(Added framework for Nromals) |
|||
Line 51: | Line 51: | ||
*Mix-up options are limited and slightly gimmicky | *Mix-up options are limited and slightly gimmicky | ||
*Anti airing can be difficult due to the angle of 2C | *Anti airing can be difficult due to the angle of 2C | ||
<br clear=all/> | |||
==Normal Moves== | |||
====== <font style="visibility:hidden" size="0">5A</font> ====== | |||
{{MoveData | |||
|image=BBCF_Hibiki_5A.png | |||
|caption= | |||
|name=5A | |||
|data= | |||
{{AttackData-BBCPE | |||
|damage= | |||
|cancel= | |||
|p1= | |||
|p2= | |||
|smp= | |||
|starter= | |||
|guard=All | |||
|startup= | |||
|active= | |||
|recovery= | |||
|frameAdv= | |||
|blockstun= | |||
|groundHit= | |||
|groundCH= | |||
|airHit= | |||
|airCH= | |||
|attribute= | |||
|invul= | |||
|hitbox=Hibiki/5A | |||
|description= | |||
*List what the move is used for | |||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | |||
Follow the [[Help:Writing_Character_Pages]] guidelines | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">5B</font> ====== | |||
{{MoveData | |||
|image=BBCF_Hibiki_5B.png | |||
|caption= | |||
|name=5B | |||
|data= | |||
{{AttackData-BBCPE | |||
|damage= | |||
|cancel= | |||
|p1= | |||
|p2= | |||
|smp= | |||
|starter= | |||
|guard= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|frameAdv= | |||
|blockstun= | |||
|groundHit= | |||
|groundCH= | |||
|airHit= | |||
|airCH= | |||
|attribute= | |||
|invul= | |||
|hitbox=Hibiki/5B | |||
|description= | |||
*List what the move is used for | |||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | |||
Follow the [[Help:Writing_Character_Pages]] guidelines | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">5BB</font> ====== | |||
{{MoveData | |||
|image=BBCF_Hibiki_5BB.png | |||
|caption= | |||
|name=5BB | |||
|data= | |||
{{AttackData-BBCPE | |||
|damage= | |||
|cancel= | |||
|p1= | |||
|p2= | |||
|smp= | |||
|starter= | |||
|guard=All | |||
|startup= | |||
|active= | |||
|recovery= | |||
|frameAdv= | |||
|blockstun= | |||
|groundHit= | |||
|groundCH= | |||
|airHit= | |||
|airCH= | |||
|attribute= | |||
|invul= | |||
|hitbox=Hibiki/5BB | |||
|description= | |||
*List what the move is used for | |||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | |||
Follow the [[Help:Writing_Character_Pages]] guidelines | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">5C</font> ====== | |||
{{MoveData | |||
|image=BBCF_Hibiki_5C.png | |||
|caption= | |||
|name=5C | |||
|data= | |||
{{AttackData-BBCPE | |||
|damage= | |||
|cancel= | |||
|p1= | |||
|p2= | |||
|smp= | |||
|starter= | |||
|guard= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|frameAdv= | |||
|blockstun= | |||
|groundHit= | |||
|groundCH= | |||
|airHit= | |||
|airCH= | |||
|attribute= | |||
|invul= | |||
|hitbox=Hibiki/5C | |||
|description= | |||
*List what the move is used for | |||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | |||
Follow the [[Help:Writing_Character_Pages]] guidelines | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">2A</font> ====== | |||
{{MoveData | |||
|image=BBCF_Hibiki_2A.png | |||
|caption= | |||
|name=2A | |||
|data= | |||
{{AttackData-BBCPE | |||
|damage= | |||
|cancel= | |||
|p1= | |||
|p2= | |||
|smp= | |||
|starter= | |||
|guard= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|frameAdv= | |||
|blockstun= | |||
|groundHit= | |||
|groundCH= | |||
|airHit= | |||
|airCH= | |||
|attribute= | |||
|invul= | |||
|hitbox=Hibiki/2A | |||
|description= | |||
*List what the move is used for | |||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | |||
Follow the [[Help:Writing_Character_Pages]] guidelines | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">2B</font> ====== | |||
{{MoveData | |||
|image=BBCF_Hibiki_2B.png | |||
|caption= | |||
|name=2B | |||
|data= | |||
{{AttackData-BBCPE | |||
|damage= | |||
|cancel= | |||
|p1= | |||
|p2= | |||
|smp= | |||
|starter= | |||
|guard= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|frameAdv= | |||
|blockstun= | |||
|groundHit= | |||
|groundCH= | |||
|airHit= | |||
|airCH= | |||
|attribute= | |||
|invul= | |||
|hitbox=Hibiki/2B | |||
|description= | |||
*List what the move is used for | |||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | |||
Follow the [[Help:Writing_Character_Pages]] guidelines | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">2BB</font> ====== | |||
{{MoveData | |||
|image=BBCF_Hibiki_2BB.png | |||
|caption= | |||
|name=2BB | |||
|data= | |||
{{AttackData-BBCPE | |||
|damage= | |||
|cancel= | |||
|p1= | |||
|p2= | |||
|smp= | |||
|starter= | |||
|guard= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|frameAdv= | |||
|blockstun= | |||
|groundHit= | |||
|groundCH= | |||
|airHit= | |||
|airCH= | |||
|attribute= | |||
|invul= | |||
|hitbox=Hibiki/2BB | |||
|description= | |||
*List what the move is used for | |||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | |||
Follow the [[Help:Writing_Character_Pages]] guidelines | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">2C</font> ====== | |||
{{MoveData | |||
|image=BBCF_Hibiki_2C.png | |||
|caption= | |||
|name=2C | |||
|data= | |||
{{AttackData-BBCPE | |||
|damage= | |||
|cancel= | |||
|p1= | |||
|p2= | |||
|smp= | |||
|starter= | |||
|guard= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|frameAdv= | |||
|blockstun= | |||
|groundHit= | |||
|groundCH= | |||
|airHit= | |||
|airCH= | |||
|attribute= | |||
|invul= | |||
|hitbox=Hibiki/2C | |||
|description= | |||
*List what the move is used for | |||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | |||
Follow the [[Help:Writing_Character_Pages]] guidelines | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">6A</font> ====== | |||
{{MoveData | |||
|image=BBCF_Hibiki_6A.png | |||
|caption= | |||
|name=6A | |||
|data= | |||
{{AttackData-BBCPE | |||
|damage= | |||
|cancel= | |||
|p1= | |||
|p2= | |||
|smp= | |||
|starter= | |||
|guard= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|frameAdv= | |||
|blockstun= | |||
|groundHit= | |||
|groundCH= | |||
|airHit= | |||
|airCH= | |||
|attribute= | |||
|invul= | |||
|hitbox=Hibiki/6A | |||
|description= | |||
*List what the move is used for | |||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | |||
Follow the [[Help:Writing_Character_Pages]] guidelines | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">6B</font> ====== | |||
{{MoveData | |||
|image=BBCF_Hibiki_6B.png | |||
|caption= | |||
|name=6B | |||
|data= | |||
{{AttackData-BBCPE | |||
|damage= | |||
|cancel= | |||
|p1= | |||
|p2= | |||
|smp= | |||
|starter= | |||
|guard= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|frameAdv= | |||
|blockstun= | |||
|groundHit= | |||
|groundCH= | |||
|airHit= | |||
|airCH= | |||
|attribute= | |||
|invul= | |||
|hitbox=Hibiki/6B | |||
|description= | |||
*List what the move is used for | |||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | |||
Follow the [[Help:Writing_Character_Pages]] guidelines | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">6BB</font> ====== | |||
{{MoveData | |||
|image=BBCF_Hibiki_6BB.png | |||
|caption= | |||
|name=6BB | |||
|data= | |||
{{AttackData-BBCPE | |||
|damage= | |||
|cancel= | |||
|p1= | |||
|p2= | |||
|smp= | |||
|starter= | |||
|guard= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|frameAdv= | |||
|blockstun= | |||
|groundHit= | |||
|groundCH= | |||
|airHit= | |||
|airCH= | |||
|attribute= | |||
|invul= | |||
|hitbox=Hibiki/6BB | |||
|description= | |||
*List what the move is used for | |||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | |||
Follow the [[Help:Writing_Character_Pages]] guidelines | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">4B</font> ====== | |||
{{MoveData | |||
|image=BBCF_Hibiki_4B.png | |||
|caption= | |||
|name=4B | |||
|data= | |||
{{AttackData-BBCPE | |||
|damage= | |||
|cancel= | |||
|p1= | |||
|p2= | |||
|smp= | |||
|starter= | |||
|guard=H | |||
|startup= | |||
|active= | |||
|recovery= | |||
|frameAdv= | |||
|blockstun= | |||
|groundHit= | |||
|groundCH= | |||
|airHit= | |||
|airCH= | |||
|attribute= | |||
|invul= | |||
|hitbox=Hibiki/4B | |||
|description= | |||
*List what the move is used for | |||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | |||
Follow the [[Help:Writing_Character_Pages]] guidelines | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">4BB</font> ====== | |||
{{MoveData | |||
|image=BBCP_Hibiki_4BB.png | |||
|caption= | |||
|name=4BB | |||
|data= | |||
{{AttackData-BBCPE | |||
|damage= | |||
|cancel= | |||
|p1= | |||
|p2= | |||
|smp= | |||
|starter= | |||
|guard= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|frameAdv= | |||
|blockstun= | |||
|groundHit= | |||
|groundCH= | |||
|airHit= | |||
|airCH= | |||
|attribute= | |||
|invul= | |||
|hitbox=Hibiki/4BB | |||
|description= | |||
*List what the move is used for | |||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | |||
Follow the [[Help:Writing_Character_Pages]] guidelines | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">3C</font> ====== | |||
{{MoveData | |||
|image=BBCF_Hibiki_3C.png | |||
|caption= | |||
|name=3C | |||
|data= | |||
{{AttackData-BBCPE | |||
|damage= | |||
|cancel= | |||
|p1= | |||
|p2= | |||
|smp= | |||
|starter= | |||
|guard= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|frameAdv= | |||
|blockstun= | |||
|groundHit= | |||
|groundCH= | |||
|airHit= | |||
|airCH= | |||
|attribute= | |||
|invul= | |||
|hitbox=Hibiki/3C | |||
|description= | |||
*List what the move is used for | |||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | |||
Follow the [[Help:Writing_Character_Pages]] guidelines | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">j.A</font> ====== | |||
{{MoveData | |||
|image=BBCF_Hibiki_jA.png | |||
|caption= | |||
|name=j.A | |||
|data= | |||
{{AttackData-BBCPE | |||
|damage= | |||
|cancel= | |||
|p1= | |||
|p2= | |||
|smp= | |||
|starter= | |||
|guard= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|frameAdv= | |||
|blockstun= | |||
|groundHit= | |||
|groundCH= | |||
|airHit= | |||
|airCH= | |||
|attribute= | |||
|invul= | |||
|hitbox=Hibiki/jA | |||
|description= | |||
*List what the move is used for | |||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | |||
Follow the [[Help:Writing_Character_Pages]] guidelines | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">j.B</font> ====== | |||
{{MoveData | |||
|image=BBCF_Hibiki_jB.png | |||
|caption= | |||
|name=j.B | |||
|data= | |||
{{AttackData-BBCPE | |||
|damage= | |||
|cancel= | |||
|p1= | |||
|p2= | |||
|smp= | |||
|starter= | |||
|guard=H | |||
|startup= | |||
|active= | |||
|recovery= | |||
|frameAdv= | |||
|blockstun= | |||
|groundHit= | |||
|groundCH= | |||
|airHit= | |||
|airCH= | |||
|attribute=H | |||
|invul= | |||
|hitbox=Hibiki/jB | |||
|description= | |||
*List what the move is used for | |||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | |||
Follow the [[Help:Writing_Character_Pages]] guidelines | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">j.C</font> ====== | |||
{{MoveData | |||
|image=BBCF_Hibiki_jC.png | |||
|caption= | |||
|name=j.C | |||
|data= | |||
{{AttackData-BBCPE | |||
|damage= | |||
|cancel= | |||
|p1= | |||
|p2= | |||
|smp= | |||
|starter= | |||
|guard= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|frameAdv= | |||
|blockstun= | |||
|groundHit= | |||
|groundCH= | |||
|airHit= | |||
|airCH= | |||
|attribute= | |||
|invul= | |||
|hitbox=Hibiki/jC | |||
|description= | |||
*List what the move is used for | |||
*List interesting properties in bullet points like invul, floating opponents on CH, etc. | |||
Follow the [[Help:Writing_Character_Pages]] guidelines | |||
}} | |||
}} | |||
<br clear=all/> | <br clear=all/> | ||
Revision as of 00:23, 1 July 2016
Hibiki Kohaku |
---|
Health: 11,000
|
Overview
Servant of the Mutsuki Family and a captain of the Novus Orbis Librarium: Hibiki is Kagura's secretary and right hand, who is highly skilled in the art of silent assassination and stealth. In terms of strength; he is on par with the likes of Jin and Tager, being able to appear behind their backs undetected until he was too close; Jin even goes as far as to commend Hibiki's abilities.
Drive: Double Chase
Hibiki's drive allows him to summon clones of himself in various directions, or, place himself in the current location of a clone. The clones can be hit, but Hibiki will not receive any damage. 5D summons a clone directly in front of Hibiki towards the opponent, while 6D puts Hibiki in the location of that clone. 2D summons a clone underground that will perform a rising attack after traveling towards the opponent, and 3D will put him in that location. J.D summons a clone forward in the air (j.6D puts him in that location), while j.2D summons a clone diagonally downwards (and j.3D will put him in that location). Hibiki's clones can serve a multititude of purposes such as: in blockstrings, using them to travel the screen, in combos, and to zone out the opponent. These are just a few of the many applications of clones.
Overdrive: Schwarz Reis
Hibiki's Overdrive accelerates the speed of his clones, allowing access to new combo routes and enhanced zoning.
Pros/Strengths
- Easy character to pick up and play; straightforward tools
- Plentiful mobility options between clones and teleports
- Can control space with clones effectively
- Has many anti-zoner tools
Cons/Weaknesses
- Pressure can be pushed out easily with barrier
- Short ranged normals
- Mix-up options are limited and slightly gimmicky
- Anti airing can be difficult due to the angle of 2C
Normal Moves
5A
5A |
---|
5B
5B |
---|
5BB
5BB |
---|
5C
5C |
---|
2A
2A |
---|
2B
2B |
---|
2BB
2BB |
---|
2C
2C |
---|
6A
6A |
---|
6B
6B |
---|
6BB
6BB |
---|
4B
4B |
---|
4BB
4BB |
---|
3C
3C |
---|
j.A
j.A |
---|
j.B
j.B |
---|
j.C
j.C |
---|
External References
- Japanese Name: ヒビキ=コハク
- Japanese Wiki
- Japanese BBS
- Arcade Profile Dan Rankings
- Character Video Thread
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Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •