< BBCF | Jin Kisaragi
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{{notice|To edit frame data, edit values in [[{{ | {{notice|To edit frame data, edit values in [[{{BASEPAGENAME}}/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | ||
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Revision as of 14:56, 7 September 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data | Discord | Forums | Videos |
System Data
Health | |
---|---|
Combo Rate | |
Prejump | |
Backdash |
Normal Moves
Drive Moves
- Notes
- During OD, normal Drives (5D, 2D, 6D, j.D) gain more frame advantage and freeze for longer. All except 2D gain a better P2 as well.
- All Special Drives (236D, j.236D, 214D, j.214D, 623D, 22C~D) have a 180F Heat Gauge Cooldown. The cooldown period is removed during OD.
Universal Mechanics
Specials
Distortion Drives
- All Distortion Drives have the following properties unless otherwise stated:
- Cost 50 Heat
- Heat Gauge Cooldown 180F
Exceed Accel
Astral Heat
Revolver Action Table
A | B | C | D | Cancels | |
---|---|---|---|---|---|
5A[3] | 5A[+], 2A, 6A | 5B, 2B, 6B | 5C, 2C, 6C, 3C | 5D, 2D, 6D | Throw, Jump, Special |
5B[1] | - | 2B, 6B | 5C, 2C, 6C, 3C | 5D, 2D, 6D | Jump[-], Special |
5C | - | 6B | 2C, 6C, 3C | 5D, 2D, 6D | Jump, Special |
5D | - | - | - | - | Special, Dash |
2A[3] | 5A, 2A, 6A | 5B, 2B, 6B | 5C, 2C, 6C | 5D, 2D, 6D | Throw, Jump, Special |
2B[1] | - | 5B | 5C, 2C, 6C, 3C | 5D, 2D, 6D | Special |
2C | - | 6B | 6C, 3C | 5D, 2D, 6D | Jump, Special |
2D | - | - | - | - | Jump[-], Special |
6A | - | - | - | - | - |
6B | - | - | - | - | Special |
6C | - | - | - | 2D, 6D | Special |
6D | - | - | - | - | - |
3C | - | - | - | - | Special |
A | B | C | D | Cancels | |
---|---|---|---|---|---|
j.A | j.A | j.B | j.C, j.2C | j.D | Throw, Special |
j.B | j.A | - | j.C, j.2C | - | Jump, Special |
j.C[1] | - | - | j.2C | j.D | Jump[-], Special |
j.2C[1] | - | - | j.C | j.D | Jump, Special |
j.D | - | - | - | - | Special |
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on whiff
- X[#] = X can be used only # times per string
- Special = Specials and Supers
- Super = Supers only
To edit frame data, edit values in BBCF/Jin Kisaragi/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Amane Nishiki [★]
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Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •