BBCF/Kokonoe/Combos: Difference between revisions

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Golden Tager combos require you to know how much health you have left since the less health you have, the more damage you'll be able to get off of it. Remember, the more you spin the stick while holding down the C button, the more damage will be tacked on when Golden Tager fires. Note that 6A>236[D]~64641236[C]~]D[~]C[ combo routes require you to have 40% HP or less, otherwise you'll end up getting regular Dreadnought Destroyer instead.
Golden Tager combos require you to know how much health you have left since the less health you have, the more damage you'll be able to get off of it. Remember, the more you spin the stick while holding down the C button, the more damage will be tacked on when Golden Tager fires. Note that 6A>236[D]~64641236[C]~]D[~]C[ combo routes require you to have 40% HP or less, otherwise you'll end up getting regular Dreadnought Destroyer instead.


{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center"
https://docs.google.com/document/d/1MZO_8tcTBTR8mp4e70Y2Labbypj7tTmBnUdtk2LBS4c/edit?usp=sharing
|-
! # !! Combo !! Position !! Damage !! Heat !! Works !! Difficulty !! Notes
|-
| -
| Forward Throw (5/6B+C) > Overdrive Cancel > 5D > 236[A] > 5A > 236D > 22B > 6A > 64641236C || Anywhere || 7219 || 0/-100 || Everyone || Intermediate || Forward Throw combo into GT. Gravitons Required: 2
Health percentage/Time needed for ODC: 80% HP/2:50
|-
|-
| -
| 3C > Overdrive Cancel > 3C(1) > 5D > 5C > 236[A] > 5A > 236D > 22B > 6A > 64641236C || Midscreen || 7180 || 0/-100 || Everyone except Rachel || Hard || Rachel requires you to hit her with a Max Range 3C in order for it to work on her. Gravitons Required: 2
Health percentage/Time needed for ODC: 70% HP/2:75
|}


==Combo Theory==
==Combo Theory==

Revision as of 22:26, 12 May 2018

Combo Notation Guide
7 Template:7 8 Template:8 9 Template:9
4 Template:4 5 Template:5 6 Template:6
1 Template:1 2 Template:2 3 Template:3
Numbers represent direction on a keyboard numpad. For example Template:2Template:3Template:6D becomes 236D
> = cancel into the next attack
, = link the next attack after preceding move's recovery
jc = jump cancel
hjc = high jump cancel
RC = Rapid Cancel
CH = Counter Hit
IAD = Instant Air Dash
OD = Overdrive
EA = Exceed Accel
(N) = only use the Nth attack of the move (for example, if j.B(2) is written, you only use the first two hits of j.B)
(CSpec) = Contains a part that only works on some characters, refer to the combo thread on Dustloop for more details.
If you have notations that are not listed here but are necessary, feel free to add them as you see fit.


Combo List

Throw / Air Throw starter
# Combo Position Damage Heat Gain Works on: Difficulty Notes
1 Forward Throw > 6D > 236[A] > 5A > 236D > 22B > (Lightning Hits) 5B > 5C > 236[A] > (Bomb Explodes) 6B > 5C > 3C(1) > 236[A] > (Bomb Explodes) 6B > 5C > 22B/214X Anywhere All Corner Carry with Bunker Reps. If the throw combo didn't bring them all the way to the corner, then do 214X instead of 22B. Costs 2 Gravitons.
2 Back Throw > 9D > 236D > 66 > 5B > 6A > 6C > 5B > 5C > 3C(1) > 236A Midscreen to Near Corner All Basic Back Throw combo. Costs 2 Gravitons. You can do 22C (Teleport) in place of 9D > 236D to make the combo Gravitonless.
3 Forward Throw > 9D > 2C > 236D > 22B > 236[A] > (Lightning Hits) 6B > 5C > 3C(1) > 236[A] > (Bomb Explodes) > 5C > 22B Corner All Corner Bunker loops. Gives Banishing Rays and Bunker Oki. Costs 2 Gravitons. Can be used to setup for Absolute Zero reset if you have 50 meter (Replace 5C > 22B with 236C if you do).
4 Air Throw > j.9D > j.236B > j.B(1) > j.236D > 6B > 5C > 3C(1) > 236A Midscreen All Basic Aerial Throw combo. Cost 2 Gravitons.
___ starter
# Combo Position Damage Heat Gain Works on: Difficulty Notes
1 5A > 5B > 5C > 3C > 236A Anywhere All Beginner Very Very Basic Bread and Butter. Costs no Gravitons.
2 5A > 5B > 5C > 2C > 236A Anywhere All Beginner Very Basic combo going into 2C. Costs no Gravitons
3 5A > 5B > 5C > 2C > 4D > 5B > 5C > 236A > 66 > 5C > 236A Midscreen to Near Corner All Easy Basic Bread and Butter using a Graviton which gives corner carry. If it brought the opponent to the corner, then tack on 5C > 22B/214A for oki. Costs 1 Graviton.
4 5B > 5C > 3C > 236A > 6A > jc > j.C > j.3D > j.B(1) > j.C > j.214A Corner All Beginner Basic Corner Combo into Flame Cage Oki. Costs 1 Graviton.
5 3C > 236[A] > 5A > 5B > 6A > 6C > djc > j.2C > j.6D > (Bomb Explodes) 66 > 5B > 5C > 236A > 66 > 5C > 236A Midscreen All Beginner Basic Corner Carry Combo with 3C. Costs 1 Graviton.

Golden Tager Combos

Golden Tager combos require you to know how much health you have left since the less health you have, the more damage you'll be able to get off of it. Remember, the more you spin the stick while holding down the C button, the more damage will be tacked on when Golden Tager fires. Note that 6A>236[D]~64641236[C]~]D[~]C[ combo routes require you to have 40% HP or less, otherwise you'll end up getting regular Dreadnought Destroyer instead.

https://docs.google.com/document/d/1MZO_8tcTBTR8mp4e70Y2Labbypj7tTmBnUdtk2LBS4c/edit?usp=sharing

Combo Theory

During a combo, 3C(1) must be delayed on the following in order for the combo to work properly midscreen and corner: Tager, Hazama, Tsubaki, Mu, Valkenhayn, and Terumi.

Makoto and Hakumen must have 3C(1) delayed while in the corner in order for the combo to work otherwise the combo will drop.

j.2C usually must have something covering it (such as a Graviton or a trap) or Kokonoe must spend meter in order to convert it into a full combo. However in the instances where:

  • Kokonoe lands j.2C as an air to air with the opponent slightly higher than her
  • Kokonoe lands a Fatal Counter Instant Overhead j.2C

Then Kokonoe can combo off j.2C without help since she'll be able to link j.2C into 5A.

You're going to want to learn combos that involve using no Gravitons at all in case you're put into a situation where you don't have any left in stock or you don't have enough for a big combo.

Video Examples