || 32 || Everyone || {{ComboDifficulty|Medium}} || Midscreen BnB with gravity. Sets up {{clr|5|214D}} oki. || [https://youtu.be/lAssBFDalO0 Example] |
| |- | | |- |
| | {{clr|B|5B}} > ({{clr|C|5C}}) > {{clr|C|3C}} > {{clr|C|214C}} > {{clr|C|665C}} > {{clr|C|6C}} > Delay > {{clr|C|236C}} >{{clr|D|214D}} > {{clr|C|66C}} > {{clr|D|236D}} > Forward Walk > {{clr|C|5C}} > {{clr|D|2D}} > (Delay) > {{clr|D|5D}} > {{clr|B|236B}} || Midscreen || 4736 || 33 || Everyone || {{clr|3|Medium}} || Midscreen Gravity into Tri ender. || [https://youtu.be/CHOspSZFI_E Example] | | | {{clr|B|5B}} > ({{clr|C|5C}}) > {{clr|C|3C}} > {{clr|C|214C}} > {{clr|C|665C}} > {{clr|C|6C}} > Delay > {{clr|C|236C}} >{{clr|D|214D}} > {{clr|C|66C}} > {{clr|D|236D}} > Forward Walk > {{clr|C|5C}} > {{clr|D|2D}} > (Delay) > {{clr|D|5D}} > {{clr|B|236B}} || Midscreen || 4736 || 33 || Everyone || {{ComboDifficulty|Medium}} || Midscreen Gravity into Tri ender. || [https://youtu.be/CHOspSZFI_E Example] |
| |- | | |- |
| | {{clr|B|5B}} > ({{clr|C|5C}}) > {{clr|C|3C}} > {{clr|C|214C}} > {{clr|C|665C}} > {{clr|C|6C}} > Delay > {{clr|C|236C}} > Dash > {{clr|C|6C}} > {{clr|D|236D}} > {{clr|C|236C}} > {{clr|C|66C}} > {{clr|D|214D}} || Cornered || 4223 || 29 || Everyone || {{clr|3|Medium}} || Corner-to-corner with C Gravity. || [https://youtu.be/pqOBvn4U3tk Example] | | | {{clr|B|5B}} > ({{clr|C|5C}}) > {{clr|C|3C}} > {{clr|C|214C}} > {{clr|C|665C}} > {{clr|C|6C}} > Delay > {{clr|C|236C}} > Dash > {{clr|C|6C}} > {{clr|D|236D}} > {{clr|C|236C}} > {{clr|C|66C}} > {{clr|D|214D}} || Cornered || 4223 || 29 || Everyone || {{ComboDifficulty|Medium}} || Corner-to-corner with C Gravity. || [https://youtu.be/pqOBvn4U3tk Example] |
| |- | | |- |
| | {{clr|B|5B}} > {{clr|C|5C}} > {{clr|A|214A}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|D|214D}} > {{clr|A|66A}} > {{clr|C|6C}} > {{clr|D|236D}} > {{clr|C|6C}} > {{clr|D|214D}} || Corner || 4116 || 29 || Everyone || {{clr|3|Medium}} || Corner with Gravity into 214D setup. You can do 5B 3C instead of 5C for more consistency. || [https://youtu.be/A5Gmp3M89u4 Example] | | | {{clr|B|5B}} > {{clr|C|5C}} > {{clr|A|214A}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|D|214D}} > {{clr|A|66A}} > {{clr|C|6C}} > {{clr|D|236D}} > {{clr|C|6C}} > {{clr|D|214D}} || Corner || 4116 || 29 || Everyone || {{ComboDifficulty|Medium}} || Corner with Gravity into 214D setup. You can do 5B 3C instead of 5C for more consistency. || [https://youtu.be/A5Gmp3M89u4 Example] |
| |- | | |- |
| | {{clr|B|5B}} > {{clr|C|5C}} > {{clr|A|214A}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|D|214D}} > {{clr|A|66A}} > {{clr|C|6C}} > {{clr|D|236D}} > Forward Walk > {{clr|C|5C}} > {{clr|D|2D}} > (Delay) > {{clr|D|5D}} > {{clr|B|236B}} || Corner || 4466 || 31 || Everyone || {{clr|3|Medium}} || Corner gravity into Tri ender || [https://youtu.be/r6oTKnc-xoA Example] | | | {{clr|B|5B}} > {{clr|C|5C}} > {{clr|A|214A}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|D|214D}} > {{clr|A|66A}} > {{clr|C|6C}} > {{clr|D|236D}} > Forward Walk > {{clr|C|5C}} > {{clr|D|2D}} > (Delay) > {{clr|D|5D}} > {{clr|B|236B}} || Corner || 4466 || 31 || Everyone || {{ComboDifficulty|Medium}} || Corner gravity into Tri ender || [https://youtu.be/r6oTKnc-xoA Example] |
| |- | | |- |
| | {{clr|B|5B}} > {{clr|C|5C}} > {{clr|A|214A}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|D|214D}} > {{clr|A|66A}} > {{clr|C|6C}} > {{clr|B|236B}}(w).{{clr|D|22D}} > {{clr|C|665C}} > {{clr|D|5D}} > {{clr|B|236B}}.{{clr|C|6C}} > Delay > {{clr|C|3C}} > {{clr|B|236B}} || Corner || 4722 || 33 || Everyone except NO, AR, VA, RE, IZ, AM, BU, AZ, KG, CE, HI, NA, IN, SU, MA, JU || {{clr|3|Medium}} || Corner Tri ender with more damage. Character specific. || [https://youtu.be/Wp6KHPRqdq4 Example] | | | {{clr|B|5B}} > {{clr|C|5C}} > {{clr|A|214A}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|D|214D}} > {{clr|A|66A}} > {{clr|C|6C}} > {{clr|B|236B}}(w).{{clr|D|22D}} > {{clr|C|665C}} > {{clr|D|5D}} > {{clr|B|236B}}.{{clr|C|6C}} > Delay > {{clr|C|3C}} > {{clr|B|236B}} || Corner || 4722 || 33 || Everyone except NO, AR, VA, RE, IZ, AM, BU, AZ, KG, CE, HI, NA, IN, SU, MA, JU || {{ComboDifficulty|Medium}} || Corner Tri ender with more damage. Character specific. || [https://youtu.be/Wp6KHPRqdq4 Example] |
| |- | | |- |
| | {{clr|B|5B}} > {{clr|C|3C}} > {{clr|B|236B}} > {{clr|D|22D}} > Delay > {{clr|D|665D}} > IAD > {{clr|B|j.B}} > {{clr|C|j.C}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|D|236D}} > {{clr|C|5C}} > ({{clr|D|2D}}) > {{clr|D|5D}} > {{clr|B|236B}} || Corner || 3944 || 28 || Everyone || {{clr|3|Medium}} || If you have no gravity. You can do the same ender as above but same characters apply. || [https://youtu.be/3F2FBlyhSAs Example] | | | {{clr|B|5B}} > {{clr|C|3C}} > {{clr|B|236B}} > {{clr|D|22D}} > Delay > {{clr|D|665D}} > IAD > {{clr|B|j.B}} > {{clr|C|j.C}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|D|236D}} > {{clr|C|5C}} > ({{clr|D|2D}}) > {{clr|D|5D}} > {{clr|B|236B}} || Corner || 3944 || 28 || Everyone || {{ComboDifficulty|Medium}} || If you have no gravity. You can do the same ender as above but same characters apply. || [https://youtu.be/3F2FBlyhSAs Example] |
| |- | | |- |
| | {{clr|B|2B}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|D|214D}} > {{clr|C|665C}} > {{clr|C|6C}} > {{clr|B|236B}}(w)~{{clr|D|22D}} > {{clr|A|66A}} > {{clr|C|5C}} > {{clr|D|2D}} > {{clr|D|5D}} > {{clr|B|236B}}.{{clr|C|6C}} > Delay > {{clr|C|3C}}(1) > {{clr|B|236B}} || Corner || 4018 || 32 || Everyone except VA, AZ, TA || {{clr|4|Hard}} || Nice punish if the opponent tries to roll out of the corner after Tri ender. || [https://youtu.be/o82DynfxGCw Example] | | | {{clr|B|2B}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|D|214D}} > {{clr|C|665C}} > {{clr|C|6C}} > {{clr|B|236B}}(w)~{{clr|D|22D}} > {{clr|A|66A}} > {{clr|C|5C}} > {{clr|D|2D}} > {{clr|D|5D}} > {{clr|B|236B}}.{{clr|C|6C}} > Delay > {{clr|C|3C}}(1) > {{clr|B|236B}} || Corner || 4018 || 32 || Everyone except VA, AZ, TA || {{ComboDifficulty|Hard}} || Nice punish if the opponent tries to roll out of the corner after Tri ender. || [https://youtu.be/o82DynfxGCw Example] |
| |- | | |- |
| | {{clr|B|5B}} > {{clr|C|5C}} > {{clr|B|6B}} > {{clr|D|2D}} > IAD > {{clr|B|j.B}} > {{clr|C|j.C}} > {{clr|A|6A}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|D|236D}} > {{clr|C|236C}} > {{clr|C|6C}} > {{clr|D|2D}} > {{clr|D|5D}} > {{clr|B|236B}} || Midscreen || 4163 || 29 || Everyone || {{clr|C|Medium}} || Crouch confirm, useful for when Gravity Seed is on cooldown or are too far away for it to connect. || [https://youtu.be/jeeBUt_0Ivg Example] | | | {{clr|B|5B}} > {{clr|C|5C}} > {{clr|B|6B}} > {{clr|D|2D}} > IAD > {{clr|B|j.B}} > {{clr|C|j.C}} > {{clr|A|6A}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|D|236D}} > {{clr|C|236C}} > {{clr|C|6C}} > {{clr|D|2D}} > {{clr|D|5D}} > {{clr|B|236B}} || Midscreen || 4163 || 29 || Everyone || {{ComboDifficulty|Medium}} || Crouch confirm, useful for when Gravity Seed is on cooldown or are too far away for it to connect. || [https://youtu.be/jeeBUt_0Ivg Example] |
| |- | | |- |
| |} | | |} |
Line 86: |
Line 86: |
| ! Combo !! Position !! Damage !! Heat Gain !! Works on: !! Difficulty !! Notes !! Video | | ! Combo !! Position !! Damage !! Heat Gain !! Works on: !! Difficulty !! Notes !! Video |
| |- | | |- |
| | {{clr|B|6B}} > Delay > {{clr|D|2D}} > IAD > {{clr|B|j.B}} > {{clr|C|j.C}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|D|236D}} > {{clr|C|236C}} > {{clr|C|6C}} > {{clr|D|236D}} > {{clr|C|6C}} > {{clr|D|214D}} || Midscreen || 3264 || 22 || Everyone || {{clr|3|Medium}} || Midscreen BnB. If you're too close to the corner, do Tri/Gravity Ender. {{clr|A|6A}} is easier after IAD but less damage. || [https://youtu.be/D5Lv3eNDggw Example] | | | {{clr|B|6B}} > Delay > {{clr|D|2D}} > IAD > {{clr|B|j.B}} > {{clr|C|j.C}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|D|236D}} > {{clr|C|236C}} > {{clr|C|6C}} > {{clr|D|236D}} > {{clr|C|6C}} > {{clr|D|214D}} || Midscreen || 3264 || 22 || Everyone || {{ComboDifficulty|Medium}} || Midscreen BnB. If you're too close to the corner, do Tri/Gravity Ender. {{clr|A|6A}} is easier after IAD but less damage. || [https://youtu.be/D5Lv3eNDggw Example] |
| |- | | |- |
| | {{clr|B|6B}} > {{clr|D|2D}} > {{clr|B|236B}}.{{clr|C|6C}} > {{clr|B|5B}} > {{clr|A|6A}} > {{clr|C|6C}} > {{clr|D|236D}} > {{clr|C|6C}} > {{clr|D|214D}} || Corner || 2996 || 21 || Everyone || {{clr|B|Easy}} || Basic corner combo, {{clr|B|236B}}.{{clr|B|6B}} is easier on VA and AZ. || [https://youtu.be/nL2ddtSx14o Example] | | | {{clr|B|6B}} > {{clr|D|2D}} > {{clr|B|236B}}.{{clr|C|6C}} > {{clr|B|5B}} > {{clr|A|6A}} > {{clr|C|6C}} > {{clr|D|236D}} > {{clr|C|6C}} > {{clr|D|214D}} || Corner || 2996 || 21 || Everyone || {{ComboDifficulty|Easy}} || Basic corner combo, {{clr|B|236B}}.{{clr|B|6B}} is easier on VA and AZ. || [https://youtu.be/nL2ddtSx14o Example] |
| |- | | |- |
| | {{clr|B|6B}} > {{clr|D|662D}} > Delay > {{clr|C|214C}} > {{clr|C|665C}} > {{clr|C|6C}} > Delay > {{clr|C|236C}} > {{clr|D|214D}} > Dash > {{clr|C|6C}} > {{clr|D|236D}} > {{clr|C|6C}} > {{clr|D|214D}} || Midscreen || 3658 || 28 || Everyone except CA, MA, CE || {{clr|3|Medium}} || Gravity into Spike Chaser. Needs to be a close {{clr|B|6B}}. || | | | {{clr|B|6B}} > {{clr|D|662D}} > Delay > {{clr|C|214C}} > {{clr|C|665C}} > {{clr|C|6C}} > Delay > {{clr|C|236C}} > {{clr|D|214D}} > Dash > {{clr|C|6C}} > {{clr|D|236D}} > {{clr|C|6C}} > {{clr|D|214D}} || Midscreen || 3658 || 28 || Everyone except CA, MA, CE || {{ComboDifficulty|Medium}} || Gravity into Spike Chaser. Needs to be a close {{clr|B|6B}}. || |
| |- | | |- |
| |{{clr|B|6B}} > Delay > {{clr|D|2D}} > IAD > {{clr|B|j.B}} > {{clr|C|j.C}} > {{clr|A|66A}} > {{clr|C|6C}} > {{clr|D|236D}} > {{clr|C|236C}} > {{clr|C|66C}} > {{clr|D|2D}} > {{clr|D|5D}} > {{clr|B|236B}} || Cornered || 3090 || 22 || Everyone || {{clr|3|Medium}} || Sideswap route. Need to buffer {{clr|A|66A}} as you're landing. || | | |{{clr|B|6B}} > Delay > {{clr|D|2D}} > IAD > {{clr|B|j.B}} > {{clr|C|j.C}} > {{clr|A|66A}} > {{clr|C|6C}} > {{clr|D|236D}} > {{clr|C|236C}} > {{clr|C|66C}} > {{clr|D|2D}} > {{clr|D|5D}} > {{clr|B|236B}} || Cornered || 3090 || 22 || Everyone || {{ComboDifficulty|Medium}} || Sideswap route. Need to buffer {{clr|A|66A}} as you're landing. || |
| |- | | |- |
| |CH {{clr|B|6B}} > Dash > Delay > {{clr|C|5C}} > {{clr|C|214C}} > {{clr|C|665C}} > {{clr|C|6C}} > {{clr|C|236C}} > {{clr|D|214D}} > {{clr|C|66C}} > {{clr|D|236D}} > {{clr|C|6C}} > {{clr|D|214D}} || Midscreen || 4010 || 28 || Everyone || {{clr|3|Medium}} || Slight delay on the 5C or they'll be too high after gravity. || | | |CH {{clr|B|6B}} > Dash > Delay > {{clr|C|5C}} > {{clr|C|214C}} > {{clr|C|665C}} > {{clr|C|6C}} > {{clr|C|236C}} > {{clr|D|214D}} > {{clr|C|66C}} > {{clr|D|236D}} > {{clr|C|6C}} > {{clr|D|214D}} || Midscreen || 4010 || 28 || Everyone || {{ComboDifficulty|Medium}} || Slight delay on the 5C or they'll be too high after gravity. || |
| |- | | |- |
| | {{clr|B|6B}} > {{clr|D|662D}} > Delay > {{clr|C|214C}} > {{clr|C|665C}} > {{clr|C|6C}} > {{clr|D|236D}} > {{clr|D|214D}} > {{clr|D|2D}} > {{clr|D|5D}} > {{clr|B|236B}}.{{clr|C|6C}} > Delay > {{clr|C|3C}} > {{clr|B|236B}} || Corner || 3726 || 26 || Everyone except BA, CA, MA, IN, ES || {{clr|3|Medium}} || Maximum damage with gravity, {{clr|B|6B}} must be a bit spaced. || | | | {{clr|B|6B}} > {{clr|D|662D}} > Delay > {{clr|C|214C}} > {{clr|C|665C}} > {{clr|C|6C}} > {{clr|D|236D}} > {{clr|D|214D}} > {{clr|D|2D}} > {{clr|D|5D}} > {{clr|B|236B}}.{{clr|C|6C}} > Delay > {{clr|C|3C}} > {{clr|B|236B}} || Corner || 3726 || 26 || Everyone except BA, CA, MA, IN, ES || {{ComboDifficulty|Medium}} || Maximum damage with gravity, {{clr|B|6B}} must be a bit spaced. || |
| |- | | |- |
| | {{clr|B|6B}} > {{clr|D|662D}} > Delay > {{clr|C|214C}} > {{clr|C|665C}} > {{clr|C|6C}} > {{clr|B|236B}}~{{clr|D|22D}} > {{clr|A|66A}} > Slight delay > {{clr|C|5C}} > ({{clr|D|2D}}) > {{clr|D|5D}} > {{clr|B|236B}}.{{clr|C|6C}} > Delay > {{clr|C|3C}} > {{clr|B|236B}} || Corner || 3708 || 26 || Everyone except TS, IN || {{clr|4|Hard}} || Use this when you can't use the route above, some characters may need {{clr|D|2D}} after the second {{clr|C|5C}} to combo. || | | | {{clr|B|6B}} > {{clr|D|662D}} > Delay > {{clr|C|214C}} > {{clr|C|665C}} > {{clr|C|6C}} > {{clr|B|236B}}~{{clr|D|22D}} > {{clr|A|66A}} > Slight delay > {{clr|C|5C}} > ({{clr|D|2D}}) > {{clr|D|5D}} > {{clr|B|236B}}.{{clr|C|6C}} > Delay > {{clr|C|3C}} > {{clr|B|236B}} || Corner || 3708 || 26 || Everyone except TS, IN || {{ComboDifficulty|Hard}} || Use this when you can't use the route above, some characters may need {{clr|D|2D}} after the second {{clr|C|5C}} to combo. || |
| |- | | |- |
| | {{clr|B|6B}} > {{clr|D|662D}} > Delay > {{clr|C|214C}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|D|214D}} > ({{clr|D|6D}}) > {{clr|D|2D}} > {{clr|D|5D}} > {{clr|B|236B}}.{{clr|C|6C}} > Delay > {{clr|C|3C}} > {{clr|B|236B}} || Corner || 3713 || 26 || Everyone || {{clr|3|Medium}} || Universal route, mainly here because is the only one that works on Izanami. Some characters may require {{clr|B|6B}} to be max range, omitting {{clr|D|6D}} makes it more stable on certain characters, for both cases is recommended that you use one of the routes above. || | | | {{clr|B|6B}} > {{clr|D|662D}} > Delay > {{clr|C|214C}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|D|214D}} > ({{clr|D|6D}}) > {{clr|D|2D}} > {{clr|D|5D}} > {{clr|B|236B}}.{{clr|C|6C}} > Delay > {{clr|C|3C}} > {{clr|B|236B}} || Corner || 3713 || 26 || Everyone || {{ComboDifficulty|Medium}} || Universal route, mainly here because is the only one that works on Izanami. Some characters may require {{clr|B|6B}} to be max range, omitting {{clr|D|6D}} makes it more stable on certain characters, for both cases is recommended that you use one of the routes above. || |
| |} | | |} |
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Line 113: |
Line 113: |
| ! Combo !! Position !! Damage !! Heat Gain !! Works on: !! Difficulty !! Notes | | ! Combo !! Position !! Damage !! Heat Gain !! Works on: !! Difficulty !! Notes |
| |- | | |- |
| | {{clr|C|2C}} > {{clr|D|2D}} > Delay > {{clr|D|5D}} > IAD > {{clr|B|j.B}} > {{clr|C|j.C}} > {{clr|A|6A}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|D|236D}} > {{clr|C|236C}} > {{clr|C|6C}} > {{clr|D|5D}} > {{clr|D|2D}} || Midscreen || 3239 || 23 || Everyone || {{clr|3|Medium}} || Anti-Air route. | | | {{clr|C|2C}} > {{clr|D|2D}} > Delay > {{clr|D|5D}} > IAD > {{clr|B|j.B}} > {{clr|C|j.C}} > {{clr|A|6A}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|D|236D}} > {{clr|C|236C}} > {{clr|C|6C}} > {{clr|D|5D}} > {{clr|D|2D}} || Midscreen || 3239 || 23 || Everyone || {{ComboDifficulty|Medium}} || Anti-Air route. |
| |- | | |- |
| | CH {{clr|C|2C}} > {{clr|C|5C}} > {{clr|B|6B}} > Delay > {{clr|D|2D}} > IAD > {{clr|B|j.B}} > {{clr|C|j.C}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|D|236D}} > {{clr|C|236C}} > {{clr|C|5C}} > {{clr|D|2D}} > {{clr|D|5D}} > {{clr|B|236B}} || Midscreen || 3848 || 27 || Everyone || {{clr|3|Medium}} || Easy CH confirm. | | | CH {{clr|C|2C}} > {{clr|C|5C}} > {{clr|B|6B}} > Delay > {{clr|D|2D}} > IAD > {{clr|B|j.B}} > {{clr|C|j.C}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|D|236D}} > {{clr|C|236C}} > {{clr|C|5C}} > {{clr|D|2D}} > {{clr|D|5D}} > {{clr|B|236B}} || Midscreen || 3848 || 27 || Everyone || {{ComboDifficulty|Medium}} || Easy CH confirm. |
| |- | | |- |
| | CH {{clr|C|2C}} > {{clr|D|214D}} > {{clr|C|663C}} > {{clr|B|214B}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|C|236C}} > {{clr|C|66C}} > {{clr|D|236D}} > {{clr|C|5C}} > {{clr|D|2D}} > {{clr|D|5D}} > {{clr|B|236B}} || Midscreen || 4366 || 31 || Everyone || {{clr|3|Medium}} || CH confirm with Gravity. | | | CH {{clr|C|2C}} > {{clr|D|214D}} > {{clr|C|663C}} > {{clr|B|214B}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|C|236C}} > {{clr|C|66C}} > {{clr|D|236D}} > {{clr|C|5C}} > {{clr|D|2D}} > {{clr|D|5D}} > {{clr|B|236B}} || Midscreen || 4366 || 31 || Everyone || {{ComboDifficulty|Medium}} || CH confirm with Gravity. |
| |} | | |} |
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Line 125: |
Line 125: |
| ! Combo !! Position !! Damage !! Heat Gain !! Works on: !! Difficulty !! Notes | | ! Combo !! Position !! Damage !! Heat Gain !! Works on: !! Difficulty !! Notes |
| |- | | |- |
| | {{clr|C|6C}} > {{clr|D|5D}} > IAD > {{clr|B|j.B}} > {{clr|C|j.C}} > {{clr|C|663C}} > {{clr|B|214B}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|C|236C}} > {{clr|D|214D}} > {{clr|C|66C}} > {{clr|D|236D}} > {{clr|C|6C}} > {{clr|D|214D}} || Midscreen || 3951 || 28 || Everyone || {{clr|3|Medium}} || Gravity confirm. Doesn't work on crouching opponents. | | | {{clr|C|6C}} > {{clr|D|5D}} > IAD > {{clr|B|j.B}} > {{clr|C|j.C}} > {{clr|C|663C}} > {{clr|B|214B}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|C|236C}} > {{clr|D|214D}} > {{clr|C|66C}} > {{clr|D|236D}} > {{clr|C|6C}} > {{clr|D|214D}} || Midscreen || 3951 || 28 || Everyone || {{ComboDifficulty|Medium}} || Gravity confirm. Doesn't work on crouching opponents. |
| |- | | |- |
| | CH {{clr|C|6C}} > {{clr|C|236C}} > {{clr|D|4D}} > {{clr|D|2D}} > {{clr|D|5D}} > IAD > {{clr|B|j.B}} > {{clr|C|j.C}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|D|236D}} > {{clr|C|6C}} || Midscreen || 3792 || 22 || Everyone || {{clr|3|Medium}} || Simple Fatal confirm. Landing this will likely be an accident. | | | CH {{clr|C|6C}} > {{clr|C|236C}} > {{clr|D|4D}} > {{clr|D|2D}} > {{clr|D|5D}} > IAD > {{clr|B|j.B}} > {{clr|C|j.C}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|D|236D}} > {{clr|C|6C}} || Midscreen || 3792 || 22 || Everyone || {{ComboDifficulty|Medium}} || Simple Fatal confirm. Landing this will likely be an accident. |
| |- | | |- |
| | CH {{clr|C|6C}} > {{clr|D|214D}} > {{clr|C|663C}} > {{clr|A|214A}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|C|236C}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|D|236D}} > {{clr|C|5C}} > {{clr|D|2D}} > {{clr|D|5D}} > {{clr|B|236B}} || Corner || 4822 || 34 || Everyone || {{clr|3|Medium}} || Corner Fatal into Tri ender. | | | CH {{clr|C|6C}} > {{clr|D|214D}} > {{clr|C|663C}} > {{clr|A|214A}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|C|236C}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|D|236D}} > {{clr|C|5C}} > {{clr|D|2D}} > {{clr|D|5D}} > {{clr|B|236B}} || Corner || 4822 || 34 || Everyone || {{ComboDifficulty|Medium}} || Corner Fatal into Tri ender. |
| |} | | |} |
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Line 137: |
Line 137: |
| ! Combo !! Position !! Damage !! Heat Gain !! Works on: !! Difficulty !! Notes | | ! Combo !! Position !! Damage !! Heat Gain !! Works on: !! Difficulty !! Notes |
| |- | | |- |
| | {{clr|C|3C}} > {{clr|B|236B}}.{{clr|B|6B}} || Midscreen || 1399 || 10 || Everyone || {{clr|1|Very Easy}} || Day 1 confirm into KD. | | | {{clr|C|3C}} > {{clr|B|236B}}.{{clr|B|6B}} || Midscreen || 1399 || 10 || Everyone || {{ComboDifficulty|Very Easy}} || Day 1 confirm into KD. |
| |- | | |- |
| | CH {{clr|C|3C}} > {{clr|D|214D}} > {{clr|C|663C}} > {{clr|B|214B}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|C|236C}} > {{clr|C|66C}} > {{clr|D|236D}} > {{clr|C|6C}} > {{clr|D|214D}} || Midscreen || 4065 || 28 || Everyone || {{clr|3|Medium}} || Optimal CH confirm. The hard KD gives enough time to react. | | | CH {{clr|C|3C}} > {{clr|D|214D}} > {{clr|C|663C}} > {{clr|B|214B}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|C|236C}} > {{clr|C|66C}} > {{clr|D|236D}} > {{clr|C|6C}} > {{clr|D|214D}} || Midscreen || 4065 || 28 || Everyone || {{ComboDifficulty|Medium}} || Optimal CH confirm. The hard KD gives enough time to react. |
| |- | | |- |
| | CH {{clr|C|3C}} > {{clr|D|214D}} > {{clr|D|6D}} > {{clr|D|2D}} > {{clr|D|5D}} > IAD > {{clr|B|j.B}} > {{clr|C|j.C}} > {{clr|A|6A}} > {{clr|C|6C}} > {{clr|D|236D}} > {{clr|C|236C}} > {{clr|C|6C}} > {{clr|D|5D}} > {{clr|D|2D}} || Midscreen || 3629 || 25 || Everyone || {{clr|3|Medium}} || Max range against characters Gravity can whiff on. | | | CH {{clr|C|3C}} > {{clr|D|214D}} > {{clr|D|6D}} > {{clr|D|2D}} > {{clr|D|5D}} > IAD > {{clr|B|j.B}} > {{clr|C|j.C}} > {{clr|A|6A}} > {{clr|C|6C}} > {{clr|D|236D}} > {{clr|C|236C}} > {{clr|C|6C}} > {{clr|D|5D}} > {{clr|D|2D}} || Midscreen || 3629 || 25 || Everyone || {{ComboDifficulty|Medium}} || Max range against characters Gravity can whiff on. |
| |- | | |- |
| | {{clr|C|3C}} > {{clr|B|236B}}.{{clr|D|22D}} > Delay > {{clr|D|665D}} > IAD > {{clr|B|j.B}} > {{clr|C|j.C}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|D|236D}} > {{clr|C|6C}} > {{clr|D|214D}} || Corner || 3219 || 27 || Everyone || {{clr|3|Medium}} || Corner confirm without Gravity. | | | {{clr|C|3C}} > {{clr|B|236B}}.{{clr|D|22D}} > Delay > {{clr|D|665D}} > IAD > {{clr|B|j.B}} > {{clr|C|j.C}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|D|236D}} > {{clr|C|6C}} > {{clr|D|214D}} || Corner || 3219 || 27 || Everyone || {{ComboDifficulty|Medium}} || Corner confirm without Gravity. |
| |- | | |- |
| | {{clr|C|3C}} > {{clr|B|236B}} > RC > {{clr|C|663C}} > {{clr|B|214B}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|C|236C}} > {{clr|D|214D}} > {{clr|C|66C}} > {{clr|D|236D}} > {{clr|C|6C}} > {{clr|D|214D}} || Midscreen || 3898 || -31 || Everyone || {{clr|3|Medium}} || {{clr|C|3C}} extension with Gravity. It also works as a {{clr|B|5B/2B}} extension when needed, use {{clr|C|214C}} instead of {{clr|B|214B}} if you can't reach the corner. | | | {{clr|C|3C}} > {{clr|B|236B}} > RC > {{clr|C|663C}} > {{clr|B|214B}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|C|236C}} > {{clr|D|214D}} > {{clr|C|66C}} > {{clr|D|236D}} > {{clr|C|6C}} > {{clr|D|214D}} || Midscreen || 3898 || -31 || Everyone || {{ComboDifficulty|Medium}} || {{clr|C|3C}} extension with Gravity. It also works as a {{clr|B|5B/2B}} extension when needed, use {{clr|C|214C}} instead of {{clr|B|214B}} if you can't reach the corner. |
| |} | | |} |
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Line 155: |
Line 155: |
| ! Combo !! Position !! Damage !! Heat Gain !! Works on: !! Difficulty !! Notes | | ! Combo !! Position !! Damage !! Heat Gain !! Works on: !! Difficulty !! Notes |
| |- | | |- |
| | {{clr|D|5D}} > {{clr|D|4D}} > {{clr|B|236B}}.{{clr|B|6B}} || Anywhere || 1719 || 12 || Everyone || {{clr|1|Very Easy}} || Can do {{clr|D|4D}} > {{clr|D|5D}} as well here. | | | {{clr|D|5D}} > {{clr|D|4D}} > {{clr|B|236B}}.{{clr|B|6B}} || Anywhere || 1719 || 12 || Everyone || {{ComboDifficulty|Very Easy}} || Can do {{clr|D|4D}} > {{clr|D|5D}} as well here. |
| |- | | |- |
| | {{clr|D|5D}} > {{clr|D|4D}} > {{clr|B|236B}}.{{clr|B|6B}} > {{clr|B|5B}} > {{clr|A|6A}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|D|236D}} > {{clr|C|6C}} > {{clr|D|214D}} || Near Corner || 2800 || 19 || Everyone || {{clr|2|Easy}} || Extension if they get near corner. | | | {{clr|D|5D}} > {{clr|D|4D}} > {{clr|B|236B}}.{{clr|B|6B}} > {{clr|B|5B}} > {{clr|A|6A}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|D|236D}} > {{clr|C|6C}} > {{clr|D|214D}} || Near Corner || 2800 || 19 || Everyone || {{ComboDifficulty|Easy}} || Extension if they get near corner. |
| |- | | |- |
| | {{clr|D|5D}} > IAD > {{clr|B|j.B}} > {{clr|C|j.C}} > {{clr|C|663C}} > {{clr|B|214B}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|C|236C}} > {{clr|D|214D}} > {{clr|C|66C}} > {{clr|D|236D}} > {{clr|C|6C}} > {{clr|D|214D}} || Midscreen || 3412 || 24 || Everyone || {{clr|3|Medium}} ||Mid-range confirm into corner carry. | | | {{clr|D|5D}} > IAD > {{clr|B|j.B}} > {{clr|C|j.C}} > {{clr|C|663C}} > {{clr|B|214B}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|C|236C}} > {{clr|D|214D}} > {{clr|C|66C}} > {{clr|D|236D}} > {{clr|C|6C}} > {{clr|D|214D}} || Midscreen || 3412 || 24 || Everyone || {{ComboDifficulty|Medium}} ||Mid-range confirm into corner carry. |
| |- | | |- |
| | {{clr|D|5D}} > {{clr|B|236B}}.{{clr|A|6A}} > {{clr|B|665B}} > {{clr|C|214C}} > {{clr|C|665C}} > {{clr|C|6C}} > Delay > {{clr|C|236C}} > {{clr|C|66C}} > {{clr|D|236D}} > {{clr|C|66C}} || Midscreen || 3184 || 22 || Everyone || {{clr|4|Hard}} || Far range confirm into corner carry. {{clr|B|236B}} has to be max range. | | | {{clr|D|5D}} > {{clr|B|236B}}.{{clr|A|6A}} > {{clr|B|665B}} > {{clr|C|214C}} > {{clr|C|665C}} > {{clr|C|6C}} > Delay > {{clr|C|236C}} > {{clr|C|66C}} > {{clr|D|236D}} > {{clr|C|66C}} || Midscreen || 3184 || 22 || Everyone || {{ComboDifficulty|Hard}} || Far range confirm into corner carry. {{clr|B|236B}} has to be max range. |
| |- | | |- |
| | CH {{clr|D|5D}} > {{clr|A|236A}} > {{clr|C|5C}} > {{clr|C|3C}} > {{clr|C|214C}} > {{clr|C|665C}} > {{clr|C|6C}} > Delay > {{clr|C|236C}} > (Delay) > {{clr|D|214D}} > {{clr|C|6C}} > {{clr|D|236D}} > {{clr|C|6C}} > {{clr|D|214D}} || Midscreen || 3738 || 26 || Everyone || {{clr|3|Medium}} || Optimal CH confirm. Delay Spike if they're too high after Cavalier. | | | CH {{clr|D|5D}} > {{clr|A|236A}} > {{clr|C|5C}} > {{clr|C|3C}} > {{clr|C|214C}} > {{clr|C|665C}} > {{clr|C|6C}} > Delay > {{clr|C|236C}} > (Delay) > {{clr|D|214D}} > {{clr|C|6C}} > {{clr|D|236D}} > {{clr|C|6C}} > {{clr|D|214D}} || Midscreen || 3738 || 26 || Everyone || {{ComboDifficulty|Medium}} || Optimal CH confirm. Delay Spike if they're too high after Cavalier. |
| |- | | |- |
| | CH {{clr|D|5D}} > {{clr|C|236C}} > 66 > {{clr|A|6A}} > {{clr|C|6C}} > {{clr|D|236D}} > 66 > {{clr|C|6C}} > {{clr|D|214D}} || Midscreen || 2507 || 17 || Everyone || {{clr|2|Easy}} || Easier CH confirm. | | | CH {{clr|D|5D}} > {{clr|C|236C}} > 66 > {{clr|A|6A}} > {{clr|C|6C}} > {{clr|D|236D}} > 66 > {{clr|C|6C}} > {{clr|D|214D}} || Midscreen || 2507 || 17 || Everyone || {{ComboDifficulty|Easy}} || Easier CH confirm. |
| |} | | |} |
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Line 173: |
Line 173: |
| ! Combo !! Position !! Damage !! Heat Gain !! Works on: !! Difficulty !! Notes | | ! Combo !! Position !! Damage !! Heat Gain !! Works on: !! Difficulty !! Notes |
| |- | | |- |
| | {{clr|D|2D}} > {{clr|D|5D}} > jc > {{clr|D|j.D}} > {{clr|D|j.6D}} > jc > {{clr|D|j.D}} > {{clr|D|j.6D}} > {{clr|D|j.214D}} ||Anywhere || 2208 || 15 || Everyone || {{clr|2|Easy}} || Easier sword staircase. Can do this off {{clr|D|6D}} too if you're not confident. | | | {{clr|D|2D}} > {{clr|D|5D}} > jc > {{clr|D|j.D}} > {{clr|D|j.6D}} > jc > {{clr|D|j.D}} > {{clr|D|j.6D}} > {{clr|D|j.214D}} ||Anywhere || 2208 || 15 || Everyone || {{ComboDifficulty|Easy}} || Easier sword staircase. Can do this off {{clr|D|6D}} too if you're not confident. |
| |- | | |- |
| | {{clr|D|2D}} > Delay > ( {{clr|D|5D}}) > IAD > {{clr|B|j.B}} > {{clr|C|j.C}} > {{clr|A|6A}} > {{clr|C|6C}} > {{clr|D|236D}} > {{clr|C|236C}} > {{clr|C|6C}} ||Midscreen || 2543 || 18 || Everyone || {{clr|3|Medium}} || IAD route into Gravity oki. If they're high enough you can add {{clr|D|236D}} > {{clr|C|6C}} > {{clr|D|214D}} after the {{clr|C|6C}}. | | | {{clr|D|2D}} > Delay > ( {{clr|D|5D}}) > IAD > {{clr|B|j.B}} > {{clr|C|j.C}} > {{clr|A|6A}} > {{clr|C|6C}} > {{clr|D|236D}} > {{clr|C|236C}} > {{clr|C|6C}} ||Midscreen || 2543 || 18 || Everyone || {{ComboDifficulty|Medium}} || IAD route into Gravity oki. If they're high enough you can add {{clr|D|236D}} > {{clr|C|6C}} > {{clr|D|214D}} after the {{clr|C|6C}}. |
| |- | | |- |
| |} | | |} |
Line 184: |
Line 184: |
| ! Combo !! Position !! Damage !! Heat Gain !! Works on: !! Difficulty !! Notes | | ! Combo !! Position !! Damage !! Heat Gain !! Works on: !! Difficulty !! Notes |
| |- | | |- |
| | {{clr|D|6D}} > {{clr|D|2D}} > {{clr|D|5D}} > {{clr|B|236B}}.{{clr|C|6C}} > {{clr|C|6C}} > {{clr|D|2D}} > {{clr|B|236B}}.{{clr|B|6B}} || Anywhere ||2393 || 16 || Everyone || {{clr|2|Easy}} || Go-to if you're unsure of height and spacing to extend it. | | | {{clr|D|6D}} > {{clr|D|2D}} > {{clr|D|5D}} > {{clr|B|236B}}.{{clr|C|6C}} > {{clr|C|6C}} > {{clr|D|2D}} > {{clr|B|236B}}.{{clr|B|6B}} || Anywhere ||2393 || 16 || Everyone || {{ComboDifficulty|Easy}} || Go-to if you're unsure of height and spacing to extend it. |
| |- | | |- |
| | {{clr|D|6D}} >{{clr|D|2D}} > {{clr|D|5D}} > {{clr|B|236B}}.{{clr|C|6C}} > 66 > {{clr|A|6A}} > {{clr|C|6C}} > {{clr|D|236D}} > {{clr|C|6C}} > {{clr|D|214D}} || Midscreen || 2699 || 19 || Everyone || {{clr|3|Medium}} || Need to be high enough for {{clr|B|236B}}.{{clr|C|6C}} to connect. | | | {{clr|D|6D}} >{{clr|D|2D}} > {{clr|D|5D}} > {{clr|B|236B}}.{{clr|C|6C}} > 66 > {{clr|A|6A}} > {{clr|C|6C}} > {{clr|D|236D}} > {{clr|C|6C}} > {{clr|D|214D}} || Midscreen || 2699 || 19 || Everyone || {{ComboDifficulty|Medium}} || Need to be high enough for {{clr|B|236B}}.{{clr|C|6C}} to connect. |
| |- | | |- |
| | {{clr|D|6D}} > {{clr|C|236C}} > 66 > {{clr|D|2D}} > IAD > {{clr|B|j.B}} > {{clr|C|j.C}} > {{clr|A|6A}} > {{clr|C|6C}} > {{clr|D|236D}} > 66 > {{clr|C|6C}} > {{clr|D|214D}} || Near fullscreen || 2693 || 19 || Everyone || {{clr|4|Hard}} || Near-fullscreen air hit conversion. They can bounce off to the other side if too high when Cavalier hits them. | | | {{clr|D|6D}} > {{clr|C|236C}} > 66 > {{clr|D|2D}} > IAD > {{clr|B|j.B}} > {{clr|C|j.C}} > {{clr|A|6A}} > {{clr|C|6C}} > {{clr|D|236D}} > 66 > {{clr|C|6C}} > {{clr|D|214D}} || Near fullscreen || 2693 || 19 || Everyone || {{ComboDifficulty|Hard}} || Near-fullscreen air hit conversion. They can bounce off to the other side if too high when Cavalier hits them. |
| |- | | |- |
| | {{clr|D|6D}} > {{clr|D|2D}} > {{clr|D|5D}} > 7 jump > {{clr|D|j.D}} > {{clr|D|j.2D}} > {{clr|D|j.6D}} > 8 jump > {{clr|D|j.D}} > {{clr|D|j.6D}} > {{clr|D|j.214D}} || Anywhere || 2441 || 17 || Everyone || {{clr|3|Medium}} || Sword staircase. Only worth going for if you want a burst safe kill, really. | | | {{clr|D|6D}} > {{clr|D|2D}} > {{clr|D|5D}} > 7 jump > {{clr|D|j.D}} > {{clr|D|j.2D}} > {{clr|D|j.6D}} > 8 jump > {{clr|D|j.D}} > {{clr|D|j.6D}} > {{clr|D|j.214D}} || Anywhere || 2441 || 17 || Everyone || {{ComboDifficulty|Medium}} || Sword staircase. Only worth going for if you want a burst safe kill, really. |
| |- | | |- |
| | CH {{clr|D|6D}} > {{clr|A|236A}} > {{clr|B|5B}} > {{clr|A|6A}} > {{clr|C|6C}} > {{clr|D|236D}} > {{clr|D|664D}} > Delay > {{clr|D|2D}} > {{clr|D|5D}} > {{clr|B|236B}}.{{clr|C|6C}} > {{clr|C|6C}}(1) > {{clr|D|236D}} > {{clr|C|6C}} > {{clr|D|214D}} || Midscreen || 2925 || 25 || Everyone || {{clr|3|Medium}} || Near fullscreen, air counter hit conversion. Also works from CH {{clr|D|4D}}, may sideswap after {{clr|A|236A}} based on distance. Use {{clr|C|236C}} after {{clr|D|236D}} if you can't wallsplat them high enough or if you're too far away from the corner. | | | CH {{clr|D|6D}} > {{clr|A|236A}} > {{clr|B|5B}} > {{clr|A|6A}} > {{clr|C|6C}} > {{clr|D|236D}} > {{clr|D|664D}} > Delay > {{clr|D|2D}} > {{clr|D|5D}} > {{clr|B|236B}}.{{clr|C|6C}} > {{clr|C|6C}}(1) > {{clr|D|236D}} > {{clr|C|6C}} > {{clr|D|214D}} || Midscreen || 2925 || 25 || Everyone || {{ComboDifficulty|Medium}} || Near fullscreen, air counter hit conversion. Also works from CH {{clr|D|4D}}, may sideswap after {{clr|A|236A}} based on distance. Use {{clr|C|236C}} after {{clr|D|236D}} if you can't wallsplat them high enough or if you're too far away from the corner. |
| |} | | |} |
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Line 200: |
Line 200: |
| ! Combo !! Position !! Damage !! Heat Gain !! Works on: !! Difficulty !! Notes | | ! Combo !! Position !! Damage !! Heat Gain !! Works on: !! Difficulty !! Notes |
| |- | | |- |
| | {{clr|D|4D}} > {{clr|D|5D}} > {{clr|B|236B}}.{{clr|B|6B}} || Anywhere || 1719 || 12 || Everyone || {{clr|1|Very Easy}} || Can do {{clr|D|5D}} > {{clr|D|4D}} as well here. | | | {{clr|D|4D}} > {{clr|D|5D}} > {{clr|B|236B}}.{{clr|B|6B}} || Anywhere || 1719 || 12 || Everyone || {{ComboDifficulty|Very Easy}} || Can do {{clr|D|5D}} > {{clr|D|4D}} as well here. |
| |- | | |- |
| | {{clr|D|4D}} > {{clr|D|5D}} > {{clr|B|236B}}.{{clr|B|6B}} > {{clr|B|5B}} > {{clr|A|6A}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|D|236D}} > {{clr|C|6C}} > {{clr|D|214D}} || Near Corner || 2580 || 18 || Everyone || {{clr|2|Easy}} || Extension if they get near corner . | | | {{clr|D|4D}} > {{clr|D|5D}} > {{clr|B|236B}}.{{clr|B|6B}} > {{clr|B|5B}} > {{clr|A|6A}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|D|236D}} > {{clr|C|6C}} > {{clr|D|214D}} || Near Corner || 2580 || 18 || Everyone || {{ComboDifficulty|Easy}} || Extension if they get near corner . |
| |- | | |- |
| | {{clr|D|4D}} > {{clr|D|214D}} > {{clr|D|5D}} > IAD {{clr|B|j.B}} > {{clr|C|j.C}} > {{clr|C|5C}} >{{clr|C|6C}} > {{clr|D|236D}} > {{clr|C|236C}} > {{clr|C|6C}} > {{clr|D|236D}} > {{clr|C|6C}} || Midscreen || 3205 || 22 || Everyone || {{clr|3|Medium}} || Close-range confirm into corner carry. Can get this by doing {{clr|C|5C}} → {{clr|D|4D}} in blockstrings. | | | {{clr|D|4D}} > {{clr|D|214D}} > {{clr|D|5D}} > IAD {{clr|B|j.B}} > {{clr|C|j.C}} > {{clr|C|5C}} >{{clr|C|6C}} > {{clr|D|236D}} > {{clr|C|236C}} > {{clr|C|6C}} > {{clr|D|236D}} > {{clr|C|6C}} || Midscreen || 3205 || 22 || Everyone || {{ComboDifficulty|Medium}} || Close-range confirm into corner carry. Can get this by doing {{clr|C|5C}} → {{clr|D|4D}} in blockstrings. |
| |- | | |- |
| | {{clr|D|4D}} > {{clr|D|214D}} > {{clr|C|663C}} > {{clr|B|214B}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|C|236C}} > {{clr|C|66C}} > {{clr|D|236D}} > {{clr|C|6C}} > {{clr|D|214D}} || Midscreen || 3484 || 27 || Everyone || {{clr|3|Medium}} || Close-range confirm that uses gravity, can be hard on thinner characters. | | | {{clr|D|4D}} > {{clr|D|214D}} > {{clr|C|663C}} > {{clr|B|214B}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|C|236C}} > {{clr|C|66C}} > {{clr|D|236D}} > {{clr|C|6C}} > {{clr|D|214D}} || Midscreen || 3484 || 27 || Everyone || {{ComboDifficulty|Medium}} || Close-range confirm that uses gravity, can be hard on thinner characters. |
| |- | | |- |
| | CH {{clr|D|4D}} > {{clr|B|236B}}(w).{{clr|A|6A}} > {{clr|C|663C}} > {{clr|B|214B}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|C|236C}} > 66 > {{clr|C|6C}} > {{clr|D|236D}} > {{clr|C|6C}} > {{clr|D|214D}} || Midscreen || 3167 || 22 || Everyone || {{clr|3|Medium}} || Air hit CH, also works from CH {{clr|D|6D}}. Gets corner and oki. | | | CH {{clr|D|4D}} > {{clr|B|236B}}(w).{{clr|A|6A}} > {{clr|C|663C}} > {{clr|B|214B}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|C|236C}} > 66 > {{clr|C|6C}} > {{clr|D|236D}} > {{clr|C|6C}} > {{clr|D|214D}} || Midscreen || 3167 || 22 || Everyone || {{ComboDifficulty|Medium}} || Air hit CH, also works from CH {{clr|D|6D}}. Gets corner and oki. |
| |} | | |} |
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Line 218: |
Line 218: |
| ! Combo !! Position !! Damage !! Heat Gain !! Works on: !! Difficulty !! Notes | | ! Combo !! Position !! Damage !! Heat Gain !! Works on: !! Difficulty !! Notes |
| |- | | |- |
| | Throw > {{clr|D|236D}} > Dash > {{clr|B|6B}} > {{clr|D|2D}} > {{clr|D|5D}} > {{clr|B|236B}}.{{clr|C|6C}} > {{clr|C|66C}} > {{clr|D|236D}} > {{clr|C|6C}} || Midscreen || 2877 || 23 || Everyone || {{clr|2|Easy}} || Easiest combo included for completeness. All the ones below are more optimal. | | | Throw > {{clr|D|236D}} > Dash > {{clr|B|6B}} > {{clr|D|2D}} > {{clr|D|5D}} > {{clr|B|236B}}.{{clr|C|6C}} > {{clr|C|66C}} > {{clr|D|236D}} > {{clr|C|6C}} || Midscreen || 2877 || 23 || Everyone || {{ComboDifficulty|Easy}} || Easiest combo included for completeness. All the ones below are more optimal. |
| |- | | |- |
| | Throw > Delay > {{clr|D|4D}} > {{clr|D|2D}} > IAD > {{clr|B|j.B}} > {{clr|C|j.C}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|D|236D}} > {{clr|C|236C}} > {{clr|C|6C}} > {{clr|D|5D}} > {{clr|B|236B}} || Midscreen || 3289 || 23 || Everyone || {{clr|3|Medium}} || Midscreen BnB | | | Throw > Delay > {{clr|D|4D}} > {{clr|D|2D}} > IAD > {{clr|B|j.B}} > {{clr|C|j.C}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|D|236D}} > {{clr|C|236C}} > {{clr|C|6C}} > {{clr|D|5D}} > {{clr|B|236B}} || Midscreen || 3289 || 23 || Everyone || {{ComboDifficulty|Medium}} || Midscreen BnB |
| |- | | |- |
| | Throw > {{clr|B|236B}}(w).{{clr|A|6A}} > 66 > {{clr|C|3C}} > {{clr|C|214C}} > {{clr|C|5C}} > {{clr|C|6C}} > Delay > {{clr|C|236C}} > 66 > {{clr|C|6C}} > {{clr|5|236D}} > 66 > {{clr|C|6C}} > {{clr|5|5D}} > {{clr|B|236B}} || Midscreen || 3448 || 22 || Everyone || {{clr|2|Easy}} || Gravity BnB. You can fit {{clr|D|214D}} after the wallsplat but must end in {{clr|C|6C}} > {{clr|B|236B}}. | | | Throw > {{clr|B|236B}}(w).{{clr|A|6A}} > 66 > {{clr|C|3C}} > {{clr|C|214C}} > {{clr|C|5C}} > {{clr|C|6C}} > Delay > {{clr|C|236C}} > 66 > {{clr|C|6C}} > {{clr|5|236D}} > 66 > {{clr|C|6C}} > {{clr|5|5D}} > {{clr|B|236B}} || Midscreen || 3448 || 22 || Everyone || {{ComboDifficulty|Easy}} || Gravity BnB. You can fit {{clr|D|214D}} after the wallsplat but must end in {{clr|C|6C}} > {{clr|B|236B}}. |
| |- | | |- |
| | Air Throw > 66 > {{clr|D|2D}} > Delay > {{clr|D|5D}} > IAD > {{clr|B|j.B}} > {{clr|C|j.C}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|D|236D}} > {{clr|C|236C}} > {{clr|C|(6)6C}} > {{clr|D|236D}} > {{clr|C|6C}} || Anywhere || 3109 || 22 || Everyone || {{clr|3|Medium}} || Air throw BnB | | | Air Throw > 66 > {{clr|D|2D}} > Delay > {{clr|D|5D}} > IAD > {{clr|B|j.B}} > {{clr|C|j.C}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|D|236D}} > {{clr|C|236C}} > {{clr|C|(6)6C}} > {{clr|D|236D}} > {{clr|C|6C}} || Anywhere || 3109 || 22 || Everyone || {{ComboDifficulty|Medium}} || Air throw BnB |
| |- | | |- |
| | Throw > {{clr|D|214D}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|B|662B}} > {{clr|A|6A}} > {{clr|C|6C}} > {{clr|D|236D}} > {{clr|C|6C}} > {{clr|D|214D}} || Corner || 3198 || 22 || Everyone || {{clr|2|Easy}} || Corner BnB into Spike Chaser. | | | Throw > {{clr|D|214D}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|B|662B}} > {{clr|A|6A}} > {{clr|C|6C}} > {{clr|D|236D}} > {{clr|C|6C}} > {{clr|D|214D}} || Corner || 3198 || 22 || Everyone || {{ComboDifficulty|Easy}} || Corner BnB into Spike Chaser. |
| |- | | |- |
| | Throw > {{clr|D|214D}} > Delay > {{clr|C|5C}} > {{clr|A|214A}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|D|236D}} > {{clr|C|236C}} > {{clr|C|6C}} > {{clr|D|5D}} > {{clr|B|236B}} || Corner || 3666 || 26 || Everyone || {{clr|2|Easy}} || Corner BnB into Tri ender | | | Throw > {{clr|D|214D}} > Delay > {{clr|C|5C}} > {{clr|A|214A}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|D|236D}} > {{clr|C|236C}} > {{clr|C|6C}} > {{clr|D|5D}} > {{clr|B|236B}} || Corner || 3666 || 26 || Everyone || {{ComboDifficulty|Easy}} || Corner BnB into Tri ender |
| |- | | |- |
| |} | | |} |
Line 240: |
Line 240: |
| ! Combo !! Position !! Damage !! Heat Gain !! Works on: !! Difficulty !! Notes | | ! Combo !! Position !! Damage !! Heat Gain !! Works on: !! Difficulty !! Notes |
| |- | | |- |
| | CH {{clr|B|236B}} > Charged CT > {{clr|C|665C}} > {{clr|C|3C}} > {{clr|C|214C}} > {{clr|C|665C}} > {{clr|C|6C}} > Delay > {{clr|C|236C}} >{{clr|D|214D}} > {{clr|C|66C}} > {{clr|D|236D}} > {{clr|C|6C}} > {{clr|D|214D}} || Midscreen || 5253 || 1 || Everyone || {{clr|3|Medium}} || Great DP punish, or from {{clr|D|5D}} → Tri frametrap. 19 Tension needed, Heat positive. | | | CH {{clr|B|236B}} > Charged CT > {{clr|C|665C}} > {{clr|C|3C}} > {{clr|C|214C}} > {{clr|C|665C}} > {{clr|C|6C}} > Delay > {{clr|C|236C}} >{{clr|D|214D}} > {{clr|C|66C}} > {{clr|D|236D}} > {{clr|C|6C}} > {{clr|D|214D}} || Midscreen || 5253 || 1 || Everyone || {{ComboDifficulty|Medium}} || Great DP punish, or from {{clr|D|5D}} → Tri frametrap. 19 Tension needed, Heat positive. |
| |- | | |- |
| | CH {{clr|B|236B}} >{{clr|D|214D}} > {{clr|C|663C}} > {{clr|C|214C}} > {{clr|C|665C}} > {{clr|C|6C}} > Delay > {{clr|C|236C}} >{{clr|D|214D}} > {{clr|C|66C}} > {{clr|D|236D}} > {{clr|C|6C}} > {{clr|D|214D}} || Midscreen || 4713 || 33 || Everyone || {{clr|3|Medium}} || If you don't have 25 meter when starting. | | | CH {{clr|B|236B}} >{{clr|D|214D}} > {{clr|C|663C}} > {{clr|C|214C}} > {{clr|C|665C}} > {{clr|C|6C}} > Delay > {{clr|C|236C}} >{{clr|D|214D}} > {{clr|C|66C}} > {{clr|D|236D}} > {{clr|C|6C}} > {{clr|D|214D}} || Midscreen || 4713 || 33 || Everyone || {{ComboDifficulty|Medium}} || If you don't have 25 meter when starting. |
| |} | | |} |
|
| |
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Line 250: |
Line 250: |
| ! Combo !! Position !! Damage !! Heat Gain !! Works on: !! Difficulty !! Notes | | ! Combo !! Position !! Damage !! Heat Gain !! Works on: !! Difficulty !! Notes |
| |- | | |- |
| | ({{clr|B|236B}}).{{clr|B|6B}} > {{clr|B|665B}} > {{clr|C|5C}} > {{clr|B|6B}} > Delay > {{clr|D|2D}} > IAD > {{clr|B|j.B}} > {{clr|C|j.C}} > {{clr|C|5C}} / ({{clr|A|6A}}) > {{clr|C|6C}} > {{clr|C|236C}} >{{clr|C|6C}} > {{clr|D|5D}} > {{clr|B|236B}} || Midscreen || 3680 || 26 || Everyone || {{clr|3|Medium}} || Midscreen conversion from Blade if Gravity is setdown beforehand. Replace {{clr|C|5C}} with {{clr|A|6A}} if Tri is the starter. | | | ({{clr|B|236B}}).{{clr|B|6B}} > {{clr|B|665B}} > {{clr|C|5C}} > {{clr|B|6B}} > Delay > {{clr|D|2D}} > IAD > {{clr|B|j.B}} > {{clr|C|j.C}} > {{clr|C|5C}} / ({{clr|A|6A}}) > {{clr|C|6C}} > {{clr|C|236C}} >{{clr|C|6C}} > {{clr|D|5D}} > {{clr|B|236B}} || Midscreen || 3680 || 26 || Everyone || {{ComboDifficulty|Medium}} || Midscreen conversion from Blade if Gravity is setdown beforehand. Replace {{clr|C|5C}} with {{clr|A|6A}} if Tri is the starter. |
| |- | | |- |
| | {{clr|B|236B}}(w)~{{clr|B|6B}} > RC > {{clr|D|665D}} > {{clr|D|214D}} > {{clr|C|663C}} > {{clr|B|214B}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|C|236C}} > {{clr|C|6C}} > {{clr|D|236D}} > {{clr|C|5C}} > {{clr|D|2D}} > {{clr|D|5D}} > {{clr|B|236B}} || Midscreen || 4105 || -29 || Everyone || {{clr|3|Medium}} || Midscreen conversion from Blade with RC. Doesn't work if Tri is the starter. | | | {{clr|B|236B}}(w)~{{clr|B|6B}} > RC > {{clr|D|665D}} > {{clr|D|214D}} > {{clr|C|663C}} > {{clr|B|214B}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|C|236C}} > {{clr|C|6C}} > {{clr|D|236D}} > {{clr|C|5C}} > {{clr|D|2D}} > {{clr|D|5D}} > {{clr|B|236B}} || Midscreen || 4105 || -29 || Everyone || {{ComboDifficulty|Medium}} || Midscreen conversion from Blade with RC. Doesn't work if Tri is the starter. |
| |- | | |- |
| | {{clr|B|236B}}(w)~{{clr|B|6B}} > {{clr|B|665B}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|D|214D}} > {{clr|A|66A}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|D|236D}} > {{clr|C|6C}} > {{clr|D|214D}} || Corner || 3428 || 24 || Everyone || {{clr|C|Medium}} || Blade starter in the corner. | | | {{clr|B|236B}}(w)~{{clr|B|6B}} > {{clr|B|665B}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|D|214D}} > {{clr|A|66A}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|D|236D}} > {{clr|C|6C}} > {{clr|D|214D}} || Corner || 3428 || 24 || Everyone || {{ComboDifficulty|Medium}} || Blade starter in the corner. |
| |- | | |- |
| |} | | |} |
Line 263: |
Line 263: |
| ! Combo !! Position !! Damage !! Heat Gain !! Works on: !! Difficulty !! Notes | | ! Combo !! Position !! Damage !! Heat Gain !! Works on: !! Difficulty !! Notes |
| |- | | |- |
| | {{clr|B|236B}}(w).{{clr|A|6A}} > {{clr|C|665B}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|B|236B}}(w).{{clr|C|6C}} > {{clr|D|2D}} > {{clr|B|236B}}.{{clr|B|6B}} || Midscreen || 3208 || 22|| Everyone || {{clr|3|Medium}} || Midscreen conversion off an instant Sparda cancel so it can be combo'd in time. | | | {{clr|B|236B}}(w).{{clr|A|6A}} > {{clr|C|665B}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|B|236B}}(w).{{clr|C|6C}} > {{clr|D|2D}} > {{clr|B|236B}}.{{clr|B|6B}} || Midscreen || 3208 || 22|| Everyone || {{ComboDifficulty|Medium}} || Midscreen conversion off an instant Sparda cancel so it can be combo'd in time. |
| |- | | |- |
| | {{clr|B|236B}}(w)~{{clr|A|6A}} > {{clr|B|665B}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|D|236D}} > {{clr|D|664D}} > Delay > {{clr|D|2D}} > {{clr|D|5D}} > {{clr|B|236B}}.{{clr|C|6C}} > {{clr|C|66C}}(1) > {{clr|D|236D}} > {{clr|C|6C}} > {{clr|D|214D}} || Midscreen || 3616 || 25 || Everyone || {{clr|C|Medium}} || Meterless Sparda confirm from midscreen, spacing dependant. Requires wallsplat after Cavalier. Noel, Makoto, Nine and the Murakumos all require shorter delays after {{clr|D|4D}}. | | | {{clr|B|236B}}(w)~{{clr|A|6A}} > {{clr|B|665B}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|D|236D}} > {{clr|D|664D}} > Delay > {{clr|D|2D}} > {{clr|D|5D}} > {{clr|B|236B}}.{{clr|C|6C}} > {{clr|C|66C}}(1) > {{clr|D|236D}} > {{clr|C|6C}} > {{clr|D|214D}} || Midscreen || 3616 || 25 || Everyone || {{ComboDifficulty|Medium}} || Meterless Sparda confirm from midscreen, spacing dependant. Requires wallsplat after Cavalier. Noel, Makoto, Nine and the Murakumos all require shorter delays after {{clr|D|4D}}. |
| |- | | |- |
| | {{clr|B|236B}}(w)~{{clr|A|6A}} > {{clr|C|663C}} > {{clr|C|214C}} > {{clr|C|665C}} > {{clr|C|6C}} > Delay > {{clr|C|236C}} > Dash > {{clr|C|6C}} > {{clr|D|236D}} > {{clr|C|6C}} || Midscreen || 3868 || 27 || Everyone || {{clr|3|Medium}} || Early Sparda cancel with Gravity. | | | {{clr|B|236B}}(w)~{{clr|A|6A}} > {{clr|C|663C}} > {{clr|C|214C}} > {{clr|C|665C}} > {{clr|C|6C}} > Delay > {{clr|C|236C}} > Dash > {{clr|C|6C}} > {{clr|D|236D}} > {{clr|C|6C}} || Midscreen || 3868 || 27 || Everyone || {{ComboDifficulty|Medium}} || Early Sparda cancel with Gravity. |
| |- | | |- |
| | {{clr|B|236B}}(w)~{{clr|A|6A}} > {{clr|C|663C}} > {{clr|C|214C}} > {{clr|C|665C}} > {{clr|C|6C}} > Delay > {{clr|C|236C}} > {{clr|D|214D}} > {{clr|C|66C}} > {{clr|D|236D}} > {{clr|C|66C}} > {{clr|D|5D}} > {{clr|B|236B}} || Midscreen || 4305 || 30 || Everyone || {{clr|3|Medium}} || Max damage if near enough for wallsplat. | | | {{clr|B|236B}}(w)~{{clr|A|6A}} > {{clr|C|663C}} > {{clr|C|214C}} > {{clr|C|665C}} > {{clr|C|6C}} > Delay > {{clr|C|236C}} > {{clr|D|214D}} > {{clr|C|66C}} > {{clr|D|236D}} > {{clr|C|66C}} > {{clr|D|5D}} > {{clr|B|236B}} || Midscreen || 4305 || 30 || Everyone || {{ComboDifficulty|Medium}} || Max damage if near enough for wallsplat. |
| |- | | |- |
| | {{clr|B|236B}}(w)~{{clr|A|6A}} > RC > Delay > Air Dash > {{clr|C|j.C}} > {{clr|C|214C}} > {{clr|C|665C}} > {{clr|C|6C}} > Delay > {{clr|C|236C}} > {{clr|D|214D}} > {{clr|C|66C}} > {{clr|D|236D}} > Forward walk > {{clr|C|5C}} > (Delay) > {{clr|D|5D}} > {{clr|B|236B}} || Midscreen || 4228 || -36 || Everyone || {{clr|3|Medium}} || Universal RC conversion. Do a short delay after RC to be low enough to the ground. If too far for wallsplat, go for the alternate route. | | | {{clr|B|236B}}(w)~{{clr|A|6A}} > RC > Delay > Air Dash > {{clr|C|j.C}} > {{clr|C|214C}} > {{clr|C|665C}} > {{clr|C|6C}} > Delay > {{clr|C|236C}} > {{clr|D|214D}} > {{clr|C|66C}} > {{clr|D|236D}} > Forward walk > {{clr|C|5C}} > (Delay) > {{clr|D|5D}} > {{clr|B|236B}} || Midscreen || 4228 || -36 || Everyone || {{ComboDifficulty|Medium}} || Universal RC conversion. Do a short delay after RC to be low enough to the ground. If too far for wallsplat, go for the alternate route. |
| |- | | |- |
| | {{clr|B|236B}}(w)~{{clr|A|6A}} > {{clr|B|5B}} > {{clr|A|6A}} > {{clr|C|2C}} > {{clr|D|2D}} > IAD > {{clr|B|j.B}} > {{clr|C|j.C}} > {{clr|A|66A}} > {{clr|C|6C}} > {{clr|D|236D}} > {{clr|C|6C}} > {{clr|D|214D}} || Corner || 3187 || 22 || Everyone || {{clr|4|Hard}} || Sparda starter in the corner, puts them back on the corner. | | | {{clr|B|236B}}(w)~{{clr|A|6A}} > {{clr|B|5B}} > {{clr|A|6A}} > {{clr|C|2C}} > {{clr|D|2D}} > IAD > {{clr|B|j.B}} > {{clr|C|j.C}} > {{clr|A|66A}} > {{clr|C|6C}} > {{clr|D|236D}} > {{clr|C|6C}} > {{clr|D|214D}} || Corner || 3187 || 22 || Everyone || {{ComboDifficulty|Hard}} || Sparda starter in the corner, puts them back on the corner. |
| |- | | |- |
| |} | | |} |
Line 282: |
Line 282: |
| ! Combo !! Position !! Damage !! Heat Gain !! Works on: !! Difficulty !! Notes | | ! Combo !! Position !! Damage !! Heat Gain !! Works on: !! Difficulty !! Notes |
| |- | | |- |
| | {{clr|D|214D}} > {{clr|C|665C}} > {{clr|C|6C}} > {{clr|B|236B}}(w)~{{clr|D|22D}} > 66 > {{clr|B|5B}} > {{clr|A|6A}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|D|236D}} > {{clr|C|665C}} > ({{clr|D|2D}}) > {{clr|D|5D}} > {{clr|B|236B}}.{{clr|C|6C}} > {{clr|C|3C}} > {{clr|B|236B}} || Corner || 4100 || 30 || Everyone || {{clr|4|Hard}} || Gravity-less 4k for if they didn't respect Spike Chaser oki. | | | {{clr|D|214D}} > {{clr|C|665C}} > {{clr|C|6C}} > {{clr|B|236B}}(w)~{{clr|D|22D}} > 66 > {{clr|B|5B}} > {{clr|A|6A}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|D|236D}} > {{clr|C|665C}} > ({{clr|D|2D}}) > {{clr|D|5D}} > {{clr|B|236B}}.{{clr|C|6C}} > {{clr|C|3C}} > {{clr|B|236B}} || Corner || 4100 || 30 || Everyone || {{ComboDifficulty|Hard}} || Gravity-less 4k for if they didn't respect Spike Chaser oki. |
| |} | | |} |
|
| |
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Line 290: |
Line 290: |
| ! Combo !! Position !! Damage !! Heat Gain !! Works on: !! Difficulty !! Notes | | ! Combo !! Position !! Damage !! Heat Gain !! Works on: !! Difficulty !! Notes |
| |- | | |- |
| | tk j.{{clr|D|214D}} > RC > {{clr|C|663C}} > {{clr|C|214C}} > {{clr|C|665C}} > {{clr|C|6C}} > Delay > {{clr|C|236C}} > {{clr|D|214D}} > {{clr|C|66C}} > {{clr|D|236D}} > {{clr|C|6C}} || Midscreen || 3903 || -31 || Everyone || {{clr|4|Hard}} || tk Crescent route midscreen. | | | tk j.{{clr|D|214D}} > RC > {{clr|C|663C}} > {{clr|C|214C}} > {{clr|C|665C}} > {{clr|C|6C}} > Delay > {{clr|C|236C}} > {{clr|D|214D}} > {{clr|C|66C}} > {{clr|D|236D}} > {{clr|C|6C}} || Midscreen || 3903 || -31 || Everyone || {{ComboDifficulty|Hard}} || tk Crescent route midscreen. |
| |- | | |- |
| | tk j.{{clr|D|214D}} > RC > {{clr|B|2B}} > {{clr|C|2C}} > {{clr|D|2D}} > IAD > {{clr|B|j.B}} > {{clr|C|j.C}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|D|236D}} > {{clr|C|6C}} || Midscreen || 3425 || -34 || Everyone || {{clr|3|Medium}} || Easier variant, confirms from max range with a microdash {{clr|B|2B}}. | | | tk j.{{clr|D|214D}} > RC > {{clr|B|2B}} > {{clr|C|2C}} > {{clr|D|2D}} > IAD > {{clr|B|j.B}} > {{clr|C|j.C}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|D|236D}} > {{clr|C|6C}} || Midscreen || 3425 || -34 || Everyone || {{ComboDifficulty|Medium}} || Easier variant, confirms from max range with a microdash {{clr|B|2B}}. |
| |- | | |- |
| | tk j.{{clr|D|214D}} > RC > {{clr|C|663C}} > {{clr|C|214C}} > {{clr|C|66C}} > {{clr|D|214D}} > {{clr|A|66A}} > {{clr|C|6C}} > {{clr|D|236D}} > {{clr|C|6C}} || Corner || 3512 || -34 || Everyone || {{clr|4|Hard}} || tk Crescent route in the corner. | | | tk j.{{clr|D|214D}} > RC > {{clr|C|663C}} > {{clr|C|214C}} > {{clr|C|66C}} > {{clr|D|214D}} > {{clr|A|66A}} > {{clr|C|6C}} > {{clr|D|236D}} > {{clr|C|6C}} || Corner || 3512 || -34 || Everyone || {{ComboDifficulty|Hard}} || tk Crescent route in the corner. |
| |} | | |} |
|
| |
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Line 305: |
Line 305: |
| ! Combo !! Position !! Damage !! Heat Gain !! Works on: !! Difficulty !! Notes | | ! Combo !! Position !! Damage !! Heat Gain !! Works on: !! Difficulty !! Notes |
| |- | | |- |
| | CH {{clr|C|5C}} > {{clr|D|4D}} > {{clr|D|214D}} > {{clr|C|663C}} > {{clr|B|214B}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|C|236C}} > {{clr|C|66C}} > {{clr|D|236D}} > {{clr|C|665C}} > {{clr|D|2D}} > (Delay) > {{clr|D|5D}} > {{clr|B|236B}} || Midscreen || 5106 || 36 || Everyone || {{clr|3|Medium}} || DP punish. Safe-jumping with Barrier block ensures right spacing. | | | CH {{clr|C|5C}} > {{clr|D|4D}} > {{clr|D|214D}} > {{clr|C|663C}} > {{clr|B|214B}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|C|236C}} > {{clr|C|66C}} > {{clr|D|236D}} > {{clr|C|665C}} > {{clr|D|2D}} > (Delay) > {{clr|D|5D}} > {{clr|B|236B}} || Midscreen || 5106 || 36 || Everyone || {{ComboDifficulty|Medium}} || DP punish. Safe-jumping with Barrier block ensures right spacing. |
| |- | | |- |
| | CH {{clr|B|5B}} > {{clr|B|6B}} > {{clr|D|2D}} > IAD > {{clr|B|j.B}} > {{clr|C|j.C}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|D|236D}} > {{clr|C|236C}} > {{clr|C|6C}} > {{clr|D|5D}} > {{clr|D|2D}} || Midscreen || 3805 || 27 || Everyone || {{clr|3|Medium}} || Can also be done from CH {{clr|B|2B}} for about 400~ less damage. | | | CH {{clr|B|5B}} > {{clr|B|6B}} > {{clr|D|2D}} > IAD > {{clr|B|j.B}} > {{clr|C|j.C}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|D|236D}} > {{clr|C|236C}} > {{clr|C|6C}} > {{clr|D|5D}} > {{clr|D|2D}} || Midscreen || 3805 || 27 || Everyone || {{ComboDifficulty|Medium}} || Can also be done from CH {{clr|B|2B}} for about 400~ less damage. |
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| | CH {{clr|D|22D}} > Dash > {{clr|C|5C}} > {{clr|C|3C}} > {{clr|B|214B}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|C|236C}} > {{clr|C|66C}} > {{clr|D|236D}} > {{clr|C|6C}} > {{clr|D|214D}} || Midscreen || 4061 || 28 || Everyone || {{clr|3|Medium}} || BnB off {{clr|D|22D}}. {{clr|C|5C}} will work on everyone. | | | CH {{clr|D|22D}} > Dash > {{clr|C|5C}} > {{clr|C|3C}} > {{clr|B|214B}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|C|236C}} > {{clr|C|66C}} > {{clr|D|236D}} > {{clr|C|6C}} > {{clr|D|214D}} || Midscreen || 4061 || 28 || Everyone || {{ComboDifficulty|Medium}} || BnB off {{clr|D|22D}}. {{clr|C|5C}} will work on everyone. |
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| | CH {{clr|D|632146D}} > {{clr|C|663C}} > {{clr|C|214C}} > {{clr|C|665C}} > {{clr|C|6C}} > Delay > {{clr|C|236C}} > {{clr|D|214D}} > {{clr|C|66C}} > {{clr|D|236D}} > {{clr|C|6C}} > {{clr|D|214D}} || Midscreen || 4946 || -37 || Everyone || {{clr|3|Medium}} || Midscreen conversion off CH Calamity. | | | CH {{clr|D|632146D}} > {{clr|C|663C}} > {{clr|C|214C}} > {{clr|C|665C}} > {{clr|C|6C}} > Delay > {{clr|C|236C}} > {{clr|D|214D}} > {{clr|C|66C}} > {{clr|D|236D}} > {{clr|C|6C}} > {{clr|D|214D}} || Midscreen || 4946 || -37 || Everyone || {{ComboDifficulty|Medium}} || Midscreen conversion off CH Calamity. |
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| | CH {{clr|D|632146D}} > {{clr|C|663C}} > {{clr|C|214C}} > {{clr|C|665C}} > {{clr|C|6C}} > Delay > {{clr|C|236C}} > {{clr|C|66C}}(1) > {{clr|B|236B}}(w)~{{clr|C|6C}} > {{clr|C|6C}} > {{clr|D|236D}} > {{clr|C|6C}} > {{clr|D|214D}} || Cornered || 4671 || -41 || Everyone || {{clr|3|Medium}} || Corner to corner route. | | | CH {{clr|D|632146D}} > {{clr|C|663C}} > {{clr|C|214C}} > {{clr|C|665C}} > {{clr|C|6C}} > Delay > {{clr|C|236C}} > {{clr|C|66C}}(1) > {{clr|B|236B}}(w)~{{clr|C|6C}} > {{clr|C|6C}} > {{clr|D|236D}} > {{clr|C|6C}} > {{clr|D|214D}} || Cornered || 4671 || -41 || Everyone || {{ComboDifficulty|Medium}} || Corner to corner route. |
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| | CH {{clr|D|j.6D}} > {{clr|B|665B}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|D|236D}} > {{clr|C|236C}} > {{clr|D|662D}} > Delay > {{clr|B|236B}}.{{clr|B|6B}} || Midscreen || 2906 || 20 || Airborne || {{clr|3|Medium}} || A way to corner carry off CH {{clr|5|j.6D}}. Air-to-ground conversion, this can also be done from CH {{clr||D|j.2D}}. | | | CH {{clr|D|j.6D}} > {{clr|B|665B}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|D|236D}} > {{clr|C|236C}} > {{clr|D|662D}} > Delay > {{clr|B|236B}}.{{clr|B|6B}} || Midscreen || 2906 || 20 || Airborne || {{ComboDifficulty|Medium}} || A way to corner carry off CH {{clr|5|j.6D}}. Air-to-ground conversion, this can also be done from CH {{clr||D|j.2D}}. |
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| | FC {{clr|C|236C}} > Delay > {{clr|D|4D}} > IAD > {{clr|C|j.2C}} > {{clr|D|j.214D}} > {{clr|C|663C}} > {{clr|B|214B}} > {{clr|C|665C}} > {{clr|C|6C}} > {{clr|D|214D}} > {{clr|A|66A}} > {{clr|C|5C}} > {{clr|D|2D}} > {{clr|D|5D}} > {{clr|B|236B}} || Midscreen || 5025 || 36 || Everyone || {{clr|4|Hard}} || Midscreen fatal counter {{clr|C|236C}} confirm, delay {{clr|D|4D}} a tiny bit after the wallbounce, doing {{clr|B|236B}}~{{clr|D|22D}} instead of {{clr|D|214D}} makes the combo a bit easier for less damage, use {{clr|C|214C}} > {{clr|C|665C}} if you can't reach the corner and {{clr|C|236C}} after that if you somehow didn't get corner with Gravity. | | | FC {{clr|C|236C}} > Delay > {{clr|D|4D}} > IAD > {{clr|C|j.2C}} > {{clr|D|j.214D}} > {{clr|C|663C}} > {{clr|B|214B}} > {{clr|C|665C}} > {{clr|C|6C}} > {{clr|D|214D}} > {{clr|A|66A}} > {{clr|C|5C}} > {{clr|D|2D}} > {{clr|D|5D}} > {{clr|B|236B}} || Midscreen || 5025 || 36 || Everyone || {{ComboDifficulty|Hard}} || Midscreen fatal counter {{clr|C|236C}} confirm, delay {{clr|D|4D}} a tiny bit after the wallbounce, doing {{clr|B|236B}}~{{clr|D|22D}} instead of {{clr|D|214D}} makes the combo a bit easier for less damage, use {{clr|C|214C}} > {{clr|C|665C}} if you can't reach the corner and {{clr|C|236C}} after that if you somehow didn't get corner with Gravity. |
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| | FC {{clr|C|236C}} > {{clr|D|66214D}} > {{clr|C|663C}} > {{clr|C|214C}} > {{clr|C|665C}} > {{clr|C|6C}} > {{clr|B|236B}}~{{clr|D|22D}} > {{clr|B|665B}} > {{clr|A|6A}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|D|236D}} > {{clr|C|6C}} > {{clr|D|214D}} || Midscreen || 4999 || 35 || Everyone || {{clr|3|Medium}} || Midscreen fatal counter {{clr|C|236C}} confirm, stable, but a bit harder to hitconfirm on reaction, replace {{clr|B|236B}}~{{clr|D|22D}} for {{clr|C|236C}} if you can't reach the corner after Gravity. | | | FC {{clr|C|236C}} > {{clr|D|66214D}} > {{clr|C|663C}} > {{clr|C|214C}} > {{clr|C|665C}} > {{clr|C|6C}} > {{clr|B|236B}}~{{clr|D|22D}} > {{clr|B|665B}} > {{clr|A|6A}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|D|236D}} > {{clr|C|6C}} > {{clr|D|214D}} || Midscreen || 4999 || 35 || Everyone || {{ComboDifficulty|Medium}} || Midscreen fatal counter {{clr|C|236C}} confirm, stable, but a bit harder to hitconfirm on reaction, replace {{clr|B|236B}}~{{clr|D|22D}} for {{clr|C|236C}} if you can't reach the corner after Gravity. |
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| | FC {{clr|C|236C}} > {{clr|D|214D}} > {{clr|A|214A}} > {{clr|C|5C}} > {{clr|D|22D}} > {{clr|C|665C}} > {{clr|C|2C}} > {{clr|D|6D}} > tk.{{clr|D|214D}} > {{clr|B|662B}} > {{clr|A|6A}} > {{clr|C|6C}} > {{clr|D|236D}} > {{clr|C|6C}} > {{clr|D|214D}} || Corner || 5287 || 37 || Everyone || {{clr|5|Very Hard}} || Corner fatal counter {{clr|C|236C}} confirm, one of the hardest combos. | | | FC {{clr|C|236C}} > {{clr|D|214D}} > {{clr|A|214A}} > {{clr|C|5C}} > {{clr|D|22D}} > {{clr|C|665C}} > {{clr|C|2C}} > {{clr|D|6D}} > tk.{{clr|D|214D}} > {{clr|B|662B}} > {{clr|A|6A}} > {{clr|C|6C}} > {{clr|D|236D}} > {{clr|C|6C}} > {{clr|D|214D}} || Corner || 5287 || 37 || Everyone || {{ComboDifficulty|Very Hard}} || Corner fatal counter {{clr|C|236C}} confirm, one of the hardest combos. |
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| | FC {{clr|C|236C}} > {{clr|D|214D}} > {{clr|C|5C}} > {{clr|A|214A}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|B|236B}}~{{clr|D|22D}} > {{clr|B|665B}} > {{clr|A|6A}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|D|236D}} > {{clr|C|6C}} > {{clr|D|214D}} || Corner || 5039 || 36 || Everyone || {{clr|2|Easy}} || Corner fatal counter {{clr|C|236C}} confirm, easy, stable version. | | | FC {{clr|C|236C}} > {{clr|D|214D}} > {{clr|C|5C}} > {{clr|A|214A}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|B|236B}}~{{clr|D|22D}} > {{clr|B|665B}} > {{clr|A|6A}} > {{clr|C|5C}} > {{clr|C|6C}} > {{clr|D|236D}} > {{clr|C|6C}} > {{clr|D|214D}} || Corner || 5039 || 36 || Everyone || {{ComboDifficulty|Easy}} || Corner fatal counter {{clr|C|236C}} confirm, easy, stable version. |
| |} | | |} |
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