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Golden Tager combos require you to know how much health you have left since the less health you have, the more damage you'll be able to get off of it. Remember, the more you spin the stick while holding down the C button, the more damage will be tacked on when Golden Tager fires. Note that 6A>236[D]~64641236[C]~]D[~]C[ combo routes require you to have 40% HP or less, otherwise you'll end up getting regular Dreadnought Destroyer instead. | Golden Tager combos require you to know how much health you have left since the less health you have, the more damage you'll be able to get off of it. Remember, the more you spin the stick while holding down the C button, the more damage will be tacked on when Golden Tager fires. Note that 6A>236[D]~64641236[C]~]D[~]C[ combo routes require you to have 40% HP or less, otherwise you'll end up getting regular Dreadnought Destroyer instead. | ||
https://docs.google.com/document/d/1MZO_8tcTBTR8mp4e70Y2Labbypj7tTmBnUdtk2LBS4c/edit?usp=sharing | |||
==Combo Theory== | ==Combo Theory== |
Revision as of 22:26, 12 May 2018
Combo Notation Guide | |||||||||
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Combo List
# | Combo | Position | Damage | Heat Gain | Works on: | Difficulty | Notes |
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1 | Forward Throw > 6D > 236[A] > 5A > 236D > 22B > (Lightning Hits) 5B > 5C > 236[A] > (Bomb Explodes) 6B > 5C > 3C(1) > 236[A] > (Bomb Explodes) 6B > 5C > 22B/214X | Anywhere | All | Corner Carry with Bunker Reps. If the throw combo didn't bring them all the way to the corner, then do 214X instead of 22B. Costs 2 Gravitons. | |||
2 | Back Throw > 9D > 236D > 66 > 5B > 6A > 6C > 5B > 5C > 3C(1) > 236A | Midscreen to Near Corner | All | Basic Back Throw combo. Costs 2 Gravitons. You can do 22C (Teleport) in place of 9D > 236D to make the combo Gravitonless. | |||
3 | Forward Throw > 9D > 2C > 236D > 22B > 236[A] > (Lightning Hits) 6B > 5C > 3C(1) > 236[A] > (Bomb Explodes) > 5C > 22B | Corner | All | Corner Bunker loops. Gives Banishing Rays and Bunker Oki. Costs 2 Gravitons. Can be used to setup for Absolute Zero reset if you have 50 meter (Replace 5C > 22B with 236C if you do). | |||
4 | Air Throw > j.9D > j.236B > j.B(1) > j.236D > 6B > 5C > 3C(1) > 236A | Midscreen | All | Basic Aerial Throw combo. Cost 2 Gravitons. |
# | Combo | Position | Damage | Heat Gain | Works on: | Difficulty | Notes |
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1 | 5A > 5B > 5C > 3C > 236A | Anywhere | All | Beginner | Very Very Basic Bread and Butter. Costs no Gravitons. | ||
2 | 5A > 5B > 5C > 2C > 236A | Anywhere | All | Beginner | Very Basic combo going into 2C. Costs no Gravitons | ||
3 | 5A > 5B > 5C > 2C > 4D > 5B > 5C > 236A > 66 > 5C > 236A | Midscreen to Near Corner | All | Easy | Basic Bread and Butter using a Graviton which gives corner carry. If it brought the opponent to the corner, then tack on 5C > 22B/214A for oki. Costs 1 Graviton. | ||
4 | 5B > 5C > 3C > 236A > 6A > jc > j.C > j.3D > j.B(1) > j.C > j.214A | Corner | All | Beginner | Basic Corner Combo into Flame Cage Oki. Costs 1 Graviton. | ||
5 | 3C > 236[A] > 5A > 5B > 6A > 6C > djc > j.2C > j.6D > (Bomb Explodes) 66 > 5B > 5C > 236A > 66 > 5C > 236A | Midscreen | All | Beginner | Basic Corner Carry Combo with 3C. Costs 1 Graviton. |
Golden Tager Combos
Golden Tager combos require you to know how much health you have left since the less health you have, the more damage you'll be able to get off of it. Remember, the more you spin the stick while holding down the C button, the more damage will be tacked on when Golden Tager fires. Note that 6A>236[D]~64641236[C]~]D[~]C[ combo routes require you to have 40% HP or less, otherwise you'll end up getting regular Dreadnought Destroyer instead.
https://docs.google.com/document/d/1MZO_8tcTBTR8mp4e70Y2Labbypj7tTmBnUdtk2LBS4c/edit?usp=sharing
Combo Theory
During a combo, 3C(1) must be delayed on the following in order for the combo to work properly midscreen and corner: Tager, Hazama, Tsubaki, Mu, Valkenhayn, and Terumi.
Makoto and Hakumen must have 3C(1) delayed while in the corner in order for the combo to work otherwise the combo will drop.
j.2C usually must have something covering it (such as a Graviton or a trap) or Kokonoe must spend meter in order to convert it into a full combo. However in the instances where:
- Kokonoe lands j.2C as an air to air with the opponent slightly higher than her
- Kokonoe lands a Fatal Counter Instant Overhead j.2C
Then Kokonoe can combo off j.2C without help since she'll be able to link j.2C into 5A.
You're going to want to learn combos that involve using no Gravitons at all in case you're put into a situation where you don't have any left in stock or you don't have enough for a big combo.
Video Examples
- Amane Nishiki [★]
- Arakune [★]
- Azrael [★]
- Bang Shishigami [★]
- Bullet [★]
- Carl Clover [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Hibiki Kohaku [★]
- Iron Tager [★]
- Izanami [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Kagura Mutsuki [★]
- Kokonoe [★]
- Lambda-11 [★]
- Litchi Faye Ling [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Mu-12[★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Relius Clover [★]
- Susano'o [★]
- Taokaka [★]
- Tsubaki Yayoi[★]
- Valkenhayn R. Hellsing [★]
- Yuuki Terumi [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •