BBCF/Hibiki Kohaku: Difference between revisions

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===Overdrive: Schwarz Reis===
===Overdrive: Schwarz Reis===
Hibiki's Overdrive accelerates the speed of his clones, allowing the exploration new combo routes and enhanced zoning.
Hibiki's Overdrive accelerates the speed of his clones, allowing access to new combo routes and enhanced zoning.


===Pros/Strengths===
===Pros/Strengths===

Revision as of 00:27, 9 February 2016

Hibiki Kohaku

Health: 11,000
Combo Rate: ?%
Prejump:
Backdash Time ? / Invul: ?-?


Movement Options
Double Jump, 1 Airdash, Dash type: Run, Clone teleportation
Play-style
Technical, Footsies, Mix-Up, Pressure
  

Overview

Servant of the Mutsuki Family and a captain of the Novus Orbis Librarium: Hibiki is Kagura's secretary and right hand, who is highly skilled in the art of silent assassination and stealth. In terms of strength; he is on par with the likes of Jin and Tager, being able to appear behind their backs undetected until he was too close; Jin even goes as far as to commend Hibiki's abilities.

Drive: Double Chase

Hibiki's drive allows him to summon clones of himself in various directions, or, place himself in the current location of a clone. The clones can be hit, but Hibiki will not receive any damage. 5D summons a clone directly in front of Hibiki towards the opponent, while 6D puts Hibiki in the location of that clone. 2D summons a clone underground that will perform a rising attack after traveling towards the opponent, and 3D will put him in that location. J.D summons a clone forward in the air (j.6D puts him in that location), while j.2D summons a clone diagonally downwards (and j.3D will put him in that location). Hibiki's clones can serve a multititude of purposes such as: in blockstrings, using them to travel the screen, in combos, and to zone out the opponent. These are just a few of the many applications of clones.

Overdrive: Schwarz Reis

Hibiki's Overdrive accelerates the speed of his clones, allowing access to new combo routes and enhanced zoning.

Pros/Strengths

  • Easy character to pick up and play; straightforward tools
  • Plentiful mobility options between clones and teleports
  • Can control space with clones effectively
  • Has many anti-zoner tools

Cons/Weaknesses

  • Pushed out easily with barrier
  • Short ranged normals
  • Mix-up options are limited
  • Anti airing can be difficult due to the angle of 2C


External References