BBCF/Kokonoe: Difference between revisions

From Dustloop Wiki
No edit summary
Line 66: Line 66:
{{MoveData
{{MoveData
|image=BBCP_Kokonoe_5A.png
|image=BBCP_Kokonoe_5A.png
|caption= panchu panchu
|caption=
|name=5A
|name=5A
|data=
|data=
Line 97: Line 97:
{{MoveData
{{MoveData
|image=BBCP_Kokonoe_5B.png
|image=BBCP_Kokonoe_5B.png
|caption= always wear a helmet
|caption=
|name=5B
|name=5B
|data=
|data=
Line 130: Line 130:
{{MoveData
{{MoveData
|image=BBCP_Kokonoe_5C.png
|image=BBCP_Kokonoe_5C.png
|caption= hilarious on counter hit
|caption=
|name=5C
|name=5C
|data=
|data=
Line 166: Line 166:
{{MoveData
{{MoveData
|image=BBCP_Kokonoe_2A.png
|image=BBCP_Kokonoe_2A.png
|caption= longer but slower panchu
|caption=
|name=2A
|name=2A
|data=
|data=
Line 199: Line 199:
{{MoveData
{{MoveData
|image=BBCP_Kokonoe_2B.png
|image=BBCP_Kokonoe_2B.png
|caption= "wtf it hits twice"
|caption=
|name=2B
|name=2B
|data=
|data=
Line 233: Line 233:
{{MoveData
{{MoveData
|image=BBCP_Kokonoe_2C.png
|image=BBCP_Kokonoe_2C.png
|caption= plus3.jpg
|caption=
|name=2C
|name=2C
|data=
|data=
Line 322: Line 322:
{{MoveData
{{MoveData
|image=BBCP_Kokonoe_6B.png
|image=BBCP_Kokonoe_6B.png
|caption= "WTF IT HITS TWICE"
|caption=
|name=6B
|name=6B
|data=
|data=
Line 380: Line 380:
{{MoveData
{{MoveData
|image=BBCP_Kokonoe_6C.png
|image=BBCP_Kokonoe_6C.png
|caption= meterless 4k incoming~
|caption=
|name=6C
|name=6C
|data=
|data=
Line 411: Line 411:
{{MoveData
{{MoveData
|image=BBCP_Kokonoe_3C.png
|image=BBCP_Kokonoe_3C.png
|caption= "wtf why is that button so huge"
|caption=
|name=3C
|name=3C
|data=
|data=
Line 439: Line 439:
* Good combo piece
* Good combo piece


3C has great horizontal reach and hits low, making it good for ground pokes. However, it's easy to jump over and punish so make sure to not use it too predictably and to always space it well to minimize chances of getting punished. It does have a particularly large extended hurtbox as well, so use with caution.
3C has great horizontal reach and hits low, making it good for ground pokes. However, it's easy to jump over and punish so make sure to not use it too predictably and to always space it well to minimize chances of getting punished.


Alternatively, because of its reach and ability to open people up low, it's also good in blockstrings where you've been pushed out far enough for opponents to stand up thinking they can attempt to jump out or do something else. Also, 3C is great in combos because of its ability to vacuum and sweep the opponent.   
Alternatively, because of its reach and ability to open people up low, it's also good in blockstrings where you've been pushed out far enough for opponents to stand up thinking they can attempt to jump out or do something else. Also, 3C is great in combos because of its ability to vacuum and sweep the opponent.   
Line 481: Line 481:
{{MoveData
{{MoveData
|image=BBCP_Kokonoe_jB.png
|image=BBCP_Kokonoe_jB.png
|caption= more wrenches
|caption=
|name=j.B
|name=j.B
|data=
|data=
Line 512: Line 512:
{{MoveData
{{MoveData
|image=BBCP_Kokonoe_jC.png
|image=BBCP_Kokonoe_jC.png
|caption= "wtf you can convert off that"
|caption=
|name=j.C
|name=j.C
|data=
|data=
Line 547: Line 547:
{{MoveData
{{MoveData
|image=BBCP_Kokonoe_j2C.png
|image=BBCP_Kokonoe_j2C.png
|caption= block ya head
|caption=
|name=j.2C
|name=j.2C
|data=
|data=
Line 585: Line 585:
}}
}}
<br clear=all/>
<br clear=all/>
==Drive Moves==
==Drive Moves==
====== <font style="visibility:hidden" size="0">Summon Graviton</font> ======
====== <font style="visibility:hidden" size="0">Summon Graviton</font> ======
Line 955: Line 954:
{{MoveData
{{MoveData
|image=BBCF_Kokonoe_SolidWheel.png
|image=BBCF_Kokonoe_SolidWheel.png
|caption=武装 No09 「駆動ソリッドホイール Ver3.37」aka beyblade
|caption=武装 No09 「駆動ソリッドホイール Ver3.37」
|input=236B
|input=236B
|name=Armament No. 9
|name=Armament No. 9
Line 1,025: Line 1,024:
{{MoveData
{{MoveData
|image=BBCP_Kokonoe_214A.png
|image=BBCP_Kokonoe_214A.png
|caption=武装No04α「炎熱フレイムケージVer1.43」aka ball
|caption=武装No04α「炎熱フレイムケージVer1.43」
|input=214A/B/C, air OK
|input=214A/B/C, air OK
|name=Armament No.4α
|name=Armament No.4α
Line 1,371: Line 1,370:
{{MoveData
{{MoveData
|image=BBCP_Kokonoe_2363214C.png
|image=BBCP_Kokonoe_2363214C.png
|caption= this tager of mine glows with an awesome power
|caption=武装No00「撃滅超弩級メカテイガー」
|input=64641236C, air OK
|input=64641236C, air OK
|name=Armament No.00
|name=Armament No.00
Line 1,406: Line 1,405:
{{MoveData
{{MoveData
|image=BBCP_Kokonoe_OD_2363214C.png
|image=BBCP_Kokonoe_OD_2363214C.png
|caption= its burning chest tells me to defeat you!
|caption=武装No01「殲滅超弩級ゴールデンテイガー」
|input=64641236C, air OK
|input=64641236C, air OK
|name=Armament No.01
|name=Armament No.01
Line 1,439: Line 1,438:
}}
}}
<br clear=all/>
<br clear=all/>
==Exceed Accel==
==Exceed Accel==
{{MoveData
{{MoveData

Revision as of 00:55, 29 April 2017

Kokonoe
BBCF Kokonoe Portrait.png
Health: 10,500

Combo Rate: 60%
Prejump:
Backdash Time 25 / Invul: 1~7


Movement Options
Gravitrons, Double Jump, 1 Airdash, Dash type: Run
Play-style
Offensive, Traps
  

Overview

A genius scientist part of the organization “Sector Seven” that opposes the Librarium, and is the creator of Tager. She led an operation to rescue Hakumen, who had fallen through dimensions. While the two tolerate each other, in order to monitor Hakumen’s unexpected actions, she dispatches Tager. She continues her research to defeat Yuuki Terumi.

Drive: Graviton

Kokonoe's Drive summons a Graviton onto the field. The instant the Graviton appears it'll start vacuuming the opponent and objects towards it from a distance. Objects seem to be vacuumed in from a farther range than characters. When one is summoned it also changes properties of some moves. The most notable change it causes is to Kokonoe's Ennetsu Flame Cage (214A/B/C), which gains the ability to change its trajectory. When a Graviton is summoned it'll gradually drain Kokonoe's Graviton Gauge until it's withdrawn from the field by either running out of Graviton Gauge, Activating (236D), Withdrawing (214D), or staying on the field for a specific duration. Only one Graviton can be on the field at a time.

BBCP Kokonoe Graviton Gauge.png

The first two icons represent the Banishing Ray (22A/B) and Flame Cage (214A/B/C) stocks. You can only have one of each move out on the field at a time. You start the match with both icons lit up. When the respective move is visible on the screen the icon for it will turn grey. Once the move is no longer visible on the screen the icon will light back up, and you can use the move again.

The third icon and the number next to it refer to your stock of Gravitons. You start the match off with 9 Gravitons and will use one up every time you summon one. Gravitons recover slowly over time, but using a Graviton will both put a cooldown on its regeneration and cause you to lose progress towards regenerating your next Graviton.

Overdrive: Graviton Rage

The Graviton effect is strengthened, and they regenerate faster.

Pros/Strengths

  • Very high damage output
  • Amazing tools to setup mixups
  • Good variety of normal attack ranges
  • Huge vertical Anti-Air
  • Great chip damage options if a Graviton is summoned near the opponent
  • Very high mobility with a fast dash, and teleport

Cons/Weaknesses

  • Lack of a good meterless defensive option
  • Very space dependent to set up traps
  • Slower-than-average normal attacks
  • Below-average health
Ambox warning.png This data is all copied over from BBCP 1.1. Replace with CF data as it becomes available (and delete this warning)


Normal Moves

5A
5A
BBCP Kokonoe 5A.png
300 All 6 3 11 - B -
5B
5B
BBCP Kokonoe 5B.png
500 HL 11 3 19 - B -
5C
5C
BBCP Kokonoe 5C.png
800 HL 14 2 20 - P -
2A
2A
BBCP Kokonoe 2A.png
300 LA 7 4 11 - F -
2B
2B
BBCP Kokonoe 2B.png
400, 244 LB 10 3(6)3 12 - F -
2C
2C
BBCP Kokonoe 2C.png
1080 HL 18 3 13 - F -
6A
6A
BBCP Kokonoe 6A.png
CHESTO!
540 HL 11 4 18 - B - 650 HL 21-23 4 18 - B -
6B
6B
BBCP Kokonoe 6B.png
430, 244 HB 25 2(11)2 21 - B - 500, 300 HB 41-43 2(15)2 14 - B -
6C
6C
BBCP Kokonoe 6C.png
1250 All 22 3 30 - B -
3C
3C
BBCP Kokonoe 3C.png
450, 288 LB 14 3(6)3 15 - F -
j.A
j.A
BBCP Kokonoe jA.png
Ora ora ora ora ora ora
130, 85, 79 HA 6 ~8 - H -
j.B
j.B
BBCP Kokonoe jB.png
420, 268 HA 10 4(3)4 11 - H -
j.C
j.C
BBCP Kokonoe jC.png
800 All 16 3 35 - P -
j.2C
j.2C
BBCP Kokonoe j2C.png
1000 HA 17 5 21 - H -


Drive Moves

Summon Graviton
Summon Graviton
Direction + D
BBCP Kokonoe 5D.png
*Click Image for Enlargement
- 16 300 32T - - -
Activate Graviton
Activate Graviton
236D, air OK
BBCP Kokonoe 236D.png
500 All 11 23T - - 750 All 11 23T - -
Retrieve Graviton
Retrieve Graviton
214D, air OK
BBCP Kokonoe 214D.png
- 16 32T - - -


Universal Mechanics

Forward Throw
Forward Throw
5/6B+C
BBCP Kokonoe ForwardThrow.png
0, 0, 1400 T 7 3 19 - T -
Back Throw
Back Throw
4B+C
BBCP Kokonoe BackThrow.png
0, 0, 1400 T 7 3 19 - T -
Air Throw
Air Throw
j.B+C
BBCP Kokonoe AirThrow.png
0, 1400 T 7 3 15 - T -
Counter Assault
Counter Assault
6A+B (While Blocking)
BBCP Kokonoe 5B.png
0 All 13 3 33 - B -
Crush Trigger
Crush Trigger
5A+B
BBCP Kokonoe CT.png
HEY HEY HEY!
1000 HL 30-64 1 21 - B -


Specials

Armament No.2
Armament No.2

"Broken Bunker Assault v2.21"
236A/[A]

BBCP Kokonoe 236A.png
BBCP Kokonoe 236A 2.png
武装No02「突撃ブロークンバンカー Ver2.21」
600, 441, 338 All 15 3 23 - B - All - B -
Armament No. 9
Armament No. 9

"Aerial Powerdrive: Solid Wheel v3.37"
236B

BBCF Kokonoe SolidWheel.png
武装 No09 「駆動ソリッドホイール Ver3.37」
All - B -
Armament No.3
Armament No.3

"Absolute Zero v4.32"
236C

BBCP Kokonoe 236C.png
BBCP Kokonoe 236C 2.png
武装No03「氷結アブソリュートゼロVer4.32」
500, 1673-2000 All 29 62 12 - P -
Armament No.4α
Armament No.4α

"Flame Cage v1.43" Activate
214A/B/C, air OK

BBCP Kokonoe 214A.png
武装No04α「炎熱フレイムケージVer1.43」
240, 140, 129, 119, 109, 100 All 31 42T - P - 240, 140, 129, 119, 109, 100 All 31 42T - P - 240, 140, 129, 119, 109, 100 All 31 42T - P -
Armament No.5
Armament No.5

"Banishing Rays v3.10"
22A/B

BBCP Kokonoe 22A.png
BBCP Kokonoe 22A 2.png
武装No05「電撃バニシングレイVer3.10」
720 All 24 6 42T - P - 400, 209*5 All 71 2*6 33T - P -
Armament No.6
Armament No.6

"Planar Haze v1.24"
22C

BBCP Kokonoe 22C.png
武装No06「転移ライアーヘイズVer1.24」
33T - - -


Distortion Drives

Armament No.4β
Armament No.4β

"Pyro: Flaming Belobog v2.73"
214214A/B/C, air OK

BBCP Kokonoe 214214A.png
武装No04β「超炎熱フレイムベルボーグVer2.73」
1000, 100, 96, 91, 86, 82, 78, 74, 70, 67, 63, 60, 57 All 5+5 48T - P - 1000, 100, 96, 91, 86, 82, 78, 74, 70, 67, 63, 60, 57 All 5+8 51T - P - 1000, 100, 96, 91, 86, 82, 78, 74, 70, 67, 63, 60, 57 All 5+11 54T - P -
Armament No.7
Armament No.7

"Jamming Dark v1.65"
632146D

BBCP Kokonoe 632146D.png
武装No07「重力ジャミングダークVer1.65」
0, 0, 1200 UNB 53+1 157 263T - P -
Armament No.8
Armament No.8

"Crime of Greed v1.00"
Automatic after 236C

BBCP Kokonoe 236C 3.png
武装No08「飛天グリードクライム Ver1.00」
1000 - -
Armament No.00
Armament No.00

"Dreadnought Destroyer"
64641236C, air OK

BBCP Kokonoe 2363214C.png
武装No00「撃滅超弩級メカテイガー」
3220-6766 (3782 mid-air) All 5+31+12 188T - P -
Armament No.01
Armament No.01

"Super Dreadnought Exterminator"
64641236C, air OK

BBCP Kokonoe OD 2363214C.png
武装No01「殲滅超弩級ゴールデンテイガー」
4841-13806 (4255 mid-air) All 5+31+12 188T - P -


Exceed Accel

Armament No. 11

"Full Metal Heavy Weapon v2.05"
ABCD during Overdrive

BBCF Kokonoe FullMetalHeavyWeapon.png
武装No11「根絶フルメタルヘビーウエポン Ver2.05」
2040 All - - 4089 All - -


Astral Heat

Armament No.99

"Final Apocalypse" Ultimate Impact
720D

BBCP Kokonoe 720D.png
武装No99「最終決戦破壊事象」アルテイメイトっインパクト
DESTROY c.T (?) 4+0 - T -


External References