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(→5C) |
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*Slower-than-average normal attacks | *Slower-than-average normal attacks | ||
*Low health. | *Low health. | ||
<br clear=all/> | |||
{{warning|This data is all copied over from BBCP 1.1. Replace with 2.0 data as it becomes available (and delete this warning)}} | |||
==Normal Moves== | |||
====== <font style="visibility:hidden" size="0">5A</font> ====== | |||
{{MoveData | |||
|image=BBCP_Kokonoe_5A.png | |||
|caption= | |||
|name=5A | |||
|data= | |||
{{AttackData-BBCPE | |||
|damage=300 | |||
|cancel=CSDrOJR | |||
|p1=100 | |||
|p2=77 | |||
|smp= | |||
|starter= | |||
|guard=All | |||
|startup=6 | |||
|active=3 | |||
|recovery=11 | |||
|frameAdv=-2 | |||
|blockstun= | |||
|groundHit= | |||
|groundCH= | |||
|airHit= | |||
|airCH= | |||
|attribute=B | |||
|invul= | |||
|hitbox=Kokonoe/5A | |||
|description= | |||
Standard jab. Doesn't have much range so it's usually only used in blockstrings | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">5B</font> ====== | |||
{{MoveData | |||
|image=BBCP_Kokonoe_5B.png | |||
|caption= | |||
|name=5B | |||
|data= | |||
{{AttackData-BBCPE | |||
|damage=500 | |||
|cancel=SDrOJR | |||
|p1=100 | |||
|p2=89 | |||
|smp= | |||
|starter= | |||
|guard=HL | |||
|startup=11 | |||
|active=3 | |||
|recovery=19 | |||
|frameAdv=-5 | |||
|blockstun= | |||
|groundHit= | |||
|groundCH= | |||
|airHit= | |||
|airCH= | |||
|attribute=B | |||
|invul= | |||
|hitbox=Kokonoe/5B | |||
|description= | |||
* Great for pressure | |||
5B is a great tool for pressure because of all the possibilities you have on block. It's jump cancelable on block so you can go for a quick j.2C overhead from it if you have 50 meter to Rapid Cancel to convert it into a full combo or stay safe. Or you can jump cancel and do a falling j.B to attempt to reset pressure or retreat with an instant air backdash. Or you can just normal cancel it into 2B or 5C and go from there. Or you can take advantage of the fact 5B moves Kokonoe forward and you have so many options from it for the opponent to look out for to just reset pressure instead. With all these possibilities, 5B can be a powerful tool if you use it wisely | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">5C</font> ====== | |||
{{MoveData | |||
|image=BBCP_Kokonoe_5C.png | |||
|caption= | |||
|name=5C | |||
|data= | |||
{{AttackData-BBCPE | |||
|damage=800 | |||
|cancel=SDrOJR | |||
|p1=100 | |||
|p2=89 | |||
|smp= | |||
|starter= | |||
|guard=HL | |||
|startup=14 | |||
|active=2 | |||
|recovery=20 | |||
|frameAdv=-6 | |||
|blockstun= | |||
|groundHit= | |||
|groundCH= | |||
|airHit= | |||
|airCH= | |||
|attribute=P | |||
|invul= | |||
|hitbox=Kokonoe/5C | |||
|description= | |||
*Staple ground combo ender in the corner | |||
*Great combo piece | |||
When you're in the corner or end a combo in the corner, 5C is a great ground combo ender because you can special cancel into either Banishing Ray or Flame Cage to have them out for oki. | |||
Also, 5C is a great combo piece when air juggling an opponent because its ability to blow an airborne opponent away fullscreen combined with either Broken Bunker or IAD j.B > j.C adds a lot of corner carry to your combos. | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">2A</font> ====== | |||
{{MoveData | |||
|image=BBCP_Kokonoe_2A.png | |||
|caption= | |||
|name=2A | |||
|data= | |||
{{AttackData-BBCPE | |||
|damage=300 | |||
|cancel=CSDrOR | |||
|p1=90 | |||
|p2=77 | |||
|smp= | |||
|starter= | |||
|guard=LA | |||
|startup=7 | |||
|active=4 | |||
|recovery=11 | |||
|frameAdv=-3 | |||
|blockstun= | |||
|groundHit= | |||
|groundCH= | |||
|airHit= | |||
|airCH= | |||
|attribute=F | |||
|invul= | |||
|hitbox=Kokonoe/2A | |||
|description= | |||
*List what the move is used for | |||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | |||
Follow the [[Help:Writing_Character_Pages]] guidelines | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">2B</font> ====== | |||
{{MoveData | |||
|image=BBCP_Kokonoe_2B.png | |||
|caption= | |||
|name=2B | |||
|data= | |||
{{AttackData-BBCPE | |||
|damage=400, 244 | |||
|cancel=SDrOR | |||
|p1=90 | |||
|p2=85, 85 | |||
|smp= | |||
|starter= | |||
|guard=LB | |||
|startup=10 | |||
|active=3(6)3 | |||
|recovery=12 | |||
|frameAdv=-1 | |||
|blockstun= | |||
|groundHit= | |||
|groundCH= | |||
|airHit= | |||
|airCH= | |||
|attribute=F | |||
|invul= | |||
|hitbox=Kokonoe/2B | |||
|description= | |||
*List what the move is used for | |||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | |||
Follow the [[Help:Writing_Character_Pages]] guidelines | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">2C</font> ====== | |||
{{MoveData | |||
|image=BBCP_Kokonoe_2C.png | |||
|caption= | |||
|name=2C | |||
|data= | |||
{{AttackData-BBCPE | |||
|damage=1080 | |||
|cancel=SDrO(J)R | |||
|p1=100 | |||
|p2=92 | |||
|smp= | |||
|starter= | |||
|guard=HL | |||
|startup=18 | |||
|active=3 | |||
|recovery=13 | |||
|frameAdv=+3 | |||
|blockstun= | |||
|groundHit= | |||
|groundCH= | |||
|airHit= | |||
|airCH= | |||
|attribute=F | |||
|invul= | |||
|hitbox=Kokonoe/2C | |||
|description= | |||
*List what the move is used for | |||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | |||
Follow the [[Help:Writing_Character_Pages]] guidelines | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">6A</font> ====== | |||
{{MoveData | |||
|image=BBCP_Kokonoe_6A.png | |||
|caption= | |||
|name=6A | |||
|data= | |||
{{AttackData-BBCPE | |||
|version=Normal | |||
|damage=540 | |||
|cancel=SDrOJR | |||
|p1=90 | |||
|p2=89 | |||
|smp= | |||
|starter= | |||
|guard=HL | |||
|startup=11 | |||
|active=4 | |||
|recovery=18 | |||
|frameAdv=-5 | |||
|blockstun= | |||
|groundHit= | |||
|groundCH= | |||
|airHit= | |||
|airCH= | |||
|attribute=B | |||
|invul= | |||
|hitbox=Kokonoe/6A | |||
|description= | |||
}} | |||
{{AttackData-BBCPE | |||
|header=no | |||
|version=Charge | |||
|damage=650 | |||
|cancel=SDrOJR | |||
|p1=90 | |||
|p2=92 | |||
|smp= | |||
|starter= | |||
|guard=HL | |||
|startup=21-23 | |||
|active=4 | |||
|recovery=18 | |||
|frameAdv=-3 | |||
|blockstun= | |||
|groundHit= | |||
|groundCH= | |||
|airHit= | |||
|airCH= | |||
|attribute=B | |||
|invul= | |||
|hitbox=Kokonoe/6A | |||
|description= | |||
*List what the move is used for | |||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | |||
Follow the [[Help:Writing_Character_Pages]] guidelines | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">6B</font> ====== | |||
{{MoveData | |||
|image=BBCP_Kokonoe_6B.png | |||
|caption= | |||
|name=6B | |||
|data= | |||
{{AttackData-BBCPE | |||
|version=Normal | |||
|damage=430, 244 | |||
|cancel=SDrOR | |||
|p1=80 | |||
|p2=89, 94 | |||
|smp= | |||
|starter= | |||
|guard=HB | |||
|startup=25 | |||
|active=2(11)2 | |||
|recovery=21 | |||
|frameAdv=-6 | |||
|blockstun= | |||
|groundHit= | |||
|groundCH= | |||
|airHit= | |||
|airCH= | |||
|attribute=B | |||
|invul= | |||
|hitbox=Kokonoe/6B | |||
|description= | |||
}} | |||
{{AttackData-BBCPE | |||
|header=no | |||
|version=Charge | |||
|damage=500, 300 | |||
|cancel=SDrOR | |||
|p1=80 | |||
|p2=94, 94 | |||
|smp= | |||
|starter= | |||
|guard=HB | |||
|startup=41-43 | |||
|active=2(15)2 | |||
|recovery=14 | |||
|frameAdv=+5 | |||
|blockstun= | |||
|groundHit= | |||
|groundCH= | |||
|airHit= | |||
|airCH= | |||
|attribute=B | |||
|invul= | |||
|hitbox=Kokonoe/6B | |||
|description= | |||
*List what the move is used for | |||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | |||
Follow the [[Help:Writing_Character_Pages]] guidelines | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">6C</font> ====== | |||
{{MoveData | |||
|image=BBCP_Kokonoe_6C.png | |||
|caption= | |||
|name=6C | |||
|data= | |||
{{AttackData-BBCPE | |||
|damage=1250 | |||
|cancel=SDrOJR | |||
|p1=90 | |||
|p2=82 | |||
|smp= | |||
|starter= | |||
|guard=All | |||
|startup=22 | |||
|active=3 | |||
|recovery=30 | |||
|frameAdv=-15 | |||
|blockstun= | |||
|groundHit= | |||
|groundCH= | |||
|airHit= | |||
|airCH= | |||
|attribute=B | |||
|invul= | |||
|hitbox=Kokonoe/6C | |||
|description= | |||
*List what the move is used for | |||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | |||
Follow the [[Help:Writing_Character_Pages]] guidelines | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">3C</font> ====== | |||
{{MoveData | |||
|image=BBCP_Kokonoe_3C.png | |||
|caption= | |||
|name=3C | |||
|data= | |||
{{AttackData-BBCPE | |||
|damage=450, 288 | |||
|cancel=(S)DrOR | |||
|p1=90 | |||
|p2=89(Once) | |||
|smp= | |||
|starter= | |||
|guard=LB | |||
|startup=14 | |||
|active=3(6)3 | |||
|recovery=15 | |||
|frameAdv=-4 | |||
|blockstun= | |||
|groundHit= | |||
|groundCH= | |||
|airHit= | |||
|airCH= | |||
|attribute=F | |||
|invul= | |||
|hitbox=Kokonoe/3C | |||
|description= | |||
*List what the move is used for | |||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | |||
Follow the [[Help:Writing_Character_Pages]] guidelines | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">j.A</font> ====== | |||
{{MoveData | |||
|image=BBCP_Kokonoe_jA.png | |||
|caption= | |||
|name=j.A | |||
|data= | |||
{{AttackData-BBCPE | |||
|damage=130, 85, 79 | |||
|cancel=SOJR | |||
|p1=90 | |||
|p2=92*N | |||
|smp= | |||
|starter= | |||
|guard=HA | |||
|startup=6 | |||
|active= | |||
|recovery=~8 | |||
|frameAdv= | |||
|blockstun= | |||
|groundHit= | |||
|groundCH= | |||
|airHit= | |||
|airCH= | |||
|attribute=H | |||
|invul= | |||
|hitbox=Kokonoe/jA | |||
|description= | |||
*List what the move is used for | |||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | |||
Follow the [[Help:Writing_Character_Pages]] guidelines | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">j.B</font> ====== | |||
{{MoveData | |||
|image=BBCP_Kokonoe_jB.png | |||
|caption= | |||
|name=j.B | |||
|data= | |||
{{AttackData-BBCPE | |||
|damage=420, 268 | |||
|cancel=SDrOJR | |||
|p1=90 | |||
|p2=89(Once) | |||
|smp= | |||
|starter= | |||
|guard=HA | |||
|startup=10 | |||
|active=4(3)4 | |||
|recovery=11 | |||
|frameAdv= | |||
|blockstun= | |||
|groundHit= | |||
|groundCH= | |||
|airHit= | |||
|airCH= | |||
|attribute=H | |||
|invul= | |||
|hitbox=Kokonoe/jB | |||
|description= | |||
*List what the move is used for | |||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | |||
Follow the [[Help:Writing_Character_Pages]] guidelines | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">j.C</font> ====== | |||
{{MoveData | |||
|image=BBCP_Kokonoe_jC.png | |||
|caption= | |||
|name=j.C | |||
|data= | |||
{{AttackData-BBCPE | |||
|damage=800 | |||
|cancel=S(Dr)OR | |||
|p1=90 | |||
|p2=92 | |||
|smp= | |||
|starter= | |||
|guard=All | |||
|startup=16 | |||
|active=3 | |||
|recovery=35 | |||
|frameAdv= | |||
|blockstun= | |||
|groundHit= | |||
|groundCH= | |||
|airHit= | |||
|airCH= | |||
|attribute=P | |||
|invul= | |||
|hitbox=Kokonoe/jC | |||
|description= | |||
*List what the move is used for | |||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | |||
Follow the [[Help:Writing_Character_Pages]] guidelines | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">j.2C</font> ====== | |||
{{MoveData | |||
|image=BBCP_Kokonoe_j2C.png | |||
|caption= | |||
|name=j.2C | |||
|data= | |||
{{AttackData-BBCPE | |||
|damage=1000 | |||
|cancel=SDrOR | |||
|p1=90 | |||
|p2=92 | |||
|smp= | |||
|starter= | |||
|guard=HA | |||
|startup=17 | |||
|active=5 | |||
|recovery=21 | |||
|frameAdv= | |||
|blockstun= | |||
|groundHit= | |||
|groundCH= | |||
|airHit= | |||
|airCH= | |||
|attribute=H | |||
|invul= | |||
|hitbox=Kokonoe/j2C | |||
|description= | |||
*List what the move is used for | |||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | |||
Follow the [[Help:Writing_Character_Pages]] guidelines | |||
}} | |||
}} | |||
<br clear=all/> | |||
==Drive Moves== | |||
;Notes | |||
*Total 100 Graviton Gauge points | |||
====== <font style="visibility:hidden" size="0">Summon Graviton</font> ====== | |||
{{MoveData | |||
|image=BBCP_Kokonoe_5D.png | |||
|caption=*Click Image for Enlargement | |||
|name=Summon Graviton | |||
|input=Direction + D | |||
|data= | |||
{{AttackData-BBCPE | |||
|damage=- | |||
|cancel=- | |||
|p1= | |||
|p2= | |||
|smp= | |||
|starter= | |||
|guard= | |||
|startup=16 | |||
|active=300 | |||
|recovery=32T | |||
|frameAdv= | |||
|blockstun= | |||
|groundHit= | |||
|groundCH= | |||
|airHit= | |||
|airCH= | |||
|attribute=- | |||
|invul= | |||
|hitbox=Kokonoe/5D | |||
|description= | |||
*List what the move is used for | |||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | |||
Follow the [[Help:Writing_Character_Pages]] guidelines | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">Activate Graviton</font> ====== | |||
{{MoveData | |||
|image=BBCP_Kokonoe_236D.png | |||
|caption= | |||
|name=Activate Graviton | |||
|input=236D, air OK | |||
|data= | |||
{{AttackData-BBCPE | |||
|version=Normal | |||
|damage=500 | |||
|cancel=- | |||
|p1=70 | |||
|p2=92 | |||
|smp= | |||
|starter= | |||
|guard=All | |||
|startup=11 | |||
|active= | |||
|recovery=23T | |||
|frameAdv= | |||
|blockstun= | |||
|groundHit= | |||
|groundCH= | |||
|airHit= | |||
|airCH= | |||
|attribute= | |||
|invul= | |||
|hitbox=Kokonoe/236D | |||
|description= | |||
}} | |||
{{AttackData-BBCPE | |||
|header=no | |||
|version=Overdrive | |||
|damage=750 | |||
|cancel=- | |||
|p1=70 | |||
|p2=92 | |||
|smp= | |||
|starter= | |||
|guard=All | |||
|startup=11 | |||
|active= | |||
|recovery=23T | |||
|frameAdv= | |||
|blockstun= | |||
|groundHit= | |||
|groundCH= | |||
|airHit= | |||
|airCH= | |||
|attribute= | |||
|invul= | |||
|hitbox=Kokonoe/236D | |||
|description= | |||
*List what the move is used for | |||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | |||
Follow the [[Help:Writing_Character_Pages]] guidelines | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">Retrieve Graviton</font> ====== | |||
{{MoveData | |||
|image=BBCP_Kokonoe_214D.png | |||
|caption= | |||
|name=Retrieve Graviton | |||
|input=214D, air OK | |||
|data= | |||
{{AttackData-BBCPE | |||
|damage=- | |||
|cancel=- | |||
|p1= | |||
|p2= | |||
|smp= | |||
|starter= | |||
|guard= | |||
|startup=16 | |||
|active= | |||
|recovery=32T | |||
|frameAdv= | |||
|blockstun= | |||
|groundHit= | |||
|groundCH= | |||
|airHit= | |||
|airCH= | |||
|attribute=- | |||
|invul= | |||
|hitbox=Kokonoe/214D | |||
|description= | |||
*List what the move is used for | |||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | |||
Follow the [[Help:Writing_Character_Pages]] guidelines | |||
}} | |||
}} | |||
<br clear=all/> | |||
==Universal Mechanics== | |||
====== <font style="visibility:hidden" size="0">Forward Throw</font> ====== | |||
{{MoveData | |||
|image=BBCP_Kokonoe_ForwardThrow.png | |||
|input=5/6B+C | |||
|caption= | |||
|name=Forward Throw | |||
|data= | |||
{{AttackData-BBCPE | |||
|damage=0, 0, 1400 | |||
|cancel=SDrRO | |||
|p1=100 | |||
|p2=60 | |||
|smp= | |||
|starter= | |||
|guard=T | |||
|startup=7 | |||
|active=3 | |||
|recovery=19 | |||
|frameAdv= | |||
|blockstun= | |||
|groundHit= | |||
|groundCH= | |||
|airHit= | |||
|airCH= | |||
|attribute=T | |||
|invul= | |||
|hitbox=Kokonoe/ForwardThrow | |||
|description= | |||
*List what the move is used for | |||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | |||
Follow the [[Help:Writing_Character_Pages]] guidelines | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">Back Throw</font> ====== | |||
{{MoveData | |||
|image=BBCP_Kokonoe_BackThrow.png | |||
|input=4B+C | |||
|caption= | |||
|name=Back Throw | |||
|data= | |||
{{AttackData-BBCPE | |||
|damage=0, 0, 1400 | |||
|cancel=SDrRO | |||
|p1=100 | |||
|p2=60 | |||
|smp= | |||
|starter= | |||
|guard=T | |||
|startup=7 | |||
|active=3 | |||
|recovery=19 | |||
|frameAdv= | |||
|blockstun= | |||
|groundHit= | |||
|groundCH= | |||
|airHit= | |||
|airCH= | |||
|attribute=T | |||
|invul= | |||
|hitbox=Kokonoe/BackThrow | |||
|description= | |||
*List what the move is used for | |||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | |||
Follow the [[Help:Writing_Character_Pages]] guidelines | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">Air Throw</font> ====== | |||
{{MoveData | |||
|image=BBCP_Kokonoe_AirThrow.png | |||
|input=j.B+C | |||
|caption= | |||
|name=Air Throw | |||
|data= | |||
{{AttackData-BBCPE | |||
|damage=0, 1400 | |||
|cancel=SDrRO | |||
|p1=100 | |||
|p2=60 | |||
|smp= | |||
|starter= | |||
|guard=T | |||
|startup=7 | |||
|active=3 | |||
|recovery=15 | |||
|frameAdv= | |||
|blockstun= | |||
|groundHit= | |||
|groundCH= | |||
|airHit= | |||
|airCH= | |||
|attribute=T | |||
|invul= | |||
|hitbox=Kokonoe/AirThrow | |||
|description= | |||
*List what the move is used for | |||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | |||
Follow the [[Help:Writing_Character_Pages]] guidelines | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">Counter Assault</font> ====== | |||
{{MoveData | |||
|image=BBCP_Kokonoe_5B.png | |||
|name=Counter Assault | |||
|input=6A+B (While Blocking) | |||
|caption= | |||
|data= | |||
{{AttackData-BBCPE | |||
|damage=0 | |||
|cancel=R | |||
|p1=50 | |||
|p2=92 | |||
|smp= | |||
|starter= | |||
|guard=All | |||
|startup=13 | |||
|active=3 | |||
|recovery=33 | |||
|frameAdv=-12 | |||
|blockstun= | |||
|groundHit= | |||
|groundCH= | |||
|airHit= | |||
|airCH= | |||
|attribute=B | |||
|invul= | |||
|hitbox=Kokonoe/5B | |||
|description= | |||
*List what the move is used for | |||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | |||
Follow the [[Help:Writing_Character_Pages]] guidelines | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">Crush Trigger</font> ====== | |||
{{MoveData | |||
|image=BBCP_Kokonoe_CT.png | |||
|name=Crush Trigger | |||
|input=5A+B | |||
|caption= | |||
|data= | |||
{{AttackData-BBCPE | |||
|damage=1000 | |||
|cancel=R | |||
|p1=80 | |||
|p2=100 | |||
|smp= | |||
|starter= | |||
|guard=HL | |||
|startup=30-64 | |||
|active=1 | |||
|recovery=21 | |||
|frameAdv= | |||
|blockstun= | |||
|groundHit= | |||
|groundCH= | |||
|airHit= | |||
|airCH= | |||
|attribute=B | |||
|invul= | |||
|hitbox=Kokonoe/CT | |||
|description= | |||
*List what the move is used for | |||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | |||
Follow the [[Help:Writing_Character_Pages]] guidelines | |||
}} | |||
}} | |||
<br clear=all/> | |||
==Specials== | |||
====== <font style="visibility:hidden" size="0">Armament No.2</font> ====== | |||
{{MoveData | |||
|image=BBCP_Kokonoe_236A.png | |||
|image2=BBCP_Kokonoe_236A_2.png | |||
|caption2=武装No02「突撃ブロークンバンカー Ver2.21」 | |||
|input=236A/[A] | |||
|name=Armament No.2 | |||
"Broken Bunker Assault v2.21" | |||
|data= | |||
{{AttackData-BBCPE | |||
|version=No Charge A | |||
|damage=600, 441, 338 | |||
|cancel=R | |||
|p1=100 | |||
|p2=92, 92, 70 | |||
|smp= | |||
|starter= | |||
|guard=All | |||
|startup=15 | |||
|active=3 | |||
|recovery=23 | |||
|frameAdv=-8 | |||
|blockstun= | |||
|groundHit= | |||
|groundCH= | |||
|airHit= | |||
|airCH= | |||
|attribute=B | |||
|invul= | |||
|hitbox=Kokonoe/236A | |||
|description= | |||
}} | |||
{{AttackData-BBCPE | |||
|header=no | |||
|version=Charged A | |||
|damage= | |||
|cancel= | |||
|p1= | |||
|p2= | |||
|smp= | |||
|starter= | |||
|guard=All | |||
|startup= | |||
|active= | |||
|recovery= | |||
|frameAdv= | |||
|blockstun= | |||
|groundHit= | |||
|groundCH= | |||
|airHit= | |||
|airCH= | |||
|attribute=B | |||
|invul= | |||
|hitbox=Kokonoe/236B | |||
|description= | |||
*List what the move is used for | |||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | |||
Follow the [[Help:Writing_Character_Pages]] guidelines | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">???</font> ====== | |||
{{MoveData | |||
|image= | |||
|image2= | |||
|caption2= | |||
|input=236B | |||
|name=??? | |||
|data= | |||
{{AttackData-BBCPE | |||
|damage= | |||
|cancel=R | |||
|p1= | |||
|p2= | |||
|smp= | |||
|starter= | |||
|guard=All | |||
|startup= | |||
|active= | |||
|recovery= | |||
|frameAdv= | |||
|blockstun= | |||
|groundHit= | |||
|groundCH= | |||
|airHit= | |||
|airCH= | |||
|attribute=B | |||
|invul= | |||
|hitbox=Kokonoe/236B | |||
|description= | |||
*List what the move is used for | |||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | |||
Follow the [[Help:Writing_Character_Pages]] guidelines | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">Armament No.3</font> ====== | |||
{{MoveData | |||
|image=BBCP_Kokonoe_236C.png | |||
|image2=BBCP_Kokonoe_236C_2.png | |||
|caption2=武装No03「氷結アブソリュートゼロVer4.32」 | |||
|input=236C | |||
|name=Armament No.3 | |||
"Absolute Zero v4.32" | |||
|data= | |||
{{AttackData-BBCPE | |||
|damage=500, 1673-2000 | |||
|cancel=R | |||
|p1=100 | |||
|p2=107 | |||
|smp= | |||
|starter= | |||
|guard=All | |||
|startup=29 | |||
|active=62 | |||
|recovery=12 | |||
|frameAdv=-8 | |||
|blockstun= | |||
|groundHit= | |||
|groundCH= | |||
|airHit= | |||
|airCH= | |||
|attribute=P | |||
|invul= | |||
|hitbox=Kokonoe/236C | |||
|description= | |||
*List what the move is used for | |||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | |||
Follow the [[Help:Writing_Character_Pages]] guidelines | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">Armament No.4α</font> ====== | |||
{{MoveData | |||
|image=BBCP_Kokonoe_214A.png | |||
|caption=武装No04α「炎熱フレイムケージVer1.43」 | |||
|input=214A/B/C, air OK | |||
|name=Armament No.4α | |||
"Flame Cage v1.43" Activate | |||
|data= | |||
{{AttackData-BBCPE | |||
|version=A | |||
|damage=240, 140, 129, 119, 109, 100 | |||
|cancel=- | |||
|p1=80 | |||
|p2=92*6 | |||
|smp= | |||
|starter= | |||
|guard=All | |||
|startup=31 | |||
|active= | |||
|recovery=42T | |||
|frameAdv= | |||
|blockstun= | |||
|groundHit= | |||
|groundCH= | |||
|airHit= | |||
|airCH= | |||
|attribute=P | |||
|invul= | |||
|hitbox=Kokonoe/214A | |||
|description= | |||
}} | |||
{{AttackData-BBCPE | |||
|header=no | |||
|version=B | |||
|damage=240, 140, 129, 119, 109, 100 | |||
|cancel=- | |||
|p1=80 | |||
|p2=92*6 | |||
|smp= | |||
|starter= | |||
|guard=All | |||
|startup=31 | |||
|active= | |||
|recovery=42T | |||
|frameAdv= | |||
|blockstun= | |||
|groundHit= | |||
|groundCH= | |||
|airHit= | |||
|airCH= | |||
|attribute=P | |||
|invul= | |||
|hitbox=Kokonoe/214A | |||
|description= | |||
}} | |||
{{AttackData-BBCPE | |||
|header=no | |||
|version=C | |||
|damage=240, 140, 129, 119, 109, 100 | |||
|cancel=- | |||
|p1=80 | |||
|p2=92*6 | |||
|smp= | |||
|starter= | |||
|guard=All | |||
|startup=31 | |||
|active= | |||
|recovery=42T | |||
|frameAdv= | |||
|blockstun= | |||
|groundHit= | |||
|groundCH= | |||
|airHit= | |||
|airCH= | |||
|attribute=P | |||
|invul= | |||
|hitbox=Kokonoe/214A | |||
|description= | |||
*List what the move is used for | |||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | |||
Follow the [[Help:Writing_Character_Pages]] guidelines | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">Armament No.5</font> ====== | |||
{{MoveData | |||
|image=BBCP_Kokonoe_22A.png | |||
|image2=BBCP_Kokonoe_22A_2.png | |||
|caption2=武装No05「電撃バニシングレイVer3.10」 | |||
|input=22A/B | |||
|name=Armament No.5 | |||
"Banishing Rays v3.10" | |||
|data= | |||
{{AttackData-BBCPE | |||
|version=A | |||
|damage=720 | |||
|cancel=R | |||
|p1=80 | |||
|p2=82 | |||
|smp= | |||
|starter= | |||
|guard=All | |||
|startup=24 | |||
|active=6 | |||
|recovery=42T | |||
|frameAdv= | |||
|blockstun= | |||
|groundHit= | |||
|groundCH= | |||
|airHit= | |||
|airCH= | |||
|attribute=P | |||
|invul= | |||
|hitbox=Kokonoe/22A | |||
|description= | |||
}} | |||
{{AttackData-BBCPE | |||
|header=no | |||
|version=B | |||
|damage=400, 209*5 | |||
|cancel=R | |||
|p1=80 | |||
|p2=82*2, 100*5 | |||
|smp= | |||
|starter= | |||
|guard=All | |||
|startup=71 | |||
|active=2*6 | |||
|recovery=33T | |||
|frameAdv= | |||
|blockstun= | |||
|groundHit= | |||
|groundCH= | |||
|airHit= | |||
|airCH= | |||
|attribute=P | |||
|invul= | |||
|hitbox=Kokonoe/22A | |||
|description= | |||
*List what the move is used for | |||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | |||
Follow the [[Help:Writing_Character_Pages]] guidelines | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">Armament No.6</font> ====== | |||
{{MoveData | |||
|image=BBCP_Kokonoe_22C.png | |||
|caption=武装No06「転移ライアーヘイズVer1.24」 | |||
|input=22C | |||
|name=Armament No.6 | |||
"Planar Haze v1.24" | |||
|data= | |||
{{AttackData-BBCPE | |||
|damage= | |||
|cancel=- | |||
|p1= | |||
|p2= | |||
|smp= | |||
|starter= | |||
|guard= | |||
|startup= | |||
|active= | |||
|recovery=33T | |||
|frameAdv= | |||
|blockstun= | |||
|groundHit= | |||
|groundCH= | |||
|airHit= | |||
|attribute=- | |||
|airCH= | |||
|invul=1-24 All | |||
|hitbox=Kokonoe/22C | |||
|description= | |||
*List what the move is used for | |||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | |||
Follow the [[Help:Writing_Character_Pages]] guidelines | |||
}} | |||
}} | |||
<br clear=all/> | |||
==Distortion Drives== | |||
====== <font style="visibility:hidden" size="0">Armament No.4β</font> ====== | |||
{{MoveData | |||
|image=BBCP_Kokonoe_214214A.png | |||
|caption=武装No04β「超炎熱フレイムベルボーグVer2.73」 | |||
|input=214214A/B/C, air OK | |||
|name=Armament No.4β | |||
"Pyro: Flaming Belobog v2.73" | |||
|data= | |||
{{AttackData-BBCPE | |||
|version=A | |||
|damage=1000, 100, 96, 91, 86, 82, 78, 74, 70, 67, 63, 60, 57 | |||
|cancel=R | |||
|p1=50 (80) | |||
|p2=94 (95) | |||
|smp= | |||
|starter= | |||
|guard=All | |||
|startup=5+5 | |||
|active= | |||
|recovery=48T | |||
|frameAdv=-18 | |||
|blockstun= | |||
|groundHit= | |||
|groundCH= | |||
|airHit= | |||
|airCH= | |||
|attribute=P | |||
|invul=1-12 All | |||
|hitbox=Kokonoe/214214A | |||
}} | |||
{{AttackData-BBCPE | |||
|header=no | |||
|version=B | |||
|damage=1000, 100, 96, 91, 86, 82, 78, 74, 70, 67, 63, 60, 57 | |||
|cancel=R | |||
|p1=50 (80) | |||
|p2=94 (95) | |||
|smp= | |||
|starter= | |||
|guard=All | |||
|startup=5+8 | |||
|active= | |||
|recovery=51T | |||
|frameAdv=-18 | |||
|blockstun= | |||
|groundHit= | |||
|groundCH= | |||
|airHit= | |||
|airCH= | |||
|attribute=P | |||
|invul=1-15 All | |||
|hitbox=Kokonoe/214214A | |||
}} | |||
{{AttackData-BBCPE | |||
|header=no | |||
|version=C | |||
|damage=1000, 100, 96, 91, 86, 82, 78, 74, 70, 67, 63, 60, 57 | |||
|cancel=R | |||
|p1=50 (80) | |||
|p2=94 (95) | |||
|smp= | |||
|starter= | |||
|guard=All | |||
|startup=5+11 | |||
|active= | |||
|recovery=54T | |||
|frameAdv=-18 | |||
|blockstun= | |||
|groundHit= | |||
|groundCH= | |||
|airHit= | |||
|airCH= | |||
|attribute=P | |||
|invul=1-18 All | |||
|hitbox=Kokonoe/214214A | |||
|description= | |||
*List what the move is used for | |||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | |||
Follow the [[Help:Writing_Character_Pages]] guidelines | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">Armament No.7</font> ====== | |||
{{MoveData | |||
|image=BBCP_Kokonoe_632146D.png | |||
|caption=武装No07「重力ジャミングダークVer1.65」 | |||
|input=632146D | |||
|name=Armament No.7 | |||
"Jamming Dark v1.65" | |||
|data= | |||
{{AttackData-BBCPE | |||
|damage=0, 0, 1200 | |||
|cancel=- | |||
|p1=100 | |||
|p2=100 | |||
|smp= | |||
|starter= | |||
|guard=UNB | |||
|startup=53+1 | |||
|active=157 | |||
|recovery=263T | |||
|frameAdv= | |||
|blockstun= | |||
|groundHit= | |||
|groundCH= | |||
|airHit= | |||
|airCH= | |||
|attribute=P | |||
|invul=1-218 All | |||
|hitbox=Kokonoe/632146D | |||
|description= | |||
*List what the move is used for | |||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | |||
Follow the [[Help:Writing_Character_Pages]] guidelines | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">Armament No.8</font> ====== | |||
{{MoveData | |||
|image=BBCP_Kokonoe_236C_3.png | |||
|caption=武装No08「飛天グリードクライム Ver1.00」 | |||
|input=Automatic after 236C | |||
|name=Armament No.8 | |||
"Hiten Greed Climb v1.00" | |||
|data= | |||
{{AttackData-BBCPE | |||
|damage=1000 | |||
|cancel= | |||
|p1= | |||
|p2= | |||
|smp= | |||
|starter= | |||
|guard= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|frameAdv= | |||
|blockstun= | |||
|groundHit= | |||
|groundCH= | |||
|airHit= | |||
|airCH= | |||
|attribute= | |||
|invul= | |||
|hitbox=Kokonoe/236C | |||
|description= | |||
*List what the move is used for | |||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | |||
Follow the [[Help:Writing_Character_Pages]] guidelines | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">Armament No.00</font> ====== | |||
{{MoveData | |||
|image=BBCP_Kokonoe_2363214C.png | |||
|caption=武装No00「撃滅超弩級メカテイガー」 | |||
|input=64641236C, air OK | |||
|name=Armament No.00 | |||
"Dreadnought Destroyer" | |||
|data= | |||
{{AttackData-BBCPE | |||
|damage=3220-6766 (3782 mid-air) | |||
|cancel=- | |||
|p1=100 | |||
|p2=100 | |||
|smp= | |||
|starter= | |||
|guard=All | |||
|startup=5+31+12 | |||
|active= | |||
|recovery=188T | |||
|frameAdv= | |||
|blockstun= | |||
|groundHit= | |||
|groundCH= | |||
|airHit= | |||
|airCH= | |||
|attribute=P | |||
|invul=1-5, 36-98 All | |||
|hitbox=Kokonoe/64641236C | |||
|description= | |||
*List what the move is used for | |||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | |||
Follow the [[Help:Writing_Character_Pages]] guidelines | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">Armament No.01</font> ====== | |||
{{MoveData | |||
|image=BBCP_Kokonoe_OD_2363214C.png | |||
|caption=武装No01「殲滅超弩級ゴールデンテイガー」 | |||
|input=64641236C, air OK | |||
|name=Armament No.01 | |||
"Super Dreadnought Exterminator" | |||
|data= | |||
{{AttackData-BBCPE | |||
|damage=4841-13806 (4255 mid-air) | |||
|cancel=- | |||
|p1= | |||
|p2= | |||
|smp= | |||
|starter= | |||
|guard=All | |||
|startup=5+31+12 | |||
|active= | |||
|recovery=188T | |||
|frameAdv= | |||
|blockstun= | |||
|groundHit= | |||
|groundCH= | |||
|airHit= | |||
|airCH= | |||
|attribute=P | |||
|invul=1-5, 36-98 All | |||
|hitbox=Kokonoe/OD_64641236C | |||
|description= | |||
*List what the move is used for | |||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | |||
Follow the [[Help:Writing_Character_Pages]] guidelines | |||
}} | |||
}} | |||
<br clear=all/> | |||
==Astral Heat== | |||
{{MoveData | |||
|image=BBCP_Kokonoe_720D.png | |||
|caption=武装No99「最終決戦破壊事象」アルテイメイトっインパクト | |||
|input=720D | |||
|name=Armament No.99 | |||
"Final Apocalypse" Ultimate Impact | |||
|data= | |||
{{AttackData-BBCPE | |||
|damage=Death | |||
|cancel=- | |||
|p1= | |||
|p2= | |||
|smp= | |||
|starter= | |||
|guard=c.T (?) | |||
|startup=4+0 | |||
|active= | |||
|recovery= | |||
|frameAdv= | |||
|blockstun= | |||
|groundHit= | |||
|groundCH= | |||
|airHit= | |||
|airCH= | |||
|invul= | |||
|attribute=T | |||
|hitbox=Kokonoe/720D | |||
|description= | |||
*List what the move is used for | |||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | |||
Follow the [[Help:Writing_Character_Pages]] guidelines | |||
}} | |||
}} | |||
<br clear=all/> | <br clear=all/> | ||
==External References== | ==External References== |
Revision as of 02:55, 1 July 2016
Kokonoe |
---|
Health: 10,500 Combo Rate: 65%
|
Overview
A genius scientist part of the organization “Sector Seven” that opposes the Librarium, and is the creator of Tager. She led an operation to rescue Hakumen, who had fallen through dimensions. While the two tolerate each other, in order to monitor Hakumen’s unexpected actions, she dispatches Tager. She continues her research to defeat Yuki Terumi.
Drive: Graviton
Kokonoe's Drive summons a Graviton onto the field. The instant the Graviton appears it'll start vacuuming the opponent and objects towards it from a distance. Objects seem to be vacuumed in from a farther range than characters. When one is summoned it also changes properties of some moves. The most notable change it causes is to Kokonoe's Ennetsu Flame Cage (214A/B/C), which gains the ability to change it's trajectory. When a Graviton is summoned it'll gradually drain Kokonoe's Graviton Gauge until it's withdrawn from the field by either running out of Graviton Gauge, Activating (236D), Withdrawing (214D), or staying on the field for a specific duration. Only can have one Graviton can be on the field at a time per character.
The first two icons represent the Dengeki Banishing Ray (22A/B) and Ennetsu Flame Cage (214A/B/C) stocks. You can only have one of each move out on the field at a time. You start the match with both icons lit up. When the respective move is visible on the screen the icon for it will turn grey. Once the move is no longer visible on the screen the icon will light back up, and you can use the move again.
The third icon including the bar represents your Graviton gauge. Graviton Gauge bar changes color depending on the situation:
- Blue means a Graviton is summoned on the field. Graviton Gauge is gradually drained. You can summon the Graviton to a new location, Activate (236D) it, or Withdraw (214D) it.
- Yellow means the Graviton was Activated (236D). Graviton Gauge is paused from recovery, and the user is inable to summon a new one.
- Green is recovery. Graviton Gauge is gradually recovered till it reaches full. You can summon a Graviton at any moment during.
Overdrive: Graviton Rage
Overdrive, which temporarily boosts Kokonoe's abilities. While active the Graviton effect is strengthened, decreasing the consumption of the Graviton gauge and increasing its recovery.
Pros/Strengths
- Very high damage output.
- Amazing tools to setup mixups.
- Good variety of normal attack ranges.
- Huge vertical Anti-Air.
- Great chip damage options if a Graviton is summoned near the opponent.
- Very high mobility with a fast dash, and teleport.
Cons/Weaknesses
- Lack of a good meterless defensive option.
- Very space dependent to set up traps.
- Slower-than-average normal attacks
- Low health.
This data is all copied over from BBCP 1.1. Replace with 2.0 data as it becomes available (and delete this warning) |
Normal Moves
5A
5A |
---|
5B
5B |
---|
5C
5C |
---|
2A
2A |
---|
2B
2B |
---|
2C
2C |
---|
6A
6A |
---|
6B
6B |
---|
6C
6C |
---|
3C
3C |
---|
j.A
j.A |
---|
j.B
j.B |
---|
j.C
j.C |
---|
j.2C
j.2C |
---|
Drive Moves
- Notes
- Total 100 Graviton Gauge points
Summon Graviton
Summon Graviton Direction + D |
---|
Activate Graviton
Activate Graviton 236D, air OK |
---|
Retrieve Graviton
Retrieve Graviton 214D, air OK |
---|
Universal Mechanics
Forward Throw
Forward Throw 5/6B+C |
---|
Back Throw
Back Throw 4B+C |
---|
Air Throw
Air Throw j.B+C |
---|
Counter Assault
Counter Assault 6A+B (While Blocking) |
---|
Crush Trigger
Crush Trigger 5A+B |
---|
Specials
Armament No.2
Armament No.2
"Broken Bunker Assault v2.21" |
---|
???
??? 236B |
---|
Armament No.3
Armament No.3
"Absolute Zero v4.32" |
---|
Armament No.4α
Armament No.4α
"Flame Cage v1.43" Activate |
---|
Armament No.5
Armament No.5
"Banishing Rays v3.10" |
---|
Armament No.6
Armament No.6
"Planar Haze v1.24" |
---|
Distortion Drives
Armament No.4β
Armament No.4β
"Pyro: Flaming Belobog v2.73" |
---|
Armament No.7
Armament No.7
"Jamming Dark v1.65" |
---|
Armament No.8
Armament No.8
"Hiten Greed Climb v1.00" |
---|
Armament No.00
Armament No.00
"Dreadnought Destroyer" |
---|
Armament No.01
Armament No.01
"Super Dreadnought Exterminator" |
---|
Astral Heat
Armament No.99
"Final Apocalypse" Ultimate Impact |
---|
External References
- Japanese Name: ココノエ
- Japanese Wiki
- Japanese BBS
- Arcade Profile Dan Rankings
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- Valkenhayn R. Hellsing [★]
- Yuuki Terumi [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •