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{{MoveData | {{MoveData | ||
|image=BBCP_Kokonoe_5A.png | |image=BBCP_Kokonoe_5A.png | ||
|caption= | |caption= | ||
|name=5A | |name=5A | ||
|data= | |data= | ||
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{{MoveData | {{MoveData | ||
|image=BBCP_Kokonoe_5B.png | |image=BBCP_Kokonoe_5B.png | ||
|caption= | |caption= | ||
|name=5B | |name=5B | ||
|data= | |data= | ||
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{{MoveData | {{MoveData | ||
|image=BBCP_Kokonoe_5C.png | |image=BBCP_Kokonoe_5C.png | ||
|caption= | |caption= | ||
|name=5C | |name=5C | ||
|data= | |data= | ||
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{{MoveData | {{MoveData | ||
|image=BBCP_Kokonoe_2A.png | |image=BBCP_Kokonoe_2A.png | ||
|caption= | |caption= | ||
|name=2A | |name=2A | ||
|data= | |data= | ||
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{{MoveData | {{MoveData | ||
|image=BBCP_Kokonoe_2B.png | |image=BBCP_Kokonoe_2B.png | ||
|caption= | |caption= | ||
|name=2B | |name=2B | ||
|data= | |data= | ||
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{{MoveData | {{MoveData | ||
|image=BBCP_Kokonoe_2C.png | |image=BBCP_Kokonoe_2C.png | ||
|caption= | |caption= | ||
|name=2C | |name=2C | ||
|data= | |data= | ||
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{{MoveData | {{MoveData | ||
|image=BBCP_Kokonoe_6B.png | |image=BBCP_Kokonoe_6B.png | ||
|caption= | |caption= | ||
|name=6B | |name=6B | ||
|data= | |data= | ||
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{{MoveData | {{MoveData | ||
|image=BBCP_Kokonoe_6C.png | |image=BBCP_Kokonoe_6C.png | ||
|caption= | |caption= | ||
|name=6C | |name=6C | ||
|data= | |data= | ||
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{{MoveData | {{MoveData | ||
|image=BBCP_Kokonoe_3C.png | |image=BBCP_Kokonoe_3C.png | ||
|caption= | |caption= | ||
|name=3C | |name=3C | ||
|data= | |data= | ||
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* Good combo piece | * Good combo piece | ||
3C has great horizontal reach and hits low, making it good for ground pokes. However, it's easy to jump over and punish so make sure to not use it too predictably and to always space it well to minimize chances of getting punished | 3C has great horizontal reach and hits low, making it good for ground pokes. However, it's easy to jump over and punish so make sure to not use it too predictably and to always space it well to minimize chances of getting punished. | ||
Alternatively, because of its reach and ability to open people up low, it's also good in blockstrings where you've been pushed out far enough for opponents to stand up thinking they can attempt to jump out or do something else. Also, 3C is great in combos because of its ability to vacuum and sweep the opponent. | Alternatively, because of its reach and ability to open people up low, it's also good in blockstrings where you've been pushed out far enough for opponents to stand up thinking they can attempt to jump out or do something else. Also, 3C is great in combos because of its ability to vacuum and sweep the opponent. | ||
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{{MoveData | {{MoveData | ||
|image=BBCP_Kokonoe_jB.png | |image=BBCP_Kokonoe_jB.png | ||
|caption= | |caption= | ||
|name=j.B | |name=j.B | ||
|data= | |data= | ||
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{{MoveData | {{MoveData | ||
|image=BBCP_Kokonoe_jC.png | |image=BBCP_Kokonoe_jC.png | ||
|caption= | |caption= | ||
|name=j.C | |name=j.C | ||
|data= | |data= | ||
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{{MoveData | {{MoveData | ||
|image=BBCP_Kokonoe_j2C.png | |image=BBCP_Kokonoe_j2C.png | ||
|caption= | |caption= | ||
|name=j.2C | |name=j.2C | ||
|data= | |data= | ||
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}} | }} | ||
<br clear=all/> | <br clear=all/> | ||
==Drive Moves== | ==Drive Moves== | ||
====== <font style="visibility:hidden" size="0">Summon Graviton</font> ====== | ====== <font style="visibility:hidden" size="0">Summon Graviton</font> ====== | ||
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{{MoveData | {{MoveData | ||
|image=BBCF_Kokonoe_SolidWheel.png | |image=BBCF_Kokonoe_SolidWheel.png | ||
|caption=武装 No09 「駆動ソリッドホイール Ver3. | |caption=武装 No09 「駆動ソリッドホイール Ver3.37」 | ||
|input=236B | |input=236B | ||
|name=Armament No. 9 | |name=Armament No. 9 | ||
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{{MoveData | {{MoveData | ||
|image=BBCP_Kokonoe_214A.png | |image=BBCP_Kokonoe_214A.png | ||
|caption=武装No04α「炎熱フレイムケージVer1. | |caption=武装No04α「炎熱フレイムケージVer1.43」 | ||
|input=214A/B/C, air OK | |input=214A/B/C, air OK | ||
|name=Armament No.4α | |name=Armament No.4α | ||
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{{MoveData | {{MoveData | ||
|image=BBCP_Kokonoe_2363214C.png | |image=BBCP_Kokonoe_2363214C.png | ||
|caption= | |caption=武装No00「撃滅超弩級メカテイガー」 | ||
|input=64641236C, air OK | |input=64641236C, air OK | ||
|name=Armament No.00 | |name=Armament No.00 | ||
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{{MoveData | {{MoveData | ||
|image=BBCP_Kokonoe_OD_2363214C.png | |image=BBCP_Kokonoe_OD_2363214C.png | ||
|caption= | |caption=武装No01「殲滅超弩級ゴールデンテイガー」 | ||
|input=64641236C, air OK | |input=64641236C, air OK | ||
|name=Armament No.01 | |name=Armament No.01 | ||
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}} | }} | ||
<br clear=all/> | <br clear=all/> | ||
==Exceed Accel== | ==Exceed Accel== | ||
{{MoveData | {{MoveData |
Revision as of 00:55, 29 April 2017
Kokonoe |
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Health: 10,500 Combo Rate: 60%
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Overview
A genius scientist part of the organization “Sector Seven” that opposes the Librarium, and is the creator of Tager. She led an operation to rescue Hakumen, who had fallen through dimensions. While the two tolerate each other, in order to monitor Hakumen’s unexpected actions, she dispatches Tager. She continues her research to defeat Yuuki Terumi.
Drive: Graviton
Kokonoe's Drive summons a Graviton onto the field. The instant the Graviton appears it'll start vacuuming the opponent and objects towards it from a distance. Objects seem to be vacuumed in from a farther range than characters. When one is summoned it also changes properties of some moves. The most notable change it causes is to Kokonoe's Ennetsu Flame Cage (214A/B/C), which gains the ability to change its trajectory. When a Graviton is summoned it'll gradually drain Kokonoe's Graviton Gauge until it's withdrawn from the field by either running out of Graviton Gauge, Activating (236D), Withdrawing (214D), or staying on the field for a specific duration. Only one Graviton can be on the field at a time.
The first two icons represent the Banishing Ray (22A/B) and Flame Cage (214A/B/C) stocks. You can only have one of each move out on the field at a time. You start the match with both icons lit up. When the respective move is visible on the screen the icon for it will turn grey. Once the move is no longer visible on the screen the icon will light back up, and you can use the move again.
The third icon and the number next to it refer to your stock of Gravitons. You start the match off with 9 Gravitons and will use one up every time you summon one. Gravitons recover slowly over time, but using a Graviton will both put a cooldown on its regeneration and cause you to lose progress towards regenerating your next Graviton.
Overdrive: Graviton Rage
The Graviton effect is strengthened, and they regenerate faster.
Pros/Strengths
- Very high damage output
- Amazing tools to setup mixups
- Good variety of normal attack ranges
- Huge vertical Anti-Air
- Great chip damage options if a Graviton is summoned near the opponent
- Very high mobility with a fast dash, and teleport
Cons/Weaknesses
- Lack of a good meterless defensive option
- Very space dependent to set up traps
- Slower-than-average normal attacks
- Below-average health
This data is all copied over from BBCP 1.1. Replace with CF data as it becomes available (and delete this warning) |
Normal Moves
5A
5A |
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5B
5B |
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5C
5C |
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2A
2A |
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2B
2B |
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2C
2C |
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6A
6A |
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6B
6B |
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6C
6C |
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3C
3C |
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j.A
j.A |
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j.B
j.B |
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j.C
j.C |
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j.2C
j.2C |
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Drive Moves
Summon Graviton
Summon Graviton Direction + D |
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Activate Graviton
Activate Graviton 236D, air OK |
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Retrieve Graviton
Retrieve Graviton 214D, air OK |
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Universal Mechanics
Forward Throw
Forward Throw 5/6B+C |
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Back Throw
Back Throw 4B+C |
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Air Throw
Air Throw j.B+C |
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Counter Assault
Counter Assault 6A+B (While Blocking) |
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Crush Trigger
Crush Trigger 5A+B |
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Specials
Armament No.2
Armament No.2
"Broken Bunker Assault v2.21" |
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Armament No. 9
Armament No. 9
"Aerial Powerdrive: Solid Wheel v3.37" |
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Armament No.3
Armament No.3
"Absolute Zero v4.32" |
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Armament No.4α
Armament No.4α
"Flame Cage v1.43" Activate |
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Armament No.5
Armament No.5
"Banishing Rays v3.10" |
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Armament No.6
Armament No.6
"Planar Haze v1.24" |
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Distortion Drives
Armament No.4β
Armament No.4β
"Pyro: Flaming Belobog v2.73" |
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Armament No.7
Armament No.7
"Jamming Dark v1.65" |
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Armament No.8
Armament No.8
"Crime of Greed v1.00" |
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Armament No.00
Armament No.00
"Dreadnought Destroyer" |
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Armament No.01
Armament No.01
"Super Dreadnought Exterminator" |
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Exceed Accel
Armament No. 11
"Full Metal Heavy Weapon v2.05" |
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Astral Heat
Armament No.99
"Final Apocalypse" Ultimate Impact |
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External References
- Japanese Name: ココノエ
- Japanese Wiki
- Japanese BBS
- Arcade Profile Dan Rankings
- Amane Nishiki [★]
- Arakune [★]
- Azrael [★]
- Bang Shishigami [★]
- Bullet [★]
- Carl Clover [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Hibiki Kohaku [★]
- Iron Tager [★]
- Izanami [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Kagura Mutsuki [★]
- Kokonoe [★]
- Lambda-11 [★]
- Litchi Faye Ling [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Mu-12[★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Relius Clover [★]
- Susano'o [★]
- Taokaka [★]
- Tsubaki Yayoi[★]
- Valkenhayn R. Hellsing [★]
- Yuuki Terumi [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •