< BBCF | Jin Kisaragi
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*Freezes opponent for 26F (during OD: | *Freezes opponent for 26F (during OD: 36F). Freeze Count 1 (during OD: 3) | ||
*-6 on Dash Cancel (during OD: +0) | |||
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|active=3 | |active=3 | ||
|recovery=35 | |recovery=35 | ||
|frameAdv= | |frameAdv=1 (OD: +7) | ||
|blockstun=22 | |blockstun=22 | ||
|groundHit=19 | |groundHit=19 | ||
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*Freezes opponent for | *Freezes opponent for 40F (during OD: 55F). Freeze Count 1 (during OD: 3) | ||
}} | }} | ||
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|level=5 | |level=5 | ||
|attribute=P* | |attribute=P* | ||
|startup= | |startup=30 | ||
|active= | |active=6 | ||
|recovery=Total: 65 | |recovery=Total: 65 | ||
|frameAdv= | |frameAdv=+6 (OD: +12) | ||
|blockstun= | |blockstun= | ||
|groundHit=19 | |groundHit=19 | ||
|groundCH=24 | |groundCH=24 | ||
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*Freezes opponent for | *Freezes opponent for 45F (during OD: 55F). Freeze Count 1 (during OD: 3) | ||
}} | }} | ||
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*Freezes opponent for 50F (during OD: | *Freezes opponent for 50F (during OD: 60F). Freeze Count 1 (during OD: 3) | ||
}} | }} | ||
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*Each hit freezes opponent for | *Each hit freezes opponent for 36F. Freeze Count 10 | ||
*Third hit launches opponent | *Third hit launches opponent | ||
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*Each hit freezes opponent for | *Each hit freezes opponent for 36F. Freeze Count 10 | ||
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*100% minimum damage (1400) | *100% minimum damage (1400) | ||
*Freezes opponent for | *Freezes opponent for 55F. Freeze Count 3 | ||
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*100% minimum damage (1400) | *100% minimum damage (1400) | ||
*Freezes opponent for | *Freezes opponent for 55F. Freeze Count 3 | ||
}} | }} | ||
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*Freezes opponent for 55F during OD. Freeze Count 5 | |||
*Freezes opponent for | |||
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*Freezes opponent for | *Freezes opponent for 45F during OD. Freeze Count 5 | ||
}} | }} | ||
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|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf/jn/ | |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf/jn/ | ||
|description= | |description= | ||
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*Freezes opponent for 45F during OD. Freeze Count 5 | |||
}} | |||
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*Fatal Counter | |||
*Jin only attacks when opponent is close to Jin. Else Jin does not attack and total animation of 36F | *Jin only attacks when opponent is close to Jin. Else Jin does not attack and total animation of 36F | ||
*Last hit freezes opponent for 45F if opponent was frozen when Sekkajin hit. Freeze Count 3 | |||
*Last hit freezes opponent for 45F during OD. Freeze Count 5 | *Last hit freezes opponent for 45F during OD. Freeze Count 5 | ||
}} | }} |
Revision as of 00:38, 3 December 2016
System Data
Health: 11,000
Combo Rate: 60%
Prejump:
Backdash Time 22 / Invul: 1-5
Movement Options
- Double Jump, 1 Airdash, Dash type: Run
Normal Moves
Drive Moves
- Notes
- Normal Drives (5D, 2D, 6D, j.D) gain more frame advantage, get a higher P2 and freeze for a longer period of time during OD.
- All Special Drives (236D/[D], j.236D, 214D, j.214D, 623D) have a 180F Heat Gauge Cooldown. The cooldown period is removed during OD.
Throws
Specials
Distortion Drives
Astral Heat
Revolver Action Table
A | B | C | D | Cancels | |
---|---|---|---|---|---|
5A | 5A[+], 2A, 6A | 5B, 2B, 6B | 5C, 2C, 6C, 3C | 5D, 2D, 6D | Throw, Jump, Special, Overdrive |
5B[1] | - | 2B, 6B | 5C, 2C, 6C, 3C | 5D, 2D, 6D | Jump[-], Special, Overdrive |
5C | - | 6B | 2C, 6C, 3C | 5D, 2D, 6D | Jump, Special, Overdrive |
5D | - | - | - | - | Specials, Dash, Overdrive |
2A | 5A, 2A, 6A | 5B, 2B, 6B | 5C, 2C, 6C, 3C | 5D, 2D, 6D | Throw, Jump, Special, Overdrive |
2B[1] | - | 5B | 5C, 2C, 6C, 3C | 5D, 2D, 6D | Special, Overdrive |
2C | - | 6B | 6C, 3C | 5D, 2D, 6D | Jump, Special, Overdrive |
2D | - | - | - | - | Jump[-], Special, Overdrive |
6A | - | - | - | - | - |
6B | - | - | - | - | Special, Overdrive |
6C | - | - | - | 2D, 6D | Special, Overdrive |
6D | - | - | - | - | - |
3C | - | - | - | - | Special, Overdrive |
A | B | C | D | Cancels | |
---|---|---|---|---|---|
j.A | j.A | j.B | j.C, j.2C | j.D | Throw, Special, Overdrive |
j.B | j.A | - | j.C, j.2C | - | Jump, Special, Overdrive |
j.C[1] | - | - | j.2C | j.D | Jump[-], Special, Overdrive |
j.2C[1] | - | - | j.C | j.D | Jump, Special, Overdrive |
j.D | - | - | - | - | Special, Overdrive |
- 5A and 2A can only be done three times in any string of normals, even on whiff.
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on whiff
- X[1] = X can be done only once per string
- Special = Specials and Supers
- Super = Supers only
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Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •